Message ID | 20220526182129.538472-1-aford173@gmail.com (mailing list archive) |
---|---|
State | Accepted |
Commit | d1f5272c0f7d2e53c6f2480f46725442776f5f78 |
Headers | show |
Series | ASoC: wm8962: Fix suspend while playing music | expand |
On Thu, May 26, 2022 at 01:21:28PM -0500, Adam Ford wrote: > If the audio CODEC is playing sound when the system is suspended, > it can be left in a state which throws the following error: > > wm8962 3-001a: ASoC: error at soc_component_read_no_lock on wm8962.3-001a: -16 > > Once this error has occurred, the audio will not work again until rebooted. > > Fix this by configuring SET_SYSTEM_SLEEP_PM_OPS. > > Signed-off-by: Adam Ford <aford173@gmail.com> Acked-by: Charles Keepax <ckeepax@opensource.cirrus.com> Thanks, Charles
On Thu, 26 May 2022 13:21:28 -0500, Adam Ford wrote: > If the audio CODEC is playing sound when the system is suspended, > it can be left in a state which throws the following error: > > wm8962 3-001a: ASoC: error at soc_component_read_no_lock on wm8962.3-001a: -16 > > Once this error has occurred, the audio will not work again until rebooted. > > [...] Applied to https://git.kernel.org/pub/scm/linux/kernel/git/broonie/sound.git for-next Thanks! [1/1] ASoC: wm8962: Fix suspend while playing music commit: d1f5272c0f7d2e53c6f2480f46725442776f5f78 All being well this means that it will be integrated into the linux-next tree (usually sometime in the next 24 hours) and sent to Linus during the next merge window (or sooner if it is a bug fix), however if problems are discovered then the patch may be dropped or reverted. You may get further e-mails resulting from automated or manual testing and review of the tree, please engage with people reporting problems and send followup patches addressing any issues that are reported if needed. If any updates are required or you are submitting further changes they should be sent as incremental updates against current git, existing patches will not be replaced. Please add any relevant lists and maintainers to the CCs when replying to this mail. Thanks, Mark
diff --git a/sound/soc/codecs/wm8962.c b/sound/soc/codecs/wm8962.c index 34cd5a2a997c..5cca89364280 100644 --- a/sound/soc/codecs/wm8962.c +++ b/sound/soc/codecs/wm8962.c @@ -3868,6 +3868,7 @@ static int wm8962_runtime_suspend(struct device *dev) #endif static const struct dev_pm_ops wm8962_pm = { + SET_SYSTEM_SLEEP_PM_OPS(pm_runtime_force_suspend, pm_runtime_force_resume) SET_RUNTIME_PM_OPS(wm8962_runtime_suspend, wm8962_runtime_resume, NULL) };
If the audio CODEC is playing sound when the system is suspended, it can be left in a state which throws the following error: wm8962 3-001a: ASoC: error at soc_component_read_no_lock on wm8962.3-001a: -16 Once this error has occurred, the audio will not work again until rebooted. Fix this by configuring SET_SYSTEM_SLEEP_PM_OPS. Signed-off-by: Adam Ford <aford173@gmail.com>