Message ID | 20181123092515.2511-35-paul.kocialkowski@bootlin.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Series | drm/sun4i: Support for linear and tiled YUV formats with the frontend | expand |
On Fri, Nov 23, 2018 at 10:25:06AM +0100, Paul Kocialkowski wrote: > This introduces stride and offset configuration for the VPU tiling mode. > Stride is calculated differently than it is for linear formats and an > offset is calculated, for which new register definitions are introduced. > > Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com> > --- > drivers/gpu/drm/sun4i/sun4i_frontend.c | 54 ++++++++++++++++++++++++-- > drivers/gpu/drm/sun4i/sun4i_frontend.h | 7 ++++ > 2 files changed, 58 insertions(+), 3 deletions(-) > > diff --git a/drivers/gpu/drm/sun4i/sun4i_frontend.c b/drivers/gpu/drm/sun4i/sun4i_frontend.c > index efa1ff0802bd..3f76a5572449 100644 > --- a/drivers/gpu/drm/sun4i/sun4i_frontend.c > +++ b/drivers/gpu/drm/sun4i/sun4i_frontend.c > @@ -125,21 +125,69 @@ void sun4i_frontend_update_buffer(struct sun4i_frontend *frontend, > { > struct drm_plane_state *state = plane->state; > struct drm_framebuffer *fb = state->fb; > + unsigned int strides[3] = {}; > + > dma_addr_t paddr; > bool swap; > > + if (fb->modifier == DRM_FORMAT_MOD_ALLWINNER_TILED) { > + unsigned int width = state->src_w >> 16; > + unsigned int offset; > + > + /* > + * In MB32 tiled mode, the stride is defined as the distance > + * between the start of the end line of the current tile and > + * the start of the first line in the next vertical tile. > + * > + * Tiles are represented in row-major order, thus the end line > + * of current tile starts at: 31 * 32 (31 lines of 32 cols), > + * the next vertical tile starts at: 32-bit-aligned-width * 32 > + * and the distance is: 32 * (32-bit-aligned-width - 31). > + */ > + > + strides[0] = (fb->pitches[0] - 31) * 32; > + > + /* Offset of the bottom-right point in the end tile. */ > + offset = (width + (32 - 1)) & (32 - 1); Those computations are a bit obscure. I guess adding a bunch of defines, and using the round_up / _down and ALIGN macros would help > + regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF0_REG, > + SUN4I_FRONTEND_TB_OFF_X1(offset)); > + > + if (fb->format->num_planes > 1) { > + strides[1] = (fb->pitches[1] - 31) * 32; > + > + regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF1_REG, > + SUN4I_FRONTEND_TB_OFF_X1(offset)); > + } > + > + if (fb->format->num_planes > 2) { > + strides[2] = (fb->pitches[2] - 31) * 32; > + > + regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF2_REG, > + SUN4I_FRONTEND_TB_OFF_X1(offset)); > + } I guess we could fall in a situation where this is not cleared when moving from a format with 3 planes to one with 2 for example. Would that break anything? Maxime
Hi, On Tue, 2018-11-27 at 10:24 +0100, Maxime Ripard wrote: > On Fri, Nov 23, 2018 at 10:25:06AM +0100, Paul Kocialkowski wrote: > > This introduces stride and offset configuration for the VPU tiling mode. > > Stride is calculated differently than it is for linear formats and an > > offset is calculated, for which new register definitions are introduced. > > > > Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com> > > --- > > drivers/gpu/drm/sun4i/sun4i_frontend.c | 54 ++++++++++++++++++++++++-- > > drivers/gpu/drm/sun4i/sun4i_frontend.h | 7 ++++ > > 2 files changed, 58 insertions(+), 3 deletions(-) > > > > diff --git a/drivers/gpu/drm/sun4i/sun4i_frontend.c b/drivers/gpu/drm/sun4i/sun4i_frontend.c > > index efa1ff0802bd..3f76a5572449 100644 > > --- a/drivers/gpu/drm/sun4i/sun4i_frontend.c > > +++ b/drivers/gpu/drm/sun4i/sun4i_frontend.c > > @@ -125,21 +125,69 @@ void sun4i_frontend_update_buffer(struct sun4i_frontend *frontend, > > { > > struct drm_plane_state *state = plane->state; > > struct drm_framebuffer *fb = state->fb; > > + unsigned int strides[3] = {}; > > + > > dma_addr_t paddr; > > bool swap; > > > > + if (fb->modifier == DRM_FORMAT_MOD_ALLWINNER_TILED) { > > + unsigned int width = state->src_w >> 16; > > + unsigned int offset; > > + > > + /* > > + * In MB32 tiled mode, the stride is defined as the distance > > + * between the start of the end line of the current tile and > > + * the start of the first line in the next vertical tile. > > + * > > + * Tiles are represented in row-major order, thus the end line > > + * of current tile starts at: 31 * 32 (31 lines of 32 cols), > > + * the next vertical tile starts at: 32-bit-aligned-width * 32 > > + * and the distance is: 32 * (32-bit-aligned-width - 31). > > + */ > > + > > + strides[0] = (fb->pitches[0] - 31) * 32; > > + > > + /* Offset of the bottom-right point in the end tile. */ > > + offset = (width + (32 - 1)) & (32 - 1); > > Those computations are a bit obscure. I guess adding a bunch of > defines, and using the round_up / _down and ALIGN macros would help Fair enough, I will add a more explicit comment and a macro in v3. > > + regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF0_REG, > > + SUN4I_FRONTEND_TB_OFF_X1(offset)); > > + > > + if (fb->format->num_planes > 1) { > > + strides[1] = (fb->pitches[1] - 31) * 32; > > + > > + regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF1_REG, > > + SUN4I_FRONTEND_TB_OFF_X1(offset)); > > + } > > + > > + if (fb->format->num_planes > 2) { > > + strides[2] = (fb->pitches[2] - 31) * 32; > > + > > + regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF2_REG, > > + SUN4I_FRONTEND_TB_OFF_X1(offset)); > > + } > > I guess we could fall in a situation where this is not cleared when > moving from a format with 3 planes to one with 2 for example. Would > that break anything? I have tested this case and nothing breaks so we're good! Cheers, Paul
diff --git a/drivers/gpu/drm/sun4i/sun4i_frontend.c b/drivers/gpu/drm/sun4i/sun4i_frontend.c index efa1ff0802bd..3f76a5572449 100644 --- a/drivers/gpu/drm/sun4i/sun4i_frontend.c +++ b/drivers/gpu/drm/sun4i/sun4i_frontend.c @@ -125,21 +125,69 @@ void sun4i_frontend_update_buffer(struct sun4i_frontend *frontend, { struct drm_plane_state *state = plane->state; struct drm_framebuffer *fb = state->fb; + unsigned int strides[3] = {}; + dma_addr_t paddr; bool swap; + if (fb->modifier == DRM_FORMAT_MOD_ALLWINNER_TILED) { + unsigned int width = state->src_w >> 16; + unsigned int offset; + + /* + * In MB32 tiled mode, the stride is defined as the distance + * between the start of the end line of the current tile and + * the start of the first line in the next vertical tile. + * + * Tiles are represented in row-major order, thus the end line + * of current tile starts at: 31 * 32 (31 lines of 32 cols), + * the next vertical tile starts at: 32-bit-aligned-width * 32 + * and the distance is: 32 * (32-bit-aligned-width - 31). + */ + + strides[0] = (fb->pitches[0] - 31) * 32; + + /* Offset of the bottom-right point in the end tile. */ + offset = (width + (32 - 1)) & (32 - 1); + + regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF0_REG, + SUN4I_FRONTEND_TB_OFF_X1(offset)); + + if (fb->format->num_planes > 1) { + strides[1] = (fb->pitches[1] - 31) * 32; + + regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF1_REG, + SUN4I_FRONTEND_TB_OFF_X1(offset)); + } + + if (fb->format->num_planes > 2) { + strides[2] = (fb->pitches[2] - 31) * 32; + + regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF2_REG, + SUN4I_FRONTEND_TB_OFF_X1(offset)); + } + } else { + strides[0] = fb->pitches[0]; + + if (fb->format->num_planes > 1) + strides[1] = fb->pitches[1]; + + if (fb->format->num_planes > 2) + strides[2] = fb->pitches[2]; + } + /* Set the line width */ DRM_DEBUG_DRIVER("Frontend stride: %d bytes\n", fb->pitches[0]); regmap_write(frontend->regs, SUN4I_FRONTEND_LINESTRD0_REG, - fb->pitches[0]); + strides[0]); if (fb->format->num_planes > 1) regmap_write(frontend->regs, SUN4I_FRONTEND_LINESTRD1_REG, - fb->pitches[1]); + strides[1]); if (fb->format->num_planes > 2) regmap_write(frontend->regs, SUN4I_FRONTEND_LINESTRD2_REG, - fb->pitches[2]); + strides[2]); /* Some planar formats require chroma channel swapping by hand. */ swap = sun4i_frontend_format_chroma_requires_swap(fb->format->format); diff --git a/drivers/gpu/drm/sun4i/sun4i_frontend.h b/drivers/gpu/drm/sun4i/sun4i_frontend.h index ae53ee644694..822d39ca4b8e 100644 --- a/drivers/gpu/drm/sun4i/sun4i_frontend.h +++ b/drivers/gpu/drm/sun4i/sun4i_frontend.h @@ -25,6 +25,13 @@ #define SUN4I_FRONTEND_BUF_ADDR1_REG 0x024 #define SUN4I_FRONTEND_BUF_ADDR2_REG 0x028 +#define SUN4I_FRONTEND_TB_OFF0_REG 0x030 +#define SUN4I_FRONTEND_TB_OFF1_REG 0x034 +#define SUN4I_FRONTEND_TB_OFF2_REG 0x038 +#define SUN4I_FRONTEND_TB_OFF_X1(x1) ((x1) << 16) +#define SUN4I_FRONTEND_TB_OFF_Y0(y0) ((y0) << 8) +#define SUN4I_FRONTEND_TB_OFF_X0(x0) (x0) + #define SUN4I_FRONTEND_LINESTRD0_REG 0x040 #define SUN4I_FRONTEND_LINESTRD1_REG 0x044 #define SUN4I_FRONTEND_LINESTRD2_REG 0x048
This introduces stride and offset configuration for the VPU tiling mode. Stride is calculated differently than it is for linear formats and an offset is calculated, for which new register definitions are introduced. Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com> --- drivers/gpu/drm/sun4i/sun4i_frontend.c | 54 ++++++++++++++++++++++++-- drivers/gpu/drm/sun4i/sun4i_frontend.h | 7 ++++ 2 files changed, 58 insertions(+), 3 deletions(-)