@@ -309,8 +309,14 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade
* of uniforms on each side. However, this scheme is easy to
* validate so it's all we allow for now.
*/
-
- if (QPU_GET_FIELD(inst, QPU_SIG) != QPU_SIG_NONE) {
+ switch (QPU_GET_FIELD(inst, QPU_SIG)) {
+ case QPU_SIG_NONE:
+ case QPU_SIG_SCOREBOARD_UNLOCK:
+ case QPU_SIG_COLOR_LOAD:
+ case QPU_SIG_LOAD_TMU0:
+ case QPU_SIG_LOAD_TMU1:
+ break;
+ default:
DRM_ERROR("uniforms address change must be "
"normal math\n");
return false;
The intent was to make sure people don't sneak in a small immediate or something to change the interpretation of the uniform update args, but these signals are just fine. Fixes a validation failure in the current X server on some Render operation. Signed-off-by: Eric Anholt <eric@anholt.net> --- drivers/gpu/drm/vc4/vc4_validate_shaders.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-)