diff mbox series

[20/22] drm/tve200: Use GEM DMA fbdev emulation

Message ID 20230301153101.4282-21-tzimmermann@suse.de (mailing list archive)
State Superseded
Delegated to: Neil Armstrong
Headers show
Series drm/dma-helper: Add dedicated fbdev emulation | expand

Commit Message

Thomas Zimmermann March 1, 2023, 3:30 p.m. UTC
Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
---
 drivers/gpu/drm/tve200/tve200_drv.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

Comments

Linus Walleij March 6, 2023, 10:19 p.m. UTC | #1
On Wed, Mar 1, 2023 at 4:31 PM Thomas Zimmermann <tzimmermann@suse.de> wrote:

> Use the fbdev emulation that is optimized for DMA helpers. Avoids
> possible shadow buffering and makes the code simpler.
>
> Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>

That sounds neat:
Acked-by: Linus Walleij <linus.walleij@linaro.org>

Yours,
Linus Walleij
Javier Martinez Canillas March 9, 2023, 11:28 a.m. UTC | #2
Thomas Zimmermann <tzimmermann@suse.de> writes:

> Use the fbdev emulation that is optimized for DMA helpers. Avoids
> possible shadow buffering and makes the code simpler.
>
> Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
> ---

Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
diff mbox series

Patch

diff --git a/drivers/gpu/drm/tve200/tve200_drv.c b/drivers/gpu/drm/tve200/tve200_drv.c
index 0d05c386d303..abd557332b28 100644
--- a/drivers/gpu/drm/tve200/tve200_drv.c
+++ b/drivers/gpu/drm/tve200/tve200_drv.c
@@ -40,7 +40,7 @@ 
 #include <drm/drm_atomic_helper.h>
 #include <drm/drm_bridge.h>
 #include <drm/drm_drv.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
 #include <drm/drm_gem_dma_helper.h>
 #include <drm/drm_gem_framebuffer_helper.h>
 #include <drm/drm_module.h>
@@ -227,7 +227,7 @@  static int tve200_probe(struct platform_device *pdev)
 	 * Passing in 16 here will make the RGB565 mode the default
 	 * Passing in 32 will use XRGB8888 mode
 	 */
-	drm_fbdev_generic_setup(drm, 16);
+	drm_fbdev_dma_setup(drm, 16);
 
 	return 0;