Message ID | 20181123092515.2511-24-paul.kocialkowski@bootlin.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Series | drm/sun4i: Support for linear and tiled YUV formats with the frontend | expand |
On Fri, Nov 23, 2018 at 10:24:55AM +0100, Paul Kocialkowski wrote: > From: Paul Kocialkowski <contact@paulk.fr> > > The values in the BT601 YUV to RGB colorspace translation are not > simply coded as multiples, but rather as fixed-point signed fractional > values on a given number of bits. Add an explanation about that. > > Signed-off-by: Paul Kocialkowski <contact@paulk.fr> Applied, thanks! Maxime
diff --git a/drivers/gpu/drm/sun4i/sun4i_backend.c b/drivers/gpu/drm/sun4i/sun4i_backend.c index a39d8b75d76a..986bdb64521c 100644 --- a/drivers/gpu/drm/sun4i/sun4i_backend.c +++ b/drivers/gpu/drm/sun4i/sun4i_backend.c @@ -48,8 +48,12 @@ static const u32 sunxi_rgb2yuv_coef[12] = { /* * These coefficients are taken from the A33 BSP from Allwinner. * - * The formula is for each component, each coefficient being multiplied by - * 1024 and each constant being multiplied by 16: + * The first three values of each row are coded as 13-bit signed fixed-point + * numbers, with 10 bits for the fractional part. The fourth value is a + * constant coded as a 14-bit signed fixed-point number with 4 bits for the + * fractional part. + * + * The values in table order give the following colorspace translation: * G = 1.164 * Y - 0.391 * U - 0.813 * V + 135 * R = 1.164 * Y + 1.596 * V - 222 * B = 1.164 * Y + 2.018 * U + 276