diff mbox

[v2,01/13] soundwire: Add more documentation

Message ID 1522946904-2089-2-git-send-email-vinod.koul@intel.com (mailing list archive)
State New, archived
Headers show

Commit Message

Vinod Koul April 5, 2018, 4:48 p.m. UTC
From: Sanyog Kale <sanyog.r.kale@intel.com>

This adds documentation for error handling, locking and streams.

Signed-off-by: Pierre-Louis Bossart <pierre-louis.bossart@linux.intel.com>
Signed-off-by: Sanyog Kale <sanyog.r.kale@intel.com>
Signed-off-by: Shreyas NC <shreyas.nc@intel.com>
Signed-off-by: Vinod Koul <vinod.koul@intel.com>
---
 .../driver-api/soundwire/error_handling.rst        |  65 ++++
 Documentation/driver-api/soundwire/index.rst       |   3 +
 Documentation/driver-api/soundwire/locking.rst     | 106 ++++++
 Documentation/driver-api/soundwire/stream.rst      | 368 +++++++++++++++++++++
 4 files changed, 542 insertions(+)
 create mode 100644 Documentation/driver-api/soundwire/error_handling.rst
 create mode 100644 Documentation/driver-api/soundwire/locking.rst
 create mode 100644 Documentation/driver-api/soundwire/stream.rst

Comments

Pierre-Louis Bossart April 5, 2018, 9:37 p.m. UTC | #1
On 4/5/18 11:48 AM, Vinod Koul wrote:
> From: Sanyog Kale <sanyog.r.kale@intel.com>
> 
> This adds documentation for error handling, locking and streams.
> 
> Signed-off-by: Pierre-Louis Bossart <pierre-louis.bossart@linux.intel.com>
> Signed-off-by: Sanyog Kale <sanyog.r.kale@intel.com>
> Signed-off-by: Shreyas NC <shreyas.nc@intel.com>
> Signed-off-by: Vinod Koul <vinod.koul@intel.com>
> ---
>   .../driver-api/soundwire/error_handling.rst        |  65 ++++
>   Documentation/driver-api/soundwire/index.rst       |   3 +
>   Documentation/driver-api/soundwire/locking.rst     | 106 ++++++
>   Documentation/driver-api/soundwire/stream.rst      | 368 +++++++++++++++++++++
>   4 files changed, 542 insertions(+)
>   create mode 100644 Documentation/driver-api/soundwire/error_handling.rst
>   create mode 100644 Documentation/driver-api/soundwire/locking.rst
>   create mode 100644 Documentation/driver-api/soundwire/stream.rst
> 
> diff --git a/Documentation/driver-api/soundwire/error_handling.rst b/Documentation/driver-api/soundwire/error_handling.rst
> new file mode 100644
> index 000000000000..aa3a0a23a066
> --- /dev/null
> +++ b/Documentation/driver-api/soundwire/error_handling.rst
> @@ -0,0 +1,65 @@
> +========================
> +SoundWire Error Handling
> +========================
> +
> +The SoundWire PHY was designed with care and errors on the bus are going to
> +be very unlikely, and if they happen it should be limited to single bit
> +errors. Examples of this design can be found in the synchronization
> +mechanism (sync loss after two errors) and short CRCs used for the Bulk
> +Register Access.
> +
> +The errors can be detected with multiple mechanisms:
> +
> +1. Bus clash or parity errors: This mechanism relies on low-level detectors
> +   that are independent of the payload and usages, and they cover both control
> +   and audio data. The current implementation only logs such errors.
> +   Improvements could be invalidating an entire programming sequence and
> +   restarting from a known position. In the case of such errors outside of a
> +   control/command sequence, there is no concealment or recovery for audio
> +   data enabled by the SoundWire protocol, the location of the error will also
> +   impact its audibility (most-significant bits will be more impacted in PCM),
> +   and after a number of such errors are detected the bus might be reset. Note
> +   that bus clashes due to programming errors (two streams using the same bit
> +   slots) or electrical issues during the transmit/receive transition cannot
> +   be distinguished, although a recurring bus clash when audio is enabled is a
> +   indication of a bus allocation issue. The interrupt mechanism can also help
> +   identify Slaves which detected a Bus Clash or a Parity Error, but they may
> +   not be responsible for the errors so resetting them individually is not a
> +   viable recovery strategy.
> +
> +2. Command status: Each command is associated with a status, which only
> +   covers transmission of the data between devices. The ACK status indicates
> +   that the command was received and will be executed by the end of the
> +   current frame. A NAK indicates that the command was in error and will not
> +   be applied. In case of a bad programming (command sent to non-existent
> +   Slave or to a non-implemented register) or electrical issue, no response
> +   signals the command was ignored. Some Master implementations allow for a
> +   command to be retransmitted several times.  If the retransmission fails,
> +   backtracking and restarting the entire programming sequence might be a
> +   solution. Alternatively some implementations might directly issue a bus
> +   reset and re-enumerate all devices.
> +
> +3. Timeouts: In a number of cases such as ChannelPrepare or
> +   ClockStopPrepare, the bus driver is supposed to poll a register field until
> +   it transitions to a NotFinished value of zero. The MIPI SoundWire spec 1.1
> +   does not define timeouts but the MIPI SoundWire DisCo document adds
> +   recommendation on timeouts. If such configurations do not complete, the
> +   driver will return a -ETIMEOUT. Such timeouts are symptoms of a faulty
> +   Slave device and are likely impossible to recover from.
> +
> +Errors during global reconfiguration sequences are extremely difficult to
> +handle:
> +
> +1. BankSwitch: An error during the last command issuing a BankSwitch is
> +   difficult to backtrack from. Retransmitting the Bank Switch command may be
> +   possible in a single segment setup, but this can lead to synchronization
> +   problems when enabling multiple bus segments (a command with side effects
> +   such as frame reconfiguration would be handled at different times). A global
> +   hard-reset might be the best solution.
> +
> +Note that SoundWire does not provide a mechanism to detect illegal values
> +written in valid registers. In a number of cases the standard even mentions
> +that the Slave might behave in implementation-defined ways. The bus
> +implementation does not provide a recovery mechanism for such errors, Slave
> +or Master driver implementers are responsible for writing valid values in
> +valid registers and implement additional range checking if needed.
> diff --git a/Documentation/driver-api/soundwire/index.rst b/Documentation/driver-api/soundwire/index.rst
> index 647e94654752..6db026028f27 100644
> --- a/Documentation/driver-api/soundwire/index.rst
> +++ b/Documentation/driver-api/soundwire/index.rst
> @@ -6,6 +6,9 @@ SoundWire Documentation
>      :maxdepth: 1
>   
>      summary
> +   stream
> +   error_handling
> +   locking
>   
>   .. only::  subproject
>   
> diff --git a/Documentation/driver-api/soundwire/locking.rst b/Documentation/driver-api/soundwire/locking.rst
> new file mode 100644
> index 000000000000..253f73555255
> --- /dev/null
> +++ b/Documentation/driver-api/soundwire/locking.rst
> @@ -0,0 +1,106 @@
> +=================
> +SoundWire Locking
> +=================
> +
> +This document explains locking mechanism of the SoundWire Bus. Bus uses
> +following locks in order to avoid race conditions in Bus operations on
> +shared resources.
> +
> +  - Bus lock
> +
> +  - Message lock
> +
> +Bus lock
> +========
> +
> +SoundWire Bus lock is a mutex and is part of Bus data structure
> +(sdw_bus) which is used for every Bus instance. This lock is used to
> +serialize each of the following operations(s) within SoundWire Bus instance.
> +
> +  - Addition and removal of Slave(s), changing Slave status.
> +
> +  - Prepare, Enable, Disable and De-prepare stream operations.
> +
> +  - Access of Stream data structure.
> +
> +Message lock
> +============
> +
> +SoundWire message transfer lock. This mutex is part of
> +Bus data structure (sdw_bus). This lock is used to serialize the message
> +transfers (read/write) within a SoundWire Bus instance.
> +
> +Below examples show how locks are acquired.
> +
> +Example 1
> +---------
> +
> +Message transfer.
> +
> +  1. For every message transfer
> +
> +     a. Acquire Message lock.
> +
> +     b. Transfer message (Read/Write) to Slave1 or broadcast message on
> +        Bus in case of bank switch.
> +
> +     c. Release Message lock ::
> +
> +	+----------+                    +---------+
> +	|          |                    |         |
> +	|   Bus    |                    | Master  |
> +	|          |                    | Driver  |
> +	|          |                    |         |
> +	+----+-----+                    +----+----+
> +	     |                               |
> +	     |     bus->ops->xfer_msg()      |
> +	     <-------------------------------+   a. Acquire Message lock
> +	     |                               |   b. Transfer message
> +	     |                               |
> +	     +------------------------------->   c. Release Message lock
> +	     |    return success/error       |   d. Return success/error
> +	     |                               |
> +	     +                               +
> +
> +Example 2
> +---------
> +
> +Prepare operation.
> +
> +  1. Acquire lock for Bus instance associated with Master 1.
> +
> +  2. For every message transfer in Prepare operation
> +
> +     a. Acquire Message lock.
> +
> +     b. Transfer message (Read/Write) to Slave1 or broadcast message on
> +        Bus in case of bank switch.
> +
> +     c. Release Message lock.
> +
> +  3. Release lock for Bus instance associated with Master 1 ::
> +
> +	+----------+                    +---------+
> +	|          |                    |         |
> +	|   Bus    |                    | Master  |
> +	|          |                    | Driver  |
> +	|          |                    |         |
> +	+----+-----+                    +----+----+
> +	     |                               |
> +	     |    sdw_prepare_stream()       |
> +	     <-------------------------------+   1. Acquire bus lock
> +	     |                               |   2. Perform stream prepare
> +	     |                               |
> +	     |                               |
> +	     |     bus->ops->xfer_msg()      |
> +	     <-------------------------------+   a. Acquire Message lock
> +	     |                               |   b. Transfer message
> +	     |                               |
> +	     +------------------------------->   c. Release Message lock
> +	     |    return success/error       |   d. Return success/error
> +	     |                               |
> +	     |                               |
> +	     |    return success/error       |   3. Release bus lock
> +	     +------------------------------->   4. Return success/error
> +	     |                               |
> +	     +                               +
> diff --git a/Documentation/driver-api/soundwire/stream.rst b/Documentation/driver-api/soundwire/stream.rst
> new file mode 100644
> index 000000000000..83830e1dd138
> --- /dev/null
> +++ b/Documentation/driver-api/soundwire/stream.rst
> @@ -0,0 +1,368 @@
> +=========================
> +Audio Stream in SoundWire
> +=========================
> +
> +An audio stream is a logical or virtual connection created between
> +
> +  (1) System memory buffer(s) and Codec(s)
> +
> +  (2) DSP memory buffer(s) and Codec(s)
> +
> +  (3) FIFO(s) and Codec(s)
> +
> +  (4) Codec(s) and Codec(s)
> +
> +which is typically driven by a DMA(s) channel through the data link. An
> +audio stream contains one or more channels of data. All channels within
> +stream must have same sample rate and same sample size.
> +
> +Assume a stream with two channels (Left & Right) is opened using SoundWire
> +interface. Below are some ways a stream can be represented in SoundWire.
> +
> +Stream Sample in memory (System memory, DSP memory or FIFOs) ::
> +
> +	-------------------------
> +	| L | R | L | R | L | R |
> +	-------------------------
> +
> +Example 1: Stereo Stream with L and R channels is rendered from Master to
> +Slave. Both Master and Slave is using single port. ::
> +
> +	+---------------+                    Clock Signal  +---------------+
> +	|    Master     +----------------------------------+     Slave     |
> +	|   Interface   |                                  |   Interface   |
> +	|               |                                  |       1       |
> +	|               |                     Data Signal  |               |
> +	|    L  +  R    +----------------------------------+    L  +  R    |
> +	|     (Data)    |     Data Direction               |     (Data)    |
> +	+---------------+  +----------------------->       +---------------+
> +
> +
> +Example 2: Stereo Stream with L and R channels is captured from Slave to
> +Master. Both Master and Slave is using single port. ::
> +
> +
> +	+---------------+                    Clock Signal  +---------------+
> +	|    Master     +----------------------------------+     Slave     |
> +	|   Interface   |                                  |   Interface   |
> +	|               |                                  |       1       |
> +	|               |                     Data Signal  |               |
> +	|    L  +  R    +----------------------------------+    L  +  R    |
> +	|     (Data)    |     Data Direction               |     (Data)    |
> +	+---------------+  <-----------------------+       +---------------+
> +
> +
> +Example 3: Stereo Stream with L and R channels is rendered by Master. Each
> +of the L and R channel is received by two different Slaves. Master and both
> +Slaves are using single port. ::
> +
> +	+---------------+                    Clock Signal  +---------------+
> +	|    Master     +---------+------------------------+     Slave     |
> +	|   Interface   |         |                        |   Interface   |
> +	|               |         |                        |       1       |
> +	|               |         |           Data Signal  |               |
> +	|    L  +  R    +---+------------------------------+       L       |
> +	|     (Data)    |   |     |    Data Direction      |     (Data)    |
> +	+---------------+   |     |   +------------->      +---------------+
> +	                    |     |
> +	                    |     |
> +	                    |     |                        +---------------+
> +	                    |     +----------------------> |     Slave     |
> +	                    |                              |   Interface   |
> +	                    |                              |       2       |
> +	                    |                              |               |
> +	                    +----------------------------> |       R       |
> +	                                                   |     (Data)    |
> +	                                                   +---------------+
> +
> +
> +Example 4: Stereo Stream with L and R channel is rendered by two different
> +Ports of the Master and is received by only single Port of the Slave
> +interface. ::
> +
> +	+--------------------+
> +	|                    |
> +	|     +--------------+                             +----------------+
> +	|     |             ||                             |                |
> +	|     |  Data Port  ||  L Channel                  |                |
> +	|     |      1      |------------+                 |                |
> +	|     |  L Channel  ||           |                 +-----+----+     |
> +	|     |   (Data)    ||           |   L + R Channel ||    Data |     |
> +	| Master  +----------+           | +---+---------> ||    Port |     |
> +	| Interface          |           |                 ||     1   |     |
> +	|     +--------------+           |                 ||         |     |
> +	|     |             ||           |                 +----------+     |
> +	|     |  Data Port  |------------+                 |                |
> +	|     |      2      ||  R Channel                  |     Slave      |
> +	|     |  R Channel  ||                             |   Interface    |
> +	|     |   (Data)    ||                             |       1        |
> +	|     +--------------+         Clock Signal        |     L  +  R    |
> +	|                    +---------------------------> |      (Data)    |
> +	+--------------------+                             |                |
> +							   +----------------+
> +
> +SoundWire Stream Management flow
> +================================
> +
> +Stream definitions
> +------------------
> +
> +  (1) Current stream: This is classified as the stream on which operation has
> +      to be performed like prepare, enable, disable, de-prepare etc.
> +
> +  (2) Active stream: This is classified as the stream which is already active
> +      on Bus other than current stream. There can be multiple active streams
> +      on the Bus.
> +
> +SoundWire Bus manages stream operations for each stream getting
> +rendered/captured on the SoundWire Bus. This section explains Bus operations
> +done for each of the stream allocated/released on Bus. Following are the
> +stream states maintained by the Bus for each of the audio stream.
> +
> +
> +SoundWire stream states
> +-----------------------
> +
> +Below shows the SoundWire stream states and state transition diagram. ::
> +
> +	+-----------+     +------------+     +----------+     +----------+
> +	| ALLOCATED +---->| CONFIGURED +---->| PREPARED +---->| ENABLED  |
> +	|   STATE   |     |    STATE   |     |  STATE   |     |  STATE   |
> +	+-----------+     +------------+     +----------+     +----+-----+
> +	                                                           ^
> +	                                                           |
> +	                                                           |
> +	                                                           v
> +	         +----------+           +------------+        +----+-----+
> +	         | RELEASED |<----------+ DEPREPARED |<-------+ DISABLED |
> +	         |  STATE   |           |   STATE    |        |  STATE   |
> +	         +----------+           +------------+        +----------+
> +

Patch 2 describes the states as below:

+enum sdw_stream_state {
+	SDW_STREAM_RELEASED = 0,
+	SDW_STREAM_ALLOCATED = 1,
+	SDW_STREAM_CONFIGURED = 2,
+	SDW_STREAM_PREPARED = 3,
+	SDW_STREAM_ENABLED = 4,
+	SDW_STREAM_DISABLED = 5,
+	SDW_STREAM_DEPREPARED = 6,

which isn't the same picture as the ascii art above. The RELEASED state 
is the starting point, and there's an arrow missing from RELEASED to 
ALLOCATED.



> +NOTE: State transition between prepare and deprepare is supported in Spec
> +but not in the software (subsystem)
> +
> +Stream State Operations
> +-----------------------
> +
> +Below section explains the operations done by the Bus on Master(s) and
> +Slave(s) as part of stream state transitions.
> +
> +SDW_STREAM_ALLOCATED
> +~~~~~~~~~~~~~~~~~~~~
> +
> +Allocation state for stream. This is the entry state
> +of the stream. Operations performed before entering in this state:
> +
> +  (1) A stream runtime is allocated for the stream. This stream
> +      runtime is used as a reference for all the operations performed
> +      on the stream.
> +
> +  (2) The resources required for holding stream runtime information are
> +      allocated and initialized. This holds all stream related information
> +      such as stream type (PCM/PDM) and parameters, Master and Slave
> +      interface associated with the stream, stream state etc.
> +
> +After all above operations are successful, stream state is set to
> +``SDW_STREAM_ALLOCATED``.
> +
> +Bus implements below API for allocate a stream which needs to be called once
> +per stream. From ASoC DPCM framework, this stream state maybe linked to
> +.startup() operation.
> +
> +  .. code-block:: c
> +  int sdw_alloc_stream(char * stream_name);
> +
> +
> +SDW_STREAM_CONFIGURED
> +~~~~~~~~~~~~~~~~~~~~~
> +
> +Configuration state of stream. Operations performed before entering in
> +this state:
> +
> +  (1) The resources allocated for stream information in SDW_STREAM_ALLOCATED
> +      state are updated here. This includes stream parameters, Master(s)
> +      and Slave(s) runtime information associated with current stream.
> +
> +  (2) All the Master(s) and Slave(s) associated with current stream provide
> +      the port information to Bus which includes port numbers allocated by
> +      Master(s) and Slave(s) for current stream and their channel mask.
> +
> +After all above operations are successful, stream state is set to
> +``SDW_STREAM_CONFIGURED``.
> +
> +Bus implements below APIs for CONFIG state which needs to be called by
> +the respective Master(s) and Slave(s) associated with stream. These APIs can
> +only be invoked once by respective Master(s) and Slave(s). From ASoC DPCM
> +framework, this stream state is linked to .hw_params() operation.
> +
> +  .. code-block:: c
> +  int sdw_stream_add_master(struct sdw_bus * bus,
> +		struct sdw_stream_config * stream_config,
> +		struct sdw_ports_config * ports_config,
> +		struct sdw_stream_runtime * stream);
> +
> +  int sdw_stream_add_slave(struct sdw_slave * slave,
> +		struct sdw_stream_config * stream_config,
> +		struct sdw_ports_config * ports_config,
> +		struct sdw_stream_runtime * stream);
> +
> +
> +SDW_STREAM_PREPARED
> +~~~~~~~~~~~~~~~~~~~
> +
> +Prepare state of stream. Operations performed before entering in this state:
> +
> +  (1) Bus parameters such as bandwidth, frame shape, clock frequency,
> +      are computed based on current stream as well as already active
> +      stream(s) on Bus. Re-computation is required to accommodate current
> +      stream on the Bus.
> +
> +  (2) Transport and port parameters of all Master(s) and Slave(s) port(s) are
> +      computed for the current as well as already active stream based on frame
> +      shape and clock frequency computed in step 1.
> +
> +  (3) Computed Bus and transport parameters are programmed in Master(s) and
> +      Slave(s) registers. The banked registers programming is done on the
> +      alternate bank (bank currently unused). Port(s) are enabled for the
> +      already active stream(s) on the alternate bank (bank currently unused).
> +      This is done in order to not disrupt already active stream(s).
> +
> +  (4) Once all the values are programmed, Bus initiates switch to alternate
> +      bank where all new values programmed gets into effect.
> +
> +  (5) Ports of Master(s) and Slave(s) for current stream are prepared by
> +      programming PrepareCtrl register.
> +
> +After all above operations are successful, stream state is set to
> +``SDW_STREAM_PREPARED``.
> +
> +Bus implements below API for PREPARE state which needs to be called once per
> +stream. From ASoC DPCM framework, this stream state is linked to
> +.prepare() operation.
> +
> +  .. code-block:: c
> +  int sdw_prepare_stream(struct sdw_stream_runtime * stream);
> +
> +
> +SDW_STREAM_ENABLED
> +~~~~~~~~~~~~~~~~~~
> +
> +Enable state of stream. The data port(s) are enabled upon entering this state.
> +Operations performed before entering in this state:
> +
> +  (1) All the values computed in SDW_STREAM_PREPARED state are programmed
> +      in alternate bank (bank currently unused). It includes programming of
> +      already active stream(s) as well.
> +
> +  (2) All the Master(s) and Slave(s) port(s) for the current stream are
> +      enabled on alternate bank (bank currently unused) by programming
> +      ChannelEn register.
> +
> +  (3) Once all the values are programmed, Bus initiates switch to alternate
> +      bank where all new values programmed gets into effect and port(s)
> +      associated with current stream are enabled.
> +
> +After all above operations are successful, stream state is set to
> +``SDW_STREAM_ENABLED``.
> +
> +Bus implements below API for ENABLE state which needs to be called once per
> +stream. From ASoC DPCM framework, this stream state is linked to
> +.trigger() start operation.
> +
> +  .. code-block:: c
> +  int sdw_enable_stream(struct sdw_stream_runtime * stream);
> +
> +SDW_STREAM_DISABLED
> +~~~~~~~~~~~~~~~~~~~
> +
> +Disable state of stream. The data port(s) are disabled upon exiting this state.
> +Operations performed before entering in this state:
> +
> +  (1) All the Master(s) and Slave(s) port(s) for the current stream are
> +      disabled on alternate bank (bank currently unused) by programming
> +      ChannelEn register.
> +
> +  (2) All the current configuration of Bus and active stream(s) are programmed
> +      into alternate bank (bank currently unused).
> +
> +  (3) Once all the values are programmed, Bus initiates switch to alternate
> +      bank where all new values programmed gets into effect and port(s) associated
> +      with current stream are disabled.
> +
> +After all above operations are successful, stream state is set to
> +``SDW_STREAM_DISABLED``.
> +
> +Bus implements below API for DISABLED state which needs to be called once
> +per stream. From ASoC DPCM framework, this stream state is linked to
> +.trigger() stop operation.
> +
> +  .. code-block:: c
> +  int sdw_disable_stream(struct sdw_stream_runtime * stream);
> +
> +
> +SDW_STREAM_DEPREPARED
> +~~~~~~~~~~~~~~~~~~~~~
> +
> +De-prepare state of stream. Operations performed before entering in this
> +state:
> +
> +  (1) All the port(s) of Master(s) and Slave(s) for current stream are
> +      de-prepared by programming PrepareCtrl register.
> +
> +  (2) The payload bandwidth of current stream is reduced from the total
> +      bandwidth requirement of bus and new parameters calculated and
> +      applied by performing bank switch etc.
> +
> +After all above operations are successful, stream state is set to
> +``SDW_STREAM_DEPREPARED``.
> +
> +Bus implements below API for DEPREPARED state which needs to be called once
> +per stream. From ASoC DPCM framework, this stream state is linked to
> +.trigger() stop operation.
> +
> +  .. code-block:: c
> +  int sdw_deprepare_stream(struct sdw_stream_runtime * stream);
> +
> +
> +SDW_STREAM_RELEASED
> +~~~~~~~~~~~~~~~~~~~
> +
> +Release state of stream. Operations performed before entering in this state:
> +
> +  (1) Release port resources for all Master(s) and Slave(s) port(s)
> +      associated with current stream.
> +
> +  (2) Release Master(s) and Slave(s) runtime resources associated with
> +      current stream.
> +
> +  (3) Release stream runtime resources associated with current stream.
> +
> +After all above operations are successful, stream state is set to
> +``SDW_STREAM_RELEASED``.
> +
> +Bus implements below APIs for RELEASE state which needs to be called by
> +all the Master(s) and Slave(s) associated with stream. From ASoC DPCM
> +framework, this stream state is linked to .hw_free() operation.
> +
> +  .. code-block:: c
> +  int sdw_stream_remove_master(struct sdw_bus * bus,
> +		struct sdw_stream_runtime * stream);
> +  int sdw_stream_remove_slave(struct sdw_slave * slave,
> +		struct sdw_stream_runtime * stream);
> +
> +
> +The .shutdown() ASoC DPCM operation calls below Bus API to release
> +stream assigned as part of ALLOCATED state.
> +
> +In .shutdown() the data structure maintaining stream state are freed up.
> +
> +  .. code-block:: c
> +  void sdw_release_stream(struct sdw_stream_runtime * stream);
> +
> +Not Supported
> +=============
> +
> +1. A single port with multiple channels supported cannot be used between two
> +streams or across stream. For example a port with 4 channels cannot be used
> +to handle 2 independent stereo streams even though it's possible in theory
> +in SoundWire.
>
Vinod Koul April 6, 2018, 3:24 a.m. UTC | #2
On Thu, Apr 05, 2018 at 04:37:14PM -0500, Pierre-Louis Bossart wrote:
> On 4/5/18 11:48 AM, Vinod Koul wrote:

> >+SoundWire stream states
> >+-----------------------
> >+
> >+Below shows the SoundWire stream states and state transition diagram. ::
> >+
> >+	+-----------+     +------------+     +----------+     +----------+
> >+	| ALLOCATED +---->| CONFIGURED +---->| PREPARED +---->| ENABLED  |
> >+	|   STATE   |     |    STATE   |     |  STATE   |     |  STATE   |
> >+	+-----------+     +------------+     +----------+     +----+-----+
> >+	                                                           ^
> >+	                                                           |
> >+	                                                           |
> >+	                                                           v
> >+	         +----------+           +------------+        +----+-----+
> >+	         | RELEASED |<----------+ DEPREPARED |<-------+ DISABLED |
> >+	         |  STATE   |           |   STATE    |        |  STATE   |
> >+	         +----------+           +------------+        +----------+
> >+
> 
> Patch 2 describes the states as below:
> 
> +enum sdw_stream_state {
> +	SDW_STREAM_RELEASED = 0,
> +	SDW_STREAM_ALLOCATED = 1,
> +	SDW_STREAM_CONFIGURED = 2,
> +	SDW_STREAM_PREPARED = 3,
> +	SDW_STREAM_ENABLED = 4,
> +	SDW_STREAM_DISABLED = 5,
> +	SDW_STREAM_DEPREPARED = 6,
> 
> which isn't the same picture as the ascii art above. The RELEASED state is
> the starting point, and there's an arrow missing from RELEASED to ALLOCATED.

The enumerator describes the values given for each state. That has no
relation whatsoever to state transitions allowed. I don't recall why people
made SDW_STREAM_RELEASED as Zero, it could very well have been 7 and nothing
changes in diagram.

Now in the last review I did mention to you that there is NO transition
between RELEASED and ALLOCATED, hence no arrow can be made.

Your point on initial state is not right. I can we go ahead and do a
kmalloc() instead of current kzalloc() for the structure which would make
stream state from garbage/uninitialized to ALLOCATED and eventually finally
into RELEASED and it being freed. See no move between ALLOCATED and
RELEASED!
Pierre-Louis Bossart April 6, 2018, 3:24 p.m. UTC | #3
On 4/5/18 10:24 PM, Vinod Koul wrote:
> On Thu, Apr 05, 2018 at 04:37:14PM -0500, Pierre-Louis Bossart wrote:
>> On 4/5/18 11:48 AM, Vinod Koul wrote:
> 
>>> +SoundWire stream states
>>> +-----------------------
>>> +
>>> +Below shows the SoundWire stream states and state transition diagram. ::
>>> +
>>> +	+-----------+     +------------+     +----------+     +----------+
>>> +	| ALLOCATED +---->| CONFIGURED +---->| PREPARED +---->| ENABLED  |
>>> +	|   STATE   |     |    STATE   |     |  STATE   |     |  STATE   |
>>> +	+-----------+     +------------+     +----------+     +----+-----+
>>> +	                                                           ^
>>> +	                                                           |
>>> +	                                                           |
>>> +	                                                           v
>>> +	         +----------+           +------------+        +----+-----+
>>> +	         | RELEASED |<----------+ DEPREPARED |<-------+ DISABLED |
>>> +	         |  STATE   |           |   STATE    |        |  STATE   |
>>> +	         +----------+           +------------+        +----------+
>>> +
>>
>> Patch 2 describes the states as below:
>>
>> +enum sdw_stream_state {
>> +	SDW_STREAM_RELEASED = 0,
>> +	SDW_STREAM_ALLOCATED = 1,
>> +	SDW_STREAM_CONFIGURED = 2,
>> +	SDW_STREAM_PREPARED = 3,
>> +	SDW_STREAM_ENABLED = 4,
>> +	SDW_STREAM_DISABLED = 5,
>> +	SDW_STREAM_DEPREPARED = 6,
>>
>> which isn't the same picture as the ascii art above. The RELEASED state is
>> the starting point, and there's an arrow missing from RELEASED to ALLOCATED.
> 
> The enumerator describes the values given for each state. That has no
> relation whatsoever to state transitions allowed. I don't recall why people
> made SDW_STREAM_RELEASED as Zero, it could very well have been 7 and nothing
> changes in diagram.
> 
> Now in the last review I did mention to you that there is NO transition
> between RELEASED and ALLOCATED, hence no arrow can be made.
> 
> Your point on initial state is not right. I can we go ahead and do a
> kmalloc() instead of current kzalloc() for the structure which would make
> stream state from garbage/uninitialized to ALLOCATED and eventually finally
> into RELEASED and it being freed. See no move between ALLOCATED and
> RELEASED!

since RELEASED is the value zero, it is the implicit start state, like 
it or not. If you don't initialize your structure then your tests may 
fail or your stream might be allocated when it's not.

It's just engineering 101 to define a state machine with a known start 
point...
Vinod Koul April 10, 2018, 4:04 a.m. UTC | #4
On Fri, Apr 06, 2018 at 10:24:08AM -0500, Pierre-Louis Bossart wrote:
> On 4/5/18 10:24 PM, Vinod Koul wrote:
> >On Thu, Apr 05, 2018 at 04:37:14PM -0500, Pierre-Louis Bossart wrote:
> >>On 4/5/18 11:48 AM, Vinod Koul wrote:
> >
> >>>+SoundWire stream states
> >>>+-----------------------
> >>>+
> >>>+Below shows the SoundWire stream states and state transition diagram. ::
> >>>+
> >>>+	+-----------+     +------------+     +----------+     +----------+
> >>>+	| ALLOCATED +---->| CONFIGURED +---->| PREPARED +---->| ENABLED  |
> >>>+	|   STATE   |     |    STATE   |     |  STATE   |     |  STATE   |
> >>>+	+-----------+     +------------+     +----------+     +----+-----+
> >>>+	                                                           ^
> >>>+	                                                           |
> >>>+	                                                           |
> >>>+	                                                           v
> >>>+	         +----------+           +------------+        +----+-----+
> >>>+	         | RELEASED |<----------+ DEPREPARED |<-------+ DISABLED |
> >>>+	         |  STATE   |           |   STATE    |        |  STATE   |
> >>>+	         +----------+           +------------+        +----------+
> >>>+
> >>
> >>Patch 2 describes the states as below:
> >>
> >>+enum sdw_stream_state {
> >>+	SDW_STREAM_RELEASED = 0,
> >>+	SDW_STREAM_ALLOCATED = 1,
> >>+	SDW_STREAM_CONFIGURED = 2,
> >>+	SDW_STREAM_PREPARED = 3,
> >>+	SDW_STREAM_ENABLED = 4,
> >>+	SDW_STREAM_DISABLED = 5,
> >>+	SDW_STREAM_DEPREPARED = 6,
> >>
> >>which isn't the same picture as the ascii art above. The RELEASED state is
> >>the starting point, and there's an arrow missing from RELEASED to ALLOCATED.
> >
> >The enumerator describes the values given for each state. That has no
> >relation whatsoever to state transitions allowed. I don't recall why people
> >made SDW_STREAM_RELEASED as Zero, it could very well have been 7 and nothing
> >changes in diagram.
> >
> >Now in the last review I did mention to you that there is NO transition
> >between RELEASED and ALLOCATED, hence no arrow can be made.
> >
> >Your point on initial state is not right. I can we go ahead and do a
> >kmalloc() instead of current kzalloc() for the structure which would make
> >stream state from garbage/uninitialized to ALLOCATED and eventually finally
> >into RELEASED and it being freed. See no move between ALLOCATED and
> >RELEASED!
> 
> since RELEASED is the value zero, it is the implicit start state, like it or
> not. If you don't initialize your structure then your tests may fail or your
> stream might be allocated when it's not.

As I said above we can make SDW_STREAM_RELEASED = 7. And the code block is:

        stream = kmalloc(sizeof(*stream), GFP_KERNEL);
        if (!stream)
                return NULL;

        stream->state = SDW_STREAM_ALLOCATED;

So there is no implicit start state :)

> It's just engineering 101 to define a state machine with a known start
> point...

See above code, for us it is SDW_STREAM_ALLOCATED

Alternately I can also do:

enum sdw_stream_state {
   SDW_STREAM_ALLOCATED = 0,
   SDW_STREAM_CONFIGURED = 1,
   SDW_STREAM_PREPARED = 2,
   SDW_STREAM_ENABLED = 3,
   SDW_STREAM_DISABLED = 4,
   SDW_STREAM_DEPREPARED = 5,
   SDW_STREAM_RELEASED = 6,
}

and keep the code as is. That should make ALLOCATED as default start state.
That seems more sensible to me.

Again there is no state transition between ALLOCATED and RELEASED.

Thanks
diff mbox

Patch

diff --git a/Documentation/driver-api/soundwire/error_handling.rst b/Documentation/driver-api/soundwire/error_handling.rst
new file mode 100644
index 000000000000..aa3a0a23a066
--- /dev/null
+++ b/Documentation/driver-api/soundwire/error_handling.rst
@@ -0,0 +1,65 @@ 
+========================
+SoundWire Error Handling
+========================
+
+The SoundWire PHY was designed with care and errors on the bus are going to
+be very unlikely, and if they happen it should be limited to single bit
+errors. Examples of this design can be found in the synchronization
+mechanism (sync loss after two errors) and short CRCs used for the Bulk
+Register Access.
+
+The errors can be detected with multiple mechanisms:
+
+1. Bus clash or parity errors: This mechanism relies on low-level detectors
+   that are independent of the payload and usages, and they cover both control
+   and audio data. The current implementation only logs such errors.
+   Improvements could be invalidating an entire programming sequence and
+   restarting from a known position. In the case of such errors outside of a
+   control/command sequence, there is no concealment or recovery for audio
+   data enabled by the SoundWire protocol, the location of the error will also
+   impact its audibility (most-significant bits will be more impacted in PCM),
+   and after a number of such errors are detected the bus might be reset. Note
+   that bus clashes due to programming errors (two streams using the same bit
+   slots) or electrical issues during the transmit/receive transition cannot
+   be distinguished, although a recurring bus clash when audio is enabled is a
+   indication of a bus allocation issue. The interrupt mechanism can also help
+   identify Slaves which detected a Bus Clash or a Parity Error, but they may
+   not be responsible for the errors so resetting them individually is not a
+   viable recovery strategy.
+
+2. Command status: Each command is associated with a status, which only
+   covers transmission of the data between devices. The ACK status indicates
+   that the command was received and will be executed by the end of the
+   current frame. A NAK indicates that the command was in error and will not
+   be applied. In case of a bad programming (command sent to non-existent
+   Slave or to a non-implemented register) or electrical issue, no response
+   signals the command was ignored. Some Master implementations allow for a
+   command to be retransmitted several times.  If the retransmission fails,
+   backtracking and restarting the entire programming sequence might be a
+   solution. Alternatively some implementations might directly issue a bus
+   reset and re-enumerate all devices.
+
+3. Timeouts: In a number of cases such as ChannelPrepare or
+   ClockStopPrepare, the bus driver is supposed to poll a register field until
+   it transitions to a NotFinished value of zero. The MIPI SoundWire spec 1.1
+   does not define timeouts but the MIPI SoundWire DisCo document adds
+   recommendation on timeouts. If such configurations do not complete, the
+   driver will return a -ETIMEOUT. Such timeouts are symptoms of a faulty
+   Slave device and are likely impossible to recover from.
+
+Errors during global reconfiguration sequences are extremely difficult to
+handle:
+
+1. BankSwitch: An error during the last command issuing a BankSwitch is
+   difficult to backtrack from. Retransmitting the Bank Switch command may be
+   possible in a single segment setup, but this can lead to synchronization
+   problems when enabling multiple bus segments (a command with side effects
+   such as frame reconfiguration would be handled at different times). A global
+   hard-reset might be the best solution.
+
+Note that SoundWire does not provide a mechanism to detect illegal values
+written in valid registers. In a number of cases the standard even mentions
+that the Slave might behave in implementation-defined ways. The bus
+implementation does not provide a recovery mechanism for such errors, Slave
+or Master driver implementers are responsible for writing valid values in
+valid registers and implement additional range checking if needed.
diff --git a/Documentation/driver-api/soundwire/index.rst b/Documentation/driver-api/soundwire/index.rst
index 647e94654752..6db026028f27 100644
--- a/Documentation/driver-api/soundwire/index.rst
+++ b/Documentation/driver-api/soundwire/index.rst
@@ -6,6 +6,9 @@  SoundWire Documentation
    :maxdepth: 1
 
    summary
+   stream
+   error_handling
+   locking
 
 .. only::  subproject
 
diff --git a/Documentation/driver-api/soundwire/locking.rst b/Documentation/driver-api/soundwire/locking.rst
new file mode 100644
index 000000000000..253f73555255
--- /dev/null
+++ b/Documentation/driver-api/soundwire/locking.rst
@@ -0,0 +1,106 @@ 
+=================
+SoundWire Locking
+=================
+
+This document explains locking mechanism of the SoundWire Bus. Bus uses
+following locks in order to avoid race conditions in Bus operations on
+shared resources.
+
+  - Bus lock
+
+  - Message lock
+
+Bus lock
+========
+
+SoundWire Bus lock is a mutex and is part of Bus data structure
+(sdw_bus) which is used for every Bus instance. This lock is used to
+serialize each of the following operations(s) within SoundWire Bus instance.
+
+  - Addition and removal of Slave(s), changing Slave status.
+
+  - Prepare, Enable, Disable and De-prepare stream operations.
+
+  - Access of Stream data structure.
+
+Message lock
+============
+
+SoundWire message transfer lock. This mutex is part of
+Bus data structure (sdw_bus). This lock is used to serialize the message
+transfers (read/write) within a SoundWire Bus instance.
+
+Below examples show how locks are acquired.
+
+Example 1
+---------
+
+Message transfer.
+
+  1. For every message transfer
+
+     a. Acquire Message lock.
+
+     b. Transfer message (Read/Write) to Slave1 or broadcast message on
+        Bus in case of bank switch.
+
+     c. Release Message lock ::
+
+	+----------+                    +---------+
+	|          |                    |         |
+	|   Bus    |                    | Master  |
+	|          |                    | Driver  |
+	|          |                    |         |
+	+----+-----+                    +----+----+
+	     |                               |
+	     |     bus->ops->xfer_msg()      |
+	     <-------------------------------+   a. Acquire Message lock
+	     |                               |   b. Transfer message
+	     |                               |
+	     +------------------------------->   c. Release Message lock
+	     |    return success/error       |   d. Return success/error
+	     |                               |
+	     +                               +
+
+Example 2
+---------
+
+Prepare operation.
+
+  1. Acquire lock for Bus instance associated with Master 1.
+
+  2. For every message transfer in Prepare operation
+
+     a. Acquire Message lock.
+
+     b. Transfer message (Read/Write) to Slave1 or broadcast message on
+        Bus in case of bank switch.
+
+     c. Release Message lock.
+
+  3. Release lock for Bus instance associated with Master 1 ::
+
+	+----------+                    +---------+
+	|          |                    |         |
+	|   Bus    |                    | Master  |
+	|          |                    | Driver  |
+	|          |                    |         |
+	+----+-----+                    +----+----+
+	     |                               |
+	     |    sdw_prepare_stream()       |
+	     <-------------------------------+   1. Acquire bus lock
+	     |                               |   2. Perform stream prepare
+	     |                               |
+	     |                               |
+	     |     bus->ops->xfer_msg()      |
+	     <-------------------------------+   a. Acquire Message lock
+	     |                               |   b. Transfer message
+	     |                               |
+	     +------------------------------->   c. Release Message lock
+	     |    return success/error       |   d. Return success/error
+	     |                               |
+	     |                               |
+	     |    return success/error       |   3. Release bus lock
+	     +------------------------------->   4. Return success/error
+	     |                               |
+	     +                               +
diff --git a/Documentation/driver-api/soundwire/stream.rst b/Documentation/driver-api/soundwire/stream.rst
new file mode 100644
index 000000000000..83830e1dd138
--- /dev/null
+++ b/Documentation/driver-api/soundwire/stream.rst
@@ -0,0 +1,368 @@ 
+=========================
+Audio Stream in SoundWire
+=========================
+
+An audio stream is a logical or virtual connection created between
+
+  (1) System memory buffer(s) and Codec(s)
+
+  (2) DSP memory buffer(s) and Codec(s)
+
+  (3) FIFO(s) and Codec(s)
+
+  (4) Codec(s) and Codec(s)
+
+which is typically driven by a DMA(s) channel through the data link. An
+audio stream contains one or more channels of data. All channels within
+stream must have same sample rate and same sample size.
+
+Assume a stream with two channels (Left & Right) is opened using SoundWire
+interface. Below are some ways a stream can be represented in SoundWire.
+
+Stream Sample in memory (System memory, DSP memory or FIFOs) ::
+
+	-------------------------
+	| L | R | L | R | L | R |
+	-------------------------
+
+Example 1: Stereo Stream with L and R channels is rendered from Master to
+Slave. Both Master and Slave is using single port. ::
+
+	+---------------+                    Clock Signal  +---------------+
+	|    Master     +----------------------------------+     Slave     |
+	|   Interface   |                                  |   Interface   |
+	|               |                                  |       1       |
+	|               |                     Data Signal  |               |
+	|    L  +  R    +----------------------------------+    L  +  R    |
+	|     (Data)    |     Data Direction               |     (Data)    |
+	+---------------+  +----------------------->       +---------------+
+
+
+Example 2: Stereo Stream with L and R channels is captured from Slave to
+Master. Both Master and Slave is using single port. ::
+
+
+	+---------------+                    Clock Signal  +---------------+
+	|    Master     +----------------------------------+     Slave     |
+	|   Interface   |                                  |   Interface   |
+	|               |                                  |       1       |
+	|               |                     Data Signal  |               |
+	|    L  +  R    +----------------------------------+    L  +  R    |
+	|     (Data)    |     Data Direction               |     (Data)    |
+	+---------------+  <-----------------------+       +---------------+
+
+
+Example 3: Stereo Stream with L and R channels is rendered by Master. Each
+of the L and R channel is received by two different Slaves. Master and both
+Slaves are using single port. ::
+
+	+---------------+                    Clock Signal  +---------------+
+	|    Master     +---------+------------------------+     Slave     |
+	|   Interface   |         |                        |   Interface   |
+	|               |         |                        |       1       |
+	|               |         |           Data Signal  |               |
+	|    L  +  R    +---+------------------------------+       L       |
+	|     (Data)    |   |     |    Data Direction      |     (Data)    |
+	+---------------+   |     |   +------------->      +---------------+
+	                    |     |
+	                    |     |
+	                    |     |                        +---------------+
+	                    |     +----------------------> |     Slave     |
+	                    |                              |   Interface   |
+	                    |                              |       2       |
+	                    |                              |               |
+	                    +----------------------------> |       R       |
+	                                                   |     (Data)    |
+	                                                   +---------------+
+
+
+Example 4: Stereo Stream with L and R channel is rendered by two different
+Ports of the Master and is received by only single Port of the Slave
+interface. ::
+
+	+--------------------+
+	|                    |
+	|     +--------------+                             +----------------+
+	|     |             ||                             |                |
+	|     |  Data Port  ||  L Channel                  |                |
+	|     |      1      |------------+                 |                |
+	|     |  L Channel  ||           |                 +-----+----+     |
+	|     |   (Data)    ||           |   L + R Channel ||    Data |     |
+	| Master  +----------+           | +---+---------> ||    Port |     |
+	| Interface          |           |                 ||     1   |     |
+	|     +--------------+           |                 ||         |     |
+	|     |             ||           |                 +----------+     |
+	|     |  Data Port  |------------+                 |                |
+	|     |      2      ||  R Channel                  |     Slave      |
+	|     |  R Channel  ||                             |   Interface    |
+	|     |   (Data)    ||                             |       1        |
+	|     +--------------+         Clock Signal        |     L  +  R    |
+	|                    +---------------------------> |      (Data)    |
+	+--------------------+                             |                |
+							   +----------------+
+
+SoundWire Stream Management flow
+================================
+
+Stream definitions
+------------------
+
+  (1) Current stream: This is classified as the stream on which operation has
+      to be performed like prepare, enable, disable, de-prepare etc.
+
+  (2) Active stream: This is classified as the stream which is already active
+      on Bus other than current stream. There can be multiple active streams
+      on the Bus.
+
+SoundWire Bus manages stream operations for each stream getting
+rendered/captured on the SoundWire Bus. This section explains Bus operations
+done for each of the stream allocated/released on Bus. Following are the
+stream states maintained by the Bus for each of the audio stream.
+
+
+SoundWire stream states
+-----------------------
+
+Below shows the SoundWire stream states and state transition diagram. ::
+
+	+-----------+     +------------+     +----------+     +----------+
+	| ALLOCATED +---->| CONFIGURED +---->| PREPARED +---->| ENABLED  |
+	|   STATE   |     |    STATE   |     |  STATE   |     |  STATE   |
+	+-----------+     +------------+     +----------+     +----+-----+
+	                                                           ^
+	                                                           |
+	                                                           |
+	                                                           v
+	         +----------+           +------------+        +----+-----+
+	         | RELEASED |<----------+ DEPREPARED |<-------+ DISABLED |
+	         |  STATE   |           |   STATE    |        |  STATE   |
+	         +----------+           +------------+        +----------+
+
+NOTE: State transition between prepare and deprepare is supported in Spec
+but not in the software (subsystem)
+
+Stream State Operations
+-----------------------
+
+Below section explains the operations done by the Bus on Master(s) and
+Slave(s) as part of stream state transitions.
+
+SDW_STREAM_ALLOCATED
+~~~~~~~~~~~~~~~~~~~~
+
+Allocation state for stream. This is the entry state
+of the stream. Operations performed before entering in this state:
+
+  (1) A stream runtime is allocated for the stream. This stream
+      runtime is used as a reference for all the operations performed
+      on the stream.
+
+  (2) The resources required for holding stream runtime information are
+      allocated and initialized. This holds all stream related information
+      such as stream type (PCM/PDM) and parameters, Master and Slave
+      interface associated with the stream, stream state etc.
+
+After all above operations are successful, stream state is set to
+``SDW_STREAM_ALLOCATED``.
+
+Bus implements below API for allocate a stream which needs to be called once
+per stream. From ASoC DPCM framework, this stream state maybe linked to
+.startup() operation.
+
+  .. code-block:: c
+  int sdw_alloc_stream(char * stream_name);
+
+
+SDW_STREAM_CONFIGURED
+~~~~~~~~~~~~~~~~~~~~~
+
+Configuration state of stream. Operations performed before entering in
+this state:
+
+  (1) The resources allocated for stream information in SDW_STREAM_ALLOCATED
+      state are updated here. This includes stream parameters, Master(s)
+      and Slave(s) runtime information associated with current stream.
+
+  (2) All the Master(s) and Slave(s) associated with current stream provide
+      the port information to Bus which includes port numbers allocated by
+      Master(s) and Slave(s) for current stream and their channel mask.
+
+After all above operations are successful, stream state is set to
+``SDW_STREAM_CONFIGURED``.
+
+Bus implements below APIs for CONFIG state which needs to be called by
+the respective Master(s) and Slave(s) associated with stream. These APIs can
+only be invoked once by respective Master(s) and Slave(s). From ASoC DPCM
+framework, this stream state is linked to .hw_params() operation.
+
+  .. code-block:: c
+  int sdw_stream_add_master(struct sdw_bus * bus,
+		struct sdw_stream_config * stream_config,
+		struct sdw_ports_config * ports_config,
+		struct sdw_stream_runtime * stream);
+
+  int sdw_stream_add_slave(struct sdw_slave * slave,
+		struct sdw_stream_config * stream_config,
+		struct sdw_ports_config * ports_config,
+		struct sdw_stream_runtime * stream);
+
+
+SDW_STREAM_PREPARED
+~~~~~~~~~~~~~~~~~~~
+
+Prepare state of stream. Operations performed before entering in this state:
+
+  (1) Bus parameters such as bandwidth, frame shape, clock frequency,
+      are computed based on current stream as well as already active
+      stream(s) on Bus. Re-computation is required to accommodate current
+      stream on the Bus.
+
+  (2) Transport and port parameters of all Master(s) and Slave(s) port(s) are
+      computed for the current as well as already active stream based on frame
+      shape and clock frequency computed in step 1.
+
+  (3) Computed Bus and transport parameters are programmed in Master(s) and
+      Slave(s) registers. The banked registers programming is done on the
+      alternate bank (bank currently unused). Port(s) are enabled for the
+      already active stream(s) on the alternate bank (bank currently unused).
+      This is done in order to not disrupt already active stream(s).
+
+  (4) Once all the values are programmed, Bus initiates switch to alternate
+      bank where all new values programmed gets into effect.
+
+  (5) Ports of Master(s) and Slave(s) for current stream are prepared by
+      programming PrepareCtrl register.
+
+After all above operations are successful, stream state is set to
+``SDW_STREAM_PREPARED``.
+
+Bus implements below API for PREPARE state which needs to be called once per
+stream. From ASoC DPCM framework, this stream state is linked to
+.prepare() operation.
+
+  .. code-block:: c
+  int sdw_prepare_stream(struct sdw_stream_runtime * stream);
+
+
+SDW_STREAM_ENABLED
+~~~~~~~~~~~~~~~~~~
+
+Enable state of stream. The data port(s) are enabled upon entering this state.
+Operations performed before entering in this state:
+
+  (1) All the values computed in SDW_STREAM_PREPARED state are programmed
+      in alternate bank (bank currently unused). It includes programming of
+      already active stream(s) as well.
+
+  (2) All the Master(s) and Slave(s) port(s) for the current stream are
+      enabled on alternate bank (bank currently unused) by programming
+      ChannelEn register.
+
+  (3) Once all the values are programmed, Bus initiates switch to alternate
+      bank where all new values programmed gets into effect and port(s)
+      associated with current stream are enabled.
+
+After all above operations are successful, stream state is set to
+``SDW_STREAM_ENABLED``.
+
+Bus implements below API for ENABLE state which needs to be called once per
+stream. From ASoC DPCM framework, this stream state is linked to
+.trigger() start operation.
+
+  .. code-block:: c
+  int sdw_enable_stream(struct sdw_stream_runtime * stream);
+
+SDW_STREAM_DISABLED
+~~~~~~~~~~~~~~~~~~~
+
+Disable state of stream. The data port(s) are disabled upon exiting this state.
+Operations performed before entering in this state:
+
+  (1) All the Master(s) and Slave(s) port(s) for the current stream are
+      disabled on alternate bank (bank currently unused) by programming
+      ChannelEn register.
+
+  (2) All the current configuration of Bus and active stream(s) are programmed
+      into alternate bank (bank currently unused).
+
+  (3) Once all the values are programmed, Bus initiates switch to alternate
+      bank where all new values programmed gets into effect and port(s) associated
+      with current stream are disabled.
+
+After all above operations are successful, stream state is set to
+``SDW_STREAM_DISABLED``.
+
+Bus implements below API for DISABLED state which needs to be called once
+per stream. From ASoC DPCM framework, this stream state is linked to
+.trigger() stop operation.
+
+  .. code-block:: c
+  int sdw_disable_stream(struct sdw_stream_runtime * stream);
+
+
+SDW_STREAM_DEPREPARED
+~~~~~~~~~~~~~~~~~~~~~
+
+De-prepare state of stream. Operations performed before entering in this
+state:
+
+  (1) All the port(s) of Master(s) and Slave(s) for current stream are
+      de-prepared by programming PrepareCtrl register.
+
+  (2) The payload bandwidth of current stream is reduced from the total
+      bandwidth requirement of bus and new parameters calculated and
+      applied by performing bank switch etc.
+
+After all above operations are successful, stream state is set to
+``SDW_STREAM_DEPREPARED``.
+
+Bus implements below API for DEPREPARED state which needs to be called once
+per stream. From ASoC DPCM framework, this stream state is linked to
+.trigger() stop operation.
+
+  .. code-block:: c
+  int sdw_deprepare_stream(struct sdw_stream_runtime * stream);
+
+
+SDW_STREAM_RELEASED
+~~~~~~~~~~~~~~~~~~~
+
+Release state of stream. Operations performed before entering in this state:
+
+  (1) Release port resources for all Master(s) and Slave(s) port(s)
+      associated with current stream.
+
+  (2) Release Master(s) and Slave(s) runtime resources associated with
+      current stream.
+
+  (3) Release stream runtime resources associated with current stream.
+
+After all above operations are successful, stream state is set to
+``SDW_STREAM_RELEASED``.
+
+Bus implements below APIs for RELEASE state which needs to be called by
+all the Master(s) and Slave(s) associated with stream. From ASoC DPCM
+framework, this stream state is linked to .hw_free() operation.
+
+  .. code-block:: c
+  int sdw_stream_remove_master(struct sdw_bus * bus,
+		struct sdw_stream_runtime * stream);
+  int sdw_stream_remove_slave(struct sdw_slave * slave,
+		struct sdw_stream_runtime * stream);
+
+
+The .shutdown() ASoC DPCM operation calls below Bus API to release
+stream assigned as part of ALLOCATED state.
+
+In .shutdown() the data structure maintaining stream state are freed up.
+
+  .. code-block:: c
+  void sdw_release_stream(struct sdw_stream_runtime * stream);
+
+Not Supported
+=============
+
+1. A single port with multiple channels supported cannot be used between two
+streams or across stream. For example a port with 4 channels cannot be used
+to handle 2 independent stereo streams even though it's possible in theory
+in SoundWire.