Message ID | 20250317-vsock-trans-signal-race-v4-3-fc8837f3f1d4@rbox.co (mailing list archive) |
---|---|
State | New |
Headers | show |
Series | vsock/bpf: Handle races between sockmap update and connect() disconnecting | expand |
On Mon, Mar 17, 2025 at 10:52:25AM +0100, Michal Luczaj wrote: >Signal delivery during connect() may lead to a disconnect of an already >established socket. That involves removing socket from any sockmap and >resetting state to SS_UNCONNECTED. While it correctly restores socket's >proto, a call to vsock_bpf_recvmsg() might have been already under way in >another thread. If the connect()ing thread reassigns the vsock transport to >NULL, the recvmsg()ing thread may trigger a WARN_ON_ONCE. > >connect > / state = SS_CONNECTED / > sock_map_update_elem > vsock_bpf_recvmsg > psock = sk_psock_get() > lock sk > if signal_pending > unhash > sock_map_remove_links > state = SS_UNCONNECTED > release sk > >connect > transport = NULL > lock sk > WARN_ON_ONCE(!vsk->transport) > >Protect recvmsg() from racing against transport reassignment. Enforce the >sockmap invariant that psock implies transport: lock socket before getting >psock. > >WARNING: CPU: 9 PID: 1222 at net/vmw_vsock/vsock_bpf.c:92 vsock_bpf_recvmsg+0xb55/0xe00 >CPU: 9 UID: 0 PID: 1222 Comm: a.out Not tainted 6.14.0-rc5+ >RIP: 0010:vsock_bpf_recvmsg+0xb55/0xe00 > sock_recvmsg+0x1b2/0x220 > __sys_recvfrom+0x190/0x270 > __x64_sys_recvfrom+0xdc/0x1b0 > do_syscall_64+0x93/0x1b0 > entry_SYSCALL_64_after_hwframe+0x76/0x7e > >Fixes: 634f1a7110b4 ("vsock: support sockmap") >Signed-off-by: Michal Luczaj <mhal@rbox.co> >--- > net/vmw_vsock/vsock_bpf.c | 23 +++++++++++++++-------- > 1 file changed, 15 insertions(+), 8 deletions(-) > >diff --git a/net/vmw_vsock/vsock_bpf.c b/net/vmw_vsock/vsock_bpf.c >index c68fdaf09046b68254dac3ea70ffbe73dfa45cef..5138195d91fb258d4bc09b48e80e13651d62863a 100644 >--- a/net/vmw_vsock/vsock_bpf.c >+++ b/net/vmw_vsock/vsock_bpf.c >@@ -73,28 +73,35 @@ static int __vsock_recvmsg(struct sock *sk, struct msghdr *msg, size_t len, int > return err; > } > >-static int vsock_bpf_recvmsg(struct sock *sk, struct msghdr *msg, >- size_t len, int flags, int *addr_len) >+static int vsock_bpf_recvmsg(struct sock *sk, struct msghdr *msg, size_t len, >+ int flags, int *addr_len) I would avoid this change, especially in a patch with the Fixes tag then to be backported. > { > struct sk_psock *psock; > struct vsock_sock *vsk; > int copied; > >+ /* Since signal delivery during connect() may reset the state of socket >+ * that's already in a sockmap, take the lock before checking on psock. >+ * This serializes a possible transport reassignment, protecting this >+ * function from running with NULL transport. >+ */ >+ lock_sock(sk); >+ > psock = sk_psock_get(sk); >- if (unlikely(!psock)) >+ if (unlikely(!psock)) { >+ release_sock(sk); > return __vsock_recvmsg(sk, msg, len, flags); >+ } > >- lock_sock(sk); > vsk = vsock_sk(sk); >- > if (WARN_ON_ONCE(!vsk->transport)) { > copied = -ENODEV; > goto out; > } > > if (vsock_has_data(sk, psock) && sk_psock_queue_empty(psock)) { >- release_sock(sk); > sk_psock_put(sk, psock); >+ release_sock(sk); But here we release it, so can still a reset happen at this point, before calling __vsock_connectible_recvmsg(). In there anyway we handle the case where transport is null, so there's no problem, right? The rest LTGM. Thanks, Stefano > return __vsock_recvmsg(sk, msg, len, flags); > } > >@@ -108,8 +115,8 @@ static int vsock_bpf_recvmsg(struct sock *sk, struct msghdr *msg, > } > > if (sk_psock_queue_empty(psock)) { >- release_sock(sk); > sk_psock_put(sk, psock); >+ release_sock(sk); > return __vsock_recvmsg(sk, msg, len, flags); > } > >@@ -117,8 +124,8 @@ static int vsock_bpf_recvmsg(struct sock *sk, struct msghdr *msg, > } > > out: >- release_sock(sk); > sk_psock_put(sk, psock); >+ release_sock(sk); > > return copied; > } > >-- >2.48.1 >
On 3/19/25 10:34, Stefano Garzarella wrote: > On Mon, Mar 17, 2025 at 10:52:25AM +0100, Michal Luczaj wrote: >> ... >> -static int vsock_bpf_recvmsg(struct sock *sk, struct msghdr *msg, >> - size_t len, int flags, int *addr_len) >> +static int vsock_bpf_recvmsg(struct sock *sk, struct msghdr *msg, size_t len, >> + int flags, int *addr_len) > > I would avoid this change, especially in a patch with the Fixes tag then > to be backported. I thought that since I've modified this function in so many places, doing this wouldn't hurt. But ok, I'll drop this change. >> { >> struct sk_psock *psock; >> struct vsock_sock *vsk; >> int copied; >> >> + /* Since signal delivery during connect() may reset the state of socket >> + * that's already in a sockmap, take the lock before checking on psock. >> + * This serializes a possible transport reassignment, protecting this >> + * function from running with NULL transport. >> + */ >> + lock_sock(sk); >> + >> psock = sk_psock_get(sk); >> - if (unlikely(!psock)) >> + if (unlikely(!psock)) { >> + release_sock(sk); >> return __vsock_recvmsg(sk, msg, len, flags); >> + } >> >> - lock_sock(sk); >> vsk = vsock_sk(sk); >> - >> if (WARN_ON_ONCE(!vsk->transport)) { >> copied = -ENODEV; >> goto out; >> } >> >> if (vsock_has_data(sk, psock) && sk_psock_queue_empty(psock)) { >> - release_sock(sk); >> sk_psock_put(sk, psock); >> + release_sock(sk); > > But here we release it, so can still a reset happen at this point, > before calling __vsock_connectible_recvmsg(). > In there anyway we handle the case where transport is null, so there's > no problem, right? Yes, I think we're good. That function needs to gracefully handle being called without a transport, and it does. Thanks, Michal
On Mon, Mar 17, 2025 at 10:52:25AM +0100, Michal Luczaj wrote: > Signal delivery during connect() may lead to a disconnect of an already > established socket. That involves removing socket from any sockmap and > resetting state to SS_UNCONNECTED. While it correctly restores socket's > proto, a call to vsock_bpf_recvmsg() might have been already under way in > another thread. If the connect()ing thread reassigns the vsock transport to > NULL, the recvmsg()ing thread may trigger a WARN_ON_ONCE. > > connect > / state = SS_CONNECTED / > sock_map_update_elem > vsock_bpf_recvmsg > psock = sk_psock_get() > lock sk > if signal_pending > unhash > sock_map_remove_links So vsock's ->recvmsg() should be restored after this, right? Then how is vsock_bpf_recvmsg() called afterward? > state = SS_UNCONNECTED > release sk > > connect > transport = NULL > lock sk > WARN_ON_ONCE(!vsk->transport) > And I am wondering why we need to WARN here since we can handle this error case correctly? Thanks.
On 3/19/25 23:18, Cong Wang wrote: > On Mon, Mar 17, 2025 at 10:52:25AM +0100, Michal Luczaj wrote: >> Signal delivery during connect() may lead to a disconnect of an already >> established socket. That involves removing socket from any sockmap and >> resetting state to SS_UNCONNECTED. While it correctly restores socket's >> proto, a call to vsock_bpf_recvmsg() might have been already under way in >> another thread. If the connect()ing thread reassigns the vsock transport to >> NULL, the recvmsg()ing thread may trigger a WARN_ON_ONCE. >> *THREAD 1* *THREAD 2* >> connect >> / state = SS_CONNECTED / >> sock_map_update_elem >> vsock_bpf_recvmsg >> psock = sk_psock_get() >> lock sk >> if signal_pending >> unhash >> sock_map_remove_links > > So vsock's ->recvmsg() should be restored after this, right? Then how is > vsock_bpf_recvmsg() called afterward? I'm not sure I understand the question, so I've added a header above: those are 2 parallel flows of execution. vsock_bpf_recvmsg() wasn't called afterwards. It was called before sock_map_remove_links(). Note that at the time of sock_map_remove_links() (in T1), vsock_bpf_recvmsg() is still executing (in T2). >> state = SS_UNCONNECTED >> release sk >> >> connect >> transport = NULL >> lock sk >> WARN_ON_ONCE(!vsk->transport) >> > > And I am wondering why we need to WARN here since we can handle this error > case correctly? The WARN and transport check are here for defensive measures, and to state a contract. But I think I get your point. If we accept for a fact of life that BPF code should be able to handle transport disappearing - then WARN can be removed (while keeping the check) and this patch can be dropped. My aim, instead, was to keep things consistent. By which I mean sticking to the conditions expressed in vsock_bpf_update_proto() as invariants; so that vsock with a psock is guaranteed to have transport assigned.
On Thu, Mar 20, 2025 at 01:05:27PM +0100, Michal Luczaj wrote: > On 3/19/25 23:18, Cong Wang wrote: > > On Mon, Mar 17, 2025 at 10:52:25AM +0100, Michal Luczaj wrote: > >> Signal delivery during connect() may lead to a disconnect of an already > >> established socket. That involves removing socket from any sockmap and > >> resetting state to SS_UNCONNECTED. While it correctly restores socket's > >> proto, a call to vsock_bpf_recvmsg() might have been already under way in > >> another thread. If the connect()ing thread reassigns the vsock transport to > >> NULL, the recvmsg()ing thread may trigger a WARN_ON_ONCE. > >> > > *THREAD 1* *THREAD 2* > > >> connect > >> / state = SS_CONNECTED / > >> sock_map_update_elem > >> vsock_bpf_recvmsg > >> psock = sk_psock_get() > >> lock sk > >> if signal_pending > >> unhash > >> sock_map_remove_links > > > > So vsock's ->recvmsg() should be restored after this, right? Then how is > > vsock_bpf_recvmsg() called afterward? > > I'm not sure I understand the question, so I've added a header above: those > are 2 parallel flows of execution. vsock_bpf_recvmsg() wasn't called > afterwards. It was called before sock_map_remove_links(). Note that at the > time of sock_map_remove_links() (in T1), vsock_bpf_recvmsg() is still > executing (in T2). I thought the above vsock_bpf_recvmsg() on the right side completed before sock_map_remove_links(), sorry for the confusion. > > >> state = SS_UNCONNECTED > >> release sk > >> > >> connect > >> transport = NULL > >> lock sk > >> WARN_ON_ONCE(!vsk->transport) > >> > > > > And I am wondering why we need to WARN here since we can handle this error > > case correctly? > > The WARN and transport check are here for defensive measures, and to state > a contract. > > But I think I get your point. If we accept for a fact of life that BPF code > should be able to handle transport disappearing - then WARN can be removed > (while keeping the check) and this patch can be dropped. I am thinking whether we have more elegant way to handle this case, WARN looks not pretty. > > My aim, instead, was to keep things consistent. By which I mean sticking to > the conditions expressed in vsock_bpf_update_proto() as invariants; so that > vsock with a psock is guaranteed to have transport assigned. Other than the WARN, I am also concerned about locking vsock_bpf_recvmsg() because for example UDP is (almost) lockless, so enforcing the sock lock for all vsock types looks not flexible and may hurt performance. Maybe it is time to let vsock_bpf_rebuild_protos() build different hooks for different struct proto (as we did for TCP/UDP)? Thanks.
On 3/20/25 21:54, Cong Wang wrote: > On Thu, Mar 20, 2025 at 01:05:27PM +0100, Michal Luczaj wrote: >> On 3/19/25 23:18, Cong Wang wrote: >>> On Mon, Mar 17, 2025 at 10:52:25AM +0100, Michal Luczaj wrote: >>>> Signal delivery during connect() may lead to a disconnect of an already >>>> established socket. That involves removing socket from any sockmap and >>>> resetting state to SS_UNCONNECTED. While it correctly restores socket's >>>> proto, a call to vsock_bpf_recvmsg() might have been already under way in >>>> another thread. If the connect()ing thread reassigns the vsock transport to >>>> NULL, the recvmsg()ing thread may trigger a WARN_ON_ONCE. >>>> >> >> *THREAD 1* *THREAD 2* >> >>>> connect >>>> / state = SS_CONNECTED / >>>> sock_map_update_elem >>>> vsock_bpf_recvmsg >>>> psock = sk_psock_get() >>>> lock sk >>>> if signal_pending >>>> unhash >>>> sock_map_remove_links >>> >>> So vsock's ->recvmsg() should be restored after this, right? Then how is >>> vsock_bpf_recvmsg() called afterward? >> >> I'm not sure I understand the question, so I've added a header above: those >> are 2 parallel flows of execution. vsock_bpf_recvmsg() wasn't called >> afterwards. It was called before sock_map_remove_links(). Note that at the >> time of sock_map_remove_links() (in T1), vsock_bpf_recvmsg() is still >> executing (in T2). > > I thought the above vsock_bpf_recvmsg() on the right side completed > before sock_map_remove_links(), sorry for the confusion. No problem, I see why you've might. Perhaps deeper indentation would make things clearer. >>>> state = SS_UNCONNECTED >>>> release sk >>>> >>>> connect >>>> transport = NULL >>>> lock sk >>>> WARN_ON_ONCE(!vsk->transport) >>>> >>> >>> And I am wondering why we need to WARN here since we can handle this error >>> case correctly? >> >> The WARN and transport check are here for defensive measures, and to state >> a contract. >> >> But I think I get your point. If we accept for a fact of life that BPF code >> should be able to handle transport disappearing - then WARN can be removed >> (while keeping the check) and this patch can be dropped. > > I am thinking whether we have more elegant way to handle this case, > WARN looks not pretty. Since the case should never happen, I like to think of WARN as a deliberate eyesore :) >> My aim, instead, was to keep things consistent. By which I mean sticking to >> the conditions expressed in vsock_bpf_update_proto() as invariants; so that >> vsock with a psock is guaranteed to have transport assigned. > > Other than the WARN, I am also concerned about locking vsock_bpf_recvmsg() > because for example UDP is (almost) lockless, so enforcing the sock lock > for all vsock types looks not flexible and may hurt performance. > > Maybe it is time to let vsock_bpf_rebuild_protos() build different hooks > for different struct proto (as we did for TCP/UDP)? By UDP you mean vsock SOCK_DGRAM? No need to worry. VMCI is the only transport that features VSOCK_TRANSPORT_F_DGRAM, but it does not implemented read_skb() callback, making it unsupported by BPF/sockmap.
diff --git a/net/vmw_vsock/vsock_bpf.c b/net/vmw_vsock/vsock_bpf.c index c68fdaf09046b68254dac3ea70ffbe73dfa45cef..5138195d91fb258d4bc09b48e80e13651d62863a 100644 --- a/net/vmw_vsock/vsock_bpf.c +++ b/net/vmw_vsock/vsock_bpf.c @@ -73,28 +73,35 @@ static int __vsock_recvmsg(struct sock *sk, struct msghdr *msg, size_t len, int return err; } -static int vsock_bpf_recvmsg(struct sock *sk, struct msghdr *msg, - size_t len, int flags, int *addr_len) +static int vsock_bpf_recvmsg(struct sock *sk, struct msghdr *msg, size_t len, + int flags, int *addr_len) { struct sk_psock *psock; struct vsock_sock *vsk; int copied; + /* Since signal delivery during connect() may reset the state of socket + * that's already in a sockmap, take the lock before checking on psock. + * This serializes a possible transport reassignment, protecting this + * function from running with NULL transport. + */ + lock_sock(sk); + psock = sk_psock_get(sk); - if (unlikely(!psock)) + if (unlikely(!psock)) { + release_sock(sk); return __vsock_recvmsg(sk, msg, len, flags); + } - lock_sock(sk); vsk = vsock_sk(sk); - if (WARN_ON_ONCE(!vsk->transport)) { copied = -ENODEV; goto out; } if (vsock_has_data(sk, psock) && sk_psock_queue_empty(psock)) { - release_sock(sk); sk_psock_put(sk, psock); + release_sock(sk); return __vsock_recvmsg(sk, msg, len, flags); } @@ -108,8 +115,8 @@ static int vsock_bpf_recvmsg(struct sock *sk, struct msghdr *msg, } if (sk_psock_queue_empty(psock)) { - release_sock(sk); sk_psock_put(sk, psock); + release_sock(sk); return __vsock_recvmsg(sk, msg, len, flags); } @@ -117,8 +124,8 @@ static int vsock_bpf_recvmsg(struct sock *sk, struct msghdr *msg, } out: - release_sock(sk); sk_psock_put(sk, psock); + release_sock(sk); return copied; }
Signal delivery during connect() may lead to a disconnect of an already established socket. That involves removing socket from any sockmap and resetting state to SS_UNCONNECTED. While it correctly restores socket's proto, a call to vsock_bpf_recvmsg() might have been already under way in another thread. If the connect()ing thread reassigns the vsock transport to NULL, the recvmsg()ing thread may trigger a WARN_ON_ONCE. connect / state = SS_CONNECTED / sock_map_update_elem vsock_bpf_recvmsg psock = sk_psock_get() lock sk if signal_pending unhash sock_map_remove_links state = SS_UNCONNECTED release sk connect transport = NULL lock sk WARN_ON_ONCE(!vsk->transport) Protect recvmsg() from racing against transport reassignment. Enforce the sockmap invariant that psock implies transport: lock socket before getting psock. WARNING: CPU: 9 PID: 1222 at net/vmw_vsock/vsock_bpf.c:92 vsock_bpf_recvmsg+0xb55/0xe00 CPU: 9 UID: 0 PID: 1222 Comm: a.out Not tainted 6.14.0-rc5+ RIP: 0010:vsock_bpf_recvmsg+0xb55/0xe00 sock_recvmsg+0x1b2/0x220 __sys_recvfrom+0x190/0x270 __x64_sys_recvfrom+0xdc/0x1b0 do_syscall_64+0x93/0x1b0 entry_SYSCALL_64_after_hwframe+0x76/0x7e Fixes: 634f1a7110b4 ("vsock: support sockmap") Signed-off-by: Michal Luczaj <mhal@rbox.co> --- net/vmw_vsock/vsock_bpf.c | 23 +++++++++++++++-------- 1 file changed, 15 insertions(+), 8 deletions(-)