@@ -786,11 +786,24 @@ - (void) handleEvent:(NSEvent *)event
mouse_event = true;
break;
case NSEventTypeScrollWheel:
- if (isMouseGrabbed) {
- buttons |= ([event deltaY] < 0) ?
- MOUSE_EVENT_WHEELUP : MOUSE_EVENT_WHEELDN;
- }
- mouse_event = true;
+ /*
+ * Send wheel events to the guest regardless of window focus.
+ * This is in-line with standard Mac OS X UI behaviour.
+ */
+
+ /* Determine if this is a scroll up or scroll down event */
+ buttons = ([event scrollingDeltaY] > 0) ?
+ INPUT_BUTTON_WHEEL_UP : INPUT_BUTTON_WHEEL_DOWN;
+ qemu_input_queue_btn(dcl->con, buttons, true);
+ qemu_input_event_sync();
+ qemu_input_queue_btn(dcl->con, buttons, false);
+ qemu_input_event_sync();
+
+ /*
+ * Since deltaY also reports scroll wheel events we prevent mouse
+ * movement code from executing.
+ */
+ mouse_event = false;
break;
default:
[NSApp sendEvent:event];
@@ -809,9 +822,7 @@ - (void) handleEvent:(NSEvent *)event
static uint32_t bmap[INPUT_BUTTON__MAX] = {
[INPUT_BUTTON_LEFT] = MOUSE_EVENT_LBUTTON,
[INPUT_BUTTON_MIDDLE] = MOUSE_EVENT_MBUTTON,
- [INPUT_BUTTON_RIGHT] = MOUSE_EVENT_RBUTTON,
- [INPUT_BUTTON_WHEEL_UP] = MOUSE_EVENT_WHEELUP,
- [INPUT_BUTTON_WHEEL_DOWN] = MOUSE_EVENT_WHEELDN,
+ [INPUT_BUTTON_RIGHT] = MOUSE_EVENT_RBUTTON
};
qemu_input_update_buttons(dcl->con, bmap, last_buttons, buttons);
last_buttons = buttons;
When using a mouse's scroll wheel in a guest with the cocoa front-end, the mouse pointer moves up and down instead of scrolling the window. This patch fixes this problem. Signed-off-by: John Arbuckle <programmingkidx@gmail.com> --- ui/cocoa.m | 27 +++++++++++++++++++-------- 1 file changed, 19 insertions(+), 8 deletions(-)