Message ID | 1377537288-19289-2-git-send-email-dh.herrmann@gmail.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
On Mon, 26 Aug 2013, David Herrmann wrote: > There are a bunch of guitar and drums devices out there that all report > similar data. To avoid reporting this as BTN_MISC or ABS_MISC, we > allocate some proper namespace for them. Note that most of these devices > are toys and we cannot report any sophisticated physics via this API. > > I did some google-images research and tried to provide definitions that > work with all common devices. That's why I went with 4 toms, 4 cymbals, > one bass, one hi-hat. I haven't seen other drums and I doubt that we need > any additions to that. Anyway, the naming-scheme is intentionally done in > an extensible way. > > For guitars, we support 5 frets (normally aligned vertically, compared to > the real horizontal layouts), a single strum-bar with up/down directions, > an optional fret-board and a whammy-bar. > > Most of the devices provide pressure values so I went with ABS_* bits. If > we ever support devices which only provide digital input, we have to > decide whether to emulate pressure data or add additional BTN_* bits. > > If someone is not familiar with these devices, here are two pictures which > provide almost all introduced interfaces (or try the given keywords > with a google-image search): > Guitar: ("guitar hero world tour guitar") > http://images1.wikia.nocookie.net/__cb20120911023442/applezone/es/images/f/f9/Wii_Guitar.jpg > Drums: ("guitar hero drums") > http://oyster.ignimgs.com/franchises/images/03/55/35526_band-hero-drum-set-hands-on-20090929040735768.jpg > > Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Hi, I have reviewed and like the implementation of 2/3 and 3/3, but I of course would like to have Ack from Dmitry for this, so that I could take it through my tree together with the rest of the patchset. Dmitry, pretty please? Thanks. > --- > include/linux/mod_devicetable.h | 2 +- > include/uapi/linux/input.h | 25 +++++++++++++++++++++++-- > 2 files changed, 24 insertions(+), 3 deletions(-) > > diff --git a/include/linux/mod_devicetable.h b/include/linux/mod_devicetable.h > index 45e9214..329aa30 100644 > --- a/include/linux/mod_devicetable.h > +++ b/include/linux/mod_devicetable.h > @@ -277,7 +277,7 @@ struct pcmcia_device_id { > #define INPUT_DEVICE_ID_KEY_MIN_INTERESTING 0x71 > #define INPUT_DEVICE_ID_KEY_MAX 0x2ff > #define INPUT_DEVICE_ID_REL_MAX 0x0f > -#define INPUT_DEVICE_ID_ABS_MAX 0x3f > +#define INPUT_DEVICE_ID_ABS_MAX 0x4f > #define INPUT_DEVICE_ID_MSC_MAX 0x07 > #define INPUT_DEVICE_ID_LED_MAX 0x0f > #define INPUT_DEVICE_ID_SND_MAX 0x07 > diff --git a/include/uapi/linux/input.h b/include/uapi/linux/input.h > index d584047..76457ee 100644 > --- a/include/uapi/linux/input.h > +++ b/include/uapi/linux/input.h > @@ -716,6 +716,14 @@ struct input_keymap_entry { > #define BTN_DPAD_LEFT 0x222 > #define BTN_DPAD_RIGHT 0x223 > > +#define BTN_FRET_FAR_UP 0x224 > +#define BTN_FRET_UP 0x225 > +#define BTN_FRET_MID 0x226 > +#define BTN_FRET_LOW 0x227 > +#define BTN_FRET_FAR_LOW 0x228 > +#define BTN_STRUM_BAR_UP 0x229 > +#define BTN_STRUM_BAR_DOWN 0x22a > + > #define BTN_TRIGGER_HAPPY 0x2c0 > #define BTN_TRIGGER_HAPPY1 0x2c0 > #define BTN_TRIGGER_HAPPY2 0x2c1 > @@ -829,8 +837,21 @@ struct input_keymap_entry { > #define ABS_MT_TOOL_X 0x3c /* Center X tool position */ > #define ABS_MT_TOOL_Y 0x3d /* Center Y tool position */ > > - > -#define ABS_MAX 0x3f > +/* Drums and guitars (mostly toys) */ > +#define ABS_TOM_FAR_LEFT 0x40 > +#define ABS_TOM_LEFT 0x41 > +#define ABS_TOM_RIGHT 0x42 > +#define ABS_TOM_FAR_RIGHT 0x43 > +#define ABS_CYMBAL_FAR_LEFT 0x44 > +#define ABS_CYMBAL_LEFT 0x45 > +#define ABS_CYMBAL_RIGHT 0x46 > +#define ABS_CYMBAL_FAR_RIGHT 0x47 > +#define ABS_BASS 0x48 > +#define ABS_HI_HAT 0x49 > +#define ABS_FRET_BOARD 0x4a /* Guitar fret board, vertical pos */ > +#define ABS_WHAMMY_BAR 0x4b /* Guitar whammy bar (or vibrato) */ > + > +#define ABS_MAX 0x4f > #define ABS_CNT (ABS_MAX+1) > > /* > -- > 1.8.4 >
On Mon, Sep 02, 2013 at 01:41:57PM +0200, Jiri Kosina wrote: > On Mon, 26 Aug 2013, David Herrmann wrote: > > > There are a bunch of guitar and drums devices out there that all report > > similar data. To avoid reporting this as BTN_MISC or ABS_MISC, we > > allocate some proper namespace for them. Note that most of these devices > > are toys and we cannot report any sophisticated physics via this API. > > > > I did some google-images research and tried to provide definitions that > > work with all common devices. That's why I went with 4 toms, 4 cymbals, > > one bass, one hi-hat. I haven't seen other drums and I doubt that we need > > any additions to that. Anyway, the naming-scheme is intentionally done in > > an extensible way. > > > > For guitars, we support 5 frets (normally aligned vertically, compared to > > the real horizontal layouts), a single strum-bar with up/down directions, > > an optional fret-board and a whammy-bar. > > > > Most of the devices provide pressure values so I went with ABS_* bits. If > > we ever support devices which only provide digital input, we have to > > decide whether to emulate pressure data or add additional BTN_* bits. > > > > If someone is not familiar with these devices, here are two pictures which > > provide almost all introduced interfaces (or try the given keywords > > with a google-image search): > > Guitar: ("guitar hero world tour guitar") > > http://images1.wikia.nocookie.net/__cb20120911023442/applezone/es/images/f/f9/Wii_Guitar.jpg > > Drums: ("guitar hero drums") > > http://oyster.ignimgs.com/franchises/images/03/55/35526_band-hero-drum-set-hands-on-20090929040735768.jpg > > > > Signed-off-by: David Herrmann <dh.herrmann@gmail.com> > > Hi, > > I have reviewed and like the implementation of 2/3 and 3/3, but I of > course would like to have Ack from Dmitry for this, so that I could take > it through my tree together with the rest of the patchset. > > Dmitry, pretty please? Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> We might want to see how much memory is taken now by ABS structures and think if we could reduce it somehow... Thanks. Dmitry -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html
Hi On Tue, Sep 3, 2013 at 8:05 PM, Dmitry Torokhov <dmitry.torokhov@gmail.com> wrote: > On Mon, Sep 02, 2013 at 01:41:57PM +0200, Jiri Kosina wrote: >> On Mon, 26 Aug 2013, David Herrmann wrote: >> >> > There are a bunch of guitar and drums devices out there that all report >> > similar data. To avoid reporting this as BTN_MISC or ABS_MISC, we >> > allocate some proper namespace for them. Note that most of these devices >> > are toys and we cannot report any sophisticated physics via this API. >> > >> > I did some google-images research and tried to provide definitions that >> > work with all common devices. That's why I went with 4 toms, 4 cymbals, >> > one bass, one hi-hat. I haven't seen other drums and I doubt that we need >> > any additions to that. Anyway, the naming-scheme is intentionally done in >> > an extensible way. >> > >> > For guitars, we support 5 frets (normally aligned vertically, compared to >> > the real horizontal layouts), a single strum-bar with up/down directions, >> > an optional fret-board and a whammy-bar. >> > >> > Most of the devices provide pressure values so I went with ABS_* bits. If >> > we ever support devices which only provide digital input, we have to >> > decide whether to emulate pressure data or add additional BTN_* bits. >> > >> > If someone is not familiar with these devices, here are two pictures which >> > provide almost all introduced interfaces (or try the given keywords >> > with a google-image search): >> > Guitar: ("guitar hero world tour guitar") >> > http://images1.wikia.nocookie.net/__cb20120911023442/applezone/es/images/f/f9/Wii_Guitar.jpg >> > Drums: ("guitar hero drums") >> > http://oyster.ignimgs.com/franchises/images/03/55/35526_band-hero-drum-set-hands-on-20090929040735768.jpg >> > >> > Signed-off-by: David Herrmann <dh.herrmann@gmail.com> >> >> Hi, >> >> I have reviewed and like the implementation of 2/3 and 3/3, but I of >> course would like to have Ack from Dmitry for this, so that I could take >> it through my tree together with the rest of the patchset. >> >> Dmitry, pretty please? > > Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> > > We might want to see how much memory is taken now by ABS structures and > think if we could reduce it somehow... Thanks Dmitry! And I thought about the "absinfo"-size, too. Some rough numbers: sizeof(struct input_absinfo) = 24 bytes ABS_CNT * sizeof(struct input_absinfo) = 0x50 * 24 bytes = 1920 bytes sizeof(struct input_dev) = 1824 bytes name, phys, uniq + misc ~= 100 bytes dev->vals ~= 10 * sizeof(struct input_value) = 10 * 8 bytes = 80 bytes So we get 1824 + 100 + 80 = 2008 bytes for an average trivial input device. The abs-values add 1920 bytes to that. So I don't think it's that bad. Anyway, some trivial ideas off the top of my head: 1) Changing "absinfo" to double-indirection: struct input_absinfo *absinfo[ABS_CNT]; struct input_absinfo *real_absinfo; We allocate "real_absinfo" as array for as many ABS entries as we need and set the pointers in "absinfo" accordingly (setting everything else to NULL). This, however, still adds ABS_CNT * 8 = 0x50 * 8 = 640 bytes only for the pointer array. So not really much better. And we get the additional TLB lookup for the double-indirection. I don't know whether it matters for the quite expensive input-handling, though. 2) Using idr. But considering that most input-devices only have very few (<10?) ABS bits set, it probably doesn't scale. 3) An rbtree for all absinfo objects. Only adds 24 bytes per absinfo and lookup is only needed once in input_handle_abs_event(). It takes the least space of all (except for linear search) and it's still reasonably fast for all setups. All in all, if we assume <10 input devices on a machine, we would save around 20kb with 3). I am not sure what impact it has on performance. But looking at the deep call-chains in input-interrupts, I doubt it would be noticeable. But that's only a rough guess.. 4) We let drivers manage absinfo objects and pass it together with input_event() (for ABS only). Would probably be the nicest solution but require huge codebase changes. But maybe someone else has some way better ideas.. It's getting late here. Cheers David -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html
diff --git a/include/linux/mod_devicetable.h b/include/linux/mod_devicetable.h index 45e9214..329aa30 100644 --- a/include/linux/mod_devicetable.h +++ b/include/linux/mod_devicetable.h @@ -277,7 +277,7 @@ struct pcmcia_device_id { #define INPUT_DEVICE_ID_KEY_MIN_INTERESTING 0x71 #define INPUT_DEVICE_ID_KEY_MAX 0x2ff #define INPUT_DEVICE_ID_REL_MAX 0x0f -#define INPUT_DEVICE_ID_ABS_MAX 0x3f +#define INPUT_DEVICE_ID_ABS_MAX 0x4f #define INPUT_DEVICE_ID_MSC_MAX 0x07 #define INPUT_DEVICE_ID_LED_MAX 0x0f #define INPUT_DEVICE_ID_SND_MAX 0x07 diff --git a/include/uapi/linux/input.h b/include/uapi/linux/input.h index d584047..76457ee 100644 --- a/include/uapi/linux/input.h +++ b/include/uapi/linux/input.h @@ -716,6 +716,14 @@ struct input_keymap_entry { #define BTN_DPAD_LEFT 0x222 #define BTN_DPAD_RIGHT 0x223 +#define BTN_FRET_FAR_UP 0x224 +#define BTN_FRET_UP 0x225 +#define BTN_FRET_MID 0x226 +#define BTN_FRET_LOW 0x227 +#define BTN_FRET_FAR_LOW 0x228 +#define BTN_STRUM_BAR_UP 0x229 +#define BTN_STRUM_BAR_DOWN 0x22a + #define BTN_TRIGGER_HAPPY 0x2c0 #define BTN_TRIGGER_HAPPY1 0x2c0 #define BTN_TRIGGER_HAPPY2 0x2c1 @@ -829,8 +837,21 @@ struct input_keymap_entry { #define ABS_MT_TOOL_X 0x3c /* Center X tool position */ #define ABS_MT_TOOL_Y 0x3d /* Center Y tool position */ - -#define ABS_MAX 0x3f +/* Drums and guitars (mostly toys) */ +#define ABS_TOM_FAR_LEFT 0x40 +#define ABS_TOM_LEFT 0x41 +#define ABS_TOM_RIGHT 0x42 +#define ABS_TOM_FAR_RIGHT 0x43 +#define ABS_CYMBAL_FAR_LEFT 0x44 +#define ABS_CYMBAL_LEFT 0x45 +#define ABS_CYMBAL_RIGHT 0x46 +#define ABS_CYMBAL_FAR_RIGHT 0x47 +#define ABS_BASS 0x48 +#define ABS_HI_HAT 0x49 +#define ABS_FRET_BOARD 0x4a /* Guitar fret board, vertical pos */ +#define ABS_WHAMMY_BAR 0x4b /* Guitar whammy bar (or vibrato) */ + +#define ABS_MAX 0x4f #define ABS_CNT (ABS_MAX+1) /*
There are a bunch of guitar and drums devices out there that all report similar data. To avoid reporting this as BTN_MISC or ABS_MISC, we allocate some proper namespace for them. Note that most of these devices are toys and we cannot report any sophisticated physics via this API. I did some google-images research and tried to provide definitions that work with all common devices. That's why I went with 4 toms, 4 cymbals, one bass, one hi-hat. I haven't seen other drums and I doubt that we need any additions to that. Anyway, the naming-scheme is intentionally done in an extensible way. For guitars, we support 5 frets (normally aligned vertically, compared to the real horizontal layouts), a single strum-bar with up/down directions, an optional fret-board and a whammy-bar. Most of the devices provide pressure values so I went with ABS_* bits. If we ever support devices which only provide digital input, we have to decide whether to emulate pressure data or add additional BTN_* bits. If someone is not familiar with these devices, here are two pictures which provide almost all introduced interfaces (or try the given keywords with a google-image search): Guitar: ("guitar hero world tour guitar") http://images1.wikia.nocookie.net/__cb20120911023442/applezone/es/images/f/f9/Wii_Guitar.jpg Drums: ("guitar hero drums") http://oyster.ignimgs.com/franchises/images/03/55/35526_band-hero-drum-set-hands-on-20090929040735768.jpg Signed-off-by: David Herrmann <dh.herrmann@gmail.com> --- include/linux/mod_devicetable.h | 2 +- include/uapi/linux/input.h | 25 +++++++++++++++++++++++-- 2 files changed, 24 insertions(+), 3 deletions(-)