Message ID | YskFh4NHnlcryMkk@google.com (mailing list archive) |
---|---|
State | Accepted |
Commit | 7c744d00990ea999d27f306f6db5ccb61b1304b2 |
Headers | show |
Series | Input: adc-joystick - fix ordering in adc_joystick_probe() | expand |
On 2022-07-09 06:35, Dmitry Torokhov wrote: > We should register the IIO buffer before we register the input device, > because as soon as the device is registered input handlers may attach > to > it, resulting in a call to adc_joystick_open() which makes use of the > said > buffer. > > Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> > --- > > Not tested on hardware... Hi Dmitry, nice catch, thanks! I will verify the operation on hardware some time over the weekend. Small nitpick inline. With that changed: Acked-by: Artur Rojek <contact@artur-rojek.eu> > > drivers/input/joystick/adc-joystick.c | 15 ++++++++------- > 1 file changed, 8 insertions(+), 7 deletions(-) > > diff --git a/drivers/input/joystick/adc-joystick.c > b/drivers/input/joystick/adc-joystick.c > index 78ebca7d400a..e0cfdc84763f 100644 > --- a/drivers/input/joystick/adc-joystick.c > +++ b/drivers/input/joystick/adc-joystick.c > @@ -222,13 +222,6 @@ static int adc_joystick_probe(struct > platform_device *pdev) > if (error) > return error; > > - input_set_drvdata(input, joy); > - error = input_register_device(input); > - if (error) { > - dev_err(dev, "Unable to register input device\n"); > - return error; > - } > - > joy->buffer = iio_channel_get_all_cb(dev, adc_joystick_handle, joy); > if (IS_ERR(joy->buffer)) { > dev_err(dev, "Unable to allocate callback buffer\n"); > @@ -241,6 +234,14 @@ static int adc_joystick_probe(struct > platform_device *pdev) > return error; > } > > + input_set_drvdata(input, joy); > + > + error = input_register_device(input); > + if (error) { > + dev_err(dev, "Unable to register input device\n"); > + return error; > + } > + > return 0; Since this is now the last thing the function does, we can simplify the code a bit: ``` error = input_register_device(input); if (error) dev_err(dev, "Unable to register input device\n"); return error; ``` Cheers, Artur > } > > -- > 2.37.0.144.g8ac04bfd2-goog
diff --git a/drivers/input/joystick/adc-joystick.c b/drivers/input/joystick/adc-joystick.c index 78ebca7d400a..e0cfdc84763f 100644 --- a/drivers/input/joystick/adc-joystick.c +++ b/drivers/input/joystick/adc-joystick.c @@ -222,13 +222,6 @@ static int adc_joystick_probe(struct platform_device *pdev) if (error) return error; - input_set_drvdata(input, joy); - error = input_register_device(input); - if (error) { - dev_err(dev, "Unable to register input device\n"); - return error; - } - joy->buffer = iio_channel_get_all_cb(dev, adc_joystick_handle, joy); if (IS_ERR(joy->buffer)) { dev_err(dev, "Unable to allocate callback buffer\n"); @@ -241,6 +234,14 @@ static int adc_joystick_probe(struct platform_device *pdev) return error; } + input_set_drvdata(input, joy); + + error = input_register_device(input); + if (error) { + dev_err(dev, "Unable to register input device\n"); + return error; + } + return 0; }
We should register the IIO buffer before we register the input device, because as soon as the device is registered input handlers may attach to it, resulting in a call to adc_joystick_open() which makes use of the said buffer. Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> --- Not tested on hardware... drivers/input/joystick/adc-joystick.c | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-)