diff --git a/drivers/gpu/drm/msm/msm_drv.h b/drivers/gpu/drm/msm/msm_drv.h
index 80d7509..1ea9d46 100644
--- a/drivers/gpu/drm/msm/msm_drv.h
+++ b/drivers/gpu/drm/msm/msm_drv.h
@@ -153,7 +153,7 @@ void *msm_gem_vaddr(struct drm_gem_object *obj);
 int msm_gem_queue_inactive_work(struct drm_gem_object *obj,
 		struct work_struct *work);
 void msm_gem_move_to_active(struct drm_gem_object *obj,
-		struct msm_gpu *gpu, uint32_t fence);
+		struct msm_gpu *gpu, bool write, uint32_t fence);
 void msm_gem_move_to_inactive(struct drm_gem_object *obj);
 int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op,
 		struct timespec *timeout);
diff --git a/drivers/gpu/drm/msm/msm_gem.c b/drivers/gpu/drm/msm/msm_gem.c
index 6b5a6c8..df0390f 100644
--- a/drivers/gpu/drm/msm/msm_gem.c
+++ b/drivers/gpu/drm/msm/msm_gem.c
@@ -393,11 +393,14 @@ int msm_gem_queue_inactive_work(struct drm_gem_object *obj,
 }
 
 void msm_gem_move_to_active(struct drm_gem_object *obj,
-		struct msm_gpu *gpu, uint32_t fence)
+		struct msm_gpu *gpu, bool write, uint32_t fence)
 {
 	struct msm_gem_object *msm_obj = to_msm_bo(obj);
 	msm_obj->gpu = gpu;
-	msm_obj->fence = fence;
+	if (write)
+		msm_obj->write_fence = fence;
+	else
+		msm_obj->read_fence = fence;
 	list_del_init(&msm_obj->mm_list);
 	list_add_tail(&msm_obj->mm_list, &gpu->active_list);
 }
@@ -411,7 +414,8 @@ void msm_gem_move_to_inactive(struct drm_gem_object *obj)
 	WARN_ON(!mutex_is_locked(&dev->struct_mutex));
 
 	msm_obj->gpu = NULL;
-	msm_obj->fence = 0;
+	msm_obj->read_fence = 0;
+	msm_obj->write_fence = 0;
 	list_del_init(&msm_obj->mm_list);
 	list_add_tail(&msm_obj->mm_list, &priv->inactive_list);
 
@@ -433,8 +437,14 @@ int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op,
 	struct msm_gem_object *msm_obj = to_msm_bo(obj);
 	int ret = 0;
 
-	if (is_active(msm_obj) && !(op & MSM_PREP_NOSYNC))
-		ret = msm_wait_fence_interruptable(dev, msm_obj->fence, timeout);
+	if (is_active(msm_obj) && !(op & MSM_PREP_NOSYNC)) {
+		uint32_t fence = 0;
+		if (op & MSM_PREP_READ)
+			fence = msm_obj->write_fence;
+		if (op & MSM_PREP_WRITE)
+			fence = max(fence, msm_obj->read_fence);
+		ret = msm_wait_fence_interruptable(dev, fence, timeout);
+	}
 
 	/* TODO cache maintenance */
 
@@ -455,9 +465,10 @@ void msm_gem_describe(struct drm_gem_object *obj, struct seq_file *m)
 	uint64_t off = drm_vma_node_start(&obj->vma_node);
 
 	WARN_ON(!mutex_is_locked(&dev->struct_mutex));
-	seq_printf(m, "%08x: %c(%d) %2d (%2d) %08llx %p %d\n",
+	seq_printf(m, "%08x: %c(r=%u,w=%u) %2d (%2d) %08llx %p %d\n",
 			msm_obj->flags, is_active(msm_obj) ? 'A' : 'I',
-			msm_obj->fence, obj->name, obj->refcount.refcount.counter,
+			msm_obj->read_fence, msm_obj->write_fence,
+			obj->name, obj->refcount.refcount.counter,
 			off, msm_obj->vaddr, obj->size);
 }
 
diff --git a/drivers/gpu/drm/msm/msm_gem.h b/drivers/gpu/drm/msm/msm_gem.h
index d746f13..0676f32 100644
--- a/drivers/gpu/drm/msm/msm_gem.h
+++ b/drivers/gpu/drm/msm/msm_gem.h
@@ -36,7 +36,7 @@ struct msm_gem_object {
 	 */
 	struct list_head mm_list;
 	struct msm_gpu *gpu;     /* non-null if active */
-	uint32_t fence;
+	uint32_t read_fence, write_fence;
 
 	/* Transiently in the process of submit ioctl, objects associated
 	 * with the submit are on submit->bo_list.. this only lasts for
diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
index e1e1ec9..cb9cdff 100644
--- a/drivers/gpu/drm/msm/msm_gpu.c
+++ b/drivers/gpu/drm/msm/msm_gpu.c
@@ -265,7 +265,8 @@ static void retire_worker(struct work_struct *work)
 		obj = list_first_entry(&gpu->active_list,
 				struct msm_gem_object, mm_list);
 
-		if (obj->fence <= fence) {
+		if ((obj->read_fence <= fence) &&
+				(obj->write_fence <= fence)) {
 			/* move to inactive: */
 			msm_gem_move_to_inactive(&obj->base);
 			msm_gem_put_iova(&obj->base, gpu->id);
@@ -321,7 +322,11 @@ int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
 					submit->gpu->id, &iova);
 		}
 
-		msm_gem_move_to_active(&msm_obj->base, gpu, submit->fence);
+		if (submit->bos[i].flags & MSM_SUBMIT_BO_READ)
+			msm_gem_move_to_active(&msm_obj->base, gpu, false, submit->fence);
+
+		if (submit->bos[i].flags & MSM_SUBMIT_BO_WRITE)
+			msm_gem_move_to_active(&msm_obj->base, gpu, true, submit->fence);
 	}
 	hangcheck_timer_reset(gpu);
 	mutex_unlock(&dev->struct_mutex);
