@@ -198,7 +198,8 @@ static int compare_of(struct device *dev, void *data)
static int sun4i_drv_add_endpoints(struct device *dev,
struct component_match **match,
- struct device_node *node)
+ struct device_node *node,
+ bool add_encoders)
{
struct device_node *port, *ep, *remote;
int count = 0;
@@ -227,13 +228,16 @@ static int sun4i_drv_add_endpoints(struct device *dev,
count++;
}
+ /* Skip downstream encoders during the first pass */
+ if (sun4i_drv_node_is_tcon(node) && !add_encoders)
+ return count;
+
/* Inputs are listed first, then outputs */
port = of_graph_get_port_by_id(node, 1);
if (!port) {
DRM_DEBUG_DRIVER("No output to bind\n");
return count;
}
-
for_each_available_child_of_node(port, ep) {
remote = of_graph_get_remote_port_parent(ep);
if (!remote) {
@@ -262,7 +266,8 @@ static int sun4i_drv_add_endpoints(struct device *dev,
}
/* Walk down our tree */
- count += sun4i_drv_add_endpoints(dev, match, remote);
+ count += sun4i_drv_add_endpoints(dev, match, remote,
+ add_encoders);
of_node_put(remote);
}
@@ -283,8 +288,19 @@ static int sun4i_drv_probe(struct platform_device *pdev)
if (!pipeline)
break;
+ sun4i_drv_add_endpoints(&pdev->dev, &match, pipeline, false);
+ of_node_put(pipeline);
+ }
+
+ for (i = 0;; i++) {
+ struct device_node *pipeline = of_parse_phandle(np,
+ "allwinner,pipelines",
+ i);
+ if (!pipeline)
+ break;
+
count += sun4i_drv_add_endpoints(&pdev->dev, &match,
- pipeline);
+ pipeline, true);
of_node_put(pipeline);
DRM_DEBUG_DRIVER("Queued %d outputs on pipeline %d\n",
The encoder drivers use drm_of_find_possible_crtcs to get upstream crtcs from the device tree using of_graph. For the results to be correct, encoders must be probed/bound after _all_ crtcs have been created. The existing code uses a depth first recursive traversal of the of_graph, which means the encoders downstream of the TCON get add right after the first TCON. The second TCON or CRTC will never be properly associated with encoders connected to it. Other platforms, such as Rockchip, deal with this by probing all crtcs first, then all subsequent components. This is easy to do since the crtcs correspond to just one device node, and are the first nodes in the pipeline. However with Allwinner SoCs, the function of the CRTC is split between the display backend (DE 1.0) or mixer (DE 2.0), which does scan-out and compositing, and the TCON, which generating the display timing signals. Further complicating the process, there may be a Dynamic Range Controller between the backend and the TCON. Also, the backend is preceded by the frontend, with a Display Enhancement Unit possibly in between. One solution would be, instead of a depth first traversal of the component of_graph, we do a breadth first traversal, so that components at the same depth are grouped together. This however requires us to implement extra code for a queue structure that is only used here. Instead, since we can identify TCON device nodes, and since the component system can gracefully deal with duplicate entries, we can add components in two passes, using the existing recursive depth code. The first pass stops right after the TCON is added. The second pass will re-add all components up to the TCON, but these will be skipped since they will have already been bound with the entries from the first pass. The encoders added in the second pass will be the last entries in the list. Signed-off-by: Chen-Yu Tsai <wens@csie.org> --- drivers/gpu/drm/sun4i/sun4i_drv.c | 24 ++++++++++++++++++++---- 1 file changed, 20 insertions(+), 4 deletions(-)