Message ID | 8d3c0cc370b0214244b01a64c588e5e506531716.1646683502.git.geert@linux-m68k.org (mailing list archive) |
---|---|
State | Awaiting Upstream |
Headers | show |
Series | drm: Add support for low-color frame buffer formats | expand |
On Mon, 7 Mar 2022 21:52:40 +0100 Geert Uytterhoeven <geert@linux-m68k.org> wrote: > Introduce fourcc codes for color-indexed frame buffer formats with two, > four, and sixteen colors, and provide a mapping from bit per pixel and > depth to fourcc codes. > > As the number of bits per pixel is less than eight, these rely on proper > block handling for the calculation of bits per pixel and pitch. > > Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org> > --- > v2: > - Improve pixel descriptions, > - Require depth to match bpp in drm_mode_legacy_fb_format(), > - Set .is_color_indexed flag. > --- > drivers/gpu/drm/drm_fourcc.c | 21 +++++++++++++++++++++ > include/uapi/drm/drm_fourcc.h | 5 ++++- > 2 files changed, 25 insertions(+), 1 deletion(-) > > diff --git a/drivers/gpu/drm/drm_fourcc.c b/drivers/gpu/drm/drm_fourcc.c > index 6c76bd821d17e7c7..29f4fe199c4ddcf0 100644 > --- a/drivers/gpu/drm/drm_fourcc.c > +++ b/drivers/gpu/drm/drm_fourcc.c > @@ -43,6 +43,21 @@ uint32_t drm_mode_legacy_fb_format(uint32_t bpp, uint32_t depth) > uint32_t fmt = DRM_FORMAT_INVALID; > > switch (bpp) { > + case 1: > + if (depth == 1) > + fmt = DRM_FORMAT_C1; > + break; > + > + case 2: > + if (depth == 2) > + fmt = DRM_FORMAT_C2; > + break; > + > + case 4: > + if (depth == 4) > + fmt = DRM_FORMAT_C4; > + break; > + > case 8: > if (depth == 8) > fmt = DRM_FORMAT_C8; > @@ -132,6 +147,12 @@ EXPORT_SYMBOL(drm_driver_legacy_fb_format); > const struct drm_format_info *__drm_format_info(u32 format) > { > static const struct drm_format_info formats[] = { > + { .format = DRM_FORMAT_C1, .depth = 1, .num_planes = 1, > + .char_per_block = { 1, }, .block_w = { 8, }, .block_h = { 1, }, .hsub = 1, .vsub = 1, .is_color_indexed = true }, > + { .format = DRM_FORMAT_C2, .depth = 2, .num_planes = 1, > + .char_per_block = { 1, }, .block_w = { 4, }, .block_h = { 1, }, .hsub = 1, .vsub = 1, .is_color_indexed = true }, > + { .format = DRM_FORMAT_C4, .depth = 4, .num_planes = 1, > + .char_per_block = { 1, }, .block_w = { 2, }, .block_h = { 1, }, .hsub = 1, .vsub = 1, .is_color_indexed = true }, > { .format = DRM_FORMAT_C8, .depth = 8, .num_planes = 1, .cpp = { 1, 0, 0 }, .hsub = 1, .vsub = 1, .is_color_indexed = true }, > { .format = DRM_FORMAT_R8, .depth = 8, .num_planes = 1, .cpp = { 1, 0, 0 }, .hsub = 1, .vsub = 1 }, > { .format = DRM_FORMAT_R10, .depth = 10, .num_planes = 1, .cpp = { 2, 0, 0 }, .hsub = 1, .vsub = 1 }, > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h > index fc0c1454d2757d5d..457ed39cc48f08e1 100644 > --- a/include/uapi/drm/drm_fourcc.h > +++ b/include/uapi/drm/drm_fourcc.h > @@ -99,7 +99,10 @@ extern "C" { > #define DRM_FORMAT_INVALID 0 > > /* color index */ > -#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ > +#define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */ > +#define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */ > +#define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */ > +#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C 8 one pixel/byte */ > > /* 8 bpp Red */ > #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ Hi Geert, this patch looks good to me, so Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.com> Thanks, pq
On 3/7/22 21:52, Geert Uytterhoeven wrote: > Introduce fourcc codes for color-indexed frame buffer formats with two, > four, and sixteen colors, and provide a mapping from bit per pixel and > depth to fourcc codes. > > As the number of bits per pixel is less than eight, these rely on proper > block handling for the calculation of bits per pixel and pitch. > > Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org> > --- Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
On Mon, Mar 7, 2022 at 9:53 PM Geert Uytterhoeven <geert@linux-m68k.org> wrote: > Introduce fourcc codes for color-indexed frame buffer formats with two, > four, and sixteen colors, and provide a mapping from bit per pixel and > depth to fourcc codes. > > As the number of bits per pixel is less than eight, these rely on proper > block handling for the calculation of bits per pixel and pitch. > > Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org> > --- a/include/uapi/drm/drm_fourcc.h > +++ b/include/uapi/drm/drm_fourcc.h > @@ -99,7 +99,10 @@ extern "C" { > #define DRM_FORMAT_INVALID 0 > > /* color index */ > -#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ > +#define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */ > +#define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */ > +#define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */ > +#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C 8 one pixel/byte */ > > /* 8 bpp Red */ > #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ After replying to Ilia's comment[1], I realized the CFB drawing operations use native byte and bit ordering, unless FBINFO_FOREIGN_ENDIAN is set. While Amiga, Atari, and Sun-3 use big-endian bit ordering, e.g. Acorn VIDC[2] uses little endian, and SH7760[3] is configurable (sh7760fb configures ordering to match host order). BTW, ssd130{7fb,x}_update_rect() both assume little-endian, so I guess they are broken on big-endian. Fbtest uses big-endian bit ordering, so < 8 bpp is probably broken on little-endian. Hence the above should become: #define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [7:0] C7:C6:C5:C4:C3:C2:C1:C0 1:1:1:1:1:1:1:1 eight pixels/byte */ #define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [7:0] C3:C2:C1:C0 2:2:2:2 four pixels/byte */ #define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [7:0] C1:C0 4:4 two pixels/byte */ The same changes should be made for DRM_FORMAT_[RD][124]. The fbdev emulation code should gain support for these with and without DRM_FORMAT_BIG_ENDIAN, the latter perhaps only on big-endian platforms? [1] https://lore.kernel.org/r/CAKb7UvgEdm9U=+RyRwL0TGRfA_Qc7NbhCWoZOft2DKdXggtKYw@mail.gmail.com/ [2] See p.30 of the VIDC datasheet http://chrisacorns.computinghistory.org.uk/docs/Acorn/Misc/Acorn_VIDC_Datasheet.pdf [3] See p.1178 of the SH7660 datasheet https://datasheet.octopart.com/HD6417760BL200AV-Renesas-datasheet-14105759.pdf Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@linux-m68k.org In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds
On Mon, 14 Mar 2022 14:30:18 +0100 Geert Uytterhoeven <geert@linux-m68k.org> wrote: > On Mon, Mar 7, 2022 at 9:53 PM Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > Introduce fourcc codes for color-indexed frame buffer formats with two, > > four, and sixteen colors, and provide a mapping from bit per pixel and > > depth to fourcc codes. > > > > As the number of bits per pixel is less than eight, these rely on proper > > block handling for the calculation of bits per pixel and pitch. > > > > Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org> > > > --- a/include/uapi/drm/drm_fourcc.h > > +++ b/include/uapi/drm/drm_fourcc.h > > @@ -99,7 +99,10 @@ extern "C" { > > #define DRM_FORMAT_INVALID 0 > > > > /* color index */ > > -#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ > > +#define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */ > > +#define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */ > > +#define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */ > > +#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C 8 one pixel/byte */ > > > > /* 8 bpp Red */ > > #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ > > After replying to Ilia's comment[1], I realized the CFB drawing > operations use native byte and bit ordering, unless > FBINFO_FOREIGN_ENDIAN is set. > While Amiga, Atari, and Sun-3 use big-endian bit ordering, > e.g. Acorn VIDC[2] uses little endian, and SH7760[3] is configurable > (sh7760fb configures ordering to match host order). > BTW, ssd130{7fb,x}_update_rect() both assume little-endian, so I > guess they are broken on big-endian. > Fbtest uses big-endian bit ordering, so < 8 bpp is probably broken > on little-endian. > > Hence the above should become: > > #define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* > [7:0] C7:C6:C5:C4:C3:C2:C1:C0 1:1:1:1:1:1:1:1 eight pixels/byte */ > #define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* > [7:0] C3:C2:C1:C0 2:2:2:2 four pixels/byte */ > #define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* > [7:0] C1:C0 4:4 two pixels/byte */ > > The same changes should be made for DRM_FORMAT_[RD][124]. > > The fbdev emulation code should gain support for these with and without > DRM_FORMAT_BIG_ENDIAN, the latter perhaps only on big-endian platforms? > > [1] https://lore.kernel.org/r/CAKb7UvgEdm9U=+RyRwL0TGRfA_Qc7NbhCWoZOft2DKdXggtKYw@mail.gmail.com/ > [2] See p.30 of the VIDC datasheet > http://chrisacorns.computinghistory.org.uk/docs/Acorn/Misc/Acorn_VIDC_Datasheet.pdf > [3] See p.1178 of the SH7660 datasheet > https://datasheet.octopart.com/HD6417760BL200AV-Renesas-datasheet-14105759.pdf Hi Geert, why would CPU endianess affect the order of bits in a byte? Do you mean that bit 0 one machine is (1 << 0), and on another machine bit 0 is (1 << 7)? In C, we have only one way to address bits of a byte and that is with arithmetic. You cannot take the address of a bit any other way, can you? Can we standardise on "bit n of a byte is addressed as (1 << n)"? I don't mind in which order the pixels are inside a byte, as long as it doesn't change by CPU endianess. If you need both directions, then use two different drm_fourcc codes that do not change their meaning by CPU endianess. Just like we have XRGB and BGRX formats. I would not like to see DRM_FORMAT_BIG_ENDIAN used for this, it would conflate a whole new concept into the mess that is little- vs. big-endian. Thanks, pq
Hi Pekka, On Mon, Mar 14, 2022 at 4:05 PM Pekka Paalanen <ppaalanen@gmail.com> wrote: > On Mon, 14 Mar 2022 14:30:18 +0100 > Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > On Mon, Mar 7, 2022 at 9:53 PM Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > > Introduce fourcc codes for color-indexed frame buffer formats with two, > > > four, and sixteen colors, and provide a mapping from bit per pixel and > > > depth to fourcc codes. > > > > > > As the number of bits per pixel is less than eight, these rely on proper > > > block handling for the calculation of bits per pixel and pitch. > > > > > > Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org> > > > > > --- a/include/uapi/drm/drm_fourcc.h > > > +++ b/include/uapi/drm/drm_fourcc.h > > > @@ -99,7 +99,10 @@ extern "C" { > > > #define DRM_FORMAT_INVALID 0 > > > > > > /* color index */ > > > -#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ > > > +#define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */ > > > +#define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */ > > > +#define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */ > > > +#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C 8 one pixel/byte */ > > > > > > /* 8 bpp Red */ > > > #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ > > > > After replying to Ilia's comment[1], I realized the CFB drawing > > operations use native byte and bit ordering, unless > > FBINFO_FOREIGN_ENDIAN is set. > > While Amiga, Atari, and Sun-3 use big-endian bit ordering, > > e.g. Acorn VIDC[2] uses little endian, and SH7760[3] is configurable > > (sh7760fb configures ordering to match host order). > > BTW, ssd130{7fb,x}_update_rect() both assume little-endian, so I > > guess they are broken on big-endian. > > Fbtest uses big-endian bit ordering, so < 8 bpp is probably broken > > on little-endian. > > > > Hence the above should become: > > > > #define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* > > [7:0] C7:C6:C5:C4:C3:C2:C1:C0 1:1:1:1:1:1:1:1 eight pixels/byte */ > > #define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* > > [7:0] C3:C2:C1:C0 2:2:2:2 four pixels/byte */ > > #define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* > > [7:0] C1:C0 4:4 two pixels/byte */ > > > > The same changes should be made for DRM_FORMAT_[RD][124]. > > > > The fbdev emulation code should gain support for these with and without > > DRM_FORMAT_BIG_ENDIAN, the latter perhaps only on big-endian platforms? > > > > [1] https://lore.kernel.org/r/CAKb7UvgEdm9U=+RyRwL0TGRfA_Qc7NbhCWoZOft2DKdXggtKYw@mail.gmail.com/ > > [2] See p.30 of the VIDC datasheet > > http://chrisacorns.computinghistory.org.uk/docs/Acorn/Misc/Acorn_VIDC_Datasheet.pdf > > [3] See p.1178 of the SH7660 datasheet > > https://datasheet.octopart.com/HD6417760BL200AV-Renesas-datasheet-14105759.pdf > > why would CPU endianess affect the order of bits in a byte? It doesn't, but see below. > Do you mean that bit 0 one machine is (1 << 0), and on another machine > bit 0 is (1 << 7)? No, I mean that in case of multiple pixels per byte, the display hardware pumps out pixels to the CRTC starting from either the MSB or the LSB of the first display byte. Which order depends on the display hardware, not on the CPU. > In C, we have only one way to address bits of a byte and that is with > arithmetic. You cannot take the address of a bit any other way, can you? > > Can we standardise on "bit n of a byte is addressed as (1 << n)"? BIT(n) in Linux works the same for little- and big-endian CPUs. But display hardware may use a different bit order. > I don't mind in which order the pixels are inside a byte, as long as it > doesn't change by CPU endianess. If you need both directions, then use > two different drm_fourcc codes that do not change their meaning by CPU > endianess. Just like we have XRGB and BGRX formats. OK. > I would not like to see DRM_FORMAT_BIG_ENDIAN used for this, it would > conflate a whole new concept into the mess that is little- vs. > big-endian. OK. Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@linux-m68k.org In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds
Hi Geert, On Mon, 14 Mar 2022, Geert Uytterhoeven wrote: > On Mon, Mar 14, 2022 at 4:05 PM Pekka Paalanen <ppaalanen@gmail.com> wrote: > > On Mon, 14 Mar 2022 14:30:18 +0100 > > Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > > On Mon, Mar 7, 2022 at 9:53 PM Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > > > Introduce fourcc codes for color-indexed frame buffer formats with > > > > two, four, and sixteen colors, and provide a mapping from bit per > > > > pixel and depth to fourcc codes. > > > > > > > > As the number of bits per pixel is less than eight, these rely on > > > > proper block handling for the calculation of bits per pixel and > > > > pitch. > > > > > > > > Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org> > > > > > > > --- a/include/uapi/drm/drm_fourcc.h > > > > +++ b/include/uapi/drm/drm_fourcc.h > > > > @@ -99,7 +99,10 @@ extern "C" { > > > > #define DRM_FORMAT_INVALID 0 > > > > > > > > /* color index */ > > > > -#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ > > > > +#define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */ > > > > +#define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */ > > > > +#define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */ > > > > +#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C 8 one pixel/byte */ > > > > > > > > /* 8 bpp Red */ > > > > #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ > > > > > > After replying to Ilia's comment[1], I realized the CFB drawing > > > operations use native byte and bit ordering, unless > > > FBINFO_FOREIGN_ENDIAN is set. > > > While Amiga, Atari, and Sun-3 use big-endian bit ordering, > > > e.g. Acorn VIDC[2] uses little endian, and SH7760[3] is configurable > > > (sh7760fb configures ordering to match host order). > > > BTW, ssd130{7fb,x}_update_rect() both assume little-endian, so I > > > guess they are broken on big-endian. > > > Fbtest uses big-endian bit ordering, so < 8 bpp is probably broken > > > on little-endian. > > > > > > Hence the above should become: > > > > > > #define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* > > > [7:0] C7:C6:C5:C4:C3:C2:C1:C0 1:1:1:1:1:1:1:1 eight pixels/byte */ > > > #define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* > > > [7:0] C3:C2:C1:C0 2:2:2:2 four pixels/byte */ > > > #define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* > > > [7:0] C1:C0 4:4 two pixels/byte */ > > > > > > The same changes should be made for DRM_FORMAT_[RD][124]. > > > > > > The fbdev emulation code should gain support for these with and without > > > DRM_FORMAT_BIG_ENDIAN, the latter perhaps only on big-endian platforms? > > > > > > [1] https://lore.kernel.org/r/CAKb7UvgEdm9U=+RyRwL0TGRfA_Qc7NbhCWoZOft2DKdXggtKYw@mail.gmail.com/ > > > [2] See p.30 of the VIDC datasheet > > > http://chrisacorns.computinghistory.org.uk/docs/Acorn/Misc/Acorn_VIDC_Datasheet.pdf > > > [3] See p.1178 of the SH7660 datasheet > > > https://datasheet.octopart.com/HD6417760BL200AV-Renesas-datasheet-14105759.pdf > > > > why would CPU endianess affect the order of bits in a byte? > > It doesn't, but see below. > > > Do you mean that bit 0 one machine is (1 << 0), and on another machine > > bit 0 is (1 << 7)? > > No, I mean that in case of multiple pixels per byte, the display > hardware pumps out pixels to the CRTC starting from either the MSB > or the LSB of the first display byte. Which order depends on the > display hardware, not on the CPU. > > > In C, we have only one way to address bits of a byte and that is with > > arithmetic. You cannot take the address of a bit any other way, can you? > > > > Can we standardise on "bit n of a byte is addressed as (1 << n)"? > > BIT(n) in Linux works the same for little- and big-endian CPUs. > But display hardware may use a different bit order. > Perhaps some of this confusion could be avoided if you describe the problem in terms of the sequence of scan-out of pixels, rather than in terms of the serialization of bits. The significance of bits within each pixel and the ordering of pixels within each memory word are independent, right?
On Tue, 15 Mar 2022 09:15:08 +1100 (AEDT) Finn Thain <fthain@linux-m68k.org> wrote: > Hi Geert, > > On Mon, 14 Mar 2022, Geert Uytterhoeven wrote: > > > On Mon, Mar 14, 2022 at 4:05 PM Pekka Paalanen <ppaalanen@gmail.com> wrote: > > > On Mon, 14 Mar 2022 14:30:18 +0100 > > > Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > > > On Mon, Mar 7, 2022 at 9:53 PM Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > > > > Introduce fourcc codes for color-indexed frame buffer formats with > > > > > two, four, and sixteen colors, and provide a mapping from bit per > > > > > pixel and depth to fourcc codes. > > > > > > > > > > As the number of bits per pixel is less than eight, these rely on > > > > > proper block handling for the calculation of bits per pixel and > > > > > pitch. > > > > > > > > > > Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org> > > > > > > > > > --- a/include/uapi/drm/drm_fourcc.h > > > > > +++ b/include/uapi/drm/drm_fourcc.h > > > > > @@ -99,7 +99,10 @@ extern "C" { > > > > > #define DRM_FORMAT_INVALID 0 > > > > > > > > > > /* color index */ > > > > > -#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ > > > > > +#define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */ > > > > > +#define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */ > > > > > +#define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */ > > > > > +#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C 8 one pixel/byte */ > > > > > > > > > > /* 8 bpp Red */ > > > > > #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ > > > > > > > > After replying to Ilia's comment[1], I realized the CFB drawing > > > > operations use native byte and bit ordering, unless > > > > FBINFO_FOREIGN_ENDIAN is set. > > > > While Amiga, Atari, and Sun-3 use big-endian bit ordering, > > > > e.g. Acorn VIDC[2] uses little endian, and SH7760[3] is configurable > > > > (sh7760fb configures ordering to match host order). > > > > BTW, ssd130{7fb,x}_update_rect() both assume little-endian, so I > > > > guess they are broken on big-endian. > > > > Fbtest uses big-endian bit ordering, so < 8 bpp is probably broken > > > > on little-endian. > > > > > > > > Hence the above should become: > > > > > > > > #define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* > > > > [7:0] C7:C6:C5:C4:C3:C2:C1:C0 1:1:1:1:1:1:1:1 eight pixels/byte */ > > > > #define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* > > > > [7:0] C3:C2:C1:C0 2:2:2:2 four pixels/byte */ > > > > #define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* > > > > [7:0] C1:C0 4:4 two pixels/byte */ > > > > > > > > The same changes should be made for DRM_FORMAT_[RD][124]. > > > > > > > > The fbdev emulation code should gain support for these with and without > > > > DRM_FORMAT_BIG_ENDIAN, the latter perhaps only on big-endian platforms? > > > > > > > > [1] https://lore.kernel.org/r/CAKb7UvgEdm9U=+RyRwL0TGRfA_Qc7NbhCWoZOft2DKdXggtKYw@mail.gmail.com/ > > > > [2] See p.30 of the VIDC datasheet > > > > http://chrisacorns.computinghistory.org.uk/docs/Acorn/Misc/Acorn_VIDC_Datasheet.pdf > > > > [3] See p.1178 of the SH7660 datasheet > > > > https://datasheet.octopart.com/HD6417760BL200AV-Renesas-datasheet-14105759.pdf > > > > > > why would CPU endianess affect the order of bits in a byte? > > > > It doesn't, but see below. > > > > > Do you mean that bit 0 one machine is (1 << 0), and on another machine > > > bit 0 is (1 << 7)? > > > > No, I mean that in case of multiple pixels per byte, the display > > hardware pumps out pixels to the CRTC starting from either the MSB > > or the LSB of the first display byte. Which order depends on the > > display hardware, not on the CPU. > > > > > In C, we have only one way to address bits of a byte and that is with > > > arithmetic. You cannot take the address of a bit any other way, can you? > > > > > > Can we standardise on "bit n of a byte is addressed as (1 << n)"? > > > > BIT(n) in Linux works the same for little- and big-endian CPUs. > > But display hardware may use a different bit order. > > > > Perhaps some of this confusion could be avoided if you describe the > problem in terms of the sequence of scan-out of pixels, rather than in > terms of the serialization of bits. The significance of bits within each > pixel and the ordering of pixels within each memory word are independent, > right? Yes, that might help. Also, when drm_fourcc.h is describing pixel formats, it needs to consider only how a little-endian CPU accesses them. That's how pixel data in memory is described. Display hardware plays no part in that. It is the driver's job to expose the pixel formats that match display hardware behaviour. Thanks, pq
Hi Pekka, On Tue, Mar 15, 2022 at 8:33 AM Pekka Paalanen <ppaalanen@gmail.com> wrote: > On Tue, 15 Mar 2022 09:15:08 +1100 (AEDT) > Finn Thain <fthain@linux-m68k.org> wrote: > > On Mon, 14 Mar 2022, Geert Uytterhoeven wrote: > > > On Mon, Mar 14, 2022 at 4:05 PM Pekka Paalanen <ppaalanen@gmail.com> wrote: > > > > On Mon, 14 Mar 2022 14:30:18 +0100 > > > > Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > > > > On Mon, Mar 7, 2022 at 9:53 PM Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > > > > > Introduce fourcc codes for color-indexed frame buffer formats with > > > > > > two, four, and sixteen colors, and provide a mapping from bit per > > > > > > pixel and depth to fourcc codes. > > > > > > > > > > > > As the number of bits per pixel is less than eight, these rely on > > > > > > proper block handling for the calculation of bits per pixel and > > > > > > pitch. > > > > > > > > > > > > Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org> > > > > > > > > > > > --- a/include/uapi/drm/drm_fourcc.h > > > > > > +++ b/include/uapi/drm/drm_fourcc.h > > > > > > @@ -99,7 +99,10 @@ extern "C" { > > > > > > #define DRM_FORMAT_INVALID 0 > > > > > > > > > > > > /* color index */ > > > > > > -#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ > > > > > > +#define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */ > > > > > > +#define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */ > > > > > > +#define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */ > > > > > > +#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C 8 one pixel/byte */ > > > > > > > > > > > > /* 8 bpp Red */ > > > > > > #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ > > > > > > > > > > After replying to Ilia's comment[1], I realized the CFB drawing > > > > > operations use native byte and bit ordering, unless > > > > > FBINFO_FOREIGN_ENDIAN is set. > > > > > While Amiga, Atari, and Sun-3 use big-endian bit ordering, > > > > > e.g. Acorn VIDC[2] uses little endian, and SH7760[3] is configurable > > > > > (sh7760fb configures ordering to match host order). > > > > > BTW, ssd130{7fb,x}_update_rect() both assume little-endian, so I > > > > > guess they are broken on big-endian. > > > > > Fbtest uses big-endian bit ordering, so < 8 bpp is probably broken > > > > > on little-endian. > > > > > > > > > > Hence the above should become: > > > > > > > > > > #define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* > > > > > [7:0] C7:C6:C5:C4:C3:C2:C1:C0 1:1:1:1:1:1:1:1 eight pixels/byte */ > > > > > #define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* > > > > > [7:0] C3:C2:C1:C0 2:2:2:2 four pixels/byte */ > > > > > #define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* > > > > > [7:0] C1:C0 4:4 two pixels/byte */ > > > > > > > > > > The same changes should be made for DRM_FORMAT_[RD][124]. > > > > > > > > > > The fbdev emulation code should gain support for these with and without > > > > > DRM_FORMAT_BIG_ENDIAN, the latter perhaps only on big-endian platforms? > > > > > > > > > > [1] https://lore.kernel.org/r/CAKb7UvgEdm9U=+RyRwL0TGRfA_Qc7NbhCWoZOft2DKdXggtKYw@mail.gmail.com/ > > > > > [2] See p.30 of the VIDC datasheet > > > > > http://chrisacorns.computinghistory.org.uk/docs/Acorn/Misc/Acorn_VIDC_Datasheet.pdf > > > > > [3] See p.1178 of the SH7660 datasheet > > > > > https://datasheet.octopart.com/HD6417760BL200AV-Renesas-datasheet-14105759.pdf > > > > > > > > why would CPU endianess affect the order of bits in a byte? > > > > > > It doesn't, but see below. > > > > > > > Do you mean that bit 0 one machine is (1 << 0), and on another machine > > > > bit 0 is (1 << 7)? > > > > > > No, I mean that in case of multiple pixels per byte, the display > > > hardware pumps out pixels to the CRTC starting from either the MSB > > > or the LSB of the first display byte. Which order depends on the > > > display hardware, not on the CPU. > > > > > > > In C, we have only one way to address bits of a byte and that is with > > > > arithmetic. You cannot take the address of a bit any other way, can you? > > > > > > > > Can we standardise on "bit n of a byte is addressed as (1 << n)"? > > > > > > BIT(n) in Linux works the same for little- and big-endian CPUs. > > > But display hardware may use a different bit order. > > > > Perhaps some of this confusion could be avoided if you describe the > > problem in terms of the sequence of scan-out of pixels, rather than in > > terms of the serialization of bits. The significance of bits within each > > pixel and the ordering of pixels within each memory word are independent, > > right? > > Yes, that might help. Display: P0 P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12 P13 P14 P15 P15 P14 P13 P12 P11 P10 P9 P8 P7 P6 P5 P4 P3 P2 P1 P0 Memory: 1 bpp (MSB first): bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 ---- ---- ---- ---- ---- ---- ---- ---- byte 0: P0 P1 P2 P3 P4 P5 P6 P7 byte 1: P8 P9 P10 P11 P12 P13 P14 P15 1 bpp (LSB first): bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 ---- ---- ---- ---- ---- ---- ---- ---- byte 0: P7 P6 P5 P4 P3 P2 P1 P0 byte 1: P15 P14 P13 P12 P11 P10 P9 P8 2 bpp (MSB first): bits7-6 bits5-4 bits3-2 bits1-0 ------- ------- ------- ------- byte 0: P0 P1 P2 P3 byte 1: P4 P5 P6 P7 byte 2: P8 P9 P10 P11 byte 3: P12 P13 P14 P15 2 bpp (LSB first): bits7-6 bits5-4 bits3-2 bits1-0 ------- ------- ------- ------- byte 0: P3 P2 P1 P0 byte 1: P7 P6 P5 P4 byte 2: P11 P10 P9 P8 byte 3: P15 P14 P13 P12 4 bpp (MSB first): bits7-4 bits3-0 ------- ------- byte 0: P0 P1 byte 1: P2 P3 byte 2: P4 P5 byte 3: P6 P7 byte 4: P8 P9 byte 5: P10 P11 byte 6: P12 P13 byte 7: P14 P15 4 bpp (LSB first): bits7-4 bits3-0 ------- ------- byte 0: P1 P0 byte 1: P3 P2 byte 2: P5 P4 byte 3: P7 P6 byte 4: P9 P8 byte 5: P11 P10 byte 6: P13 P12 byte 7: P15 P14 > Also, when drm_fourcc.h is describing pixel formats, it needs to > consider only how a little-endian CPU accesses them. That's how pixel > data in memory is described. Display hardware plays no part in that. > It is the driver's job to expose the pixel formats that match display > hardware behaviour. But if the "CPU format" does not match the "display support", all pixel data must be converted? Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@linux-m68k.org In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds
On Tue, Mar 15, 2022 at 8:51 AM Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > Also, when drm_fourcc.h is describing pixel formats, it needs to > > consider only how a little-endian CPU accesses them. That's how pixel > > data in memory is described. Display hardware plays no part in that. > > It is the driver's job to expose the pixel formats that match display > > hardware behaviour. > > But if the "CPU format" does not match the "display support", s/support/format/ > all pixel data must be converted? Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@linux-m68k.org In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds
On Tue, 15 Mar 2022 08:51:31 +0100 Geert Uytterhoeven <geert@linux-m68k.org> wrote: > Hi Pekka, > > On Tue, Mar 15, 2022 at 8:33 AM Pekka Paalanen <ppaalanen@gmail.com> wrote: > > On Tue, 15 Mar 2022 09:15:08 +1100 (AEDT) > > Finn Thain <fthain@linux-m68k.org> wrote: > > > On Mon, 14 Mar 2022, Geert Uytterhoeven wrote: > > > > On Mon, Mar 14, 2022 at 4:05 PM Pekka Paalanen <ppaalanen@gmail.com> wrote: > > > > > On Mon, 14 Mar 2022 14:30:18 +0100 > > > > > Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > > > > > On Mon, Mar 7, 2022 at 9:53 PM Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > > > > > > Introduce fourcc codes for color-indexed frame buffer formats with > > > > > > > two, four, and sixteen colors, and provide a mapping from bit per > > > > > > > pixel and depth to fourcc codes. > > > > > > > > > > > > > > As the number of bits per pixel is less than eight, these rely on > > > > > > > proper block handling for the calculation of bits per pixel and > > > > > > > pitch. > > > > > > > > > > > > > > Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org> > > > > > > > > > > > > > --- a/include/uapi/drm/drm_fourcc.h > > > > > > > +++ b/include/uapi/drm/drm_fourcc.h > > > > > > > @@ -99,7 +99,10 @@ extern "C" { > > > > > > > #define DRM_FORMAT_INVALID 0 > > > > > > > > > > > > > > /* color index */ > > > > > > > -#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ > > > > > > > +#define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */ > > > > > > > +#define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */ > > > > > > > +#define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */ > > > > > > > +#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C 8 one pixel/byte */ > > > > > > > > > > > > > > /* 8 bpp Red */ > > > > > > > #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ > > > > > > > > > > > > After replying to Ilia's comment[1], I realized the CFB drawing > > > > > > operations use native byte and bit ordering, unless > > > > > > FBINFO_FOREIGN_ENDIAN is set. > > > > > > While Amiga, Atari, and Sun-3 use big-endian bit ordering, > > > > > > e.g. Acorn VIDC[2] uses little endian, and SH7760[3] is configurable > > > > > > (sh7760fb configures ordering to match host order). > > > > > > BTW, ssd130{7fb,x}_update_rect() both assume little-endian, so I > > > > > > guess they are broken on big-endian. > > > > > > Fbtest uses big-endian bit ordering, so < 8 bpp is probably broken > > > > > > on little-endian. > > > > > > > > > > > > Hence the above should become: > > > > > > > > > > > > #define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* > > > > > > [7:0] C7:C6:C5:C4:C3:C2:C1:C0 1:1:1:1:1:1:1:1 eight pixels/byte */ > > > > > > #define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* > > > > > > [7:0] C3:C2:C1:C0 2:2:2:2 four pixels/byte */ > > > > > > #define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* > > > > > > [7:0] C1:C0 4:4 two pixels/byte */ > > > > > > > > > > > > The same changes should be made for DRM_FORMAT_[RD][124]. > > > > > > > > > > > > The fbdev emulation code should gain support for these with and without > > > > > > DRM_FORMAT_BIG_ENDIAN, the latter perhaps only on big-endian platforms? > > > > > > > > > > > > [1] https://lore.kernel.org/r/CAKb7UvgEdm9U=+RyRwL0TGRfA_Qc7NbhCWoZOft2DKdXggtKYw@mail.gmail.com/ > > > > > > [2] See p.30 of the VIDC datasheet > > > > > > http://chrisacorns.computinghistory.org.uk/docs/Acorn/Misc/Acorn_VIDC_Datasheet.pdf > > > > > > [3] See p.1178 of the SH7660 datasheet > > > > > > https://datasheet.octopart.com/HD6417760BL200AV-Renesas-datasheet-14105759.pdf > > > > > > > > > > why would CPU endianess affect the order of bits in a byte? > > > > > > > > It doesn't, but see below. > > > > > > > > > Do you mean that bit 0 one machine is (1 << 0), and on another machine > > > > > bit 0 is (1 << 7)? > > > > > > > > No, I mean that in case of multiple pixels per byte, the display > > > > hardware pumps out pixels to the CRTC starting from either the MSB > > > > or the LSB of the first display byte. Which order depends on the > > > > display hardware, not on the CPU. > > > > > > > > > In C, we have only one way to address bits of a byte and that is with > > > > > arithmetic. You cannot take the address of a bit any other way, can you? > > > > > > > > > > Can we standardise on "bit n of a byte is addressed as (1 << n)"? > > > > > > > > BIT(n) in Linux works the same for little- and big-endian CPUs. > > > > But display hardware may use a different bit order. > > > > > > Perhaps some of this confusion could be avoided if you describe the > > > problem in terms of the sequence of scan-out of pixels, rather than in > > > terms of the serialization of bits. The significance of bits within each > > > pixel and the ordering of pixels within each memory word are independent, > > > right? > > > > Yes, that might help. > > Display: > > P0 P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12 P13 P14 P15 > > P15 P14 P13 P12 P11 P10 P9 P8 P7 P6 P5 P4 P3 P2 P1 P0 Hi Geert, does this mean the display hardware emits even rows from left to right and odd rows from right to left? I suppose that would practically eliminate the horizontal blanking period in CRT timings. If so, I think that might be best represented as a new format modifier. I'm guessing P stands for "pixel". > > Memory: > > 1 bpp (MSB first): > > bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 > ---- ---- ---- ---- ---- ---- ---- ---- > byte 0: P0 P1 P2 P3 P4 P5 P6 P7 > byte 1: P8 P9 P10 P11 P12 P13 P14 P15 > > 1 bpp (LSB first): > > bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 > ---- ---- ---- ---- ---- ---- ---- ---- > byte 0: P7 P6 P5 P4 P3 P2 P1 P0 > byte 1: P15 P14 P13 P12 P11 P10 P9 P8 > > 2 bpp (MSB first): > > bits7-6 bits5-4 bits3-2 bits1-0 > ------- ------- ------- ------- > byte 0: P0 P1 P2 P3 > byte 1: P4 P5 P6 P7 > byte 2: P8 P9 P10 P11 > byte 3: P12 P13 P14 P15 > > 2 bpp (LSB first): > > bits7-6 bits5-4 bits3-2 bits1-0 > ------- ------- ------- ------- > byte 0: P3 P2 P1 P0 > byte 1: P7 P6 P5 P4 > byte 2: P11 P10 P9 P8 > byte 3: P15 P14 P13 P12 > > 4 bpp (MSB first): > > bits7-4 bits3-0 > ------- ------- > byte 0: P0 P1 > byte 1: P2 P3 > byte 2: P4 P5 > byte 3: P6 P7 > byte 4: P8 P9 > byte 5: P10 P11 > byte 6: P12 P13 > byte 7: P14 P15 > > 4 bpp (LSB first): > > bits7-4 bits3-0 > ------- ------- > byte 0: P1 P0 > byte 1: P3 P2 > byte 2: P5 P4 > byte 3: P7 P6 > byte 4: P9 P8 > byte 5: P11 P10 > byte 6: P13 P12 > byte 7: P15 P14 I think I can guess what you meant there, and it looks understandable to me. These tables are actually very clear, and leave only one thing undefined: when multiple bits form a pixel, in which order do the bits form the value. I recall you said fbdev allows for both orderings but only one order is ever used if I understood right. > > Also, when drm_fourcc.h is describing pixel formats, it needs to > > consider only how a little-endian CPU accesses them. That's how pixel > > data in memory is described. Display hardware plays no part in that. > > It is the driver's job to expose the pixel formats that match display > > hardware behaviour. > > But if the "CPU format" does not match the "display support", > all pixel data must be converted? Of course. If the driver author does not want to convert pixel data in flight, then the author should not let the driver expose a format that needs conversion. Thanks, pq
Hi Pekka, On Tue, Mar 15, 2022 at 9:46 AM Pekka Paalanen <ppaalanen@gmail.com> wrote: > On Tue, 15 Mar 2022 08:51:31 +0100 > Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > On Tue, Mar 15, 2022 at 8:33 AM Pekka Paalanen <ppaalanen@gmail.com> wrote: > > > On Tue, 15 Mar 2022 09:15:08 +1100 (AEDT) > > > Finn Thain <fthain@linux-m68k.org> wrote: > > > > On Mon, 14 Mar 2022, Geert Uytterhoeven wrote: > > > > > On Mon, Mar 14, 2022 at 4:05 PM Pekka Paalanen <ppaalanen@gmail.com> wrote: > > > > > > On Mon, 14 Mar 2022 14:30:18 +0100 > > > > > > Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > > > > > > On Mon, Mar 7, 2022 at 9:53 PM Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > > > > > > > Introduce fourcc codes for color-indexed frame buffer formats with > > > > > > > > two, four, and sixteen colors, and provide a mapping from bit per > > > > > > > > pixel and depth to fourcc codes. > > > > > > > > > > > > > > > > As the number of bits per pixel is less than eight, these rely on > > > > > > > > proper block handling for the calculation of bits per pixel and > > > > > > > > pitch. > > > > > > > > > > > > > > > > Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org> > > > > > > > > > > > > > > > --- a/include/uapi/drm/drm_fourcc.h > > > > > > > > +++ b/include/uapi/drm/drm_fourcc.h > > > > > > > > @@ -99,7 +99,10 @@ extern "C" { > > > > > > > > #define DRM_FORMAT_INVALID 0 > > > > > > > > > > > > > > > > /* color index */ > > > > > > > > -#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ > > > > > > > > +#define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */ > > > > > > > > +#define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */ > > > > > > > > +#define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */ > > > > > > > > +#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C 8 one pixel/byte */ > > > > > > > > > > > > > > > > /* 8 bpp Red */ > > > > > > > > #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ > > > > > > > > > > > > > > After replying to Ilia's comment[1], I realized the CFB drawing > > > > > > > operations use native byte and bit ordering, unless > > > > > > > FBINFO_FOREIGN_ENDIAN is set. > > > > > > > While Amiga, Atari, and Sun-3 use big-endian bit ordering, > > > > > > > e.g. Acorn VIDC[2] uses little endian, and SH7760[3] is configurable > > > > > > > (sh7760fb configures ordering to match host order). > > > > > > > BTW, ssd130{7fb,x}_update_rect() both assume little-endian, so I > > > > > > > guess they are broken on big-endian. > > > > > > > Fbtest uses big-endian bit ordering, so < 8 bpp is probably broken > > > > > > > on little-endian. > > > > > > > > > > > > > > Hence the above should become: > > > > > > > > > > > > > > #define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* > > > > > > > [7:0] C7:C6:C5:C4:C3:C2:C1:C0 1:1:1:1:1:1:1:1 eight pixels/byte */ > > > > > > > #define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* > > > > > > > [7:0] C3:C2:C1:C0 2:2:2:2 four pixels/byte */ > > > > > > > #define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* > > > > > > > [7:0] C1:C0 4:4 two pixels/byte */ > > > > > > > > > > > > > > The same changes should be made for DRM_FORMAT_[RD][124]. > > > > > > > > > > > > > > The fbdev emulation code should gain support for these with and without > > > > > > > DRM_FORMAT_BIG_ENDIAN, the latter perhaps only on big-endian platforms? > > > > > > > > > > > > > > [1] https://lore.kernel.org/r/CAKb7UvgEdm9U=+RyRwL0TGRfA_Qc7NbhCWoZOft2DKdXggtKYw@mail.gmail.com/ > > > > > > > [2] See p.30 of the VIDC datasheet > > > > > > > http://chrisacorns.computinghistory.org.uk/docs/Acorn/Misc/Acorn_VIDC_Datasheet.pdf > > > > > > > [3] See p.1178 of the SH7660 datasheet > > > > > > > https://datasheet.octopart.com/HD6417760BL200AV-Renesas-datasheet-14105759.pdf > > > > > > > > > > > > why would CPU endianess affect the order of bits in a byte? > > > > > > > > > > It doesn't, but see below. > > > > > > > > > > > Do you mean that bit 0 one machine is (1 << 0), and on another machine > > > > > > bit 0 is (1 << 7)? > > > > > > > > > > No, I mean that in case of multiple pixels per byte, the display > > > > > hardware pumps out pixels to the CRTC starting from either the MSB > > > > > or the LSB of the first display byte. Which order depends on the > > > > > display hardware, not on the CPU. > > > > > > > > > > > In C, we have only one way to address bits of a byte and that is with > > > > > > arithmetic. You cannot take the address of a bit any other way, can you? > > > > > > > > > > > > Can we standardise on "bit n of a byte is addressed as (1 << n)"? > > > > > > > > > > BIT(n) in Linux works the same for little- and big-endian CPUs. > > > > > But display hardware may use a different bit order. > > > > > > > > Perhaps some of this confusion could be avoided if you describe the > > > > problem in terms of the sequence of scan-out of pixels, rather than in > > > > terms of the serialization of bits. The significance of bits within each > > > > pixel and the ordering of pixels within each memory word are independent, > > > > right? > > > > > > Yes, that might help. > > > > Display: > > > > P0 P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12 P13 P14 P15 > > > > P15 P14 P13 P12 P11 P10 P9 P8 P7 P6 P5 P4 P3 P2 P1 P0 > > Hi Geert, > > does this mean the display hardware emits even rows from left to right > and odd rows from right to left? No, it means I should have my morning coffee first, and remove all temporary cruft before pressing send :-( The above paragraph should have read: Display (16 pixels): P0 P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12 P13 P14 P15 > I'm guessing P stands for "pixel". Exactly. > > Memory: > > > > 1 bpp (MSB first): > > > > bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 > > ---- ---- ---- ---- ---- ---- ---- ---- > > byte 0: P0 P1 P2 P3 P4 P5 P6 P7 > > byte 1: P8 P9 P10 P11 P12 P13 P14 P15 > > > > 1 bpp (LSB first): > > > > bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 > > ---- ---- ---- ---- ---- ---- ---- ---- > > byte 0: P7 P6 P5 P4 P3 P2 P1 P0 > > byte 1: P15 P14 P13 P12 P11 P10 P9 P8 > > > > 2 bpp (MSB first): > > > > bits7-6 bits5-4 bits3-2 bits1-0 > > ------- ------- ------- ------- > > byte 0: P0 P1 P2 P3 > > byte 1: P4 P5 P6 P7 > > byte 2: P8 P9 P10 P11 > > byte 3: P12 P13 P14 P15 > > > > 2 bpp (LSB first): > > > > bits7-6 bits5-4 bits3-2 bits1-0 > > ------- ------- ------- ------- > > byte 0: P3 P2 P1 P0 > > byte 1: P7 P6 P5 P4 > > byte 2: P11 P10 P9 P8 > > byte 3: P15 P14 P13 P12 > > > > 4 bpp (MSB first): > > > > bits7-4 bits3-0 > > ------- ------- > > byte 0: P0 P1 > > byte 1: P2 P3 > > byte 2: P4 P5 > > byte 3: P6 P7 > > byte 4: P8 P9 > > byte 5: P10 P11 > > byte 6: P12 P13 > > byte 7: P14 P15 > > > > 4 bpp (LSB first): > > > > bits7-4 bits3-0 > > ------- ------- > > byte 0: P1 P0 > > byte 1: P3 P2 > > byte 2: P5 P4 > > byte 3: P7 P6 > > byte 4: P9 P8 > > byte 5: P11 P10 > > byte 6: P13 P12 > > byte 7: P15 P14 > > I think I can guess what you meant there, and it looks understandable > to me. These tables are actually very clear, and leave only one thing > undefined: when multiple bits form a pixel, in which order do the bits > form the value. I recall you said fbdev allows for both orderings but > only one order is ever used if I understood right. Indeed. The third ordering is the ordering of the bits in a pixel. As fb_bitfield.msb_right is always false, no hardware ever supported by fbdev used the other ordering, so we only have to care about: 1 bpp: P = [ bitN ] 2 bpp: P = [ bitN bitN-1 ] 4 bpp: P = [ bitN bitN-1 bitN-2 bitN-3 ] > > > Also, when drm_fourcc.h is describing pixel formats, it needs to > > > consider only how a little-endian CPU accesses them. That's how pixel > > > data in memory is described. Display hardware plays no part in that. > > > It is the driver's job to expose the pixel formats that match display > > > hardware behaviour. > > > > But if the "CPU format" does not match the "display support", > > all pixel data must be converted? > > Of course. If the driver author does not want to convert pixel data in > flight, then the author should not let the driver expose a format that > needs conversion. ... in which case we need a DRM fourcc code for the format? BTW, Atari and Amiga use bitplanes for bpp <= 8, so they need conversion anyway. Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@linux-m68k.org In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds
On Tue, 15 Mar 2022 09:57:23 +0100 Geert Uytterhoeven <geert@linux-m68k.org> wrote: > Hi Pekka, > > On Tue, Mar 15, 2022 at 9:46 AM Pekka Paalanen <ppaalanen@gmail.com> wrote: > > On Tue, 15 Mar 2022 08:51:31 +0100 > > Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > > On Tue, Mar 15, 2022 at 8:33 AM Pekka Paalanen <ppaalanen@gmail.com> wrote: > > > > On Tue, 15 Mar 2022 09:15:08 +1100 (AEDT) > > > > Finn Thain <fthain@linux-m68k.org> wrote: > > > > > On Mon, 14 Mar 2022, Geert Uytterhoeven wrote: > > > > > > On Mon, Mar 14, 2022 at 4:05 PM Pekka Paalanen <ppaalanen@gmail.com> wrote: > > > > > > > On Mon, 14 Mar 2022 14:30:18 +0100 > > > > > > > Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > > > > > > > On Mon, Mar 7, 2022 at 9:53 PM Geert Uytterhoeven <geert@linux-m68k.org> wrote: > > > > > > > > > Introduce fourcc codes for color-indexed frame buffer formats with > > > > > > > > > two, four, and sixteen colors, and provide a mapping from bit per > > > > > > > > > pixel and depth to fourcc codes. > > > > > > > > > > > > > > > > > > As the number of bits per pixel is less than eight, these rely on > > > > > > > > > proper block handling for the calculation of bits per pixel and > > > > > > > > > pitch. > > > > > > > > > > > > > > > > > > Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org> > > > > > > > > > > > > > > > > > --- a/include/uapi/drm/drm_fourcc.h > > > > > > > > > +++ b/include/uapi/drm/drm_fourcc.h > > > > > > > > > @@ -99,7 +99,10 @@ extern "C" { > > > > > > > > > #define DRM_FORMAT_INVALID 0 > > > > > > > > > > > > > > > > > > /* color index */ > > > > > > > > > -#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ > > > > > > > > > +#define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */ > > > > > > > > > +#define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */ > > > > > > > > > +#define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */ > > > > > > > > > +#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C 8 one pixel/byte */ > > > > > > > > > > > > > > > > > > /* 8 bpp Red */ > > > > > > > > > #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ > > > > > > > > > > > > > > > > After replying to Ilia's comment[1], I realized the CFB drawing > > > > > > > > operations use native byte and bit ordering, unless > > > > > > > > FBINFO_FOREIGN_ENDIAN is set. > > > > > > > > While Amiga, Atari, and Sun-3 use big-endian bit ordering, > > > > > > > > e.g. Acorn VIDC[2] uses little endian, and SH7760[3] is configurable > > > > > > > > (sh7760fb configures ordering to match host order). > > > > > > > > BTW, ssd130{7fb,x}_update_rect() both assume little-endian, so I > > > > > > > > guess they are broken on big-endian. > > > > > > > > Fbtest uses big-endian bit ordering, so < 8 bpp is probably broken > > > > > > > > on little-endian. > > > > > > > > > > > > > > > > Hence the above should become: > > > > > > > > > > > > > > > > #define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* > > > > > > > > [7:0] C7:C6:C5:C4:C3:C2:C1:C0 1:1:1:1:1:1:1:1 eight pixels/byte */ > > > > > > > > #define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* > > > > > > > > [7:0] C3:C2:C1:C0 2:2:2:2 four pixels/byte */ > > > > > > > > #define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* > > > > > > > > [7:0] C1:C0 4:4 two pixels/byte */ > > > > > > > > > > > > > > > > The same changes should be made for DRM_FORMAT_[RD][124]. > > > > > > > > > > > > > > > > The fbdev emulation code should gain support for these with and without > > > > > > > > DRM_FORMAT_BIG_ENDIAN, the latter perhaps only on big-endian platforms? > > > > > > > > > > > > > > > > [1] https://lore.kernel.org/r/CAKb7UvgEdm9U=+RyRwL0TGRfA_Qc7NbhCWoZOft2DKdXggtKYw@mail.gmail.com/ > > > > > > > > [2] See p.30 of the VIDC datasheet > > > > > > > > http://chrisacorns.computinghistory.org.uk/docs/Acorn/Misc/Acorn_VIDC_Datasheet.pdf > > > > > > > > [3] See p.1178 of the SH7660 datasheet > > > > > > > > https://datasheet.octopart.com/HD6417760BL200AV-Renesas-datasheet-14105759.pdf > > > > > > > > > > > > > > why would CPU endianess affect the order of bits in a byte? > > > > > > > > > > > > It doesn't, but see below. > > > > > > > > > > > > > Do you mean that bit 0 one machine is (1 << 0), and on another machine > > > > > > > bit 0 is (1 << 7)? > > > > > > > > > > > > No, I mean that in case of multiple pixels per byte, the display > > > > > > hardware pumps out pixels to the CRTC starting from either the MSB > > > > > > or the LSB of the first display byte. Which order depends on the > > > > > > display hardware, not on the CPU. > > > > > > > > > > > > > In C, we have only one way to address bits of a byte and that is with > > > > > > > arithmetic. You cannot take the address of a bit any other way, can you? > > > > > > > > > > > > > > Can we standardise on "bit n of a byte is addressed as (1 << n)"? > > > > > > > > > > > > BIT(n) in Linux works the same for little- and big-endian CPUs. > > > > > > But display hardware may use a different bit order. > > > > > > > > > > Perhaps some of this confusion could be avoided if you describe the > > > > > problem in terms of the sequence of scan-out of pixels, rather than in > > > > > terms of the serialization of bits. The significance of bits within each > > > > > pixel and the ordering of pixels within each memory word are independent, > > > > > right? > > > > > > > > Yes, that might help. > > > > > > Display: > > > > > > P0 P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12 P13 P14 P15 > > > > > > P15 P14 P13 P12 P11 P10 P9 P8 P7 P6 P5 P4 P3 P2 P1 P0 > > > > Hi Geert, > > > > does this mean the display hardware emits even rows from left to right > > and odd rows from right to left? > > No, it means I should have my morning coffee first, and remove all > temporary cruft before pressing send :-( > > The above paragraph should have read: > > Display (16 pixels): > > P0 P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12 P13 P14 P15 > > > I'm guessing P stands for "pixel". > > Exactly. > > > > Memory: > > > > > > 1 bpp (MSB first): > > > > > > bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 > > > ---- ---- ---- ---- ---- ---- ---- ---- > > > byte 0: P0 P1 P2 P3 P4 P5 P6 P7 > > > byte 1: P8 P9 P10 P11 P12 P13 P14 P15 > > > > > > 1 bpp (LSB first): > > > > > > bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 > > > ---- ---- ---- ---- ---- ---- ---- ---- > > > byte 0: P7 P6 P5 P4 P3 P2 P1 P0 > > > byte 1: P15 P14 P13 P12 P11 P10 P9 P8 > > > > > > 2 bpp (MSB first): > > > > > > bits7-6 bits5-4 bits3-2 bits1-0 > > > ------- ------- ------- ------- > > > byte 0: P0 P1 P2 P3 > > > byte 1: P4 P5 P6 P7 > > > byte 2: P8 P9 P10 P11 > > > byte 3: P12 P13 P14 P15 > > > > > > 2 bpp (LSB first): > > > > > > bits7-6 bits5-4 bits3-2 bits1-0 > > > ------- ------- ------- ------- > > > byte 0: P3 P2 P1 P0 > > > byte 1: P7 P6 P5 P4 > > > byte 2: P11 P10 P9 P8 > > > byte 3: P15 P14 P13 P12 > > > > > > 4 bpp (MSB first): > > > > > > bits7-4 bits3-0 > > > ------- ------- > > > byte 0: P0 P1 > > > byte 1: P2 P3 > > > byte 2: P4 P5 > > > byte 3: P6 P7 > > > byte 4: P8 P9 > > > byte 5: P10 P11 > > > byte 6: P12 P13 > > > byte 7: P14 P15 > > > > > > 4 bpp (LSB first): > > > > > > bits7-4 bits3-0 > > > ------- ------- > > > byte 0: P1 P0 > > > byte 1: P3 P2 > > > byte 2: P5 P4 > > > byte 3: P7 P6 > > > byte 4: P9 P8 > > > byte 5: P11 P10 > > > byte 6: P13 P12 > > > byte 7: P15 P14 > > > > I think I can guess what you meant there, and it looks understandable > > to me. These tables are actually very clear, and leave only one thing > > undefined: when multiple bits form a pixel, in which order do the bits > > form the value. I recall you said fbdev allows for both orderings but > > only one order is ever used if I understood right. > > Indeed. The third ordering is the ordering of the bits in a pixel. > As fb_bitfield.msb_right is always false, no hardware ever supported by > fbdev used the other ordering, so we only have to care about: > > 1 bpp: P = [ bitN ] > 2 bpp: P = [ bitN bitN-1 ] > 4 bpp: P = [ bitN bitN-1 bitN-2 bitN-3 ] Excellent! > > > > Also, when drm_fourcc.h is describing pixel formats, it needs to > > > > consider only how a little-endian CPU accesses them. That's how pixel > > > > data in memory is described. Display hardware plays no part in that. > > > > It is the driver's job to expose the pixel formats that match display > > > > hardware behaviour. > > > > > > But if the "CPU format" does not match the "display support", > > > all pixel data must be converted? > > > > Of course. If the driver author does not want to convert pixel data in > > flight, then the author should not let the driver expose a format that > > needs conversion. > > ... in which case we need a DRM fourcc code for the format? Yes. You can define any new formats you need as long as the format definition does not depend on (is not affected/modified by) CPU endianess or any other CPU or display hardware property. I believe this is the convention used with drm_fourcc. If the format wanted by display hardware depends on something, then you need all relevant pixel formats defined and choose at build or driver initialisation time which ones to expose. > BTW, Atari and Amiga use bitplanes for bpp <= 8, so they need > conversion anyway. Right, that's probably the most reasonable approach. If you really wanted to expose bitplanes, I could imagine that some new format modifiers could achieve that. Thanks, pq
diff --git a/drivers/gpu/drm/drm_fourcc.c b/drivers/gpu/drm/drm_fourcc.c index 6c76bd821d17e7c7..29f4fe199c4ddcf0 100644 --- a/drivers/gpu/drm/drm_fourcc.c +++ b/drivers/gpu/drm/drm_fourcc.c @@ -43,6 +43,21 @@ uint32_t drm_mode_legacy_fb_format(uint32_t bpp, uint32_t depth) uint32_t fmt = DRM_FORMAT_INVALID; switch (bpp) { + case 1: + if (depth == 1) + fmt = DRM_FORMAT_C1; + break; + + case 2: + if (depth == 2) + fmt = DRM_FORMAT_C2; + break; + + case 4: + if (depth == 4) + fmt = DRM_FORMAT_C4; + break; + case 8: if (depth == 8) fmt = DRM_FORMAT_C8; @@ -132,6 +147,12 @@ EXPORT_SYMBOL(drm_driver_legacy_fb_format); const struct drm_format_info *__drm_format_info(u32 format) { static const struct drm_format_info formats[] = { + { .format = DRM_FORMAT_C1, .depth = 1, .num_planes = 1, + .char_per_block = { 1, }, .block_w = { 8, }, .block_h = { 1, }, .hsub = 1, .vsub = 1, .is_color_indexed = true }, + { .format = DRM_FORMAT_C2, .depth = 2, .num_planes = 1, + .char_per_block = { 1, }, .block_w = { 4, }, .block_h = { 1, }, .hsub = 1, .vsub = 1, .is_color_indexed = true }, + { .format = DRM_FORMAT_C4, .depth = 4, .num_planes = 1, + .char_per_block = { 1, }, .block_w = { 2, }, .block_h = { 1, }, .hsub = 1, .vsub = 1, .is_color_indexed = true }, { .format = DRM_FORMAT_C8, .depth = 8, .num_planes = 1, .cpp = { 1, 0, 0 }, .hsub = 1, .vsub = 1, .is_color_indexed = true }, { .format = DRM_FORMAT_R8, .depth = 8, .num_planes = 1, .cpp = { 1, 0, 0 }, .hsub = 1, .vsub = 1 }, { .format = DRM_FORMAT_R10, .depth = 10, .num_planes = 1, .cpp = { 2, 0, 0 }, .hsub = 1, .vsub = 1 }, diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h index fc0c1454d2757d5d..457ed39cc48f08e1 100644 --- a/include/uapi/drm/drm_fourcc.h +++ b/include/uapi/drm/drm_fourcc.h @@ -99,7 +99,10 @@ extern "C" { #define DRM_FORMAT_INVALID 0 /* color index */ -#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ +#define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */ +#define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */ +#define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */ +#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C 8 one pixel/byte */ /* 8 bpp Red */ #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
Introduce fourcc codes for color-indexed frame buffer formats with two, four, and sixteen colors, and provide a mapping from bit per pixel and depth to fourcc codes. As the number of bits per pixel is less than eight, these rely on proper block handling for the calculation of bits per pixel and pitch. Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org> --- v2: - Improve pixel descriptions, - Require depth to match bpp in drm_mode_legacy_fb_format(), - Set .is_color_indexed flag. --- drivers/gpu/drm/drm_fourcc.c | 21 +++++++++++++++++++++ include/uapi/drm/drm_fourcc.h | 5 ++++- 2 files changed, 25 insertions(+), 1 deletion(-)