Message ID | 20231122161941.320564-1-andrealmeid@igalia.com (mailing list archive) |
---|---|
Headers | show |
Series | drm: Add support for atomic async page-flip | expand |
Hi André, On 11/22/23 11:19, André Almeida wrote: > Hi, > > This work from me and Simon adds support for DRM_MODE_PAGE_FLIP_ASYNC through > the atomic API. This feature is already available via the legacy API. The use > case is to be able to present a new frame immediately (or as soon as > possible), even if after missing a vblank. This might result in tearing, but > it's useful when a high framerate is desired, such as for gaming. > > Differently from earlier versions, this one refuses to flip if any prop changes > for async flips. The idea is that the fast path of immediate page flips doesn't > play well with modeset changes, so only the fb_id can be changed. > > Tested with: > - Intel TigerLake-LP GT2 > - AMD VanGogh Have you had a chance to test this with VRR enabled? Since, I suspect this series might break that feature. > > Thanks, > André > > - User-space patch: https://github.com/Plagman/gamescope/pull/595 > - IGT tests: https://lore.kernel.org/all/20231110163811.24158-1-andrealmeid@igalia.com/ > > Changes from v8: > - Dropped atomic_async_page_flip_not_supported, giving that current design works > with any driver that support atomic and async at the same time. > - Dropped the patch that disabled atomic_async_page_flip_not_supported for AMD. > - Reordered commits > v8: https://lore.kernel.org/all/20231025005318.293690-1-andrealmeid@igalia.com/ > > Changes from v7: > - Only accept flips to primary planes. If a driver support flips in different > planes, support will be added later. > v7: https://lore.kernel.org/dri-devel/20231017092837.32428-1-andrealmeid@igalia.com/ > > Changes from v6: > - Dropped the exception to allow MODE_ID changes (Simon) > - Clarify what happens when flipping with the same FB_ID (Pekka) > > v6: https://lore.kernel.org/dri-devel/20230815185710.159779-1-andrealmeid@igalia.com/ > > Changes from v5: > - Add note in the docs that not every redundant attribute will result in no-op, > some might cause oversynchronization issues. > > v5: https://lore.kernel.org/dri-devel/20230707224059.305474-1-andrealmeid@igalia.com/ > > Changes from v4: > - Documentation rewrote by Pekka Paalanen > > v4: https://lore.kernel.org/dri-devel/20230701020917.143394-1-andrealmeid@igalia.com/ > > Changes from v3: > - Add new patch to reject prop changes > - Add a documentation clarifying the KMS atomic state set > > v3: https://lore.kernel.org/dri-devel/20220929184307.258331-1-contact@emersion.fr/ > > André Almeida (1): > drm: Refuse to async flip with atomic prop changes > > Pekka Paalanen (1): > drm/doc: Define KMS atomic state set > > Simon Ser (2): > drm: allow DRM_MODE_PAGE_FLIP_ASYNC for atomic commits > drm: introduce DRM_CAP_ATOMIC_ASYNC_PAGE_FLIP > > Documentation/gpu/drm-uapi.rst | 47 ++++++++++++++++++ > drivers/gpu/drm/drm_atomic_uapi.c | 77 ++++++++++++++++++++++++++--- > drivers/gpu/drm/drm_crtc_internal.h | 2 +- > drivers/gpu/drm/drm_ioctl.c | 4 ++ > drivers/gpu/drm/drm_mode_object.c | 2 +- > include/uapi/drm/drm.h | 10 +++- > include/uapi/drm/drm_mode.h | 9 ++++ > 7 files changed, 142 insertions(+), 9 deletions(-) >
Hi Hamza, Em 22/11/2023 17:23, Hamza Mahfooz escreveu: > Hi André, > On 11/22/23 11:19, André Almeida wrote: >> Hi, >> >> This work from me and Simon adds support for DRM_MODE_PAGE_FLIP_ASYNC >> through >> the atomic API. This feature is already available via the legacy API. >> The use >> case is to be able to present a new frame immediately (or as soon as >> possible), even if after missing a vblank. This might result in >> tearing, but >> it's useful when a high framerate is desired, such as for gaming. >> >> Differently from earlier versions, this one refuses to flip if any >> prop changes >> for async flips. The idea is that the fast path of immediate page >> flips doesn't >> play well with modeset changes, so only the fb_id can be changed. >> >> Tested with: >> - Intel TigerLake-LP GT2 >> - AMD VanGogh > > Have you had a chance to test this with VRR enabled? Since, I suspect > this series might break that feature. > Someone asked this question in an earlier version of this patch, and the result is that VRR still works as expected. You can follow the thread at this link: https://lore.kernel.org/lkml/b48bd1fc-fcb0-481b-8413-9210d44d709b@igalia.com/ I should have included this note at my cover letter, my bad. Thanks, André
Thanks! This iteration of the first 3 patches LGTM, I've pushed them to drm-misc-next. I've made two adjustments to make checkpatch.pl happy: - s/uint64_t/u64/ - Fix indentation for a drm_dbg_atomic()
Em 23/11/2023 13:24, Simon Ser escreveu: > Thanks! This iteration of the first 3 patches LGTM, I've pushed them to > drm-misc-next. I've made two adjustments to make checkpatch.pl happy: > Thank you! > - s/uint64_t/u64/ > - Fix indentation for a drm_dbg_atomic() ops :)