Message ID | 20170405130955.30513-2-l.stach@pengutronix.de (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Hi Lucas, On Wed, 2017-04-05 at 15:09 +0200, Lucas Stach wrote: > This implements a simple handler for the case where decode did not finish > sucessfully. This might be helpful during normal streaming, but for now it > only handles the case where the context would deadlock with userspace, > i.e. userspace issued DEC_CMD_STOP and waits for EOS, but after the failed > decode run we would hold the context and wait for userspace to queue more > buffers. > > Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Just a naming nitpick below. Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de> > --- > drivers/media/platform/coda/coda-bit.c | 20 ++++++++++++++++++++ > drivers/media/platform/coda/coda-common.c | 3 +++ > drivers/media/platform/coda/coda.h | 1 + > 3 files changed, 24 insertions(+) > > diff --git a/drivers/media/platform/coda/coda-bit.c b/drivers/media/platform/coda/coda-bit.c > index 36062fc494e3..6a088f9343bb 100644 > --- a/drivers/media/platform/coda/coda-bit.c > +++ b/drivers/media/platform/coda/coda-bit.c > @@ -2113,12 +2113,32 @@ static void coda_finish_decode(struct coda_ctx *ctx) > ctx->display_idx = display_idx; > } > > +static void coda_error_decode(struct coda_ctx *ctx) This sounds a bit like we are decoding an error code. Could we maybe rename this any of coda_fail_decode or coda_decode_error/failure or similar? > +{ > + struct vb2_v4l2_buffer *dst_buf; > + > + /* > + * For now this only handles the case where we would deadlock with > + * userspace, i.e. userspace issued DEC_CMD_STOP and waits for EOS, > + * but after a failed decode run we would hold the context and wait for > + * userspace to queue more buffers. > + */ > + if (!(ctx->bit_stream_param & CODA_BIT_STREAM_END_FLAG)) > + return; > + > + dst_buf = v4l2_m2m_dst_buf_remove(ctx->fh.m2m_ctx); > + dst_buf->sequence = ctx->qsequence - 1; > + > + coda_m2m_buf_done(ctx, dst_buf, VB2_BUF_STATE_ERROR); > +} > + > const struct coda_context_ops coda_bit_decode_ops = { > .queue_init = coda_decoder_queue_init, > .reqbufs = coda_decoder_reqbufs, > .start_streaming = coda_start_decoding, > .prepare_run = coda_prepare_decode, > .finish_run = coda_finish_decode, > + .error_run = coda_error_decode, How about .fail_run to follow the <verb>_run pattern, or .run_error/failure to break it? > .seq_end_work = coda_seq_end_work, > .release = coda_bit_release, > }; > diff --git a/drivers/media/platform/coda/coda-common.c b/drivers/media/platform/coda/coda-common.c > index eb6548f46cba..0bbf155f9783 100644 > --- a/drivers/media/platform/coda/coda-common.c > +++ b/drivers/media/platform/coda/coda-common.c > @@ -1100,6 +1100,9 @@ static void coda_pic_run_work(struct work_struct *work) > ctx->hold = true; > > coda_hw_reset(ctx); > + > + if (ctx->ops->error_run) > + ctx->ops->error_run(ctx); > } else if (!ctx->aborting) { > ctx->ops->finish_run(ctx); > } > diff --git a/drivers/media/platform/coda/coda.h b/drivers/media/platform/coda/coda.h > index 4b831c91ae4a..799ffca72203 100644 > --- a/drivers/media/platform/coda/coda.h > +++ b/drivers/media/platform/coda/coda.h > @@ -180,6 +180,7 @@ struct coda_context_ops { > int (*start_streaming)(struct coda_ctx *ctx); > int (*prepare_run)(struct coda_ctx *ctx); > void (*finish_run)(struct coda_ctx *ctx); > + void (*error_run)(struct coda_ctx *ctx); > void (*seq_end_work)(struct work_struct *work); > void (*release)(struct coda_ctx *ctx); > }; regards Philipp
Lucas, Can you address these nitpicks? Thanks! Hans On 05/04/17 15:49, Philipp Zabel wrote: > Hi Lucas, > > On Wed, 2017-04-05 at 15:09 +0200, Lucas Stach wrote: >> This implements a simple handler for the case where decode did not finish >> sucessfully. This might be helpful during normal streaming, but for now it >> only handles the case where the context would deadlock with userspace, >> i.e. userspace issued DEC_CMD_STOP and waits for EOS, but after the failed >> decode run we would hold the context and wait for userspace to queue more >> buffers. >> >> Signed-off-by: Lucas Stach <l.stach@pengutronix.de> > > Just a naming nitpick below. > > Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de> > >> --- >> drivers/media/platform/coda/coda-bit.c | 20 ++++++++++++++++++++ >> drivers/media/platform/coda/coda-common.c | 3 +++ >> drivers/media/platform/coda/coda.h | 1 + >> 3 files changed, 24 insertions(+) >> >> diff --git a/drivers/media/platform/coda/coda-bit.c b/drivers/media/platform/coda/coda-bit.c >> index 36062fc494e3..6a088f9343bb 100644 >> --- a/drivers/media/platform/coda/coda-bit.c >> +++ b/drivers/media/platform/coda/coda-bit.c >> @@ -2113,12 +2113,32 @@ static void coda_finish_decode(struct coda_ctx *ctx) >> ctx->display_idx = display_idx; >> } >> >> +static void coda_error_decode(struct coda_ctx *ctx) > > This sounds a bit like we are decoding an error code. Could we maybe > rename this any of coda_fail_decode or coda_decode_error/failure or > similar? > >> +{ >> + struct vb2_v4l2_buffer *dst_buf; >> + >> + /* >> + * For now this only handles the case where we would deadlock with >> + * userspace, i.e. userspace issued DEC_CMD_STOP and waits for EOS, >> + * but after a failed decode run we would hold the context and wait for >> + * userspace to queue more buffers. >> + */ >> + if (!(ctx->bit_stream_param & CODA_BIT_STREAM_END_FLAG)) >> + return; >> + >> + dst_buf = v4l2_m2m_dst_buf_remove(ctx->fh.m2m_ctx); >> + dst_buf->sequence = ctx->qsequence - 1; >> + >> + coda_m2m_buf_done(ctx, dst_buf, VB2_BUF_STATE_ERROR); >> +} >> + >> const struct coda_context_ops coda_bit_decode_ops = { >> .queue_init = coda_decoder_queue_init, >> .reqbufs = coda_decoder_reqbufs, >> .start_streaming = coda_start_decoding, >> .prepare_run = coda_prepare_decode, >> .finish_run = coda_finish_decode, >> + .error_run = coda_error_decode, > > How about .fail_run to follow the <verb>_run pattern, or > .run_error/failure to break it? > >> .seq_end_work = coda_seq_end_work, >> .release = coda_bit_release, >> }; >> diff --git a/drivers/media/platform/coda/coda-common.c b/drivers/media/platform/coda/coda-common.c >> index eb6548f46cba..0bbf155f9783 100644 >> --- a/drivers/media/platform/coda/coda-common.c >> +++ b/drivers/media/platform/coda/coda-common.c >> @@ -1100,6 +1100,9 @@ static void coda_pic_run_work(struct work_struct *work) >> ctx->hold = true; >> >> coda_hw_reset(ctx); >> + >> + if (ctx->ops->error_run) >> + ctx->ops->error_run(ctx); >> } else if (!ctx->aborting) { >> ctx->ops->finish_run(ctx); >> } >> diff --git a/drivers/media/platform/coda/coda.h b/drivers/media/platform/coda/coda.h >> index 4b831c91ae4a..799ffca72203 100644 >> --- a/drivers/media/platform/coda/coda.h >> +++ b/drivers/media/platform/coda/coda.h >> @@ -180,6 +180,7 @@ struct coda_context_ops { >> int (*start_streaming)(struct coda_ctx *ctx); >> int (*prepare_run)(struct coda_ctx *ctx); >> void (*finish_run)(struct coda_ctx *ctx); >> + void (*error_run)(struct coda_ctx *ctx); >> void (*seq_end_work)(struct work_struct *work); >> void (*release)(struct coda_ctx *ctx); >> }; > > regards > Philipp >
diff --git a/drivers/media/platform/coda/coda-bit.c b/drivers/media/platform/coda/coda-bit.c index 36062fc494e3..6a088f9343bb 100644 --- a/drivers/media/platform/coda/coda-bit.c +++ b/drivers/media/platform/coda/coda-bit.c @@ -2113,12 +2113,32 @@ static void coda_finish_decode(struct coda_ctx *ctx) ctx->display_idx = display_idx; } +static void coda_error_decode(struct coda_ctx *ctx) +{ + struct vb2_v4l2_buffer *dst_buf; + + /* + * For now this only handles the case where we would deadlock with + * userspace, i.e. userspace issued DEC_CMD_STOP and waits for EOS, + * but after a failed decode run we would hold the context and wait for + * userspace to queue more buffers. + */ + if (!(ctx->bit_stream_param & CODA_BIT_STREAM_END_FLAG)) + return; + + dst_buf = v4l2_m2m_dst_buf_remove(ctx->fh.m2m_ctx); + dst_buf->sequence = ctx->qsequence - 1; + + coda_m2m_buf_done(ctx, dst_buf, VB2_BUF_STATE_ERROR); +} + const struct coda_context_ops coda_bit_decode_ops = { .queue_init = coda_decoder_queue_init, .reqbufs = coda_decoder_reqbufs, .start_streaming = coda_start_decoding, .prepare_run = coda_prepare_decode, .finish_run = coda_finish_decode, + .error_run = coda_error_decode, .seq_end_work = coda_seq_end_work, .release = coda_bit_release, }; diff --git a/drivers/media/platform/coda/coda-common.c b/drivers/media/platform/coda/coda-common.c index eb6548f46cba..0bbf155f9783 100644 --- a/drivers/media/platform/coda/coda-common.c +++ b/drivers/media/platform/coda/coda-common.c @@ -1100,6 +1100,9 @@ static void coda_pic_run_work(struct work_struct *work) ctx->hold = true; coda_hw_reset(ctx); + + if (ctx->ops->error_run) + ctx->ops->error_run(ctx); } else if (!ctx->aborting) { ctx->ops->finish_run(ctx); } diff --git a/drivers/media/platform/coda/coda.h b/drivers/media/platform/coda/coda.h index 4b831c91ae4a..799ffca72203 100644 --- a/drivers/media/platform/coda/coda.h +++ b/drivers/media/platform/coda/coda.h @@ -180,6 +180,7 @@ struct coda_context_ops { int (*start_streaming)(struct coda_ctx *ctx); int (*prepare_run)(struct coda_ctx *ctx); void (*finish_run)(struct coda_ctx *ctx); + void (*error_run)(struct coda_ctx *ctx); void (*seq_end_work)(struct work_struct *work); void (*release)(struct coda_ctx *ctx); };
This implements a simple handler for the case where decode did not finish sucessfully. This might be helpful during normal streaming, but for now it only handles the case where the context would deadlock with userspace, i.e. userspace issued DEC_CMD_STOP and waits for EOS, but after the failed decode run we would hold the context and wait for userspace to queue more buffers. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> --- drivers/media/platform/coda/coda-bit.c | 20 ++++++++++++++++++++ drivers/media/platform/coda/coda-common.c | 3 +++ drivers/media/platform/coda/coda.h | 1 + 3 files changed, 24 insertions(+)