@@ -1293,19 +1293,13 @@ static void rt5665_jack_detect_handler(struct work_struct *work)
container_of(work, struct rt5665_priv, jack_detect_work.work);
int val, btn_type;
- while (!rt5665->component) {
- pr_debug("%s codec = null\n", __func__);
- usleep_range(10000, 15000);
- }
-
- while (!rt5665->component->card->instantiated) {
- pr_debug("%s\n", __func__);
- usleep_range(10000, 15000);
- }
-
- while (!rt5665->calibration_done) {
- pr_debug("%s calibration not ready\n", __func__);
- usleep_range(10000, 15000);
+ if (!rt5665->component || !rt5665->component->card->instantiated ||
+ !rt5665->calibration_done) {
+ pr_debug("%s card not yet ready\n", __func__);
+ /* try later */
+ mod_delayed_work(system_power_efficient_wq,
+ &rt5665->jack_detect_work, msecs_to_jiffies(15));
+ return;
}
mutex_lock(&rt5665->calibrate_mutex);
The current rt5665_jack_detect_handler() assumes the component and card will always show up and implements an infinite usleep loop waiting for them to show up. This does not hold true if a codec interrupt (or other event) occurs when the card is unbound. The codec driver's remove or shutdown functions cannot cancel the workqueue due to the wait loop. As a result, code can either end up blocking the workqueue, or hit a kernel oops when the card is freed. Fix the issue by rescheduling the jack detect handler in case the card is not ready. In case card never shows up, the shutdown/remove/suspend calls can now cancel the detect task. Signed-off-by: Zhen Ni <nizhen@uniontech.com> --- sound/soc/codecs/rt5665.c | 20 +++++++------------- 1 file changed, 7 insertions(+), 13 deletions(-)