Message ID | 20230106015910.3031670-1-roderick.colenbrander@sony.com (mailing list archive) |
---|---|
Headers | show |
Series | HID: playstation: various DS4 and DualSense fixes | expand |
On Thu, 5 Jan 2023, Roderick Colenbrander wrote: > Hi, > > This patch set contains a number of small fixes and stability improvements. > > The stability patches are most critical as they prevent kernel crashes. > Over the years there have been various buggy devices usually clone devices, > but now apparently some official devices with wiped calibration data. > It is hard to handle all permutations of devices as some have constants, > some have broken constants (e.g. wrong sign of a coefficient). We disable > calibration when we see an invalid 0 denominator. The patch adds the same > logic to both the DualShock4 and DualSense code. > > As part of the calibration stability improvements, a thorough review was > performed of the calibration code as it was suspected it was potentially > incorrect. It was found to be only slightly wrong for the handling of the > bias of the gyroscopes. Two patches fix this for both DualShock4 and DualSense. > There is only a marginal impact on practical values as the bias values > tend to be quite small. > > Thanks, > Roderick Colenbrander > Sony Interactive Entertainment, LLC I am splitting the stability ones (for 6.2) from the small improvements / cleanups (for 6.3). Thanks,
On Wed, Jan 18, 2023 at 2:12 AM Jiri Kosina <jikos@kernel.org> wrote: > > On Thu, 5 Jan 2023, Roderick Colenbrander wrote: > > > Hi, > > > > This patch set contains a number of small fixes and stability improvements. > > > > The stability patches are most critical as they prevent kernel crashes. > > Over the years there have been various buggy devices usually clone devices, > > but now apparently some official devices with wiped calibration data. > > It is hard to handle all permutations of devices as some have constants, > > some have broken constants (e.g. wrong sign of a coefficient). We disable > > calibration when we see an invalid 0 denominator. The patch adds the same > > logic to both the DualShock4 and DualSense code. > > > > As part of the calibration stability improvements, a thorough review was > > performed of the calibration code as it was suspected it was potentially > > incorrect. It was found to be only slightly wrong for the handling of the > > bias of the gyroscopes. Two patches fix this for both DualShock4 and DualSense. > > There is only a marginal impact on practical values as the bias values > > tend to be quite small. > > > > Thanks, > > Roderick Colenbrander > > Sony Interactive Entertainment, LLC > > I am splitting the stability ones (for 6.2) from the small improvements / > cleanups (for 6.3). > > Thanks, > > -- > Jiri Kosina > SUSE Labs > Thanks, that's how the patches were kind of set up. I wasn't sure due to timing where they would land, but thanks for pulling in the stability fixes! Thanks, Roderick