Message ID | 20200302103138.17916-5-r.stratiienko@gmail.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Series | [v4,1/4] drm/sun4i: Add alpha property for sun8i UI layer | expand |
On Mon, Mar 02, 2020 at 12:31:38PM +0200, Roman Stratiienko wrote: > Allwinner display engine blender consists of 3 pipelined blending units. > > PIPE0->\ > BLD0-\ > PIPE1->/ BLD1-\ > PIPE2->------/ BLD2->OUT > PIPE3->------------/ > > This pipeline produces incorrect composition if PIPE0 buffer has alpha. Why? What happens in that case? > Correct solution is to add one more blending step and mix PIPE0 with > background, but it is not supported by the hardware. > > Use premultiplied alpha buffer of PIPE0 overlay channel as is. > In this case we got same effect as mixing PIPE0 with black background. > > Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com> > > --- > > v4: > - Initial version, depends on other unmerged patches in the patchset. > --- > drivers/gpu/drm/sun4i/sun8i_ui_layer.c | 2 +- > drivers/gpu/drm/sun4i/sun8i_vi_layer.c | 2 +- > 2 files changed, 2 insertions(+), 2 deletions(-) > > diff --git a/drivers/gpu/drm/sun4i/sun8i_ui_layer.c b/drivers/gpu/drm/sun4i/sun8i_ui_layer.c > index dd6145f80c36..d94f4d8b9128 100644 > --- a/drivers/gpu/drm/sun4i/sun8i_ui_layer.c > +++ b/drivers/gpu/drm/sun4i/sun8i_ui_layer.c > @@ -106,7 +106,7 @@ static void sun8i_ui_layer_update_alpha(struct sun8i_mixer *mixer, int channel, > regmap_update_bits(mixer->engine.regs, > SUN8I_MIXER_BLEND_PREMULTIPLY(bld_base), > SUN8I_MIXER_BLEND_PREMULTIPLY_EN(zpos), > - SUN8I_MIXER_BLEND_PREMULTIPLY_EN(zpos)); > + zpos ? SUN8I_MIXER_BLEND_PREMULTIPLY_EN(zpos) : 0); Can you really use the zpos here? What happens if the zpos doesn't match the pipe? Maxime
Hi! Dne ponedeljek, 02. marec 2020 ob 11:31:38 CET je Roman Stratiienko napisal(a): > Allwinner display engine blender consists of 3 pipelined blending units. > > PIPE0->\ > BLD0-\ > PIPE1->/ BLD1-\ > PIPE2->------/ BLD2->OUT > PIPE3->------------/ > > This pipeline produces incorrect composition if PIPE0 buffer has alpha. I always thought that if bottom layer has alpha, it's blended with background color, which is set to opaque black. If that is not the case, can you solve this by changing blending formula located in BLD control registers (offsets 0x90, 0x94, 0x98 and 0x9c)? Best regards, Jernej > Correct solution is to add one more blending step and mix PIPE0 with > background, but it is not supported by the hardware. > > Use premultiplied alpha buffer of PIPE0 overlay channel as is. > In this case we got same effect as mixing PIPE0 with black background. > > Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com> > > --- > > v4: > - Initial version, depends on other unmerged patches in the patchset. > --- > drivers/gpu/drm/sun4i/sun8i_ui_layer.c | 2 +- > drivers/gpu/drm/sun4i/sun8i_vi_layer.c | 2 +- > 2 files changed, 2 insertions(+), 2 deletions(-) > > diff --git a/drivers/gpu/drm/sun4i/sun8i_ui_layer.c > b/drivers/gpu/drm/sun4i/sun8i_ui_layer.c index dd6145f80c36..d94f4d8b9128 > 100644 > --- a/drivers/gpu/drm/sun4i/sun8i_ui_layer.c > +++ b/drivers/gpu/drm/sun4i/sun8i_ui_layer.c > @@ -106,7 +106,7 @@ static void sun8i_ui_layer_update_alpha(struct > sun8i_mixer *mixer, int channel, regmap_update_bits(mixer->engine.regs, > SUN8I_MIXER_BLEND_PREMULTIPLY(bld_base), > SUN8I_MIXER_BLEND_PREMULTIPLY_EN(zpos), > - SUN8I_MIXER_BLEND_PREMULTIPLY_EN(zpos)); > + zpos ? SUN8I_MIXER_BLEND_PREMULTIPLY_EN(zpos) : 0); > } > > static int sun8i_ui_layer_update_coord(struct sun8i_mixer *mixer, int > channel, diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_layer.c > b/drivers/gpu/drm/sun4i/sun8i_vi_layer.c index e6d8a539614f..68a6843db4ab > 100644 > --- a/drivers/gpu/drm/sun4i/sun8i_vi_layer.c > +++ b/drivers/gpu/drm/sun4i/sun8i_vi_layer.c > @@ -108,7 +108,7 @@ static void sun8i_vi_layer_update_alpha(struct > sun8i_mixer *mixer, int channel, regmap_update_bits(mixer->engine.regs, > SUN8I_MIXER_BLEND_PREMULTIPLY(bld_base), > SUN8I_MIXER_BLEND_PREMULTIPLY_EN(zpos), > - (mixer->cfg->is_de3) ? > + (zpos != 0 && mixer->cfg->is_de3) ? > SUN8I_MIXER_BLEND_PREMULTIPLY_EN(zpos) : 0); > > }
diff --git a/drivers/gpu/drm/sun4i/sun8i_ui_layer.c b/drivers/gpu/drm/sun4i/sun8i_ui_layer.c index dd6145f80c36..d94f4d8b9128 100644 --- a/drivers/gpu/drm/sun4i/sun8i_ui_layer.c +++ b/drivers/gpu/drm/sun4i/sun8i_ui_layer.c @@ -106,7 +106,7 @@ static void sun8i_ui_layer_update_alpha(struct sun8i_mixer *mixer, int channel, regmap_update_bits(mixer->engine.regs, SUN8I_MIXER_BLEND_PREMULTIPLY(bld_base), SUN8I_MIXER_BLEND_PREMULTIPLY_EN(zpos), - SUN8I_MIXER_BLEND_PREMULTIPLY_EN(zpos)); + zpos ? SUN8I_MIXER_BLEND_PREMULTIPLY_EN(zpos) : 0); } static int sun8i_ui_layer_update_coord(struct sun8i_mixer *mixer, int channel, diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_layer.c b/drivers/gpu/drm/sun4i/sun8i_vi_layer.c index e6d8a539614f..68a6843db4ab 100644 --- a/drivers/gpu/drm/sun4i/sun8i_vi_layer.c +++ b/drivers/gpu/drm/sun4i/sun8i_vi_layer.c @@ -108,7 +108,7 @@ static void sun8i_vi_layer_update_alpha(struct sun8i_mixer *mixer, int channel, regmap_update_bits(mixer->engine.regs, SUN8I_MIXER_BLEND_PREMULTIPLY(bld_base), SUN8I_MIXER_BLEND_PREMULTIPLY_EN(zpos), - (mixer->cfg->is_de3) ? + (zpos != 0 && mixer->cfg->is_de3) ? SUN8I_MIXER_BLEND_PREMULTIPLY_EN(zpos) : 0); }
Allwinner display engine blender consists of 3 pipelined blending units. PIPE0->\ BLD0-\ PIPE1->/ BLD1-\ PIPE2->------/ BLD2->OUT PIPE3->------------/ This pipeline produces incorrect composition if PIPE0 buffer has alpha. Correct solution is to add one more blending step and mix PIPE0 with background, but it is not supported by the hardware. Use premultiplied alpha buffer of PIPE0 overlay channel as is. In this case we got same effect as mixing PIPE0 with black background. Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com> --- v4: - Initial version, depends on other unmerged patches in the patchset. --- drivers/gpu/drm/sun4i/sun8i_ui_layer.c | 2 +- drivers/gpu/drm/sun4i/sun8i_vi_layer.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)