@@ -1745,7 +1745,7 @@ static void enable_engines_irq(struct drm_i915_private *dev_priv)
}
/**
- * i915_reset - reset chip after a hang
+ * i915_reset_chip - reset chip after a hang
* @dev_priv: device private to reset
*
* Reset the chip. Useful if a hang is detected. Marks the device as wedged
@@ -1761,7 +1761,7 @@ static void enable_engines_irq(struct drm_i915_private *dev_priv)
* - re-init interrupt state
* - re-init display
*/
-void i915_reset(struct drm_i915_private *dev_priv)
+void i915_reset_chip(struct drm_i915_private *dev_priv)
{
struct i915_gpu_error *error = &dev_priv->gpu_error;
int ret;
@@ -1771,6 +1771,8 @@ void i915_reset(struct drm_i915_private *dev_priv)
if (!test_and_clear_bit(I915_RESET_IN_PROGRESS, &error->flags))
return;
+ DRM_DEBUG_DRIVER("resetting chip\n");
+
/* Clear any previous failed attempts at recovery. Time to try again. */
__clear_bit(I915_WEDGED, &error->flags);
error->reset_count++;
@@ -1824,6 +1826,50 @@ void i915_reset(struct drm_i915_private *dev_priv)
goto wakeup;
}
+/**
+ * i915_reset_engine - reset GPU engine to recover from a hang
+ * @engine: engine to reset
+ *
+ * Reset a specific GPU engine. Useful if a hang is detected.
+ * Returns zero on successful reset or otherwise an error code.
+ */
+int i915_reset_engine(struct intel_engine_cs *engine)
+{
+ /* FIXME: replace me with engine reset sequence */
+ return -ENODEV;
+}
+
+/**
+ * i915_reset - start either engine or full GPU reset to recover from a hang
+ * @dev_priv: device private
+ *
+ * Wrapper function to initiate a GPU reset. If platform supports it, attempt
+ * to reset the hung engine(s) only. In engine reset fails (or not supported),
+ * reset the full GPU.
+ *
+ * Caller must hold the struct_mutex.
+ */
+void i915_reset(struct drm_i915_private *dev_priv)
+{
+ /* If hardware supports it (GEN8+), try engine reset first */
+ if (intel_has_reset_engine(dev_priv)) {
+ struct intel_engine_cs *engine;
+ u32 engine_mask = dev_priv->gpu_error.reset_engine_mask;
+ unsigned int tmp;
+
+ for_each_engine_masked(engine, dev_priv, engine_mask, tmp) {
+ /* on failure fallback to full gpu reset for recovery */
+ if (i915_reset_engine(engine))
+ goto error;
+ }
+
+ return;
+ }
+
+error:
+ i915_reset_chip(dev_priv);
+}
+
static int i915_pm_suspend(struct device *kdev)
{
struct pci_dev *pdev = to_pci_dev(kdev);
@@ -784,6 +784,7 @@ struct intel_csr {
func(has_ddi); \
func(has_decoupled_mmio); \
func(has_dp_mst); \
+ func(has_reset_engine); \
func(has_fbc); \
func(has_fpga_dbg); \
func(has_full_ppgtt); \
@@ -1552,6 +1553,9 @@ struct i915_gpu_error {
#define I915_RESET_IN_PROGRESS 0
#define I915_WEDGED (BITS_PER_LONG - 1)
+ /* if available, engine-specific reset is tried before full gpu reset */
+ u32 reset_engine_mask;
+
/**
* Waitqueue to signal when a hang is detected. Used to for waiters
* to release the struct_mutex for the reset to procede.
@@ -2933,6 +2937,7 @@ extern void i915_driver_unload(struct drm_device *dev);
extern int intel_gpu_reset(struct drm_i915_private *dev_priv, u32 engine_mask);
extern bool intel_has_gpu_reset(struct drm_i915_private *dev_priv);
extern void i915_reset(struct drm_i915_private *dev_priv);
+extern bool intel_has_reset_engine(struct drm_i915_private *dev_priv);
extern int intel_guc_reset(struct drm_i915_private *dev_priv);
extern void intel_engine_init_hangcheck(struct intel_engine_cs *engine);
extern void intel_hangcheck_init(struct drm_i915_private *dev_priv);
@@ -2630,7 +2630,15 @@ static void i915_reset_and_wakeup(struct drm_i915_private *dev_priv)
kobject_uevent_env(kobj, KOBJ_CHANGE, error_event);
- DRM_DEBUG_DRIVER("resetting chip\n");
+ /*
+ * This event needs to be sent before performing gpu reset. When
+ * engine resets are supported we iterate through all engines and
+ * reset hung engines individually. To keep the event dispatch
+ * mechanism consistent with full gpu reset, this is only sent once
+ * even when multiple engines are hung. It is also safe to move this
+ * here because when we are in this function, we will definitely
+ * perform gpu reset.
+ */
kobject_uevent_env(kobj, KOBJ_CHANGE, reset_event);
/*
@@ -2645,17 +2653,20 @@ static void i915_reset_and_wakeup(struct drm_i915_private *dev_priv)
do {
/*
- * All state reset _must_ be completed before we update the
- * reset counter, for otherwise waiters might miss the reset
- * pending state and not properly drop locks, resulting in
- * deadlocks with the reset work.
+ * All state reset _must_ be completed before we update
+ * the reset counter, for otherwise waiters might miss
+ * the reset pending state and not properly drop locks,
+ * resulting in deadlocks with the reset work.
*/
if (mutex_trylock(&dev_priv->drm.struct_mutex)) {
i915_reset(dev_priv);
mutex_unlock(&dev_priv->drm.struct_mutex);
}
- /* We need to wait for anyone holding the lock to wakeup */
+ /*
+ * We need to wait for anyone holding the lock to
+ * wakeup.
+ */
} while (wait_on_bit_timeout(&dev_priv->gpu_error.flags,
I915_RESET_IN_PROGRESS,
TASK_UNINTERRUPTIBLE,
@@ -2664,7 +2675,7 @@ static void i915_reset_and_wakeup(struct drm_i915_private *dev_priv)
intel_finish_reset(dev_priv);
intel_runtime_pm_put(dev_priv);
- if (!test_bit(I915_WEDGED, &dev_priv->gpu_error.flags))
+ if (!i915_terminally_wedged(&dev_priv->gpu_error))
kobject_uevent_env(kobj,
KOBJ_CHANGE, reset_done_event);
@@ -2760,6 +2771,12 @@ void i915_handle_error(struct drm_i915_private *dev_priv,
return;
/*
+ * Save which engines need reset; if engine support is available,
+ * we can just reset the hung engines.
+ */
+ dev_priv->gpu_error.reset_engine_mask = engine_mask;
+
+ /*
* Wakeup waiting processes so that the reset function
* i915_reset_and_wakeup doesn't deadlock trying to grab
* various locks. By bumping the reset counter first, the woken
@@ -307,7 +307,8 @@ static const struct intel_device_info intel_haswell_info = {
BDW_COLORS, \
.has_logical_ring_contexts = 1, \
.has_full_48bit_ppgtt = 1, \
- .has_64bit_reloc = 1
+ .has_64bit_reloc = 1, \
+ .has_reset_engine = 1
static const struct intel_device_info intel_broadwell_info = {
BDW_FEATURES,
@@ -339,6 +340,7 @@ static const struct intel_device_info intel_cherryview_info = {
.has_gmch_display = 1,
.has_aliasing_ppgtt = 1,
.has_full_ppgtt = 1,
+ .has_reset_engine = 1,
.display_mmio_offset = VLV_DISPLAY_BASE,
GEN_CHV_PIPEOFFSETS,
CURSOR_OFFSETS,
@@ -390,6 +392,7 @@ static const struct intel_device_info intel_skylake_gt3_info = {
.has_aliasing_ppgtt = 1, \
.has_full_ppgtt = 1, \
.has_full_48bit_ppgtt = 1, \
+ .has_reset_engine = 1, \
GEN_DEFAULT_PIPEOFFSETS, \
IVB_CURSOR_OFFSETS, \
BDW_COLORS
@@ -1851,6 +1851,17 @@ bool intel_has_gpu_reset(struct drm_i915_private *dev_priv)
return intel_get_gpu_reset(dev_priv) != NULL;
}
+/*
+ * When GuC submission is enabled, GuC manages ELSP and can initiate the
+ * engine reset too. For now, fall back to full GPU reset if it is enabled.
+ */
+bool intel_has_reset_engine(struct drm_i915_private *dev_priv)
+{
+ return (dev_priv->info.has_reset_engine &&
+ !dev_priv->guc.execbuf_client &&
+ i915.reset == 2);
+}
+
int intel_guc_reset(struct drm_i915_private *dev_priv)
{
int ret;