Message ID | 20220228181647.3794298-1-mwen@igalia.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Series | drm/v3d: centralize error handling when init scheduler fails | expand |
Acked-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Andrey On 2022-02-28 13:16, Melissa Wen wrote: > Remove redundant error message (since now it is very similar to what > we do in drm_sched_init) and centralize all error handling in a > unique place, as we follow the same steps in any case of failure. > > Signed-off-by: Melissa Wen <mwen@igalia.com> > --- > drivers/gpu/drm/v3d/v3d_sched.c | 40 +++++++++++---------------------- > 1 file changed, 13 insertions(+), 27 deletions(-) > > diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c > index 39459ae96f30..06238e6d7f5c 100644 > --- a/drivers/gpu/drm/v3d/v3d_sched.c > +++ b/drivers/gpu/drm/v3d/v3d_sched.c > @@ -392,34 +392,24 @@ v3d_sched_init(struct v3d_dev *v3d) > hw_jobs_limit, job_hang_limit, > msecs_to_jiffies(hang_limit_ms), NULL, > NULL, "v3d_bin", v3d->drm.dev); > - if (ret) { > - dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", ret); > + if (ret) > return ret; > - } > > ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, > &v3d_render_sched_ops, > hw_jobs_limit, job_hang_limit, > msecs_to_jiffies(hang_limit_ms), NULL, > NULL, "v3d_render", v3d->drm.dev); > - if (ret) { > - dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.", > - ret); > - v3d_sched_fini(v3d); > - return ret; > - } > + if (ret) > + goto fail; > > ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, > &v3d_tfu_sched_ops, > hw_jobs_limit, job_hang_limit, > msecs_to_jiffies(hang_limit_ms), NULL, > NULL, "v3d_tfu", v3d->drm.dev); > - if (ret) { > - dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.", > - ret); > - v3d_sched_fini(v3d); > - return ret; > - } > + if (ret) > + goto fail; > > if (v3d_has_csd(v3d)) { > ret = drm_sched_init(&v3d->queue[V3D_CSD].sched, > @@ -427,27 +417,23 @@ v3d_sched_init(struct v3d_dev *v3d) > hw_jobs_limit, job_hang_limit, > msecs_to_jiffies(hang_limit_ms), NULL, > NULL, "v3d_csd", v3d->drm.dev); > - if (ret) { > - dev_err(v3d->drm.dev, "Failed to create CSD scheduler: %d.", > - ret); > - v3d_sched_fini(v3d); > - return ret; > - } > + if (ret) > + goto fail; > > ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched, > &v3d_cache_clean_sched_ops, > hw_jobs_limit, job_hang_limit, > msecs_to_jiffies(hang_limit_ms), NULL, > NULL, "v3d_cache_clean", v3d->drm.dev); > - if (ret) { > - dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN scheduler: %d.", > - ret); > - v3d_sched_fini(v3d); > - return ret; > - } > + if (ret) > + goto fail; > } > > return 0; > + > +fail: > + v3d_sched_fini(v3d); > + return ret; > } > > void
On Mon, Feb 28, 2022 at 8:21 PM Andrey Grodzovsky <andrey.grodzovsky@amd.com> wrote: > > Acked-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> > > Andrey Thanks. Applied to drm-misc-next. Melissa > > On 2022-02-28 13:16, Melissa Wen wrote: > > Remove redundant error message (since now it is very similar to what > > we do in drm_sched_init) and centralize all error handling in a > > unique place, as we follow the same steps in any case of failure. > > > > Signed-off-by: Melissa Wen <mwen@igalia.com> > > --- > > drivers/gpu/drm/v3d/v3d_sched.c | 40 +++++++++++---------------------- > > 1 file changed, 13 insertions(+), 27 deletions(-) > > > > diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c > > index 39459ae96f30..06238e6d7f5c 100644 > > --- a/drivers/gpu/drm/v3d/v3d_sched.c > > +++ b/drivers/gpu/drm/v3d/v3d_sched.c > > @@ -392,34 +392,24 @@ v3d_sched_init(struct v3d_dev *v3d) > > hw_jobs_limit, job_hang_limit, > > msecs_to_jiffies(hang_limit_ms), NULL, > > NULL, "v3d_bin", v3d->drm.dev); > > - if (ret) { > > - dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", ret); > > + if (ret) > > return ret; > > - } > > > > ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, > > &v3d_render_sched_ops, > > hw_jobs_limit, job_hang_limit, > > msecs_to_jiffies(hang_limit_ms), NULL, > > NULL, "v3d_render", v3d->drm.dev); > > - if (ret) { > > - dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.", > > - ret); > > - v3d_sched_fini(v3d); > > - return ret; > > - } > > + if (ret) > > + goto fail; > > > > ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, > > &v3d_tfu_sched_ops, > > hw_jobs_limit, job_hang_limit, > > msecs_to_jiffies(hang_limit_ms), NULL, > > NULL, "v3d_tfu", v3d->drm.dev); > > - if (ret) { > > - dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.", > > - ret); > > - v3d_sched_fini(v3d); > > - return ret; > > - } > > + if (ret) > > + goto fail; > > > > if (v3d_has_csd(v3d)) { > > ret = drm_sched_init(&v3d->queue[V3D_CSD].sched, > > @@ -427,27 +417,23 @@ v3d_sched_init(struct v3d_dev *v3d) > > hw_jobs_limit, job_hang_limit, > > msecs_to_jiffies(hang_limit_ms), NULL, > > NULL, "v3d_csd", v3d->drm.dev); > > - if (ret) { > > - dev_err(v3d->drm.dev, "Failed to create CSD scheduler: %d.", > > - ret); > > - v3d_sched_fini(v3d); > > - return ret; > > - } > > + if (ret) > > + goto fail; > > > > ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched, > > &v3d_cache_clean_sched_ops, > > hw_jobs_limit, job_hang_limit, > > msecs_to_jiffies(hang_limit_ms), NULL, > > NULL, "v3d_cache_clean", v3d->drm.dev); > > - if (ret) { > > - dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN scheduler: %d.", > > - ret); > > - v3d_sched_fini(v3d); > > - return ret; > > - } > > + if (ret) > > + goto fail; > > } > > > > return 0; > > + > > +fail: > > + v3d_sched_fini(v3d); > > + return ret; > > } > > > > void
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 39459ae96f30..06238e6d7f5c 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -392,34 +392,24 @@ v3d_sched_init(struct v3d_dev *v3d) hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, NULL, "v3d_bin", v3d->drm.dev); - if (ret) { - dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", ret); + if (ret) return ret; - } ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, &v3d_render_sched_ops, hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, NULL, "v3d_render", v3d->drm.dev); - if (ret) { - dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.", - ret); - v3d_sched_fini(v3d); - return ret; - } + if (ret) + goto fail; ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, &v3d_tfu_sched_ops, hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, NULL, "v3d_tfu", v3d->drm.dev); - if (ret) { - dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.", - ret); - v3d_sched_fini(v3d); - return ret; - } + if (ret) + goto fail; if (v3d_has_csd(v3d)) { ret = drm_sched_init(&v3d->queue[V3D_CSD].sched, @@ -427,27 +417,23 @@ v3d_sched_init(struct v3d_dev *v3d) hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, NULL, "v3d_csd", v3d->drm.dev); - if (ret) { - dev_err(v3d->drm.dev, "Failed to create CSD scheduler: %d.", - ret); - v3d_sched_fini(v3d); - return ret; - } + if (ret) + goto fail; ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched, &v3d_cache_clean_sched_ops, hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, NULL, "v3d_cache_clean", v3d->drm.dev); - if (ret) { - dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN scheduler: %d.", - ret); - v3d_sched_fini(v3d); - return ret; - } + if (ret) + goto fail; } return 0; + +fail: + v3d_sched_fini(v3d); + return ret; } void
Remove redundant error message (since now it is very similar to what we do in drm_sched_init) and centralize all error handling in a unique place, as we follow the same steps in any case of failure. Signed-off-by: Melissa Wen <mwen@igalia.com> --- drivers/gpu/drm/v3d/v3d_sched.c | 40 +++++++++++---------------------- 1 file changed, 13 insertions(+), 27 deletions(-)