Message ID | 20170719152450.19712-1-chris@chris-wilson.co.uk (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
On Wed, Jul 19, 2017 at 04:24:50PM +0100, Chris Wilson wrote: > Prior to the fbdev being asynchronously configured on boot, the > fb_helper->fb may be unset. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101767 > Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> > Cc: Thierry Reding <treding@nvidia.com> > Cc: Daniel Vetter <daniel.vetter@ffwll.ch> > --- > This may not be necessary with the recent async rework? One hopes. It shouldn't be possible to call into check_var (or any other fb_ops callback) before we register the framebuffer, and we don't do that before the fb is real. The bug description also says that after several suspend/resume cycles does it blow up like that, so very unlikely fbdev isn't set up yet. And the NULL pointer isn't really NULL. There's something going wrong for sure, but I don't think it's this. -Daniel > --- > drivers/gpu/drm/drm_fb_helper.c | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c > index 42090fe00ef9..a44b6b434fa0 100644 > --- a/drivers/gpu/drm/drm_fb_helper.c > +++ b/drivers/gpu/drm/drm_fb_helper.c > @@ -1502,6 +1502,9 @@ int drm_fb_helper_check_var(struct fb_var_screeninfo *var, > if (var->pixclock != 0 || in_dbg_master()) > return -EINVAL; > > + if (!fb) /* too early, fbdev is not yet setup */ > + return -EINVAL; > + > /* > * Changes struct fb_var_screeninfo are currently not pushed back > * to KMS, hence fail if different settings are requested. > -- > 2.13.3 >
Quoting Daniel Vetter (2017-07-20 09:26:32) > On Wed, Jul 19, 2017 at 04:24:50PM +0100, Chris Wilson wrote: > > Prior to the fbdev being asynchronously configured on boot, the > > fb_helper->fb may be unset. > > > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101767 > > Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> > > Cc: Thierry Reding <treding@nvidia.com> > > Cc: Daniel Vetter <daniel.vetter@ffwll.ch> > > --- > > This may not be necessary with the recent async rework? One hopes. > > It shouldn't be possible to call into check_var (or any other fb_ops > callback) before we register the framebuffer, and we don't do that before > the fb is real. > > The bug description also says that after several suspend/resume cycles > does it blow up like that, so very unlikely fbdev isn't set up yet. And > the NULL pointer isn't really NULL. > > There's something going wrong for sure, but I don't think it's this. It was a stab in the dark as it looked like fb was the pointer behind the crash. (And I have an inherent distrust of this code running before everything is setup, and we know from experience that we can suspend before it is setup.) We can rule out *var, so use-after-free of fb? -Chris
diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c index 42090fe00ef9..a44b6b434fa0 100644 --- a/drivers/gpu/drm/drm_fb_helper.c +++ b/drivers/gpu/drm/drm_fb_helper.c @@ -1502,6 +1502,9 @@ int drm_fb_helper_check_var(struct fb_var_screeninfo *var, if (var->pixclock != 0 || in_dbg_master()) return -EINVAL; + if (!fb) /* too early, fbdev is not yet setup */ + return -EINVAL; + /* * Changes struct fb_var_screeninfo are currently not pushed back * to KMS, hence fail if different settings are requested.
Prior to the fbdev being asynchronously configured on boot, the fb_helper->fb may be unset. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101767 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Thierry Reding <treding@nvidia.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> --- This may not be necessary with the recent async rework? One hopes. --- drivers/gpu/drm/drm_fb_helper.c | 3 +++ 1 file changed, 3 insertions(+)