@@ -179,7 +179,6 @@ static void vesafb_destroy(struct fb_info *info)
if (info->screen_base)
iounmap(info->screen_base);
release_mem_region(info->apertures->ranges[0].base, info->apertures->ranges[0].size);
- framebuffer_release(info);
}
static struct fb_ops vesafb_ops = {
@@ -297,6 +296,7 @@ static int vesafb_probe(struct platform_device *dev)
release_mem_region(vesafb_fix.smem_start, size_total);
return -ENOMEM;
}
+ platform_set_drvdata(dev, info);
info->pseudo_palette = info->par;
info->par = NULL;
@@ -499,12 +499,23 @@ err:
return err;
}
+static int vesafb_remove(struct platform_device *pdev)
+{
+ struct fb_info *info = platform_get_drvdata(pdev);
+
+ unregister_framebuffer(info);
+ framebuffer_release(info);
+
+ return 0;
+}
+
static struct platform_driver vesafb_driver = {
.driver = {
.name = "vesa-framebuffer",
.owner = THIS_MODULE,
},
.probe = vesafb_probe,
+ .remove = vesafb_remove,
};
module_platform_driver(vesafb_driver);
If x86-sysfb platform-devices are removed from a system, we should properly unload vesafb. Otherwise, we end up releasing the parent while our vesa framebuffer is still running. This currently works just fine, but will cause problems on handover to real hw. So add the ->remove() callback and unregister vesafb. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> --- drivers/video/vesafb.c | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-)