Message ID | 1380725919-1961-1-git-send-email-dh.herrmann@gmail.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
On 10/02/2013 08:58 AM, David Herrmann wrote: > Unfortunately, fbdev does not create its own "struct device" for > framebuffers. Instead, it attaches to the device of the parent layer. This > has the side-effect that devm_* managed resources are not cleaned up on > framebuffer-destruction but rather during destruction of the > parent-device. In case of fbdev this might be too late, though. > remove_conflicting_framebuffer() may remove fbdev devices but keep the > parent device as it is. > > Therefore, we now use plain ioremap() and unmap the framebuffer in the > fb_destroy() callback. Note that we must not free the device here as this > might race with the parent-device removal. Instead, we rely on > unregister_framebuffer() as barrier and we're safe. So, once the .fb_destroy callback has been executed, there's no other callback to resurrect it? The framebuffer itself is still registered until the device's remove, yet after .fb_destroy, the memory is unmapped, which would be dangerous if the FB can be re-started. If that's not an issue, this patch seems fine, so Acked-by: Stephen Warren <swarren@nvidia.com> > I know that simplefb was supposed to stay "as simple as possible" but I really > think this series is the last set of fixes I have. Unfortunately framebuffer DRM > handover is mandatory so we cannot ignore it in simplefb. I don't think this patch adds any significant complexity, so I'm not worried at least.
Hi On Wed, Oct 2, 2013 at 6:16 PM, Stephen Warren <swarren@wwwdotorg.org> wrote: > On 10/02/2013 08:58 AM, David Herrmann wrote: >> Unfortunately, fbdev does not create its own "struct device" for >> framebuffers. Instead, it attaches to the device of the parent layer. This >> has the side-effect that devm_* managed resources are not cleaned up on >> framebuffer-destruction but rather during destruction of the >> parent-device. In case of fbdev this might be too late, though. >> remove_conflicting_framebuffer() may remove fbdev devices but keep the >> parent device as it is. >> >> Therefore, we now use plain ioremap() and unmap the framebuffer in the >> fb_destroy() callback. Note that we must not free the device here as this >> might race with the parent-device removal. Instead, we rely on >> unregister_framebuffer() as barrier and we're safe. > > So, once the .fb_destroy callback has been executed, there's no other > callback to resurrect it? The framebuffer itself is still registered > until the device's remove, yet after .fb_destroy, the memory is > unmapped, which would be dangerous if the FB can be re-started. fbdev lifetime tracking is weird.. ->fb_destroy() is called by unregister_framebuffer() _after_ it got unlinked. So no, the framebuffer is gone and cannot be resurrected. However, the unregistered/dead fbdev object itself stays around until you call framebuffer_release(). We cannot call it from fb_destroy(), though as the platform_data in your platform device still points to the fbdev device. Therefore we keep it and wait for the platform-driver to be removed which then again calls unregister_framebuffer() (which will immediately return as the fbdev device is not registered) and then you can finally call framebuffer_release(). Note that even though there's fb_get_info() and fb_put_info(), both are not exported and never used. So there is *no* fbdev ref-counting (which would be horribly broken anyway) and the driver is the sole owner of the fbdev object. > If that's not an issue, this patch seems fine, so > Acked-by: Stephen Warren <swarren@nvidia.com> Thanks! >> I know that simplefb was supposed to stay "as simple as possible" but I really >> think this series is the last set of fixes I have. Unfortunately framebuffer DRM >> handover is mandatory so we cannot ignore it in simplefb. > > I don't think this patch adds any significant complexity, so I'm not > worried at least. Good to hear! Thanks David
Hi Tomi Could we get this in -next before the merge-window starts? Stephen already ack'ed it. Thanks David On Wed, Oct 2, 2013 at 6:23 PM, David Herrmann <dh.herrmann@gmail.com> wrote: > Hi > > On Wed, Oct 2, 2013 at 6:16 PM, Stephen Warren <swarren@wwwdotorg.org> wrote: >> On 10/02/2013 08:58 AM, David Herrmann wrote: >>> Unfortunately, fbdev does not create its own "struct device" for >>> framebuffers. Instead, it attaches to the device of the parent layer. This >>> has the side-effect that devm_* managed resources are not cleaned up on >>> framebuffer-destruction but rather during destruction of the >>> parent-device. In case of fbdev this might be too late, though. >>> remove_conflicting_framebuffer() may remove fbdev devices but keep the >>> parent device as it is. >>> >>> Therefore, we now use plain ioremap() and unmap the framebuffer in the >>> fb_destroy() callback. Note that we must not free the device here as this >>> might race with the parent-device removal. Instead, we rely on >>> unregister_framebuffer() as barrier and we're safe. >> >> So, once the .fb_destroy callback has been executed, there's no other >> callback to resurrect it? The framebuffer itself is still registered >> until the device's remove, yet after .fb_destroy, the memory is >> unmapped, which would be dangerous if the FB can be re-started. > > fbdev lifetime tracking is weird.. ->fb_destroy() is called by > unregister_framebuffer() _after_ it got unlinked. So no, the > framebuffer is gone and cannot be resurrected. However, the > unregistered/dead fbdev object itself stays around until you call > framebuffer_release(). We cannot call it from fb_destroy(), though as > the platform_data in your platform device still points to the fbdev > device. Therefore we keep it and wait for the platform-driver to be > removed which then again calls unregister_framebuffer() (which will > immediately return as the fbdev device is not registered) and then you > can finally call framebuffer_release(). > > Note that even though there's fb_get_info() and fb_put_info(), both > are not exported and never used. So there is *no* fbdev ref-counting > (which would be horribly broken anyway) and the driver is the sole > owner of the fbdev object. > >> If that's not an issue, this patch seems fine, so >> Acked-by: Stephen Warren <swarren@nvidia.com> > > Thanks! > >>> I know that simplefb was supposed to stay "as simple as possible" but I really >>> think this series is the last set of fixes I have. Unfortunately framebuffer DRM >>> handover is mandatory so we cannot ignore it in simplefb. >> >> I don't think this patch adds any significant complexity, so I'm not >> worried at least. > > Good to hear! > > Thanks > David
diff --git a/drivers/video/simplefb.c b/drivers/video/simplefb.c index 8d78106..74b016c 100644 --- a/drivers/video/simplefb.c +++ b/drivers/video/simplefb.c @@ -66,8 +66,15 @@ static int simplefb_setcolreg(u_int regno, u_int red, u_int green, u_int blue, return 0; } +static void simplefb_destroy(struct fb_info *info) +{ + if (info->screen_base) + iounmap(info->screen_base); +} + static struct fb_ops simplefb_ops = { .owner = THIS_MODULE, + .fb_destroy = simplefb_destroy, .fb_setcolreg = simplefb_setcolreg, .fb_fillrect = cfb_fillrect, .fb_copyarea = cfb_copyarea, @@ -212,8 +219,8 @@ static int simplefb_probe(struct platform_device *pdev) info->fbops = &simplefb_ops; info->flags = FBINFO_DEFAULT | FBINFO_MISC_FIRMWARE; - info->screen_base = devm_ioremap(&pdev->dev, info->fix.smem_start, - info->fix.smem_len); + info->screen_base = ioremap(info->fix.smem_start, + info->fix.smem_len); if (!info->screen_base) { framebuffer_release(info); return -ENODEV; @@ -223,6 +230,7 @@ static int simplefb_probe(struct platform_device *pdev) ret = register_framebuffer(info); if (ret < 0) { dev_err(&pdev->dev, "Unable to register simplefb: %d\n", ret); + iounmap(info->screen_base); framebuffer_release(info); return ret; }
Unfortunately, fbdev does not create its own "struct device" for framebuffers. Instead, it attaches to the device of the parent layer. This has the side-effect that devm_* managed resources are not cleaned up on framebuffer-destruction but rather during destruction of the parent-device. In case of fbdev this might be too late, though. remove_conflicting_framebuffer() may remove fbdev devices but keep the parent device as it is. Therefore, we now use plain ioremap() and unmap the framebuffer in the fb_destroy() callback. Note that we must not free the device here as this might race with the parent-device removal. Instead, we rely on unregister_framebuffer() as barrier and we're safe. Reported-by: Tom Gundersen <teg@jklm.no> Signed-off-by: David Herrmann <dh.herrmann@gmail.com> --- Hi I know that simplefb was supposed to stay "as simple as possible" but I really think this series is the last set of fixes I have. Unfortunately framebuffer DRM handover is mandatory so we cannot ignore it in simplefb. Both patches are not critical at all and are targeted at 3.13-rc1. Thanks David drivers/video/simplefb.c | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-)