Message ID | 20210113171159.ed46ea46b7af0cc6cf2a85d8@gmx.com (mailing list archive) |
---|---|
State | Rejected |
Headers | show |
Series | N64 support | expand |
Hi Hans, This patch hasn't received any comment since Jan 4 (unchanged since the first sending). Is it ok? - Lauri
Hi, On 1/13/21 4:11 PM, Lauri Kasanen wrote: > By keeping it separate for the platform, we save 748 bytes. > This brings simplefb to 2.5kb from 3.2kb, when a native fb driver > was 1.5kb. > > Signed-off-by: Lauri Kasanen <cand@gmx.com> > --- > include/linux/platform_data/simplefb.h | 7 +++++++ > 1 file changed, 7 insertions(+) > > diff --git a/include/linux/platform_data/simplefb.h b/include/linux/platform_data/simplefb.h > index ca83376..c9d4f2c 100644 > --- a/include/linux/platform_data/simplefb.h > +++ b/include/linux/platform_data/simplefb.h > @@ -13,6 +13,12 @@ > #include <linux/types.h> > > /* format array, use it to initialize a "struct simplefb_format" array */ > +#ifdef CONFIG_MACH_NINTENDO64 > +#define SIMPLEFB_FORMATS \ > +{ \ > + { "r5g5b5a1", 16, {11, 5}, {6, 5}, {1, 5}, {0, 1}, DRM_FORMAT_RGBA5551 }, \ > +} > +#else > #define SIMPLEFB_FORMATS \ > { \ > { "r5g6b5", 16, {11, 5}, {5, 6}, {0, 5}, {0, 0}, DRM_FORMAT_RGB565 }, \ > @@ -25,6 +31,7 @@ > { "x2r10g10b10", 32, {20, 10}, {10, 10}, {0, 10}, {0, 0}, DRM_FORMAT_XRGB2101010 }, \ > { "a2r10g10b10", 32, {20, 10}, {10, 10}, {0, 10}, {30, 2}, DRM_FORMAT_ARGB2101010 }, \ > } > +#endif > > /* > * Data-Format for Simple-Framebuffers I am honestly not entirely convinced of the #ifdef-ery this adds. I understand that RAM is tight on the N64, but this saves just 700 bytes, which even on the N64 is not a lot. Right now it might be just 1 #ifdef for the N64, but if other platforms follow this example? Honestly I would prefer to just see the format added to the existing SIMPLEFB_FORMATS define without the #ifdef. Alternatively: Are you using devicetree or are you using a board.c file to instantiate everything? If it is the latter I guess we could add a const struct simplefb_format * to the pdata and then just pass in the format directly. I can even imagine the code which uses the SIMPLEFB_FORMATS having a #ifdef CONFIG_OF around it in that case to optimize it out... That would be a more generic solution which hopefully will save as much if not more space... Regards, Hans
On Fri, 15 Jan 2021 14:01:36 +0100 Hans de Goede <hdegoede@redhat.com> wrote: > I am honestly not entirely convinced of the #ifdef-ery this adds. I understand that RAM is > tight on the N64, but this saves just 700 bytes, which even on the N64 is not a lot. > > Right now it might be just 1 #ifdef for the N64, but if other platforms follow this example? > > Honestly I would prefer to just see the format added to the existing SIMPLEFB_FORMATS > define without the #ifdef. > > Alternatively: > > Are you using devicetree or are you using a board.c file to instantiate everything? > If it is the latter I guess we could add a const struct simplefb_format * to the pdata > and then just pass in the format directly. I can even imagine the code which uses > the SIMPLEFB_FORMATS having a #ifdef CONFIG_OF around it in that case to optimize it out... > > That would be a more generic solution which hopefully will save as much if not more > space... No devicetree, and CONFIG_OF is disabled too. All init done in the board .c. Not looking to get too involved with simplefb though, so I'll be sending a patch that just adds the format. - Lauri
diff --git a/include/linux/platform_data/simplefb.h b/include/linux/platform_data/simplefb.h index ca83376..c9d4f2c 100644 --- a/include/linux/platform_data/simplefb.h +++ b/include/linux/platform_data/simplefb.h @@ -13,6 +13,12 @@ #include <linux/types.h> /* format array, use it to initialize a "struct simplefb_format" array */ +#ifdef CONFIG_MACH_NINTENDO64 +#define SIMPLEFB_FORMATS \ +{ \ + { "r5g5b5a1", 16, {11, 5}, {6, 5}, {1, 5}, {0, 1}, DRM_FORMAT_RGBA5551 }, \ +} +#else #define SIMPLEFB_FORMATS \ { \ { "r5g6b5", 16, {11, 5}, {5, 6}, {0, 5}, {0, 0}, DRM_FORMAT_RGB565 }, \ @@ -25,6 +31,7 @@ { "x2r10g10b10", 32, {20, 10}, {10, 10}, {0, 10}, {0, 0}, DRM_FORMAT_XRGB2101010 }, \ { "a2r10g10b10", 32, {20, 10}, {10, 10}, {0, 10}, {30, 2}, DRM_FORMAT_ARGB2101010 }, \ } +#endif /* * Data-Format for Simple-Framebuffers
By keeping it separate for the platform, we save 748 bytes. This brings simplefb to 2.5kb from 3.2kb, when a native fb driver was 1.5kb. Signed-off-by: Lauri Kasanen <cand@gmx.com> --- include/linux/platform_data/simplefb.h | 7 +++++++ 1 file changed, 7 insertions(+) -- 2.6.2