@@ -64,11 +64,22 @@ struct color_yuv {
.u = MAKE_YUV_601_U(r, g, b), \
.v = MAKE_YUV_601_V(r, g, b) }
+static inline uint32_t shiftcolor(const struct util_color_component *comp,
+ uint32_t value)
+{
+ /* Fill the low bits with the high bits. */
+ value = (value << 8) | value;
+ /* Shift down to remove unwanted low bits */
+ value = value >> (16 - comp->length);
+ /* Shift back up to where the value should be */
+ return value << comp->offset;
+}
+
#define MAKE_RGBA(rgb, r, g, b, a) \
- ((((r) >> (8 - (rgb)->red.length)) << (rgb)->red.offset) | \
- (((g) >> (8 - (rgb)->green.length)) << (rgb)->green.offset) | \
- (((b) >> (8 - (rgb)->blue.length)) << (rgb)->blue.offset) | \
- (((a) >> (8 - (rgb)->alpha.length)) << (rgb)->alpha.offset))
+ (shiftcolor(&(rgb)->red, (r)) | \
+ shiftcolor(&(rgb)->green, (g)) | \
+ shiftcolor(&(rgb)->blue, (b)) | \
+ shiftcolor(&(rgb)->alpha, (a)))
#define MAKE_RGB24(rgb, r, g, b) \
{ .value = MAKE_RGBA(rgb, r, g, b, 0) }
We need to shift the values up, otherwise we'd end up with a negative shift. This works for up-to 16-bit components, which is fine for now. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> --- v1 -> v2: fill low bits with high bits Fun - this breaks things for GK208. Not sure why. Works on G92 though. Probably LUT-related. tests/util/pattern.c | 19 +++++++++++++++---- 1 file changed, 15 insertions(+), 4 deletions(-)