diff mbox series

[v2,8/8] virtio-gpu: Add gl_flushed callback

Message ID 20210610224837.670192-9-vivek.kasireddy@intel.com (mailing list archive)
State New, archived
Headers show
Series virtio-gpu: Add a default synchronization mechanism for blobs | expand

Commit Message

Kasireddy, Vivek June 10, 2021, 10:48 p.m. UTC
Adding this callback provides a way to determine when the UI
has submitted the buffer to the Host windowing system. Making
the guest wait for this event will ensure that the dmabuf/buffer
updates are synchronized.

Cc: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
---
 hw/display/virtio-gpu.c | 44 ++++++++++++++++++++++++++++++++++++++++-
 1 file changed, 43 insertions(+), 1 deletion(-)

Comments

Gerd Hoffmann June 15, 2021, 5:50 a.m. UTC | #1
Hi,

> -    if (!cmd->finished) {
> +    if (!cmd->finished && !(cmd->cmd_hdr.flags & VIRTIO_GPU_FLAG_FENCE)) {
>          virtio_gpu_ctrl_response_nodata(g, cmd, cmd->error ? cmd->error :
>                                          VIRTIO_GPU_RESP_OK_NODATA);
>      }

My idea would be more along the lines of ...

if (!cmd->finished) {
    if (renderer_blocked) {
       g->pending_completion = cmd;
    } else {
       virtio_gpu_ctrl_response_nodata(...)
    }
}

Then, when resuming processing after unblock check pending_completion
and call virtio_gpu_ctrl_response_nodata if needed.

Workflow:

virtio_gpu_simple_process_cmd()
 -> virtio_gpu_resource_flush()
   -> dpy_gfx_update()
     -> gd_gl_area_update()
        call graphic_hw_gl_block(true), create fence.
virtio_gpu_simple_process_cmd()
  -> will see renderer_blocked and delays RESOURCE_FLUSH completion.

Then, when the fence is ready, gtk will:
 - call graphic_hw_gl_block(false)
 - call graphic_hw_gl_flush()
   -> virtio-gpu resumes processing the cmd queue.

When you use the existing block/unblock functionality the fence can be a
gtk internal detail, virtio-gpu doesn't need to know that gtk uses a
fence to wait for the moment when it can unblock virtio queue processing
(the egl fence helpers still make sense).

take care,
  Gerd
Kasireddy, Vivek June 15, 2021, 11:34 p.m. UTC | #2
Hi Gerd,

> 
> > -    if (!cmd->finished) {
> > +    if (!cmd->finished && !(cmd->cmd_hdr.flags & VIRTIO_GPU_FLAG_FENCE)) {
> >          virtio_gpu_ctrl_response_nodata(g, cmd, cmd->error ? cmd->error :
> >                                          VIRTIO_GPU_RESP_OK_NODATA);
> >      }
> 
> My idea would be more along the lines of ...
> 
> if (!cmd->finished) {
>     if (renderer_blocked) {
>        g->pending_completion = cmd;
>     } else {
>        virtio_gpu_ctrl_response_nodata(...)
>     }
> }
> 
> Then, when resuming processing after unblock check pending_completion
> and call virtio_gpu_ctrl_response_nodata if needed.
> 
> Workflow:
> 
> virtio_gpu_simple_process_cmd()
>  -> virtio_gpu_resource_flush()
>    -> dpy_gfx_update()
>      -> gd_gl_area_update()
>         call graphic_hw_gl_block(true), create fence.
[Kasireddy, Vivek] So, with blobs, as you know we call dpy_gl_update() and this call
just "queues" the render/redraw. And, GTK then later calls the render signal callback 
which in this case would be gd_gl_area_draw() which is where the actual Blit happens
and also glFlush; only after which we can create a fence.

> virtio_gpu_simple_process_cmd()
>   -> will see renderer_blocked and delays RESOURCE_FLUSH completion.
> 
> Then, when the fence is ready, gtk will:
>  - call graphic_hw_gl_block(false)
>  - call graphic_hw_gl_flush()
>    -> virtio-gpu resumes processing the cmd queue.
[Kasireddy, Vivek] Yeah, I think this can be done.

> 
> When you use the existing block/unblock functionality the fence can be a
> gtk internal detail, virtio-gpu doesn't need to know that gtk uses a
> fence to wait for the moment when it can unblock virtio queue processing
> (the egl fence helpers still make sense).
[Kasireddy, Vivek] Ok, I'll try to include your suggestions in v3.

Thanks,
Vivek
> 
> take care,
>   Gerd
diff mbox series

Patch

diff --git a/hw/display/virtio-gpu.c b/hw/display/virtio-gpu.c
index 4d549377cb..bd96332973 100644
--- a/hw/display/virtio-gpu.c
+++ b/hw/display/virtio-gpu.c
@@ -982,7 +982,7 @@  void virtio_gpu_simple_process_cmd(VirtIOGPU *g,
         cmd->error = VIRTIO_GPU_RESP_ERR_UNSPEC;
         break;
     }
-    if (!cmd->finished) {
+    if (!cmd->finished && !(cmd->cmd_hdr.flags & VIRTIO_GPU_FLAG_FENCE)) {
         virtio_gpu_ctrl_response_nodata(g, cmd, cmd->error ? cmd->error :
                                         VIRTIO_GPU_RESP_OK_NODATA);
     }
@@ -1040,6 +1040,46 @@  void virtio_gpu_process_cmdq(VirtIOGPU *g)
     g->processing_cmdq = false;
 }
 
+static void virtio_gpu_signal_fence(VirtIOGPU *g,
+                                    struct virtio_gpu_ctrl_command *cmd,
+                                    enum virtio_gpu_ctrl_type type)
+{
+    struct virtio_gpu_simple_resource *res;
+    struct virtio_gpu_resource_flush rf;
+
+    VIRTIO_GPU_FILL_CMD(rf);
+    virtio_gpu_bswap_32(&rf, sizeof(rf));
+    res = virtio_gpu_find_check_resource(g, rf.resource_id, true,
+                                         __func__, &cmd->error);
+    if (res) {
+        virtio_gpu_resource_wait_sync(g, res);
+    }
+    virtio_gpu_ctrl_response_nodata(g, cmd, VIRTIO_GPU_RESP_OK_NODATA);
+}
+
+static void virtio_gpu_process_fenceq(VirtIOGPU *g)
+{
+    struct virtio_gpu_ctrl_command *cmd, *tmp;
+
+    QTAILQ_FOREACH_SAFE(cmd, &g->fenceq, next, tmp) {
+        trace_virtio_gpu_fence_resp(cmd->cmd_hdr.fence_id);
+        virtio_gpu_signal_fence(g, cmd, VIRTIO_GPU_RESP_OK_NODATA);
+        QTAILQ_REMOVE(&g->fenceq, cmd, next);
+        g_free(cmd);
+        g->inflight--;
+        if (virtio_gpu_stats_enabled(g->parent_obj.conf)) {
+            fprintf(stderr, "inflight: %3d (-)\r", g->inflight);
+        }
+    }
+}
+
+static void virtio_gpu_handle_gl_flushed(VirtIOGPUBase *b)
+{
+    VirtIOGPU *g = container_of(b, VirtIOGPU, parent_obj);
+
+    virtio_gpu_process_fenceq(g);
+}
+
 static void virtio_gpu_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
 {
     VirtIOGPU *g = VIRTIO_GPU(vdev);
@@ -1398,10 +1438,12 @@  static void virtio_gpu_class_init(ObjectClass *klass, void *data)
     DeviceClass *dc = DEVICE_CLASS(klass);
     VirtioDeviceClass *vdc = VIRTIO_DEVICE_CLASS(klass);
     VirtIOGPUClass *vgc = VIRTIO_GPU_CLASS(klass);
+    VirtIOGPUBaseClass *vgbc = &vgc->parent;
 
     vgc->handle_ctrl = virtio_gpu_handle_ctrl;
     vgc->process_cmd = virtio_gpu_simple_process_cmd;
     vgc->update_cursor_data = virtio_gpu_update_cursor_data;
+    vgbc->gl_flushed = virtio_gpu_handle_gl_flushed;
 
     vdc->realize = virtio_gpu_device_realize;
     vdc->reset = virtio_gpu_reset;