Message ID | 20180307164336.32359-1-miquel.raynal@bootlin.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Hi Miquel, On Wed, Mar 07, 2018 at 05:43:36PM +0100, Miquel Raynal wrote: > The Nintendo NES Classic features an R16 already well supported in > mainline. > > The console over UART0 may be wired on two ports of the R16, both > available on the NES Classic PCB. > > USB host can be used after a bit of soldering to wire a 5V power supply > directly on the PCB, in order to free the micro-USB port from that task > and allow the plug of any USB device. > > Signed-off-by: Miquel Raynal <miquel.raynal@bootlin.com> > --- > arch/arm/boot/dts/Makefile | 1 + > arch/arm/boot/dts/sun8i-a23-a33.dtsi | 18 ++++++ > .../dts/sun8i-r16-nintendo-nes-classic-edition.dts | 71 ++++++++++++++++++++++ > 3 files changed, 90 insertions(+) > create mode 100644 arch/arm/boot/dts/sun8i-r16-nintendo-nes-classic-edition.dts > > diff --git a/arch/arm/boot/dts/Makefile b/arch/arm/boot/dts/Makefile > index ade7a38543dc..eed4e1222897 100644 > --- a/arch/arm/boot/dts/Makefile > +++ b/arch/arm/boot/dts/Makefile > @@ -990,6 +990,7 @@ dtb-$(CONFIG_MACH_SUN8I) += \ > sun8i-h3-orangepi-plus.dtb \ > sun8i-h3-orangepi-plus2e.dtb \ > sun8i-r16-bananapi-m2m.dtb \ > + sun8i-r16-nintendo-nes-classic-edition.dtb \ > sun8i-r16-parrot.dtb \ > sun8i-r40-bananapi-m2-ultra.dtb \ > sun8i-v3s-licheepi-zero.dtb \ > diff --git a/arch/arm/boot/dts/sun8i-a23-a33.dtsi b/arch/arm/boot/dts/sun8i-a23-a33.dtsi > index 971f9be699a7..1ad7291581be 100644 > --- a/arch/arm/boot/dts/sun8i-a23-a33.dtsi > +++ b/arch/arm/boot/dts/sun8i-a23-a33.dtsi > @@ -315,6 +315,24 @@ > bias-pull-up; > }; > > + nand_pins_a: nand-base0@0 { > + pins = "PC0", "PC1", "PC2", > + "PC5", "PC8", "PC9", "PC10", > + "PC11", "PC12", "PC13", "PC14", > + "PC15"; > + function = "nand0"; > + }; > + > + nand_cs0_pins_a: nand-cs@0 { > + pins = "PC4"; > + function = "nand0"; > + }; > + > + nand_rb0_pins_a: nand-rb@0 { > + pins = "PC6"; > + function = "nand0"; > + }; > + This should be in a separate patch. Also, these will generate dtc warnings. If there is multiple muxing options, I'd suggest to have the node names be nand-pc-pins, and the label nand_pc_pins. If there's only one, you can drop the pc part. > pwm0_pins: pwm0 { > pins = "PH0"; > function = "pwm0"; > diff --git a/arch/arm/boot/dts/sun8i-r16-nintendo-nes-classic-edition.dts b/arch/arm/boot/dts/sun8i-r16-nintendo-nes-classic-edition.dts > new file mode 100644 > index 000000000000..63c289f1f46d > --- /dev/null > +++ b/arch/arm/boot/dts/sun8i-r16-nintendo-nes-classic-edition.dts > @@ -0,0 +1,71 @@ > +// SPDX-License-Identifier: GPL-2.0 OR X11 > +/* Copyright (c) 2016 FUKAUMI Naoki <naobsd@gmail.com> */ > + > +/dts-v1/; > +#include "sun8i-a33.dtsi" > +#include "sunxi-common-regulators.dtsi" > + > +/ { > + model = "Nintendo NES Classic Edition"; > + compatible = "nintendo,nes-classic-edition", "allwinner,sun8i-a33"; > + > + aliases { > + serial0 = &uart0; > + }; > + > + chosen { > + stdout-path = "serial0:115200n8"; > + }; > +}; > + > +&uart0 { > + /* > + * UART0 is available on two ports, both accessible on the NES Classic > + * PCB. One can use the <&uart0_pins_b> handle instead. > + */ I guess you should mention that the PF pins will also rule out the SD option that might be convenient. > + pinctrl-names = "default"; > + pinctrl-0 = <&uart0_pins_a>; > + status = "okay"; > +}; > + > +&nfc { > + pinctrl-names = "default"; > + pinctrl-0 = <&nand_pins_a &nand_cs0_pins_a &nand_rb0_pins_a>; > + status = "okay"; > + > + /* 2Gb Macronix MX30LF2G18AC (3V) */ > + nand@0 { > + #address-cells = <1>; > + #size-cells = <1>; > + reg = <0>; > + allwinner,rb = <0>; > + nand-ecc-mode = "hw"; > + nand-ecc-strength = <16>; > + nand-ecc-step-size = <1024>; > + }; > +}; > + > +/* > + * The NES is powered by the USB port. However it is possible to solder a wire > + * from the internal side of the connector on VBUS pin to supply the required 5V > + * without the need of a cable plugged in the micro USB port. This way it is > + * easy to use any USB device. > + */ > +&usb_otg { > + dr_mode = "host"; > + status = "okay"; > +}; We want to support the default setup, and not require some hackery to be done. It will thus be some OTG / peripheral mode, most likely with an ID pin somewhere. Since you tested on a SuperNES Classic, I think you should also create a new DT (possibly include it) with a compatible of its own. That way, if we ever find some differences, it will be easy to deal with them. Maxime
Hi Maxime, On Fri, 9 Mar 2018 09:26:56 +0100, Maxime Ripard <maxime.ripard@bootlin.com> wrote: > Hi Miquel, > > On Wed, Mar 07, 2018 at 05:43:36PM +0100, Miquel Raynal wrote: > > The Nintendo NES Classic features an R16 already well supported in > > mainline. > > > > The console over UART0 may be wired on two ports of the R16, both > > available on the NES Classic PCB. > > > > USB host can be used after a bit of soldering to wire a 5V power supply > > directly on the PCB, in order to free the micro-USB port from that task > > and allow the plug of any USB device. > > > > Signed-off-by: Miquel Raynal <miquel.raynal@bootlin.com> > > --- > > arch/arm/boot/dts/Makefile | 1 + > > arch/arm/boot/dts/sun8i-a23-a33.dtsi | 18 ++++++ > > .../dts/sun8i-r16-nintendo-nes-classic-edition.dts | 71 ++++++++++++++++++++++ > > 3 files changed, 90 insertions(+) > > create mode 100644 arch/arm/boot/dts/sun8i-r16-nintendo-nes-classic-edition.dts > > > > diff --git a/arch/arm/boot/dts/Makefile b/arch/arm/boot/dts/Makefile > > index ade7a38543dc..eed4e1222897 100644 > > --- a/arch/arm/boot/dts/Makefile > > +++ b/arch/arm/boot/dts/Makefile > > @@ -990,6 +990,7 @@ dtb-$(CONFIG_MACH_SUN8I) += \ > > sun8i-h3-orangepi-plus.dtb \ > > sun8i-h3-orangepi-plus2e.dtb \ > > sun8i-r16-bananapi-m2m.dtb \ > > + sun8i-r16-nintendo-nes-classic-edition.dtb \ > > sun8i-r16-parrot.dtb \ > > sun8i-r40-bananapi-m2-ultra.dtb \ > > sun8i-v3s-licheepi-zero.dtb \ > > diff --git a/arch/arm/boot/dts/sun8i-a23-a33.dtsi b/arch/arm/boot/dts/sun8i-a23-a33.dtsi > > index 971f9be699a7..1ad7291581be 100644 > > --- a/arch/arm/boot/dts/sun8i-a23-a33.dtsi > > +++ b/arch/arm/boot/dts/sun8i-a23-a33.dtsi > > @@ -315,6 +315,24 @@ > > bias-pull-up; > > }; > > > > + nand_pins_a: nand-base0@0 { > > + pins = "PC0", "PC1", "PC2", > > + "PC5", "PC8", "PC9", "PC10", > > + "PC11", "PC12", "PC13", "PC14", > > + "PC15"; I will change a bit the visual organization. > > + function = "nand0"; > > + }; > > + > > + nand_cs0_pins_a: nand-cs@0 { > > + pins = "PC4"; > > + function = "nand0"; > > + }; > > + > > + nand_rb0_pins_a: nand-rb@0 { > > + pins = "PC6"; > > + function = "nand0"; > > + }; > > + > > This should be in a separate patch. Ok. > > Also, these will generate dtc warnings. I will remove the trailing @0. > > If there is multiple muxing options, I'd suggest to have the node > names be nand-pc-pins, and the label nand_pc_pins. If there's only > one, you can drop the pc part. There is only one, I will name it nand_pins: nand-pins. For CS and RB pins, there are two of them each time, I will declare them all: nand_pins_cs0 PC4 nand_pins_cs1 PC3 nand_pins_rb0 PC6 nand_pins_rb1 PC7 > > > pwm0_pins: pwm0 { > > pins = "PH0"; > > function = "pwm0"; > > diff --git a/arch/arm/boot/dts/sun8i-r16-nintendo-nes-classic-edition.dts b/arch/arm/boot/dts/sun8i-r16-nintendo-nes-classic-edition.dts > > new file mode 100644 > > index 000000000000..63c289f1f46d > > --- /dev/null > > +++ b/arch/arm/boot/dts/sun8i-r16-nintendo-nes-classic-edition.dts > > @@ -0,0 +1,71 @@ > > +// SPDX-License-Identifier: GPL-2.0 OR X11 > > +/* Copyright (c) 2016 FUKAUMI Naoki <naobsd@gmail.com> */ > > + > > +/dts-v1/; > > +#include "sun8i-a33.dtsi" > > +#include "sunxi-common-regulators.dtsi" > > + > > +/ { > > + model = "Nintendo NES Classic Edition"; > > + compatible = "nintendo,nes-classic-edition", "allwinner,sun8i-a33"; > > + > > + aliases { > > + serial0 = &uart0; > > + }; > > + > > + chosen { > > + stdout-path = "serial0:115200n8"; > > + }; > > +}; > > + > > +&uart0 { > > + /* > > + * UART0 is available on two ports, both accessible on the NES Classic > > + * PCB. One can use the <&uart0_pins_b> handle instead. > > + */ > > I guess you should mention that the PF pins will also rule out the SD > option that might be convenient. Sure. I will add that port PB and PF can both mux UART0, but PF can also be used for the SD card, so PB is preferred ( > > > + pinctrl-names = "default"; > > + pinctrl-0 = <&uart0_pins_a>; > > + status = "okay"; > > +}; > > + > > +&nfc { > > + pinctrl-names = "default"; > > + pinctrl-0 = <&nand_pins_a &nand_cs0_pins_a &nand_rb0_pins_a>; I'll move this in the DTSI also. > > + status = "okay"; > > + > > + /* 2Gb Macronix MX30LF2G18AC (3V) */ > > + nand@0 { > > + #address-cells = <1>; > > + #size-cells = <1>; > > + reg = <0>; > > + allwinner,rb = <0>; > > + nand-ecc-mode = "hw"; > > + nand-ecc-strength = <16>; > > + nand-ecc-step-size = <1024>; > > + }; > > +}; > > + > > +/* > > + * The NES is powered by the USB port. However it is possible to solder a wire > > + * from the internal side of the connector on VBUS pin to supply the required 5V > > + * without the need of a cable plugged in the micro USB port. This way it is > > + * easy to use any USB device. > > + */ > > +&usb_otg { > > + dr_mode = "host"; > > + status = "okay"; > > +}; > > We want to support the default setup, and not require some hackery to > be done. It will thus be some OTG / peripheral mode, most likely with > an ID pin somewhere. > > Since you tested on a SuperNES Classic, I think you should also create > a new DT (possibly include it) with a compatible of its own. > > That way, if we ever find some differences, it will be easy to deal > with them. So, what you would prefer is: 1/ Move this entire DTS but the usb_otg node into a "sun8i-r16-nintendo-nes.dtsi" 2/ Include that DTSI from a "sun8i-r16-nintendo-super-nes-classic-edition.dts" that would add the usb_otg node as it is above. Right? Thanks, Miquèl
On Fri, Mar 09, 2018 at 09:58:14AM +0100, Miquel Raynal wrote: > > Since you tested on a SuperNES Classic, I think you should also create > > a new DT (possibly include it) with a compatible of its own. > > > > That way, if we ever find some differences, it will be easy to deal > > with them. > > So, what you would prefer is: > 1/ Move this entire DTS but the usb_otg node into a > "sun8i-r16-nintendo-nes.dtsi" > 2/ Include that DTSI from a > "sun8i-r16-nintendo-super-nes-classic-edition.dts" that would add the > usb_otg node as it is above. My remark had nothing to do with USB OTG. You can just create a DT called sun8i-r16-nintendo-nes-classic.dts, and then create another one call sun8i-r16-nintendo-supernes-classic.dts that would include the former, only overriding the compatible. Maxime
Hi Maxime, > > > We want to support the default setup, and not require some hackery to > > > be done. It will thus be some OTG / peripheral mode, most likely with > > > an ID pin somewhere. I would really appreciate to let the comment because with this kind of boards, almost everything is hackery. Think about the SD card support. Pins are there, but nothing is wired on it. However we still want to let these pins available for it. I can drop the mode = "host" property though. > On Fri, Mar 09, 2018 at 09:58:14AM +0100, Miquel Raynal wrote: > > > Since you tested on a SuperNES Classic, I think you should also create > > > a new DT (possibly include it) with a compatible of its own. > > > > > > That way, if we ever find some differences, it will be easy to deal > > > with them. > > > > So, what you would prefer is: > > 1/ Move this entire DTS but the usb_otg node into a > > "sun8i-r16-nintendo-nes.dtsi" > > 2/ Include that DTSI from a > > "sun8i-r16-nintendo-super-nes-classic-edition.dts" that would add the > > usb_otg node as it is above. > > My remark had nothing to do with USB OTG. OK, sorry. > You can just create a DT > called sun8i-r16-nintendo-nes-classic.dts, and then create another one > call sun8i-r16-nintendo-supernes-classic.dts that would include the > former, only overriding the compatible. And being almost empty then? > > Maxime >
On Fri, Mar 09, 2018 at 10:34:53AM +0100, Miquel Raynal wrote: > > > > We want to support the default setup, and not require some hackery to > > > > be done. It will thus be some OTG / peripheral mode, most likely with > > > > an ID pin somewhere. > > I would really appreciate to let the comment because with this kind of > boards, almost everything is hackery. Think about the SD card support. > Pins are there, but nothing is wired on it. However we still want to > let these pins available for it. I disagree here. That kind of information in the device tree is neither easily discoverable nor comprehensive. The chance for a regular user to think about going to look to the device tree for that kind of informations is leaning towards 0. And you cannot even describe fully the modifications that need to be done to achieve that. These infos should belong in the wiki, with images, pictures, whatever is needed, and not in the device tree. > I can drop the mode = "host" property though. > > > On Fri, Mar 09, 2018 at 09:58:14AM +0100, Miquel Raynal wrote: > > > > Since you tested on a SuperNES Classic, I think you should also create > > > > a new DT (possibly include it) with a compatible of its own. > > > > > > > > That way, if we ever find some differences, it will be easy to deal > > > > with them. > > > > > > So, what you would prefer is: > > > 1/ Move this entire DTS but the usb_otg node into a > > > "sun8i-r16-nintendo-nes.dtsi" > > > 2/ Include that DTSI from a > > > "sun8i-r16-nintendo-super-nes-classic-edition.dts" that would add the > > > usb_otg node as it is above. > > > > My remark had nothing to do with USB OTG. > > OK, sorry. > > > You can just create a DT > > called sun8i-r16-nintendo-nes-classic.dts, and then create another one > > call sun8i-r16-nintendo-supernes-classic.dts that would include the > > former, only overriding the compatible. > > And being almost empty then? Yep, in the best scenario. But we're also preparing for the worst :) Maxime
diff --git a/arch/arm/boot/dts/Makefile b/arch/arm/boot/dts/Makefile index ade7a38543dc..eed4e1222897 100644 --- a/arch/arm/boot/dts/Makefile +++ b/arch/arm/boot/dts/Makefile @@ -990,6 +990,7 @@ dtb-$(CONFIG_MACH_SUN8I) += \ sun8i-h3-orangepi-plus.dtb \ sun8i-h3-orangepi-plus2e.dtb \ sun8i-r16-bananapi-m2m.dtb \ + sun8i-r16-nintendo-nes-classic-edition.dtb \ sun8i-r16-parrot.dtb \ sun8i-r40-bananapi-m2-ultra.dtb \ sun8i-v3s-licheepi-zero.dtb \ diff --git a/arch/arm/boot/dts/sun8i-a23-a33.dtsi b/arch/arm/boot/dts/sun8i-a23-a33.dtsi index 971f9be699a7..1ad7291581be 100644 --- a/arch/arm/boot/dts/sun8i-a23-a33.dtsi +++ b/arch/arm/boot/dts/sun8i-a23-a33.dtsi @@ -315,6 +315,24 @@ bias-pull-up; }; + nand_pins_a: nand-base0@0 { + pins = "PC0", "PC1", "PC2", + "PC5", "PC8", "PC9", "PC10", + "PC11", "PC12", "PC13", "PC14", + "PC15"; + function = "nand0"; + }; + + nand_cs0_pins_a: nand-cs@0 { + pins = "PC4"; + function = "nand0"; + }; + + nand_rb0_pins_a: nand-rb@0 { + pins = "PC6"; + function = "nand0"; + }; + pwm0_pins: pwm0 { pins = "PH0"; function = "pwm0"; diff --git a/arch/arm/boot/dts/sun8i-r16-nintendo-nes-classic-edition.dts b/arch/arm/boot/dts/sun8i-r16-nintendo-nes-classic-edition.dts new file mode 100644 index 000000000000..63c289f1f46d --- /dev/null +++ b/arch/arm/boot/dts/sun8i-r16-nintendo-nes-classic-edition.dts @@ -0,0 +1,71 @@ +// SPDX-License-Identifier: GPL-2.0 OR X11 +/* Copyright (c) 2016 FUKAUMI Naoki <naobsd@gmail.com> */ + +/dts-v1/; +#include "sun8i-a33.dtsi" +#include "sunxi-common-regulators.dtsi" + +/ { + model = "Nintendo NES Classic Edition"; + compatible = "nintendo,nes-classic-edition", "allwinner,sun8i-a33"; + + aliases { + serial0 = &uart0; + }; + + chosen { + stdout-path = "serial0:115200n8"; + }; +}; + +&uart0 { + /* + * UART0 is available on two ports, both accessible on the NES Classic + * PCB. One can use the <&uart0_pins_b> handle instead. + */ + pinctrl-names = "default"; + pinctrl-0 = <&uart0_pins_a>; + status = "okay"; +}; + +&nfc { + pinctrl-names = "default"; + pinctrl-0 = <&nand_pins_a &nand_cs0_pins_a &nand_rb0_pins_a>; + status = "okay"; + + /* 2Gb Macronix MX30LF2G18AC (3V) */ + nand@0 { + #address-cells = <1>; + #size-cells = <1>; + reg = <0>; + allwinner,rb = <0>; + nand-ecc-mode = "hw"; + nand-ecc-strength = <16>; + nand-ecc-step-size = <1024>; + }; +}; + +/* + * The NES is powered by the USB port. However it is possible to solder a wire + * from the internal side of the connector on VBUS pin to supply the required 5V + * without the need of a cable plugged in the micro USB port. This way it is + * easy to use any USB device. + */ +&usb_otg { + dr_mode = "host"; + status = "okay"; +}; + +&usbphy { + /* VBUS is always on because it is wired to the power supply */ + usb1_vbus-supply = <®_vcc5v0>; + status = "okay"; +}; + +&ehci0 { + status = "okay"; +}; + +&ohci0 { + status = "okay"; +};
The Nintendo NES Classic features an R16 already well supported in mainline. The console over UART0 may be wired on two ports of the R16, both available on the NES Classic PCB. USB host can be used after a bit of soldering to wire a 5V power supply directly on the PCB, in order to free the micro-USB port from that task and allow the plug of any USB device. Signed-off-by: Miquel Raynal <miquel.raynal@bootlin.com> --- arch/arm/boot/dts/Makefile | 1 + arch/arm/boot/dts/sun8i-a23-a33.dtsi | 18 ++++++ .../dts/sun8i-r16-nintendo-nes-classic-edition.dts | 71 ++++++++++++++++++++++ 3 files changed, 90 insertions(+) create mode 100644 arch/arm/boot/dts/sun8i-r16-nintendo-nes-classic-edition.dts