Message ID | 20231017200109.11407-32-quic_wcheng@quicinc.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Series | Introduce QC USB SND audio offloading support | expand |
On 10/17/23 15:01, Wesley Cheng wrote: > The headphone jack framework has a well defined infrastructure for > notifying userspace entities through input devices. Expose a jack device > that carries information about if an offload capable device is connected. > Applications can further identify specific offloading information through > other SND kcontrols. maybe I am mistaken but if you expose a jack, is there not a need to implement a .set_jack callback in the component driver? > static void q6usb_connector_control_init(struct snd_soc_component *component) > { > + struct q6usb_port_data *data = dev_get_drvdata(component->dev); > int ret; > > ret = snd_ctl_add(component->card->snd_card, > @@ -290,6 +293,11 @@ static void q6usb_connector_control_init(struct snd_soc_component *component) > snd_ctl_new1(&q6usb_offload_dev_ctrl, component)); > if (ret < 0) > return; > + > + ret = snd_soc_card_jack_new(component->card, "USB offload", > + SND_JACK_HEADSET, &data->hs_jack); > + if (ret) > + return; Also if you report a jack then usually there's a difference between SND_JACK_HEADPHONE and SND_JACK_HEADSET - where the latter case hints at capture support. Clearly you don't have capture support for now, so should this be SND_JACK_HEADPHONE ? I must say I still don't get how this entire patchset would be used, for playback userspace *may* use offload but for any sort of voice call then userspace *shall* rely on the legacy USB card. Is this not a show-stopper for CRAS or PipeWire?
diff --git a/sound/soc/qcom/qdsp6/q6usb.c b/sound/soc/qcom/qdsp6/q6usb.c index d2f60ce66cf3..9fa6c4016222 100644 --- a/sound/soc/qcom/qdsp6/q6usb.c +++ b/sound/soc/qcom/qdsp6/q6usb.c @@ -20,6 +20,7 @@ #include <sound/pcm_params.h> #include <sound/asound.h> #include <sound/q6usboffload.h> +#include <sound/jack.h> #include "q6dsp-lpass-ports.h" #include "q6afe.h" @@ -37,6 +38,7 @@ struct q6usb_status { struct q6usb_port_data { struct q6afe_usb_cfg usb_cfg; struct snd_soc_usb *usb; + struct snd_soc_jack hs_jack; struct q6usb_offload priv; struct mutex mutex; unsigned long available_card_slot; @@ -279,6 +281,7 @@ static const struct snd_kcontrol_new q6usb_offload_control = { /* Build a mixer control for a UAC connector control (jack-detect) */ static void q6usb_connector_control_init(struct snd_soc_component *component) { + struct q6usb_port_data *data = dev_get_drvdata(component->dev); int ret; ret = snd_ctl_add(component->card->snd_card, @@ -290,6 +293,11 @@ static void q6usb_connector_control_init(struct snd_soc_component *component) snd_ctl_new1(&q6usb_offload_dev_ctrl, component)); if (ret < 0) return; + + ret = snd_soc_card_jack_new(component->card, "USB offload", + SND_JACK_HEADSET, &data->hs_jack); + if (ret) + return; } static int q6usb_audio_ports_of_xlate_dai_name(struct snd_soc_component *component, @@ -323,6 +331,9 @@ static int q6usb_alsa_connection_cb(struct snd_soc_usb *usb, mutex_lock(&data->mutex); if (connected) { + if (!data->available_card_slot) + snd_jack_report(data->hs_jack.jack, 1); + /* * Update the latest USB headset plugged in, if session is * idle. @@ -338,6 +349,9 @@ static int q6usb_alsa_connection_cb(struct snd_soc_usb *usb, clear_bit(sdev->card_idx, &data->available_card_slot); data->status[sdev->card_idx].num_pcm = 0; data->status[sdev->card_idx].chip_index = 0; + + if (!data->available_card_slot) + snd_jack_report(data->hs_jack.jack, 0); } mutex_unlock(&data->mutex);
The headphone jack framework has a well defined infrastructure for notifying userspace entities through input devices. Expose a jack device that carries information about if an offload capable device is connected. Applications can further identify specific offloading information through other SND kcontrols. Signed-off-by: Wesley Cheng <quic_wcheng@quicinc.com> --- sound/soc/qcom/qdsp6/q6usb.c | 14 ++++++++++++++ 1 file changed, 14 insertions(+)