@@ -46,10 +46,10 @@
* the SVGA3D protocol and remain reserved; they should not be used in the
* future.
*
- * IDs between 1040 and 1999 (inclusive) are available for use by the
+ * IDs between 1040 and 2999 (inclusive) are available for use by the
* current SVGA3D protocol.
*
- * FIFO clients other than SVGA3D should stay below 1000, or at 2000
+ * FIFO clients other than SVGA3D should stay below 1000, or at 3000
* and up.
*/
@@ -89,19 +89,19 @@ typedef enum {
SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
- SVGA_3D_CMD_VIDEO_CREATE_DECODER = 1072,
- SVGA_3D_CMD_VIDEO_DESTROY_DECODER = 1073,
- SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR = 1074,
- SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR = 1075,
- SVGA_3D_CMD_VIDEO_DECODE_START_FRAME = 1076,
- SVGA_3D_CMD_VIDEO_DECODE_RENDER = 1077,
- SVGA_3D_CMD_VIDEO_DECODE_END_FRAME = 1078,
- SVGA_3D_CMD_VIDEO_PROCESS_FRAME = 1079,
+ SVGA_3D_CMD_DEAD4 = 1072,
+ SVGA_3D_CMD_DEAD5 = 1073,
+ SVGA_3D_CMD_DEAD6 = 1074,
+ SVGA_3D_CMD_DEAD7 = 1075,
+ SVGA_3D_CMD_DEAD8 = 1076,
+ SVGA_3D_CMD_DEAD9 = 1077,
+ SVGA_3D_CMD_DEAD10 = 1078,
+ SVGA_3D_CMD_DEAD11 = 1079,
SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
SVGA_3D_CMD_SCREEN_DMA = 1082,
- SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE = 1083,
- SVGA_3D_CMD_OPEN_CONTEXT_SURFACE = 1084,
+ SVGA_3D_CMD_DEAD1 = 1083,
+ SVGA_3D_CMD_DEAD2 = 1084,
SVGA_3D_CMD_LOGICOPS_BITBLT = 1085,
SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1086,
@@ -217,7 +217,7 @@ typedef enum {
SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
SVGA_3D_CMD_DX_PRED_COPY = 1179,
- SVGA_3D_CMD_DX_STRETCHBLT = 1180,
+ SVGA_3D_CMD_DX_PRESENTBLT = 1180,
SVGA_3D_CMD_DX_GENMIPS = 1181,
SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
@@ -254,7 +254,7 @@ typedef enum {
SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
- SVGA_3D_CMD_DX_BIND_SHADER_ON_CONTEXT = 1217,
+ SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
SVGA_3D_CMD_DX_HINT = 1218,
SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
@@ -262,17 +262,47 @@ typedef enum {
SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
/*
- * Reserve some IDs to be used for the DX11 shader types.
+ * Reserve some IDs to be used for the SM5 shader types.
*/
SVGA_3D_CMD_DX_RESERVED1 = 1223,
SVGA_3D_CMD_DX_RESERVED2 = 1224,
SVGA_3D_CMD_DX_RESERVED3 = 1225,
- SVGA_3D_CMD_DX_MAX = 1226,
- SVGA_3D_CMD_MAX = 1226,
+ SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
+ SVGA_3D_CMD_DX_MAX = 1227,
+
+ SVGA_3D_CMD_SCREEN_COPY = 1227,
+
+ /*
+ * Reserve some IDs to be used for video.
+ */
+ SVGA_3D_CMD_VIDEO_RESERVED1 = 1228,
+ SVGA_3D_CMD_VIDEO_RESERVED2 = 1229,
+ SVGA_3D_CMD_VIDEO_RESERVED3 = 1230,
+ SVGA_3D_CMD_VIDEO_RESERVED4 = 1231,
+ SVGA_3D_CMD_VIDEO_RESERVED5 = 1232,
+ SVGA_3D_CMD_VIDEO_RESERVED6 = 1233,
+ SVGA_3D_CMD_VIDEO_RESERVED7 = 1234,
+ SVGA_3D_CMD_VIDEO_RESERVED8 = 1235,
+
+ SVGA_3D_CMD_GROW_OTABLE = 1236,
+ SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
+ SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
+
+ SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
+
+ SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
+ SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
+ SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
+ SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
+ SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
+
+ SVGA_3D_CMD_MAX = 1245,
SVGA_3D_CMD_FUTURE_MAX = 3000
} SVGAFifo3dCmdId;
+#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
+
/*
* FIFO command format definitions:
*/
@@ -301,7 +331,7 @@ typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
- SVGA3dSurfaceFlags surfaceFlags;
+ SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
/*
* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
@@ -327,7 +357,7 @@ typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
- SVGA3dSurfaceFlags surfaceFlags;
+ SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
/*
* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
@@ -459,6 +489,28 @@ struct {
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
+/*
+ * Perform a surface copy within the same image.
+ * The src/dest boxes are allowed to overlap.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceImageId surface;
+ SVGA3dCopyBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 srcSid;
+ uint32 destSid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
+
typedef
#include "vmware_pack_begin.h"
struct {
@@ -772,6 +824,17 @@ struct {
#include "vmware_pack_end.h"
SVGA3dVertexElement;
+/*
+ * Should the vertex element respect the stream value? The high bit of the
+ * stream should be set to indicate that the stream should be respected. If
+ * the high bit is not set, the stream will be ignored and replaced by the index
+ * of the position of the currently considered vertex element.
+ *
+ * All guests should set this bit and correctly specify the stream going
+ * forward.
+ */
+#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
+
typedef
#include "vmware_pack_begin.h"
struct {
@@ -1102,8 +1165,6 @@ struct {
#include "vmware_pack_end.h"
SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
-
-
typedef
#include "vmware_pack_begin.h"
struct {
@@ -1146,38 +1207,6 @@ struct SVGA3dCmdScreenDMA {
#include "vmware_pack_end.h"
SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
-/*
- * Set Unity Surface Cookie
- *
- * Associates the supplied cookie with the surface id for use with
- * Unity. This cookie is a hint from guest to host, there is no way
- * for the guest to readback the cookie and the host is free to drop
- * the cookie association at will. The default value for the cookie
- * on all surfaces is 0.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdSetUnitySurfaceCookie {
- uint32 sid;
- uint64 cookie;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetUnitySurfaceCookie; /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */
-
-/*
- * Open a context-specific surface in a non-context-specific manner.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdOpenContextSurface {
- uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdOpenContextSurface; /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */
-
-
/*
* Logic ops
*/
@@ -1324,7 +1353,7 @@ typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceFormat format;
- SVGA3dSurfaceFlags surfaceFlags;
+ SVGA3dSurface1Flags surface1Flags;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
@@ -1332,7 +1361,11 @@ struct {
SVGAMobId mobid;
uint32 arraySize;
uint32 mobPitch;
- uint32 pad[5];
+ SVGA3dSurface2Flags surface2Flags;
+ uint8 multisamplePattern;
+ uint8 qualityLevel;
+ uint8 pad0[2];
+ uint32 pad1[3];
}
#include "vmware_pack_end.h"
SVGAOTableSurfaceEntry;
@@ -1360,7 +1393,8 @@ struct {
SVGAOTableShaderEntry;
#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
-#define SVGA_STFLAG_PRIMARY (1 << 0)
+#define SVGA_STFLAG_PRIMARY (1 << 0)
+#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
typedef uint32 SVGAScreenTargetFlags;
typedef
@@ -1528,6 +1562,25 @@ struct {
#include "vmware_pack_end.h"
SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
+/*
+ * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
+ * the new OTable contains the same contents as the old one, except possibly
+ * for some new invalid entries at the end.
+ *
+ * (Otherwise, guests should use one of the SetOTableBase commands.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGAOTableType type;
+ PPN64 baseAddress;
+ uint32 sizeInBytes;
+ uint32 validSizeInBytes;
+ SVGAMobFormat ptDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */
+
typedef
#include "vmware_pack_begin.h"
struct {
@@ -1615,7 +1668,7 @@ typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBSurface {
uint32 sid;
- SVGA3dSurfaceFlags surfaceFlags;
+ SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
@@ -1625,6 +1678,45 @@ struct SVGA3dCmdDefineGBSurface {
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
+/*
+ * Defines a guest-backed surface, adding the arraySize field.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface_v2 {
+ uint32 sid;
+ SVGA3dSurface1Flags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ uint32 arraySize;
+ uint32 pad;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
+
+/*
+ * Defines a guest-backed surface, adding the larger flags.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface_v3 {
+ uint32 sid;
+ SVGA3dSurfaceAllFlags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dMSPattern multisamplePattern;
+ SVGA3dMSQualityLevel qualityLevel;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ uint32 arraySize;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
+
/*
* Destroy a guest-backed surface.
*/
@@ -1672,7 +1764,7 @@ SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
typedef
#include "vmware_pack_begin.h"
-struct{
+struct SVGA3dCmdCondBindGBSurface {
uint32 sid;
SVGAMobId testMobid;
SVGAMobId mobid;
@@ -2066,6 +2158,26 @@ struct {
uint32 mobOffset;
}
#include "vmware_pack_end.h"
-SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE*/
+SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 stid;
+ SVGA3dSurfaceImageId dest;
+
+ uint32 statusMobId;
+ uint32 statusMobOffset;
+
+ /* Reserved fields */
+ uint32 mustBeInvalidId;
+ uint32 mustBeZero;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */
+
+#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
+#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
+#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
#endif /* _SVGA3D_CMD_H_ */
@@ -229,9 +229,9 @@ typedef enum {
SVGA3D_DEVCAP_DEAD2 = 94,
/*
- * Does the device support the DX commands?
+ * Does the device support DXContexts?
*/
- SVGA3D_DEVCAP_DX = 95,
+ SVGA3D_DEVCAP_DXCONTEXT = 95,
/*
* What is the maximum size of a texture array?
@@ -241,21 +241,47 @@ typedef enum {
SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96,
/*
- * What is the maximum number of vertex buffers that can
- * be used in the DXContext inputAssembly?
+ * What is the maximum number of vertex buffers or vertex input registers
+ * that can be expected to work correctly with a DXContext?
+ *
+ * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
+ * anything in excess of this cap is not guaranteed to render correctly.
+ *
+ * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
+ * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
+ * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
+ * but only the registers up to this cap value are guaranteed to render
+ * correctly.
+ *
+ * If guest-drivers are able to expose a lower-limit, it's recommended
+ * that they clamp to this value. Otherwise, the host will make a
+ * best-effort on case-by-case basis if guests exceed this.
*/
SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97,
/*
- * What is the maximum number of constant buffers
- * that can be expected to work correctly with a
- * DX context?
+ * What is the maximum number of constant buffers that can be expected to
+ * work correctly with a DX context?
+ *
+ * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
+ * anything in excess of this cap is not guaranteed to render correctly.
+ *
+ * If guest-drivers are able to expose a lower-limit, it's recommended
+ * that they clamp to this value. Otherwise, the host will make a
+ * best-effort on case-by-case basis if guests exceed this.
*/
SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98,
/*
* Does the device support provoking vertex control?
- * If zero, the first vertex will always be the provoking vertex.
+ *
+ * If this cap is present, the provokingVertexLast field in the
+ * rasterizer state is enabled. (Guests can then set it to FALSE,
+ * meaning that the first vertex is the provoking vertex, or TRUE,
+ * meaning that the last verteix is the provoking vertex.)
+ *
+ * If this cap is FALSE, then guests should set the provokingVertexLast
+ * to FALSE, otherwise rendering behavior is undefined.
*/
SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99,
@@ -281,7 +307,7 @@ typedef enum {
SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119,
SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120,
SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121,
- SVGA3D_DEVCAP_DXFMT_BUMPL8V8U8 = 122,
+ SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 = 122,
SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123,
SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124,
SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125,
@@ -320,8 +346,8 @@ typedef enum {
SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158,
SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159,
SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160,
- SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS = 161,
- SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT = 162,
+ SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 = 161,
+ SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT = 162,
SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163,
SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164,
SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165,
@@ -339,8 +365,8 @@ typedef enum {
SVGA3D_DEVCAP_DXFMT_R32_SINT = 177,
SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178,
SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179,
- SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS = 180,
- SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT = 181,
+ SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 = 180,
+ SVGA3D_DEVCAP_DXFMT_X24_G8_UINT = 181,
SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182,
SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183,
SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184,
@@ -404,6 +430,17 @@ typedef enum {
SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242,
SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243,
+ /*
+ * Advertises shaderModel 4.1 support, independent blend-states,
+ * cube-map arrays, and a higher vertex input registers limit.
+ *
+ * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
+ */
+ SVGA3D_DEVCAP_SM41 = 244,
+
+ SVGA3D_DEVCAP_MULTISAMPLE_2X = 245,
+ SVGA3D_DEVCAP_MULTISAMPLE_4X = 246,
+
SVGA3D_DEVCAP_MAX /* This must be the last index. */
} SVGA3dDevCapIndex;
@@ -419,9 +456,7 @@ typedef enum {
* MIPS: Does the format support mip levels?
* ARRAY: Does the format support texture arrays?
* VOLUME: Does the format support having volume?
- * MULTISAMPLE_2: Does the format support 2x multisample?
- * MULTISAMPLE_4: Does the format support 4x multisample?
- * MULTISAMPLE_8: Does the format support 8x multisample?
+ * MULTISAMPLE: Does the format support multisample?
*/
#define SVGA3D_DXFMT_SUPPORTED (1 << 0)
#define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1)
@@ -432,20 +467,8 @@ typedef enum {
#define SVGA3D_DXFMT_ARRAY (1 << 6)
#define SVGA3D_DXFMT_VOLUME (1 << 7)
#define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8)
-#define SVGADX_DXFMT_MULTISAMPLE_2 (1 << 9)
-#define SVGADX_DXFMT_MULTISAMPLE_4 (1 << 10)
-#define SVGADX_DXFMT_MULTISAMPLE_8 (1 << 11)
-#define SVGADX_DXFMT_MAX (1 << 12)
-
-/*
- * Convenience mask for any multisample capability.
- *
- * The multisample bits imply both load and render capability.
- */
-#define SVGA3D_DXFMT_MULTISAMPLE ( \
- SVGADX_DXFMT_MULTISAMPLE_2 | \
- SVGADX_DXFMT_MULTISAMPLE_4 | \
- SVGADX_DXFMT_MULTISAMPLE_8 )
+#define SVGA3D_DXFMT_MULTISAMPLE (1 << 9)
+#define SVGA3D_DXFMT_MAX (1 << 10)
typedef union {
Bool b;
@@ -56,6 +56,16 @@ typedef uint32 SVGA3dInputClassification;
#define SVGA3D_RESOURCE_TYPE_MAX 7
typedef uint32 SVGA3dResourceType;
+#define SVGA3D_COLOR_WRITE_ENABLE_RED (1 << 0)
+#define SVGA3D_COLOR_WRITE_ENABLE_GREEN (1 << 1)
+#define SVGA3D_COLOR_WRITE_ENABLE_BLUE (1 << 2)
+#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA (1 << 3)
+#define SVGA3D_COLOR_WRITE_ENABLE_ALL (SVGA3D_COLOR_WRITE_ENABLE_RED | \
+ SVGA3D_COLOR_WRITE_ENABLE_GREEN | \
+ SVGA3D_COLOR_WRITE_ENABLE_BLUE | \
+ SVGA3D_COLOR_WRITE_ENABLE_ALPHA)
+typedef uint8 SVGA3dColorWriteEnable;
+
#define SVGA3D_DEPTH_WRITE_MASK_ZERO 0
#define SVGA3D_DEPTH_WRITE_MASK_ALL 1
typedef uint8 SVGA3dDepthWriteMask;
@@ -88,17 +98,28 @@ typedef uint8 SVGA3dCullMode;
#define SVGA3D_COMPARISON_MAX 9
typedef uint8 SVGA3dComparisonFunc;
+/*
+ * SVGA3D_MULTISAMPLE_RAST_DISABLE disables MSAA for all primitives.
+ * SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE, which is supported in SM41,
+ * disables MSAA for lines only.
+ */
+#define SVGA3D_MULTISAMPLE_RAST_DISABLE 0
+#define SVGA3D_MULTISAMPLE_RAST_ENABLE 1
+#define SVGA3D_MULTISAMPLE_RAST_DX_MAX 1
+#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE 2
+#define SVGA3D_MULTISAMPLE_RAST_MAX 2
+typedef uint8 SVGA3dMultisampleRastEnable;
+
#define SVGA3D_DX_MAX_VERTEXBUFFERS 32
+#define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16
+#define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS 32
#define SVGA3D_DX_MAX_SOTARGETS 4
#define SVGA3D_DX_MAX_SRVIEWS 128
#define SVGA3D_DX_MAX_CONSTBUFFERS 16
#define SVGA3D_DX_MAX_SAMPLERS 16
-/* Id limits */
-static const uint32 SVGA3dBlendObjectCountPerContext = 4096;
-static const uint32 SVGA3dDepthStencilObjectCountPerContext = 4096;
+#define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))
-typedef uint32 SVGA3dSurfaceId;
typedef uint32 SVGA3dShaderResourceViewId;
typedef uint32 SVGA3dRenderTargetViewId;
typedef uint32 SVGA3dDepthStencilViewId;
@@ -192,20 +213,6 @@ struct SVGA3dCmdDXInvalidateContext {
#include "vmware_pack_end.h"
SVGA3dCmdDXInvalidateContext; /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dReplyFormatData {
- uint32 formatSupport;
- uint32 msaa2xQualityLevels:5;
- uint32 msaa4xQualityLevels:5;
- uint32 msaa8xQualityLevels:5;
- uint32 msaa16xQualityLevels:5;
- uint32 msaa32xQualityLevels:5;
- uint32 pad:7;
-}
-#include "vmware_pack_end.h"
-SVGA3dReplyFormatData;
-
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetSingleConstantBuffer {
@@ -622,6 +629,28 @@ struct SVGA3dCmdDXPredCopy {
#include "vmware_pack_end.h"
SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredConvertRegion {
+ SVGA3dSurfaceId dstSid;
+ uint32 dstSubResource;
+ SVGA3dBox destBox;
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dBox srcBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredConvertRegion; /* SVGA_3D_CMD_DX_PRED_CONVERT_REGION */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredConvert {
+ SVGA3dSurfaceId dstSid;
+ SVGA3dSurfaceId srcSid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredConvert; /* SVGA_3D_CMD_DX_PRED_CONVERT */
+
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBufferCopy {
@@ -635,23 +664,57 @@ struct SVGA3dCmdDXBufferCopy {
SVGA3dCmdDXBufferCopy;
/* SVGA_3D_CMD_DX_BUFFER_COPY */
-typedef uint32 SVGA3dDXStretchBltMode;
-#define SVGADX_STRETCHBLT_LINEAR (1 << 0)
-#define SVGADX_STRETCHBLT_FORCE_SRC_SRGB (1 << 1)
+/*
+ * Perform a surface copy between a multisample, and a non-multisampled
+ * surface.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceId dstSid;
+ uint32 dstSubResource;
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dSurfaceFormat copyFormat;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXResolveCopy; /* SVGA_3D_CMD_DX_RESOLVE_COPY */
+
+/*
+ * Perform a predicated surface copy between a multisample, and a
+ * non-multisampled surface.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceId dstSid;
+ uint32 dstSubResource;
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dSurfaceFormat copyFormat;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredResolveCopy; /* SVGA_3D_CMD_DX_PRED_RESOLVE_COPY */
+
+typedef uint32 SVGA3dDXPresentBltMode;
+#define SVGADX_PRESENTBLT_LINEAR (1 << 0)
+#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB (1 << 1)
+#define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2)
+#define SVGADX_PRESENTBLT_MODE_MAX (1 << 3)
typedef
#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXStretchBlt {
+struct SVGA3dCmdDXPresentBlt {
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dSurfaceId dstSid;
uint32 destSubResource;
SVGA3dBox boxSrc;
SVGA3dBox boxDest;
- SVGA3dDXStretchBltMode mode;
+ SVGA3dDXPresentBltMode mode;
}
#include "vmware_pack_end.h"
-SVGA3dCmdDXStretchBlt; /* SVGA_3D_CMD_DX_STRETCHBLT */
+SVGA3dCmdDXPresentBlt; /* SVGA_3D_CMD_DX_PRESENTBLT*/
typedef
#include "vmware_pack_begin.h"
@@ -661,26 +724,6 @@ struct SVGA3dCmdDXGenMips {
#include "vmware_pack_end.h"
SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */
-/*
- * Defines a resource/DX surface. Resources share the surfaceId namespace.
- *
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBSurface_v2 {
- uint32 sid;
- SVGA3dSurfaceFlags surfaceFlags;
- SVGA3dSurfaceFormat format;
- uint32 numMipLevels;
- uint32 multisampleCount;
- SVGA3dTextureFilter autogenFilter;
- SVGA3dSize size;
- uint32 arraySize;
- uint32 pad;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
-
/*
* Update a sub-resource in a guest-backed resource.
* (Inform the device that the guest-contents have been updated.)
@@ -724,7 +767,8 @@ SVGA3dCmdDXInvalidateSubResource; /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */
/*
* Raw byte wise transfer from a buffer surface into another surface
- * of the requested box.
+ * of the requested box. Supported if 3d is enabled and SVGA_CAP_DX
+ * is set. This command does not take a context.
*/
typedef
#include "vmware_pack_begin.h"
@@ -773,6 +817,93 @@ struct SVGA3dCmdDXSurfaceCopyAndReadback {
SVGA3dCmdDXSurfaceCopyAndReadback;
/* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */
+/*
+ * SVGA_DX_HINT_NONE: Does nothing.
+ *
+ * SVGA_DX_HINT_PREFETCH_OBJECT:
+ * SVGA_DX_HINT_PREEVICT_OBJECT:
+ * Consumes a SVGAObjectRef, and hints that the host should consider
+ * fetching/evicting the specified object.
+ *
+ * An id of SVGA3D_INVALID_ID can be used if the guest isn't sure
+ * what object was affected. (For instance, if the guest knows that
+ * it is about to evict a DXShader, but doesn't know precisely which one,
+ * the device can still use this to help limit it's search, or track
+ * how many page-outs have happened.)
+ *
+ * SVGA_DX_HINT_PREFETCH_COBJECT:
+ * SVGA_DX_HINT_PREEVICT_COBJECT:
+ * Same as the above, except they consume an SVGACObjectRef.
+ */
+typedef uint32 SVGADXHintId;
+#define SVGA_DX_HINT_NONE 0
+#define SVGA_DX_HINT_PREFETCH_OBJECT 1
+#define SVGA_DX_HINT_PREEVICT_OBJECT 2
+#define SVGA_DX_HINT_PREFETCH_COBJECT 3
+#define SVGA_DX_HINT_PREEVICT_COBJECT 4
+#define SVGA_DX_HINT_MAX 5
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAObjectRef {
+ SVGAOTableType type;
+ uint32 id;
+}
+#include "vmware_pack_end.h"
+SVGAObjectRef;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGACObjectRef {
+ SVGACOTableType type;
+ uint32 cid;
+ uint32 id;
+}
+#include "vmware_pack_end.h"
+SVGACObjectRef;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXHint {
+ SVGADXHintId hintId;
+
+ /*
+ * Followed by variable sized data depending on the hintId.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXHint;
+/* SVGA_3D_CMD_DX_HINT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBufferUpdate {
+ SVGA3dSurfaceId sid;
+ uint32 x;
+ uint32 width;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBufferUpdate;
+/* SVGA_3D_CMD_DX_BUFFER_UPDATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetConstantBufferOffset {
+ uint32 slot;
+ uint32 offsetInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetConstantBufferOffset;
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET */
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET */
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */
+
typedef
#include "vmware_pack_begin.h"
@@ -789,7 +920,7 @@ struct {
uint32 firstArraySlice;
uint32 mipLevels;
uint32 arraySize;
- } tex;
+ } tex; /* 1d, 2d, 3d, cube */
struct {
uint32 firstElement;
uint32 numElements;
@@ -844,6 +975,7 @@ struct SVGA3dRenderTargetViewDesc {
struct {
uint32 firstElement;
uint32 numElements;
+ uint32 padding0;
} buffer;
struct {
uint32 mipSlice;
@@ -964,9 +1096,6 @@ SVGA3dInputElementDesc;
typedef
#include "vmware_pack_begin.h"
struct {
- /*
- * XXX: How many of these can there be?
- */
uint32 elid;
uint32 numDescs;
SVGA3dInputElementDesc desc[32];
@@ -1007,7 +1136,7 @@ struct SVGA3dDXBlendStatePerRT {
uint8 srcBlendAlpha;
uint8 destBlendAlpha;
uint8 blendOpAlpha;
- uint8 renderTargetWriteMask;
+ SVGA3dColorWriteEnable renderTargetWriteMask;
uint8 logicOpEnable;
uint8 logicOp;
uint16 pad0;
@@ -1125,7 +1254,7 @@ struct {
float slopeScaledDepthBias;
uint8 depthClipEnable;
uint8 scissorEnable;
- uint8 multisampleEnable;
+ SVGA3dMultisampleRastEnable multisampleEnable;
uint8 antialiasedLineEnable;
float lineWidth;
uint8 lineStippleEnable;
@@ -1152,7 +1281,7 @@ struct SVGA3dCmdDXDefineRasterizerState {
float slopeScaledDepthBias;
uint8 depthClipEnable;
uint8 scissorEnable;
- uint8 multisampleEnable;
+ SVGA3dMultisampleRastEnable multisampleEnable;
uint8 antialiasedLineEnable;
float lineWidth;
uint8 lineStippleEnable;
@@ -1222,21 +1351,6 @@ struct SVGA3dCmdDXDestroySamplerState {
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */
-/*
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dSignatureEntry {
- uint8 systemValue;
- uint8 reg; /* register is a reserved word */
- uint16 mask;
- uint8 registerComponentType;
- uint8 minPrecision;
- uint16 pad0;
-}
-#include "vmware_pack_end.h"
-SVGA3dSignatureEntry;
-
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineShader {
@@ -1254,12 +1368,7 @@ struct SVGACOTableDXShaderEntry {
uint32 sizeInBytes;
uint32 offsetInBytes;
SVGAMobId mobid;
- uint32 numInputSignatureEntries;
- uint32 numOutputSignatureEntries;
-
- uint32 numPatchConstantSignatureEntries;
-
- uint32 pad;
+ uint32 pad[4];
}
#include "vmware_pack_end.h"
SVGACOTableDXShaderEntry;
@@ -1283,6 +1392,25 @@ struct SVGA3dCmdDXBindShader {
#include "vmware_pack_end.h"
SVGA3dCmdDXBindShader; /* SVGA_3D_CMD_DX_BIND_SHADER */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindAllShader {
+ uint32 cid;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindAllShader; /* SVGA_3D_CMD_DX_BIND_ALL_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXCondBindAllShader {
+ uint32 cid;
+ SVGAMobId testMobid;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXCondBindAllShader; /* SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER */
+
/*
* The maximum number of streamout decl's in each streamout entry.
*/
@@ -1356,7 +1484,6 @@ SVGA3dCmdDXMobFence64; /* SVGA_3D_CMD_DX_MOB_FENCE_64 */
*
* This command allows the guest to bind a mob to a context-object table.
*/
-
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetCOTable {
@@ -1368,6 +1495,26 @@ struct SVGA3dCmdDXSetCOTable {
#include "vmware_pack_end.h"
SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */
+/*
+ * Guests using SVGA_3D_CMD_DX_GROW_COTABLE are promising that
+ * the new COTable contains the same contents as the old one, except possibly
+ * for some new invalid entries at the end.
+ *
+ * If there is an old cotable mob bound, it also has to still be valid.
+ *
+ * (Otherwise, guests should use the DXSetCOTableBase command.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXGrowCOTable {
+ uint32 cid;
+ uint32 mobid;
+ SVGACOTableType type;
+ uint32 validSizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXGrowCOTable; /* SVGA_3D_CMD_DX_GROW_COTABLE */
+
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXReadbackCOTable {
@@ -1471,7 +1618,7 @@ struct SVGADXContextMobFormat {
SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
- uint32 pad7[381];
+ uint32 pad7[380];
}
#include "vmware_pack_end.h"
SVGADXContextMobFormat;
@@ -62,7 +62,9 @@
* Maximum size in dwords of shader text the SVGA device will allow.
* Currently 8 MB.
*/
-#define SVGA3D_MAX_SHADER_MEMORY (8 * 1024 * 1024 / sizeof(uint32))
+#define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
+#define SVGA3D_MAX_SHADER_MEMORY (SVGA3D_MAX_SHADER_MEMORY_BYTES / \
+ sizeof(uint32))
#define SVGA3D_MAX_CLIP_PLANES 6
@@ -25,189 +25,355 @@
*
**************************************************************************/
-#include <linux/kernel.h>
-
-#ifdef __KERNEL__
-
-#include <drm/vmwgfx_drm.h>
-#define surf_size_struct struct drm_vmw_size
-
-#else /* __KERNEL__ */
+/*
+ * svga3d_surfacedefs.h --
+ *
+ * Surface definitions and inlineable utilities for SVGA3d.
+ */
-#ifndef ARRAY_SIZE
-#define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
-#endif /* ARRAY_SIZE */
+#ifndef _SVGA3D_SURFACEDEFS_H_
+#define _SVGA3D_SURFACEDEFS_H_
-#define max_t(type, x, y) ((x) > (y) ? (x) : (y))
-#define surf_size_struct SVGA3dSize
-#define u32 uint32
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_MODULE
+#include "includeCheck.h"
-#endif /* __KERNEL__ */
+#include <linux/kernel.h>
+#include <drm/vmwgfx_drm.h>
#include "svga3d_reg.h"
+#define surf_size_struct struct drm_vmw_size
+
/*
- * enum svga3d_block_desc describes the active data channels in a block.
- *
- * There can be at-most four active channels in a block:
- * 1. Red, bump W, luminance and depth are stored in the first channel.
- * 2. Green, bump V and stencil are stored in the second channel.
- * 3. Blue and bump U are stored in the third channel.
- * 4. Alpha and bump Q are stored in the fourth channel.
- *
- * Block channels can be used to store compressed and buffer data:
- * 1. For compressed formats, only the data channel is used and its size
- * is equal to that of a singular block in the compression scheme.
- * 2. For buffer formats, only the data channel is used and its size is
- * exactly one byte in length.
- * 3. In each case the bit depth represent the size of a singular block.
- *
- * Note: Compressed and IEEE formats do not use the bitMask structure.
+ * enum svga3d_block_desc - describes generic properties about formats.
*/
-
enum svga3d_block_desc {
- SVGA3DBLOCKDESC_NONE = 0, /* No channels are active */
- SVGA3DBLOCKDESC_BLUE = 1 << 0, /* Block with red channel
- data */
- SVGA3DBLOCKDESC_U = 1 << 0, /* Block with bump U channel
- data */
- SVGA3DBLOCKDESC_UV_VIDEO = 1 << 7, /* Block with alternating video
- U and V */
- SVGA3DBLOCKDESC_GREEN = 1 << 1, /* Block with green channel
- data */
- SVGA3DBLOCKDESC_V = 1 << 1, /* Block with bump V channel
- data */
- SVGA3DBLOCKDESC_STENCIL = 1 << 1, /* Block with a stencil
- channel */
- SVGA3DBLOCKDESC_RED = 1 << 2, /* Block with blue channel
- data */
- SVGA3DBLOCKDESC_W = 1 << 2, /* Block with bump W channel
- data */
- SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, /* Block with luminance channel
- data */
- SVGA3DBLOCKDESC_Y = 1 << 2, /* Block with video luminance
- data */
- SVGA3DBLOCKDESC_DEPTH = 1 << 2, /* Block with depth channel */
- SVGA3DBLOCKDESC_ALPHA = 1 << 3, /* Block with an alpha
- channel */
- SVGA3DBLOCKDESC_Q = 1 << 3, /* Block with bump Q channel
- data */
- SVGA3DBLOCKDESC_BUFFER = 1 << 4, /* Block stores 1 byte of
- data */
- SVGA3DBLOCKDESC_COMPRESSED = 1 << 5, /* Block stores n bytes of
- data depending on the
- compression method used */
- SVGA3DBLOCKDESC_IEEE_FP = 1 << 6, /* Block stores data in an IEEE
- floating point
- representation in
- all channels */
- SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 8, /* Three separate blocks store
- data. */
- SVGA3DBLOCKDESC_U_VIDEO = 1 << 9, /* Block with U video data */
- SVGA3DBLOCKDESC_V_VIDEO = 1 << 10, /* Block with V video data */
- SVGA3DBLOCKDESC_EXP = 1 << 11, /* Shared exponent */
- SVGA3DBLOCKDESC_SRGB = 1 << 12, /* Data is in sRGB format */
- SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13, /* 2 planes of Y, UV,
- e.g., NV12. */
- SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14, /* 3 planes of separate
- Y, U, V, e.g., YV12. */
-
- SVGA3DBLOCKDESC_RG = SVGA3DBLOCKDESC_RED |
- SVGA3DBLOCKDESC_GREEN,
- SVGA3DBLOCKDESC_RGB = SVGA3DBLOCKDESC_RG |
- SVGA3DBLOCKDESC_BLUE,
- SVGA3DBLOCKDESC_RGB_SRGB = SVGA3DBLOCKDESC_RGB |
- SVGA3DBLOCKDESC_SRGB,
- SVGA3DBLOCKDESC_RGBA = SVGA3DBLOCKDESC_RGB |
- SVGA3DBLOCKDESC_ALPHA,
- SVGA3DBLOCKDESC_RGBA_SRGB = SVGA3DBLOCKDESC_RGBA |
- SVGA3DBLOCKDESC_SRGB,
+ /* Nothing special can be said about this format. */
+ SVGA3DBLOCKDESC_NONE = 0,
+
+ /* Format contains Blue/U data */
+ SVGA3DBLOCKDESC_BLUE = 1 << 0,
+ SVGA3DBLOCKDESC_W = 1 << 0,
+ SVGA3DBLOCKDESC_BUMP_L = 1 << 0,
+
+ /* Format contains Green/V data */
+ SVGA3DBLOCKDESC_GREEN = 1 << 1,
+ SVGA3DBLOCKDESC_V = 1 << 1,
+
+ /* Format contains Red/W/Luminance data */
+ SVGA3DBLOCKDESC_RED = 1 << 2,
+ SVGA3DBLOCKDESC_U = 1 << 2,
+ SVGA3DBLOCKDESC_LUMINANCE = 1 << 2,
+
+ /* Format contains Alpha/Q data */
+ SVGA3DBLOCKDESC_ALPHA = 1 << 3,
+ SVGA3DBLOCKDESC_Q = 1 << 3,
+
+ /* Format is a buffer */
+ SVGA3DBLOCKDESC_BUFFER = 1 << 4,
+
+ /* Format is compressed */
+ SVGA3DBLOCKDESC_COMPRESSED = 1 << 5,
+
+ /* Format uses IEEE floating point */
+ SVGA3DBLOCKDESC_FP = 1 << 6,
+
+ /* Three separate blocks store data. */
+ SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 7,
+
+ /* 2 planes of Y, UV, e.g., NV12. */
+ SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 8,
+
+ /* 3 planes of separate Y, U, V, e.g., YV12. */
+ SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 9,
+
+ /* Block with a stencil channel */
+ SVGA3DBLOCKDESC_STENCIL = 1 << 11,
+
+ /* Typeless format */
+ SVGA3DBLOCKDESC_TYPELESS = 1 << 12,
+
+ /* Channels are signed integers */
+ SVGA3DBLOCKDESC_SINT = 1 << 13,
+
+ /* Channels are unsigned integers */
+ SVGA3DBLOCKDESC_UINT = 1 << 14,
+
+ /* Channels are normalized (when sampling) */
+ SVGA3DBLOCKDESC_NORM = 1 << 15,
+
+ /* Channels are in SRGB */
+ SVGA3DBLOCKDESC_SRGB = 1 << 16,
+
+ /* Shared exponent */
+ SVGA3DBLOCKDESC_EXP = 1 << 17,
+
+ /* Format contains color data. */
+ SVGA3DBLOCKDESC_COLOR = 1 << 18,
+ /* Format contains depth data. */
+ SVGA3DBLOCKDESC_DEPTH = 1 << 19,
+ /* Format contains bump data. */
+ SVGA3DBLOCKDESC_BUMP = 1 << 20,
+
+ /* Format contains YUV video data. */
+ SVGA3DBLOCKDESC_YUV_VIDEO = 1 << 21,
+
+ /* For mixed unsigned/signed formats. */
+ SVGA3DBLOCKDESC_MIXED = 1 << 22,
+
+ /* For distingushing CxV8U8. */
+ SVGA3DBLOCKDESC_CX = 1 << 23,
+
+ /* Different compressed format groups. */
+ SVGA3DBLOCKDESC_BC1 = 1 << 24,
+ SVGA3DBLOCKDESC_BC2 = 1 << 25,
+ SVGA3DBLOCKDESC_BC3 = 1 << 26,
+ SVGA3DBLOCKDESC_BC4 = 1 << 27,
+ SVGA3DBLOCKDESC_BC5 = 1 << 28,
+
+ SVGA3DBLOCKDESC_A_UINT = SVGA3DBLOCKDESC_ALPHA |
+ SVGA3DBLOCKDESC_UINT |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_A_UNORM = SVGA3DBLOCKDESC_A_UINT |
+ SVGA3DBLOCKDESC_NORM,
+ SVGA3DBLOCKDESC_R_UINT = SVGA3DBLOCKDESC_RED |
+ SVGA3DBLOCKDESC_UINT |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_R_UNORM = SVGA3DBLOCKDESC_R_UINT |
+ SVGA3DBLOCKDESC_NORM,
+ SVGA3DBLOCKDESC_R_SINT = SVGA3DBLOCKDESC_RED |
+ SVGA3DBLOCKDESC_SINT |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_R_SNORM = SVGA3DBLOCKDESC_R_SINT |
+ SVGA3DBLOCKDESC_NORM,
+ SVGA3DBLOCKDESC_G_UINT = SVGA3DBLOCKDESC_GREEN |
+ SVGA3DBLOCKDESC_UINT |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_RG_UINT = SVGA3DBLOCKDESC_RED |
+ SVGA3DBLOCKDESC_GREEN |
+ SVGA3DBLOCKDESC_UINT |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_RG_UNORM = SVGA3DBLOCKDESC_RG_UINT |
+ SVGA3DBLOCKDESC_NORM,
+ SVGA3DBLOCKDESC_RG_SINT = SVGA3DBLOCKDESC_RED |
+ SVGA3DBLOCKDESC_GREEN |
+ SVGA3DBLOCKDESC_SINT |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_RG_SNORM = SVGA3DBLOCKDESC_RG_SINT |
+ SVGA3DBLOCKDESC_NORM,
+ SVGA3DBLOCKDESC_RGB_UINT = SVGA3DBLOCKDESC_RED |
+ SVGA3DBLOCKDESC_GREEN |
+ SVGA3DBLOCKDESC_BLUE |
+ SVGA3DBLOCKDESC_UINT |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_RGB_SINT = SVGA3DBLOCKDESC_RED |
+ SVGA3DBLOCKDESC_GREEN |
+ SVGA3DBLOCKDESC_BLUE |
+ SVGA3DBLOCKDESC_SINT |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_RGB_UNORM = SVGA3DBLOCKDESC_RGB_UINT |
+ SVGA3DBLOCKDESC_NORM,
+ SVGA3DBLOCKDESC_RGB_UNORM_SRGB = SVGA3DBLOCKDESC_RGB_UNORM |
+ SVGA3DBLOCKDESC_SRGB,
+ SVGA3DBLOCKDESC_RGBA_UINT = SVGA3DBLOCKDESC_RED |
+ SVGA3DBLOCKDESC_GREEN |
+ SVGA3DBLOCKDESC_BLUE |
+ SVGA3DBLOCKDESC_ALPHA |
+ SVGA3DBLOCKDESC_UINT |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_RGBA_UNORM = SVGA3DBLOCKDESC_RGBA_UINT |
+ SVGA3DBLOCKDESC_NORM,
+ SVGA3DBLOCKDESC_RGBA_UNORM_SRGB = SVGA3DBLOCKDESC_RGBA_UNORM |
+ SVGA3DBLOCKDESC_SRGB,
+ SVGA3DBLOCKDESC_RGBA_SINT = SVGA3DBLOCKDESC_RED |
+ SVGA3DBLOCKDESC_GREEN |
+ SVGA3DBLOCKDESC_BLUE |
+ SVGA3DBLOCKDESC_ALPHA |
+ SVGA3DBLOCKDESC_SINT |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_RGBA_SNORM = SVGA3DBLOCKDESC_RGBA_SINT |
+ SVGA3DBLOCKDESC_NORM,
+ SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RED |
+ SVGA3DBLOCKDESC_GREEN |
+ SVGA3DBLOCKDESC_BLUE |
+ SVGA3DBLOCKDESC_ALPHA |
+ SVGA3DBLOCKDESC_FP |
+ SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_UV = SVGA3DBLOCKDESC_U |
- SVGA3DBLOCKDESC_V,
+ SVGA3DBLOCKDESC_V |
+ SVGA3DBLOCKDESC_BUMP,
SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV |
- SVGA3DBLOCKDESC_LUMINANCE,
+ SVGA3DBLOCKDESC_BUMP_L |
+ SVGA3DBLOCKDESC_MIXED |
+ SVGA3DBLOCKDESC_BUMP,
SVGA3DBLOCKDESC_UVW = SVGA3DBLOCKDESC_UV |
- SVGA3DBLOCKDESC_W,
+ SVGA3DBLOCKDESC_W |
+ SVGA3DBLOCKDESC_BUMP,
SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW |
- SVGA3DBLOCKDESC_ALPHA,
+ SVGA3DBLOCKDESC_ALPHA |
+ SVGA3DBLOCKDESC_MIXED |
+ SVGA3DBLOCKDESC_BUMP,
SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U |
- SVGA3DBLOCKDESC_V |
- SVGA3DBLOCKDESC_W |
- SVGA3DBLOCKDESC_Q,
- SVGA3DBLOCKDESC_LA = SVGA3DBLOCKDESC_LUMINANCE |
- SVGA3DBLOCKDESC_ALPHA,
+ SVGA3DBLOCKDESC_V |
+ SVGA3DBLOCKDESC_W |
+ SVGA3DBLOCKDESC_Q |
+ SVGA3DBLOCKDESC_BUMP,
+ SVGA3DBLOCKDESC_L_UNORM = SVGA3DBLOCKDESC_LUMINANCE |
+ SVGA3DBLOCKDESC_UINT |
+ SVGA3DBLOCKDESC_NORM |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_LA_UNORM = SVGA3DBLOCKDESC_LUMINANCE |
+ SVGA3DBLOCKDESC_ALPHA |
+ SVGA3DBLOCKDESC_UINT |
+ SVGA3DBLOCKDESC_NORM |
+ SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED |
- SVGA3DBLOCKDESC_IEEE_FP,
+ SVGA3DBLOCKDESC_FP |
+ SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP |
- SVGA3DBLOCKDESC_GREEN,
+ SVGA3DBLOCKDESC_GREEN |
+ SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP |
- SVGA3DBLOCKDESC_BLUE,
- SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RGB_FP |
- SVGA3DBLOCKDESC_ALPHA,
- SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH |
- SVGA3DBLOCKDESC_STENCIL,
- SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_UV_VIDEO |
- SVGA3DBLOCKDESC_Y,
+ SVGA3DBLOCKDESC_BLUE |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_YUV_VIDEO |
+ SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA |
- SVGA3DBLOCKDESC_Y |
- SVGA3DBLOCKDESC_U_VIDEO |
- SVGA3DBLOCKDESC_V_VIDEO,
- SVGA3DBLOCKDESC_RGBE = SVGA3DBLOCKDESC_RGB |
- SVGA3DBLOCKDESC_EXP,
- SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
- SVGA3DBLOCKDESC_SRGB,
- SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
- SVGA3DBLOCKDESC_2PLANAR_YUV,
- SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
- SVGA3DBLOCKDESC_3PLANAR_YUV,
+ SVGA3DBLOCKDESC_YUV_VIDEO |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_RGB_EXP = SVGA3DBLOCKDESC_RED |
+ SVGA3DBLOCKDESC_GREEN |
+ SVGA3DBLOCKDESC_BLUE |
+ SVGA3DBLOCKDESC_EXP |
+ SVGA3DBLOCKDESC_COLOR,
+
+ SVGA3DBLOCKDESC_COMP_TYPELESS = SVGA3DBLOCKDESC_COMPRESSED |
+ SVGA3DBLOCKDESC_TYPELESS,
+ SVGA3DBLOCKDESC_COMP_UNORM = SVGA3DBLOCKDESC_COMPRESSED |
+ SVGA3DBLOCKDESC_UINT |
+ SVGA3DBLOCKDESC_NORM |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_COMP_SNORM = SVGA3DBLOCKDESC_COMPRESSED |
+ SVGA3DBLOCKDESC_SINT |
+ SVGA3DBLOCKDESC_NORM |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_COMP_UNORM |
+ SVGA3DBLOCKDESC_SRGB,
+ SVGA3DBLOCKDESC_BC1_COMP_TYPELESS = SVGA3DBLOCKDESC_BC1 |
+ SVGA3DBLOCKDESC_COMP_TYPELESS,
+ SVGA3DBLOCKDESC_BC1_COMP_UNORM = SVGA3DBLOCKDESC_BC1 |
+ SVGA3DBLOCKDESC_COMP_UNORM,
+ SVGA3DBLOCKDESC_BC1_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC1_COMP_UNORM |
+ SVGA3DBLOCKDESC_SRGB,
+ SVGA3DBLOCKDESC_BC2_COMP_TYPELESS = SVGA3DBLOCKDESC_BC2 |
+ SVGA3DBLOCKDESC_COMP_TYPELESS,
+ SVGA3DBLOCKDESC_BC2_COMP_UNORM = SVGA3DBLOCKDESC_BC2 |
+ SVGA3DBLOCKDESC_COMP_UNORM,
+ SVGA3DBLOCKDESC_BC2_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC2_COMP_UNORM |
+ SVGA3DBLOCKDESC_SRGB,
+ SVGA3DBLOCKDESC_BC3_COMP_TYPELESS = SVGA3DBLOCKDESC_BC3 |
+ SVGA3DBLOCKDESC_COMP_TYPELESS,
+ SVGA3DBLOCKDESC_BC3_COMP_UNORM = SVGA3DBLOCKDESC_BC3 |
+ SVGA3DBLOCKDESC_COMP_UNORM,
+ SVGA3DBLOCKDESC_BC3_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC3_COMP_UNORM |
+ SVGA3DBLOCKDESC_SRGB,
+ SVGA3DBLOCKDESC_BC4_COMP_TYPELESS = SVGA3DBLOCKDESC_BC4 |
+ SVGA3DBLOCKDESC_COMP_TYPELESS,
+ SVGA3DBLOCKDESC_BC4_COMP_UNORM = SVGA3DBLOCKDESC_BC4 |
+ SVGA3DBLOCKDESC_COMP_UNORM,
+ SVGA3DBLOCKDESC_BC4_COMP_SNORM = SVGA3DBLOCKDESC_BC4 |
+ SVGA3DBLOCKDESC_COMP_SNORM,
+ SVGA3DBLOCKDESC_BC5_COMP_TYPELESS = SVGA3DBLOCKDESC_BC5 |
+ SVGA3DBLOCKDESC_COMP_TYPELESS,
+ SVGA3DBLOCKDESC_BC5_COMP_UNORM = SVGA3DBLOCKDESC_BC5 |
+ SVGA3DBLOCKDESC_COMP_UNORM,
+ SVGA3DBLOCKDESC_BC5_COMP_SNORM = SVGA3DBLOCKDESC_BC5 |
+ SVGA3DBLOCKDESC_COMP_SNORM,
+
+ SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_YUV_VIDEO |
+ SVGA3DBLOCKDESC_PLANAR_YUV |
+ SVGA3DBLOCKDESC_2PLANAR_YUV |
+ SVGA3DBLOCKDESC_COLOR,
+ SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_YUV_VIDEO |
+ SVGA3DBLOCKDESC_PLANAR_YUV |
+ SVGA3DBLOCKDESC_3PLANAR_YUV |
+ SVGA3DBLOCKDESC_COLOR,
+
+ SVGA3DBLOCKDESC_DEPTH_UINT = SVGA3DBLOCKDESC_DEPTH |
+ SVGA3DBLOCKDESC_UINT,
+ SVGA3DBLOCKDESC_DEPTH_UNORM = SVGA3DBLOCKDESC_DEPTH_UINT |
+ SVGA3DBLOCKDESC_NORM,
+ SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH |
+ SVGA3DBLOCKDESC_STENCIL,
+ SVGA3DBLOCKDESC_DS_UINT = SVGA3DBLOCKDESC_DEPTH |
+ SVGA3DBLOCKDESC_STENCIL |
+ SVGA3DBLOCKDESC_UINT,
+ SVGA3DBLOCKDESC_DS_UNORM = SVGA3DBLOCKDESC_DS_UINT |
+ SVGA3DBLOCKDESC_NORM,
+ SVGA3DBLOCKDESC_DEPTH_FP = SVGA3DBLOCKDESC_DEPTH |
+ SVGA3DBLOCKDESC_FP,
+
+ SVGA3DBLOCKDESC_UV_UINT = SVGA3DBLOCKDESC_UV |
+ SVGA3DBLOCKDESC_UINT,
+ SVGA3DBLOCKDESC_UV_SNORM = SVGA3DBLOCKDESC_UV |
+ SVGA3DBLOCKDESC_SINT |
+ SVGA3DBLOCKDESC_NORM,
+ SVGA3DBLOCKDESC_UVCX_SNORM = SVGA3DBLOCKDESC_UV_SNORM |
+ SVGA3DBLOCKDESC_CX,
+ SVGA3DBLOCKDESC_UVWQ_SNORM = SVGA3DBLOCKDESC_UVWQ |
+ SVGA3DBLOCKDESC_SINT |
+ SVGA3DBLOCKDESC_NORM,
};
-/*
- * SVGA3dSurfaceDesc describes the actual pixel data.
- *
- * This structure provides the following information:
- * 1. Block description.
- * 2. Dimensions of a block in the surface.
- * 3. Size of block in bytes.
- * 4. Bit depth of the pixel data.
- * 5. Channel bit depths and masks (if applicable).
- */
struct svga3d_channel_def {
union {
u8 blue;
- u8 u;
+ u8 w_bump;
+ u8 l_bump;
u8 uv_video;
u8 u_video;
};
union {
u8 green;
- u8 v;
u8 stencil;
+ u8 v_bump;
u8 v_video;
};
union {
u8 red;
- u8 w;
+ u8 u_bump;
u8 luminance;
- u8 y;
+ u8 y_video;
u8 depth;
u8 data;
};
union {
u8 alpha;
- u8 q;
+ u8 q_bump;
u8 exp;
};
};
+/*
+ * struct svga3d_surface_desc - describes the actual pixel data.
+ *
+ * @format: Format
+ * @block_desc: Block description
+ * @block_size: Dimensions in pixels of a block
+ * @bytes_per_block: Size of block in bytes
+ * @pitch_bytes_per_block: Size of a block in bytes for purposes of pitch
+ * @bit_depth: Channel bit depths
+ * @bit_offset: Channel bit masks (in bits offset from the start of the pointer)
+ */
struct svga3d_surface_desc {
SVGA3dSurfaceFormat format;
enum svga3d_block_desc block_desc;
+
surf_size_struct block_size;
u32 bytes_per_block;
u32 pitch_bytes_per_block;
- u32 total_bit_depth;
struct svga3d_channel_def bit_depth;
struct svga3d_channel_def bit_offset;
};
@@ -215,729 +381,728 @@ struct svga3d_surface_desc {
static const struct svga3d_surface_desc svga3d_surface_descs[] = {
{SVGA3D_FORMAT_INVALID, SVGA3DBLOCKDESC_NONE,
{1, 1, 1}, 0, 0,
- 0, {{0}, {0}, {0}, {0}},
+ {{0}, {0}, {0}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB,
+ {SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB_UNORM,
{1, 1, 1}, 4, 4,
- 24, {{8}, {8}, {8}, {0}},
+ {{8}, {8}, {8}, {0}},
{{0}, {8}, {16}, {24}}},
- {SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{8}, {8}, {8}, {8}},
+ {{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
- {SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB,
+ {SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB_UNORM,
{1, 1, 1}, 2, 2,
- 16, {{5}, {6}, {5}, {0}},
+ {{5}, {6}, {5}, {0}},
{{0}, {5}, {11}, {0}}},
- {SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB,
+ {SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB_UNORM,
{1, 1, 1}, 2, 2,
- 15, {{5}, {5}, {5}, {0}},
+ {{5}, {5}, {5}, {0}},
{{0}, {5}, {10}, {0}}},
- {SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 2, 2,
- 16, {{5}, {5}, {5}, {1}},
+ {{5}, {5}, {5}, {1}},
{{0}, {5}, {10}, {15}}},
- {SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 2, 2,
- 16, {{4}, {4}, {4}, {4}},
+ {{4}, {4}, {4}, {4}},
{{0}, {4}, {8}, {12}}},
- {SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH,
+ {SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH,
+ {SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH_UNORM,
{1, 1, 1}, 2, 2,
- 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS,
+ {SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{0}, {8}, {24}, {0}},
- {{0}, {24}, {0}, {0}}},
+ {{0}, {8}, {24}, {0}},
+ {{0}, {0}, {8}, {0}}},
- {SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS,
+ {SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS_UNORM,
{1, 1, 1}, 2, 2,
- 16, {{0}, {1}, {15}, {0}},
- {{0}, {15}, {0}, {0}}},
+ {{0}, {1}, {15}, {0}},
+ {{0}, {0}, {1}, {0}}},
- {SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_LUMINANCE,
+ {SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_L_UNORM,
{1, 1, 1}, 1, 1,
- 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA,
- {1 , 1, 1}, 1, 1,
- 8, {{0}, {0}, {4}, {4}},
+ {SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA_UNORM,
+ {1, 1, 1}, 1, 1,
+ {{0}, {0}, {4}, {4}},
{{0}, {0}, {0}, {4}}},
- {SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_LUMINANCE,
+ {SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_L_UNORM,
{1, 1, 1}, 2, 2,
- 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA,
+ {SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA_UNORM,
{1, 1, 1}, 2, 2,
- 16, {{0}, {0}, {8}, {8}},
+ {{0}, {0}, {8}, {8}},
{{0}, {0}, {0}, {8}}},
- {SVGA3D_DXT1, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_DXT1, SVGA3DBLOCKDESC_BC1_COMP_UNORM,
{4, 4, 1}, 8, 8,
- 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_DXT2, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_DXT2, SVGA3DBLOCKDESC_BC2_COMP_UNORM,
{4, 4, 1}, 16, 16,
- 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_DXT3, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_DXT3, SVGA3DBLOCKDESC_BC2_COMP_UNORM,
{4, 4, 1}, 16, 16,
- 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_DXT4, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_DXT4, SVGA3DBLOCKDESC_BC3_COMP_UNORM,
{4, 4, 1}, 16, 16,
- 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_DXT5, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_DXT5, SVGA3DBLOCKDESC_BC3_COMP_UNORM,
{4, 4, 1}, 16, 16,
- 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV,
+ {SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV_SNORM,
{1, 1, 1}, 2, 2,
- 16, {{0}, {0}, {8}, {8}},
- {{0}, {0}, {0}, {8}}},
+ {{0}, {8}, {8}, {0}},
+ {{0}, {8}, {0}, {0}}},
{SVGA3D_BUMPL6V5U5, SVGA3DBLOCKDESC_UVL,
{1, 1, 1}, 2, 2,
- 16, {{5}, {5}, {6}, {0}},
- {{11}, {6}, {0}, {0}}},
+ {{6}, {5}, {5}, {0}},
+ {{10}, {5}, {0}, {0}}},
{SVGA3D_BUMPX8L8V8U8, SVGA3DBLOCKDESC_UVL,
{1, 1, 1}, 4, 4,
- 32, {{8}, {8}, {8}, {0}},
+ {{8}, {8}, {8}, {0}},
{{16}, {8}, {0}, {0}}},
- {SVGA3D_BUMPL8V8U8, SVGA3DBLOCKDESC_UVL,
+ {SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_UVL,
{1, 1, 1}, 3, 3,
- 24, {{8}, {8}, {8}, {0}},
+ {{8}, {8}, {8}, {0}},
{{16}, {8}, {0}, {0}}},
{SVGA3D_ARGB_S10E5, SVGA3DBLOCKDESC_RGBA_FP,
{1, 1, 1}, 8, 8,
- 64, {{16}, {16}, {16}, {16}},
+ {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_ARGB_S23E8, SVGA3DBLOCKDESC_RGBA_FP,
{1, 1, 1}, 16, 16,
- 128, {{32}, {32}, {32}, {32}},
+ {{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
- {SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{10}, {10}, {10}, {2}},
+ {{10}, {10}, {10}, {2}},
{{0}, {10}, {20}, {30}}},
- {SVGA3D_V8U8, SVGA3DBLOCKDESC_UV,
+ {SVGA3D_V8U8, SVGA3DBLOCKDESC_UV_SNORM,
{1, 1, 1}, 2, 2,
- 16, {{8}, {8}, {0}, {0}},
- {{8}, {0}, {0}, {0}}},
+ {{0}, {8}, {8}, {0}},
+ {{0}, {8}, {0}, {0}}},
- {SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ,
+ {SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ_SNORM,
{1, 1, 1}, 4, 4,
- 32, {{8}, {8}, {8}, {8}},
- {{24}, {16}, {8}, {0}}},
+ {{8}, {8}, {8}, {8}},
+ {{16}, {8}, {0}, {24}}},
- {SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UV,
+ {SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UVCX_SNORM,
{1, 1, 1}, 2, 2,
- 16, {{8}, {8}, {0}, {0}},
- {{8}, {0}, {0}, {0}}},
+ {{0}, {8}, {8}, {0}},
+ {{0}, {8}, {0}, {0}}},
{SVGA3D_X8L8V8U8, SVGA3DBLOCKDESC_UVL,
{1, 1, 1}, 4, 4,
- 24, {{8}, {8}, {8}, {0}},
+ {{8}, {8}, {8}, {0}},
{{16}, {8}, {0}, {0}}},
{SVGA3D_A2W10V10U10, SVGA3DBLOCKDESC_UVWA,
{1, 1, 1}, 4, 4,
- 32, {{10}, {10}, {10}, {2}},
- {{0}, {10}, {20}, {30}}},
+ {{10}, {10}, {10}, {2}},
+ {{20}, {10}, {0}, {30}}},
- {SVGA3D_ALPHA8, SVGA3DBLOCKDESC_ALPHA,
+ {SVGA3D_ALPHA8, SVGA3DBLOCKDESC_A_UNORM,
{1, 1, 1}, 1, 1,
- 8, {{0}, {0}, {0}, {8}},
+ {{0}, {0}, {0}, {8}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R_S10E5, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 2, 2,
- 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R_S23E8, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 4, 4,
- 32, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_RG_S10E5, SVGA3DBLOCKDESC_RG_FP,
{1, 1, 1}, 4, 4,
- 32, {{0}, {16}, {16}, {0}},
+ {{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_RG_S23E8, SVGA3DBLOCKDESC_RG_FP,
{1, 1, 1}, 8, 8,
- 64, {{0}, {32}, {32}, {0}},
+ {{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_BUFFER, SVGA3DBLOCKDESC_BUFFER,
{1, 1, 1}, 1, 1,
- 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH,
+ {SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{0}, {0}, {24}, {0}},
- {{0}, {24}, {0}, {0}}},
+ {{0}, {0}, {24}, {0}},
+ {{0}, {0}, {8}, {0}}},
- {SVGA3D_V16U16, SVGA3DBLOCKDESC_UV,
+ {SVGA3D_V16U16, SVGA3DBLOCKDESC_UV_SNORM,
{1, 1, 1}, 4, 4,
- 32, {{16}, {16}, {0}, {0}},
- {{16}, {0}, {0}, {0}}},
+ {{0}, {16}, {16}, {0}},
+ {{0}, {16}, {0}, {0}}},
- {SVGA3D_G16R16, SVGA3DBLOCKDESC_RG,
+ {SVGA3D_G16R16, SVGA3DBLOCKDESC_RG_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{0}, {16}, {16}, {0}},
- {{0}, {0}, {16}, {0}}},
+ {{0}, {16}, {16}, {0}},
+ {{0}, {16}, {0}, {0}}},
- {SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 8, 8,
- 64, {{16}, {16}, {16}, {16}},
+ {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_UYVY, SVGA3DBLOCKDESC_YUV,
- {1, 1, 1}, 2, 2,
- 16, {{8}, {0}, {8}, {0}},
+ {2, 1, 1}, 4, 4,
+ {{8}, {0}, {8}, {0}},
{{0}, {0}, {8}, {0}}},
{SVGA3D_YUY2, SVGA3DBLOCKDESC_YUV,
- {1, 1, 1}, 2, 2,
- 16, {{8}, {0}, {8}, {0}},
+ {2, 1, 1}, 4, 4,
+ {{8}, {0}, {8}, {0}},
{{8}, {0}, {0}, {0}}},
{SVGA3D_NV12, SVGA3DBLOCKDESC_NV12,
{2, 2, 1}, 6, 2,
- 48, {{0}, {0}, {48}, {0}},
+ {{0}, {0}, {48}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV,
{1, 1, 1}, 4, 4,
- 32, {{8}, {8}, {8}, {8}},
+ {{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
- {SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 16, 16,
- 128, {{32}, {32}, {32}, {32}},
+ {{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
- {SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
{1, 1, 1}, 16, 16,
- 128, {{32}, {32}, {32}, {32}},
+ {{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
- {SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_UVWQ,
+ {SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_RGBA_SINT,
{1, 1, 1}, 16, 16,
- 128, {{32}, {32}, {32}, {32}},
+ {{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
- {SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_RGB,
+ {SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 12, 12,
- 96, {{32}, {32}, {32}, {0}},
+ {{32}, {32}, {32}, {0}},
{{64}, {32}, {0}, {0}}},
{SVGA3D_R32G32B32_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
{1, 1, 1}, 12, 12,
- 96, {{32}, {32}, {32}, {0}},
+ {{32}, {32}, {32}, {0}},
{{64}, {32}, {0}, {0}}},
- {SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB,
+ {SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB_UINT,
{1, 1, 1}, 12, 12,
- 96, {{32}, {32}, {32}, {0}},
+ {{32}, {32}, {32}, {0}},
{{64}, {32}, {0}, {0}}},
- {SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_UVW,
+ {SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_RGB_SINT,
{1, 1, 1}, 12, 12,
- 96, {{32}, {32}, {32}, {0}},
+ {{32}, {32}, {32}, {0}},
{{64}, {32}, {0}, {0}}},
- {SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 8, 8,
- 64, {{16}, {16}, {16}, {16}},
+ {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
- {SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
{1, 1, 1}, 8, 8,
- 64, {{16}, {16}, {16}, {16}},
+ {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
- {SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_UVWQ,
+ {SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_RGBA_SNORM,
{1, 1, 1}, 8, 8,
- 64, {{16}, {16}, {16}, {16}},
+ {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
- {SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_UVWQ,
+ {SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_RGBA_SINT,
{1, 1, 1}, 8, 8,
- 64, {{16}, {16}, {16}, {16}},
+ {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
- {SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_RG,
+ {SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 8, 8,
- 64, {{0}, {32}, {32}, {0}},
+ {{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
- {SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG,
+ {SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG_UINT,
{1, 1, 1}, 8, 8,
- 64, {{0}, {32}, {32}, {0}},
+ {{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
- {SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_UV,
+ {SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_RG_SINT,
{1, 1, 1}, 8, 8,
- 64, {{0}, {32}, {32}, {0}},
+ {{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
- {SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_RG,
+ {SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 8, 8,
- 64, {{0}, {8}, {32}, {0}},
+ {{0}, {8}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_D32_FLOAT_S8X24_UINT, SVGA3DBLOCKDESC_DS,
{1, 1, 1}, 8, 8,
- 64, {{0}, {8}, {32}, {0}},
+ {{0}, {8}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
- {SVGA3D_R32_FLOAT_X8X24_TYPELESS, SVGA3DBLOCKDESC_R_FP,
+ {SVGA3D_R32_FLOAT_X8X24, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 8, 8,
- 64, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_X32_TYPELESS_G8X24_UINT, SVGA3DBLOCKDESC_GREEN,
+ {SVGA3D_X32_G8X24_UINT, SVGA3DBLOCKDESC_G_UINT,
{1, 1, 1}, 8, 8,
- 64, {{0}, {8}, {0}, {0}},
+ {{0}, {8}, {0}, {0}},
{{0}, {32}, {0}, {0}}},
- {SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 4, 4,
- 32, {{10}, {10}, {10}, {2}},
- {{0}, {10}, {20}, {30}}},
+ {{10}, {10}, {10}, {2}},
+ {{20}, {10}, {0}, {30}}},
- {SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
{1, 1, 1}, 4, 4,
- 32, {{10}, {10}, {10}, {2}},
- {{0}, {10}, {20}, {30}}},
+ {{10}, {10}, {10}, {2}},
+ {{20}, {10}, {0}, {30}}},
{SVGA3D_R11G11B10_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
{1, 1, 1}, 4, 4,
- 32, {{10}, {11}, {11}, {0}},
- {{0}, {10}, {21}, {0}}},
+ {{10}, {11}, {11}, {0}},
+ {{22}, {11}, {0}, {0}}},
- {SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 4, 4,
- 32, {{8}, {8}, {8}, {8}},
+ {{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
- {SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{8}, {8}, {8}, {8}},
+ {{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
- {SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
+ {SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_UNORM_SRGB,
{1, 1, 1}, 4, 4,
- 32, {{8}, {8}, {8}, {8}},
+ {{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
- {SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
{1, 1, 1}, 4, 4,
- 32, {{8}, {8}, {8}, {8}},
+ {{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
- {SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA_SINT,
{1, 1, 1}, 4, 4,
- 32, {{8}, {8}, {8}, {8}},
+ {{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
- {SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_RG,
+ {SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 4, 4,
- 32, {{0}, {16}, {16}, {0}},
+ {{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
- {SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_FP,
+ {SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_UINT,
{1, 1, 1}, 4, 4,
- 32, {{0}, {16}, {16}, {0}},
+ {{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
- {SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_UV,
+ {SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_RG_SINT,
{1, 1, 1}, 4, 4,
- 32, {{0}, {16}, {16}, {0}},
+ {{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
- {SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_RED,
+ {SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 4, 4,
- 32, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH,
+ {SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH_FP,
{1, 1, 1}, 4, 4,
- 32, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R32_UINT, SVGA3DBLOCKDESC_RED,
+ {SVGA3D_R32_UINT, SVGA3DBLOCKDESC_R_UINT,
{1, 1, 1}, 4, 4,
- 32, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R32_SINT, SVGA3DBLOCKDESC_RED,
+ {SVGA3D_R32_SINT, SVGA3DBLOCKDESC_R_SINT,
{1, 1, 1}, 4, 4,
- 32, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_RG,
+ {SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 4, 4,
- 32, {{0}, {8}, {24}, {0}},
+ {{0}, {8}, {24}, {0}},
{{0}, {24}, {0}, {0}}},
- {SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS,
+ {SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{0}, {8}, {24}, {0}},
+ {{0}, {8}, {24}, {0}},
{{0}, {24}, {0}, {0}}},
- {SVGA3D_R24_UNORM_X8_TYPELESS, SVGA3DBLOCKDESC_RED,
+ {SVGA3D_R24_UNORM_X8, SVGA3DBLOCKDESC_R_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{0}, {0}, {24}, {0}},
+ {{0}, {0}, {24}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_X24_TYPELESS_G8_UINT, SVGA3DBLOCKDESC_GREEN,
+ {SVGA3D_X24_G8_UINT, SVGA3DBLOCKDESC_G_UINT,
{1, 1, 1}, 4, 4,
- 32, {{0}, {8}, {0}, {0}},
+ {{0}, {8}, {0}, {0}},
{{0}, {24}, {0}, {0}}},
- {SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_RG,
+ {SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 2, 2,
- 16, {{0}, {8}, {8}, {0}},
+ {{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
- {SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG,
+ {SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG_UNORM,
{1, 1, 1}, 2, 2,
- 16, {{0}, {8}, {8}, {0}},
+ {{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
- {SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG,
+ {SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG_UINT,
{1, 1, 1}, 2, 2,
- 16, {{0}, {8}, {8}, {0}},
+ {{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
- {SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_UV,
+ {SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_RG_SINT,
{1, 1, 1}, 2, 2,
- 16, {{0}, {8}, {8}, {0}},
+ {{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
- {SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_RED,
+ {SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 2, 2,
- 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_RED,
+ {SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_R_UNORM,
{1, 1, 1}, 2, 2,
- 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R16_UINT, SVGA3DBLOCKDESC_RED,
+ {SVGA3D_R16_UINT, SVGA3DBLOCKDESC_R_UINT,
{1, 1, 1}, 2, 2,
- 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_U,
+ {SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_R_SNORM,
{1, 1, 1}, 2, 2,
- 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R16_SINT, SVGA3DBLOCKDESC_U,
+ {SVGA3D_R16_SINT, SVGA3DBLOCKDESC_R_SINT,
{1, 1, 1}, 2, 2,
- 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_RED,
+ {SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 1, 1,
- 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_RED,
+ {SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_R_UNORM,
{1, 1, 1}, 1, 1,
- 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R8_UINT, SVGA3DBLOCKDESC_RED,
+ {SVGA3D_R8_UINT, SVGA3DBLOCKDESC_R_UINT,
{1, 1, 1}, 1, 1,
- 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_U,
+ {SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_R_SNORM,
{1, 1, 1}, 1, 1,
- 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R8_SINT, SVGA3DBLOCKDESC_U,
+ {SVGA3D_R8_SINT, SVGA3DBLOCKDESC_R_SINT,
{1, 1, 1}, 1, 1,
- 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_P8, SVGA3DBLOCKDESC_RED,
+ {SVGA3D_P8, SVGA3DBLOCKDESC_NONE,
{1, 1, 1}, 1, 1,
- 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGBE,
+ {SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGB_EXP,
{1, 1, 1}, 4, 4,
- 32, {{9}, {9}, {9}, {5}},
+ {{9}, {9}, {9}, {5}},
{{18}, {9}, {0}, {27}}},
- {SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_RG,
- {1, 1, 1}, 2, 2,
- 16, {{0}, {8}, {8}, {0}},
- {{0}, {8}, {0}, {0}}},
+ {SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_NONE,
+ {2, 1, 1}, 4, 4,
+ {{0}, {8}, {8}, {0}},
+ {{0}, {0}, {8}, {0}}},
- {SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_RG,
- {1, 1, 1}, 2, 2,
- 16, {{0}, {8}, {8}, {0}},
+ {SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_NONE,
+ {2, 1, 1}, 4, 4,
+ {{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
- {SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_BC1_COMP_TYPELESS,
{4, 4, 1}, 8, 8,
- 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+ {SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_BC1_COMP_UNORM_SRGB,
{4, 4, 1}, 8, 8,
- 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_BC2_COMP_TYPELESS,
{4, 4, 1}, 16, 16,
- 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+ {SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_BC2_COMP_UNORM_SRGB,
{4, 4, 1}, 16, 16,
- 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_BC3_COMP_TYPELESS,
{4, 4, 1}, 16, 16,
- 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+ {SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_BC3_COMP_UNORM_SRGB,
{4, 4, 1}, 16, 16,
- 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_BC4_COMP_TYPELESS,
{4, 4, 1}, 8, 8,
- 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_ATI1, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_ATI1, SVGA3DBLOCKDESC_BC4_COMP_UNORM,
{4, 4, 1}, 8, 8,
- 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_BC4_COMP_SNORM,
{4, 4, 1}, 8, 8,
- 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_BC5_COMP_TYPELESS,
{4, 4, 1}, 16, 16,
- 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_ATI2, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_ATI2, SVGA3DBLOCKDESC_BC5_COMP_UNORM,
{4, 4, 1}, 16, 16,
- 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_BC5_COMP_SNORM,
{4, 4, 1}, 16, 16,
- 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{10}, {10}, {10}, {2}},
- {{0}, {10}, {20}, {30}}},
+ {{10}, {10}, {10}, {2}},
+ {{20}, {10}, {0}, {30}}},
- {SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 4, 4,
- 32, {{8}, {8}, {8}, {8}},
+ {{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
- {SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
+ {SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_UNORM_SRGB,
{1, 1, 1}, 4, 4,
- 32, {{8}, {8}, {8}, {8}},
+ {{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
- {SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_RGB,
+ {SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 4, 4,
- 24, {{8}, {8}, {8}, {0}},
+ {{8}, {8}, {8}, {0}},
{{0}, {8}, {16}, {24}}},
- {SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_SRGB,
+ {SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_UNORM_SRGB,
{1, 1, 1}, 4, 4,
- 24, {{8}, {8}, {8}, {0}},
+ {{8}, {8}, {8}, {0}},
{{0}, {8}, {16}, {24}}},
- {SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH,
+ {SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH_UNORM,
{1, 1, 1}, 2, 2,
- 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH,
+ {SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{0}, {8}, {24}, {0}},
- {{0}, {24}, {0}, {0}}},
+ {{0}, {0}, {24}, {0}},
+ {{0}, {0}, {8}, {0}}},
- {SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS,
+ {SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{0}, {8}, {24}, {0}},
- {{0}, {24}, {0}, {0}}},
+ {{0}, {8}, {24}, {0}},
+ {{0}, {0}, {8}, {0}}},
{SVGA3D_YV12, SVGA3DBLOCKDESC_YV12,
{2, 2, 1}, 6, 2,
- 48, {{0}, {0}, {48}, {0}},
+ {{0}, {0}, {48}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R32G32B32A32_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
{1, 1, 1}, 16, 16,
- 128, {{32}, {32}, {32}, {32}},
+ {{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
{SVGA3D_R16G16B16A16_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
{1, 1, 1}, 8, 8,
- 64, {{16}, {16}, {16}, {16}},
+ {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
- {SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 8, 8,
- 64, {{16}, {16}, {16}, {16}},
+ {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_R32G32_FLOAT, SVGA3DBLOCKDESC_RG_FP,
{1, 1, 1}, 8, 8,
- 64, {{0}, {32}, {32}, {0}},
+ {{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
- {SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{10}, {10}, {10}, {2}},
- {{0}, {10}, {20}, {30}}},
+ {{10}, {10}, {10}, {2}},
+ {{20}, {10}, {0}, {30}}},
- {SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA_SNORM,
{1, 1, 1}, 4, 4,
- 32, {{8}, {8}, {8}, {8}},
- {{24}, {16}, {8}, {0}}},
+ {{8}, {8}, {8}, {8}},
+ {{16}, {8}, {0}, {24}}},
{SVGA3D_R16G16_FLOAT, SVGA3DBLOCKDESC_RG_FP,
{1, 1, 1}, 4, 4,
- 32, {{0}, {16}, {16}, {0}},
+ {{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
- {SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG,
+ {SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{0}, {16}, {16}, {0}},
- {{0}, {0}, {16}, {0}}},
+ {{0}, {16}, {16}, {0}},
+ {{0}, {16}, {0}, {0}}},
- {SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG,
+ {SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG_SNORM,
{1, 1, 1}, 4, 4,
- 32, {{16}, {16}, {0}, {0}},
- {{16}, {0}, {0}, {0}}},
+ {{0}, {16}, {16}, {0}},
+ {{0}, {16}, {0}, {0}}},
{SVGA3D_R32_FLOAT, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 4, 4,
- 32, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG,
+ {SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG_SNORM,
{1, 1, 1}, 2, 2,
- 16, {{8}, {8}, {0}, {0}},
- {{8}, {0}, {0}, {0}}},
+ {{0}, {8}, {8}, {0}},
+ {{0}, {8}, {0}, {0}}},
{SVGA3D_R16_FLOAT, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 2, 2,
- 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH,
+ {SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH_UNORM,
{1, 1, 1}, 2, 2,
- 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_ALPHA,
+ {SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_A_UNORM,
{1, 1, 1}, 1, 1,
- 8, {{0}, {0}, {0}, {8}},
+ {{0}, {0}, {0}, {8}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_BC1_COMP_UNORM,
{4, 4, 1}, 8, 8,
- 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_BC2_COMP_UNORM,
{4, 4, 1}, 16, 16,
- 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_BC3_COMP_UNORM,
{4, 4, 1}, 16, 16,
- 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB,
+ {SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB_UNORM,
{1, 1, 1}, 2, 2,
- 16, {{5}, {6}, {5}, {0}},
+ {{5}, {6}, {5}, {0}},
{{0}, {5}, {11}, {0}}},
- {SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 2, 2,
- 16, {{5}, {5}, {5}, {1}},
+ {{5}, {5}, {5}, {1}},
{{0}, {5}, {10}, {15}}},
- {SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
+ {SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 4, 4,
- 32, {{8}, {8}, {8}, {8}},
+ {{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
- {SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB,
+ {SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB_UNORM,
{1, 1, 1}, 4, 4,
- 24, {{8}, {8}, {8}, {0}},
+ {{8}, {8}, {8}, {0}},
{{0}, {8}, {16}, {24}}},
- {SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_BC4_COMP_UNORM,
{4, 4, 1}, 8, 8,
- 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+ {SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_BC5_COMP_UNORM,
{4, 4, 1}, 16, 16,
- 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
-
};
static inline u32 clamped_umul32(u32 a, u32 b)
@@ -946,6 +1111,10 @@ static inline u32 clamped_umul32(u32 a, u32 b)
return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp;
}
+/**
+ * svga3dsurface_get_desc - Look up the appropriate SVGA3dSurfaceDesc for the
+ * given format.
+ */
static inline const struct svga3d_surface_desc *
svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
{
@@ -955,23 +1124,10 @@ svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
}
-/*
- *----------------------------------------------------------------------
- *
- * svga3dsurface_get_mip_size --
- *
- * Given a base level size and the mip level, compute the size of
- * the mip level.
- *
- * Results:
- * See above.
- *
- * Side effects:
- * None.
- *
- *----------------------------------------------------------------------
+/**
+ * svga3dsurface_get_mip_size - Given a base level size and the mip level,
+ * compute the size of the mip level.
*/
-
static inline surf_size_struct
svga3dsurface_get_mip_size(surf_size_struct base_level, u32 mip_level)
{
@@ -1018,28 +1174,17 @@ svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
return pitch;
}
-/*
- *-----------------------------------------------------------------------------
- *
- * svga3dsurface_get_image_buffer_size --
- *
- * Return the number of bytes of buffer space required to store
- * one image of a surface, optionally using the specified pitch.
- *
- * If pitch is zero, it is assumed that rows are tightly packed.
- *
- * This function is overflow-safe. If the result would have
- * overflowed, instead we return MAX_UINT32.
+/**
+ * svga3dsurface_get_image_buffer_size - Calculates image buffer size.
*
- * Results:
- * Byte count.
+ * Return the number of bytes of buffer space required to store one image of a
+ * surface, optionally using the specified pitch.
*
- * Side effects:
- * None.
+ * If pitch is zero, it is assumed that rows are tightly packed.
*
- *-----------------------------------------------------------------------------
+ * This function is overflow-safe. If the result would have overflowed, instead
+ * we return MAX_UINT32.
*/
-
static inline u32
svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
const surf_size_struct *size,
@@ -1067,6 +1212,9 @@ svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
return total_size;
}
+/**
+ * svga3dsurface_get_serialized_size - Get the serialized size for the image.
+ */
static inline u32
svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
surf_size_struct base_level_size,
@@ -1206,3 +1354,5 @@ svga3dsurface_is_screen_target_format(SVGA3dSurfaceFormat format)
}
return svga3dsurface_is_dx_screen_target_format(format);
}
+
+#endif /* _SVGA3D_SURFACEDEFS_H_ */
@@ -44,9 +44,21 @@
#define SVGA3D_INVALID_ID ((uint32)-1)
+typedef uint8 SVGABool8; /* 8-bit Bool definition */
typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
typedef uint32 SVGA3dColor; /* a, r, g, b */
+typedef uint32 SVGA3dSurfaceId;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 numerator;
+ uint32 denominator;
+}
+#include "vmware_pack_end.h"
+SVGA3dFraction64;
+
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCopyRect {
@@ -145,7 +157,7 @@ typedef enum SVGA3dSurfaceFormat {
SVGA3D_BUMPU8V8 = 20,
SVGA3D_BUMPL6V5U5 = 21,
SVGA3D_BUMPX8L8V8U8 = 22,
- SVGA3D_BUMPL8V8U8 = 23,
+ SVGA3D_FORMAT_DEAD1 = 23,
SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
@@ -204,8 +216,8 @@ typedef enum SVGA3dSurfaceFormat {
SVGA3D_R32G32_SINT = 59,
SVGA3D_R32G8X24_TYPELESS = 60,
SVGA3D_D32_FLOAT_S8X24_UINT = 61,
- SVGA3D_R32_FLOAT_X8X24_TYPELESS = 62,
- SVGA3D_X32_TYPELESS_G8X24_UINT = 63,
+ SVGA3D_R32_FLOAT_X8X24 = 62,
+ SVGA3D_X32_G8X24_UINT = 63,
SVGA3D_R10G10B10A2_TYPELESS = 64,
SVGA3D_R10G10B10A2_UINT = 65,
SVGA3D_R11G11B10_FLOAT = 66,
@@ -223,8 +235,8 @@ typedef enum SVGA3dSurfaceFormat {
SVGA3D_R32_SINT = 78,
SVGA3D_R24G8_TYPELESS = 79,
SVGA3D_D24_UNORM_S8_UINT = 80,
- SVGA3D_R24_UNORM_X8_TYPELESS = 81,
- SVGA3D_X24_TYPELESS_G8_UINT = 82,
+ SVGA3D_R24_UNORM_X8 = 81,
+ SVGA3D_X24_G8_UINT = 82,
SVGA3D_R8G8_TYPELESS = 83,
SVGA3D_R8G8_UNORM = 84,
SVGA3D_R8G8_UINT = 85,
@@ -296,92 +308,114 @@ typedef enum SVGA3dSurfaceFormat {
SVGA3D_FORMAT_MAX
} SVGA3dSurfaceFormat;
-typedef enum SVGA3dSurfaceFlags {
- SVGA3D_SURFACE_CUBEMAP = (1 << 0),
+/*
+ * SVGA3d Surface Flags --
+ */
+#define SVGA3D_SURFACE_CUBEMAP (1 << 0)
- /*
- * HINT flags are not enforced by the device but are useful for
- * performance.
- */
- SVGA3D_SURFACE_HINT_STATIC = (1 << 1),
- SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2),
- SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3),
- SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4),
- SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5),
- SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6),
- SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7),
- SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8),
- SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9),
- SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10),
- SVGA3D_SURFACE_DECODE_RENDERTARGET = (1 << 11),
+/*
+ * HINT flags are not enforced by the device but are useful for
+ * performance.
+ */
+#define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
+#define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
+#define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
+#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
+#define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
+#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
+#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
+#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
+#define SVGA3D_SURFACE_MASKABLE_ANTIALIAS (CONST64U(1) << 9)
+#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
+
+#define SVGA3D_SURFACE_DECODE_RENDERTARGET (CONST64U(1) << 11)
- /*
- * Is this surface using a base-level pitch for it's mob backing?
- *
- * This flag is not intended to be set by guest-drivers, but is instead
- * set by the device when the surface is bound to a mob with a specified
- * pitch.
- */
- SVGA3D_SURFACE_MOB_PITCH = (1 << 12),
+/*
+ * Is this surface using a base-level pitch for it's mob backing?
+ *
+ * This flag is not intended to be set by guest-drivers, but is instead
+ * set by the device when the surface is bound to a mob with a specified
+ * pitch.
+ */
+#define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
- SVGA3D_SURFACE_INACTIVE = (1 << 13),
- SVGA3D_SURFACE_HINT_RT_LOCKABLE = (1 << 14),
- SVGA3D_SURFACE_VOLUME = (1 << 15),
+#define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
+#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
+#define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
- /*
- * Required to be set on a surface to bind it to a screen target.
- */
- SVGA3D_SURFACE_SCREENTARGET = (1 << 16),
+/*
+ * Required to be set on a surface to bind it to a screen target.
+ */
+#define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
- /*
- * Align images in the guest-backing mob to 16-bytes.
- */
- SVGA3D_SURFACE_ALIGN16 = (1 << 17),
+/*
+ * Align images in the guest-backing mob to 16-bytes.
+ */
+#define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
- SVGA3D_SURFACE_1D = (1 << 18),
- SVGA3D_SURFACE_ARRAY = (1 << 19),
+#define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
+#define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
- /*
- * Bind flags.
- * These are enforced for any surface defined with DefineGBSurface_v2.
- */
- SVGA3D_SURFACE_BIND_VERTEX_BUFFER = (1 << 20),
- SVGA3D_SURFACE_BIND_INDEX_BUFFER = (1 << 21),
- SVGA3D_SURFACE_BIND_CONSTANT_BUFFER = (1 << 22),
- SVGA3D_SURFACE_BIND_SHADER_RESOURCE = (1 << 23),
- SVGA3D_SURFACE_BIND_RENDER_TARGET = (1 << 24),
- SVGA3D_SURFACE_BIND_DEPTH_STENCIL = (1 << 25),
- SVGA3D_SURFACE_BIND_STREAM_OUTPUT = (1 << 26),
+/*
+ * Bind flags.
+ * These are enforced for any surface defined with DefineGBSurface_v2.
+ */
+#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
+#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
+#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
+#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
+#define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
+#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
+#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
- /*
- * A note on staging flags:
- *
- * The STAGING flags notes that the surface will not be used directly by the
- * drawing pipeline, i.e. that it will not be bound to any bind point.
- * Staging surfaces may be used by copy operations to move data in and out
- * of other surfaces.
- *
- * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
- * updates indirectly, i.e. the surface will not be updated directly, but
- * will receive copies from staging surfaces.
- */
- SVGA3D_SURFACE_STAGING_UPLOAD = (1 << 27),
- SVGA3D_SURFACE_STAGING_DOWNLOAD = (1 << 28),
- SVGA3D_SURFACE_HINT_INDIRECT_UPDATE = (1 << 29),
+/*
+ * The STAGING flags notes that the surface will not be used directly by the
+ * drawing pipeline, i.e. that it will not be bound to any bind point.
+ * Staging surfaces may be used by copy operations to move data in and out
+ * of other surfaces. No bind flags may be set on surfaces with this flag.
+ *
+ * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
+ * updates indirectly, i.e. the surface will not be updated directly, but
+ * will receive copies from staging surfaces.
+ */
+#define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
+#define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
+#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
- /*
- * Setting this flag allow this surface to be used with the
- * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
- * buffer surfaces, an no bind flags are allowed to be set on surfaces
- * with this flag.
- */
- SVGA3D_SURFACE_TRANSFER_FROM_BUFFER = (1 << 30),
+/*
+ * Setting this flag allow this surface to be used with the
+ * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
+ * buffer surfaces, and no bind flags are allowed to be set on surfaces
+ * with this flag.
+ */
+#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
- /*
- * Marker for the last defined bit.
- */
- SVGA3D_SURFACE_FLAG_MAX = (1 << 31),
-} SVGA3dSurfaceFlags;
+/*
+ * Reserved for video operations.
+ */
+#define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31)
+
+/*
+ * Specifies that a surface is multisample, and therefore requires the full
+ * mob-backing to store all the samples.
+ */
+#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
+
+#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 33)
+
+/*
+ * Surface flags types:
+ *
+ * SVGA3dSurface1Flags: Lower 32-bits of flags.
+ * SVGA3dSurface2Flags: Upper 32-bits of flags.
+ * SVGA3dSurfaceAllFlags: Full 64-bits of flags.
+ */
+typedef uint32 SVGA3dSurface1Flags;
+typedef uint32 SVGA3dSurface2Flags;
+typedef uint64 SVGA3dSurfaceAllFlags;
+
+#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64_t)MAX_UINT32)
+#define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
( SVGA3D_SURFACE_MOB_PITCH | \
@@ -392,29 +426,41 @@ typedef enum SVGA3dSurfaceFlags {
SVGA3D_SURFACE_STAGING_UPLOAD | \
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
- SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
+ SVGA3D_SURFACE_MULTISAMPLE \
+ )
+
+#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \
+ ( SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_MULTISAMPLE \
)
#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
( SVGA3D_SURFACE_CUBEMAP | \
SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
- SVGA3D_SURFACE_DECODE_RENDERTARGET | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
- SVGA3D_SURFACE_ARRAY | \
SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
- SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
+ SVGA3D_SURFACE_MULTISAMPLE \
+ )
+
+#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
+ ( SVGA3D_SURFACE_CUBEMAP | \
+ SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_VOLUME | \
+ SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_MULTISAMPLE \
)
#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
( SVGA3D_SURFACE_CUBEMAP | \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
- SVGA3D_SURFACE_DECODE_RENDERTARGET | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
@@ -426,12 +472,36 @@ typedef enum SVGA3dSurfaceFlags {
SVGA3D_SURFACE_STAGING_UPLOAD | \
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
- SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
+ SVGA3D_SURFACE_MULTISAMPLE \
+ )
+
+#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
+ ( SVGA3D_SURFACE_CUBEMAP | \
+ SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_VOLUME | \
+ SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
+ SVGA3D_SURFACE_ARRAY | \
+ SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_MOB_PITCH \
+ )
+
+#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
+ ( SVGA3D_SURFACE_CUBEMAP | \
+ SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_VOLUME | \
+ SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_SCREENTARGET | \
+ SVGA3D_SURFACE_MOB_PITCH \
)
#define SVGA3D_SURFACE_DX_ONLY_MASK \
( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
+ )
#define SVGA3D_SURFACE_STAGING_MASK \
( SVGA3D_SURFACE_STAGING_UPLOAD | \
@@ -487,7 +557,7 @@ typedef enum {
/*
* Indicates that this format can be converted to any RGB format for which
- * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
+ * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified.
*/
SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
@@ -498,22 +568,22 @@ typedef enum {
/*
* Indicated that this format can be read as an SRGB texture (meaning that the
- * sampler will linearize the looked up data)
+ * sampler will linearize the looked up data).
*/
SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
/*
- * Indicates that this format can be used in the bumpmap instructions
+ * Indicates that this format can be used in the bumpmap instructions.
*/
SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
/*
- * Indicates that this format can be sampled by the displacement map sampler
+ * Indicates that this format can be sampled by the displacement map sampler.
*/
SVGA3DFORMAT_OP_DMAP = 0x00020000,
/*
- * Indicates that this format cannot be used with texture filtering
+ * Indicates that this format cannot be used with texture filtering.
*/
SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
@@ -530,18 +600,18 @@ typedef enum {
SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
/*
- * Indicates that this format cannot be used with alpha blending
+ * Indicates that this format cannot be used with alpha blending.
*/
SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
/*
* Indicates that the device can auto-generated sublevels for resources
- * of this format
+ * of this format.
*/
SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
/*
- * Indicates that this format can be used by vertex texture sampler
+ * Indicates that this format can be used by vertex texture sampler.
*/
SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
@@ -1501,7 +1571,6 @@ union SVGADXQueryResultUnion {
#include "vmware_pack_end.h"
SVGADXQueryResultUnion;
-
typedef enum {
SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */
SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */
@@ -1533,9 +1602,9 @@ typedef
struct {
union {
struct {
- uint16 function; /* SVGA3dFogFunction */
- uint8 type; /* SVGA3dFogType */
- uint8 base; /* SVGA3dFogBase */
+ uint16 function; /* SVGA3dFogFunction */
+ uint8 type; /* SVGA3dFogType */
+ uint8 base; /* SVGA3dFogBase */
};
uint32 uintValue;
};
@@ -1547,17 +1616,25 @@ SVGA3dFogMode;
* Uniquely identify one image (a 1D/2D/3D array) from a surface. This
* is a surface ID as well as face/mipmap indices.
*/
-
typedef
#include "vmware_pack_begin.h"
struct SVGA3dSurfaceImageId {
- uint32 sid;
- uint32 face;
- uint32 mipmap;
+ uint32 sid;
+ uint32 face;
+ uint32 mipmap;
}
#include "vmware_pack_end.h"
SVGA3dSurfaceImageId;
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dSubSurfaceId {
+ uint32 sid;
+ uint32 subResourceId;
+}
+#include "vmware_pack_end.h"
+SVGA3dSubSurfaceId;
+
typedef
#include "vmware_pack_begin.h"
struct {
@@ -1582,13 +1659,18 @@ typedef enum {
SVGA_OTABLE_DX9_MAX = 5,
SVGA_OTABLE_DXCONTEXT = 5,
- SVGA_OTABLE_MAX = 6
-} SVGAOTableType;
+ SVGA_OTABLE_DX_MAX = 6,
-/*
- * Deprecated.
- */
-#define SVGA_OTABLE_COUNT 4
+ SVGA_OTABLE_RESERVED1 = 6,
+ SVGA_OTABLE_RESERVED2 = 7,
+
+ /*
+ * Additions to this table need to be tied to HW-version features and
+ * checkpointed accordingly.
+ */
+ SVGA_OTABLE_DEVEL_MAX = 8,
+ SVGA_OTABLE_MAX = 8
+} SVGAOTableType;
typedef enum {
SVGA_COTABLE_MIN = 0,
@@ -1605,7 +1687,7 @@ typedef enum {
SVGA_COTABLE_DXSHADER = 10,
SVGA_COTABLE_DX10_MAX = 11,
SVGA_COTABLE_UAVIEW = 11,
- SVGA_COTABLE_MAX
+ SVGA_COTABLE_MAX = 12,
} SVGACOTableType;
/*
@@ -1626,8 +1708,37 @@ typedef enum SVGAMobFormat {
SVGA3D_MOBFMT_PREDX_MAX = 7,
SVGA3D_MOBFMT_EMPTY = 7,
SVGA3D_MOBFMT_MAX,
+
+ /*
+ * This isn't actually used by the guest, but is a mob-format used
+ * internally by the SVGA device (and is therefore not binary compatible).
+ */
+ SVGA3D_MOBFMT_HB,
} SVGAMobFormat;
#define SVGA3D_MOB_EMPTY_BASE 1
+/*
+ * Multisample pattern types.
+ */
+
+typedef enum SVGA3dMSPattern {
+ SVGA3D_MS_PATTERN_NONE = 0,
+ SVGA3D_MS_PATTERN_MIN = 0,
+ SVGA3D_MS_PATTERN_STANDARD = 1,
+ SVGA3D_MS_PATTERN_CENTER = 2,
+ SVGA3D_MS_PATTERN_MAX = 3,
+} SVGA3dMSPattern;
+
+/*
+ * Precision settings for each sample.
+ */
+
+typedef enum SVGA3dMSQualityLevel {
+ SVGA3D_MS_QUALITY_NONE = 0,
+ SVGA3D_MS_QUALITY_MIN = 0,
+ SVGA3D_MS_QUALITY_FULL = 1,
+ SVGA3D_MS_QUALITY_MAX = 2,
+} SVGA3dMSQualityLevel;
+
#endif /* _SVGA3D_TYPES_H_ */
@@ -63,16 +63,26 @@ typedef uint32 SVGAMobId;
#define SVGA_MAX_BITS_PER_PIXEL 32
#define SVGA_MAX_DEPTH 24
#define SVGA_MAX_DISPLAYS 10
+#define SVGA_MAX_SCREEN_SIZE 8192
+#define SVGA_SCREEN_ROOT_LIMIT (SVGA_MAX_SCREEN_SIZE * SVGA_MAX_DISPLAYS)
+
/*
* Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned
* cursor bypass mode. This is still supported, but no new guest
* drivers should use it.
*/
-#define SVGA_CURSOR_ON_HIDE 0x0 /* Must be 0 to maintain backward compatibility */
-#define SVGA_CURSOR_ON_SHOW 0x1 /* Must be 1 to maintain backward compatibility */
-#define SVGA_CURSOR_ON_REMOVE_FROM_FB 0x2 /* Remove the cursor from the framebuffer because we need to see what's under it */
-#define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3 /* Put the cursor back in the framebuffer so the user can see it */
+#define SVGA_CURSOR_ON_HIDE 0x0
+#define SVGA_CURSOR_ON_SHOW 0x1
+
+/*
+ * Remove the cursor from the framebuffer
+ * because we need to see what's under it
+ */
+#define SVGA_CURSOR_ON_REMOVE_FROM_FB 0x2
+
+/* Put the cursor back in the framebuffer so the user can see it */
+#define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3
/*
* The maximum framebuffer size that can traced for guests unless the
@@ -101,7 +111,10 @@ typedef uint32 SVGAMobId;
#define SVGA_VERSION_0 0
#define SVGA_ID_0 SVGA_MAKE_ID(SVGA_VERSION_0)
-/* "Invalid" value for all SVGA IDs. (Version ID, screen object ID, surface ID...) */
+/*
+ * "Invalid" value for all SVGA IDs.
+ * (Version ID, screen object ID, surface ID...)
+ */
#define SVGA_ID_INVALID 0xFFFFFFFF
/* Port offsets, relative to BAR0 */
@@ -154,7 +167,7 @@ enum {
SVGA_REG_CONFIG_DONE = 20, /* Set when memory area configured */
SVGA_REG_SYNC = 21, /* See "FIFO Synchronization Registers" */
SVGA_REG_BUSY = 22, /* See "FIFO Synchronization Registers" */
- SVGA_REG_GUEST_ID = 23, /* Set guest OS identifier */
+ SVGA_REG_GUEST_ID = 23, /* (Deprecated) */
SVGA_REG_CURSOR_ID = 24, /* (Deprecated) */
SVGA_REG_CURSOR_X = 25, /* (Deprecated) */
SVGA_REG_CURSOR_Y = 26, /* (Deprecated) */
@@ -186,7 +199,14 @@ enum {
SVGA_REG_MEMORY_SIZE = 47, /* Total dedicated device memory excluding FIFO */
SVGA_REG_COMMAND_LOW = 48, /* Lower 32 bits and submits commands */
SVGA_REG_COMMAND_HIGH = 49, /* Upper 32 bits of command buffer PA */
- SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50, /* Max primary memory */
+
+ /*
+ * Max primary memory.
+ * See SVGA_CAP_NO_BB_RESTRICTION.
+ */
+ SVGA_REG_MAX_PRIMARY_MEM = 50,
+ SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50,
+
SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51, /* Sugested limit on mob mem */
SVGA_REG_DEV_CAP = 52, /* Write dev cap index, read value */
SVGA_REG_CMD_PREPEND_LOW = 53,
@@ -194,7 +214,10 @@ enum {
SVGA_REG_SCREENTARGET_MAX_WIDTH = 55,
SVGA_REG_SCREENTARGET_MAX_HEIGHT = 56,
SVGA_REG_MOB_MAX_SIZE = 57,
- SVGA_REG_TOP = 58, /* Must be 1 more than the last register */
+ SVGA_REG_BLANK_SCREEN_TARGETS = 58,
+ SVGA_REG_CAP2 = 59,
+ SVGA_REG_DEVEL_CAP = 60,
+ SVGA_REG_TOP = 61, /* Must be 1 more than the last register */
SVGA_PALETTE_BASE = 1024, /* Base of SVGA color map */
/* Next 768 (== 256*3) registers exist for colormap */
@@ -392,6 +415,7 @@ typedef enum {
SVGA_CB_CONTEXT_0 = 0x0,
SVGA_CB_CONTEXT_1 = 0x1, /* Supported with SVGA_CAP_HP_CMD_QUEUE */
SVGA_CB_CONTEXT_MAX = 0x2,
+ SVGA_CB_CONTEXT_HP_MAX = 0x2,
} SVGACBContext;
@@ -448,6 +472,18 @@ typedef enum {
* due to an error. No IRQ is raised.
*/
SVGA_CB_STATUS_SUBMISSION_ERROR = 6,
+
+ /*
+ * Written by the host when the host finished a
+ * SVGA_DC_CMD_ASYNC_STOP_QUEUE request for this command buffer
+ * queue. The offset of the first byte not processed is stored in
+ * the errorOffset field of the command buffer header. All guest
+ * visible side effects of commands till that point are guaranteed
+ * to be finished before this is written. The
+ * SVGA_IRQFLAG_COMMAND_BUFFER IRQ is raised as long as the
+ * SVGA_CB_FLAG_NO_IRQ is not set.
+ */
+ SVGA_CB_STATUS_PARTIAL_COMPLETE = 7,
} SVGACBStatus;
typedef enum {
@@ -460,8 +496,8 @@ typedef enum {
typedef
#include "vmware_pack_begin.h"
struct {
- volatile SVGACBStatus status;
- volatile uint32 errorOffset;
+ volatile SVGACBStatus status; /* Modified by device. */
+ volatile uint32 errorOffset; /* Modified by device. */
uint64 id;
SVGACBFlags flags;
uint32 length;
@@ -472,7 +508,9 @@ struct {
uint32 mobOffset;
} mob;
} ptr;
- uint32 offset; /* Valid if CMD_BUFFERS_2 cap set, must be zero otherwise */
+ uint32 offset; /* Valid if CMD_BUFFERS_2 cap set, must be zero otherwise,
+ * modified by device.
+ */
uint32 dxContext; /* Valid if DX_CONTEXT flag set, must be zero otherwise */
uint32 mustBeZero[6];
}
@@ -483,20 +521,26 @@ typedef enum {
SVGA_DC_CMD_NOP = 0,
SVGA_DC_CMD_START_STOP_CONTEXT = 1,
SVGA_DC_CMD_PREEMPT = 2,
- SVGA_DC_CMD_MAX = 3,
- SVGA_DC_CMD_FORCE_UINT = MAX_UINT32,
+ SVGA_DC_CMD_START_QUEUE = 3, /* Requires SVGA_CAP_HP_CMD_QUEUE */
+ SVGA_DC_CMD_ASYNC_STOP_QUEUE = 4, /* Requires SVGA_CAP_HP_CMD_QUEUE */
+ SVGA_DC_CMD_EMPTY_CONTEXT_QUEUE = 5, /* Requires SVGA_CAP_HP_CMD_QUEUE */
+ SVGA_DC_CMD_MAX = 6,
} SVGADeviceContextCmdId;
-typedef struct {
+/*
+ * Starts or stops both SVGA_CB_CONTEXT_0 and SVGA_CB_CONTEXT_1.
+ */
+
+typedef struct SVGADCCmdStartStop {
uint32 enable;
- SVGACBContext context;
+ SVGACBContext context; /* Must be zero */
} SVGADCCmdStartStop;
/*
* SVGADCCmdPreempt --
*
* This command allows the guest to request that all command buffers
- * on the specified context be preempted that can be. After execution
+ * on SVGA_CB_CONTEXT_0 be preempted that can be. After execution
* of this command all command buffers that were preempted will
* already have SVGA_CB_STATUS_PREEMPTED written into the status
* field. The device might still be processing a command buffer,
@@ -506,11 +550,68 @@ typedef struct {
* command buffer header set to zero.
*/
-typedef struct {
- SVGACBContext context;
+typedef struct SVGADCCmdPreempt {
+ SVGACBContext context; /* Must be zero */
uint32 ignoreIDZero;
} SVGADCCmdPreempt;
+/*
+ * Starts the requested command buffer processing queue. Valid only
+ * if the SVGA_CAP_HP_CMD_QUEUE cap is set.
+ *
+ * For a command queue to be considered runnable it must be enabled
+ * and any corresponding higher priority queues must also be enabled.
+ * For example in order for command buffers to be processed on
+ * SVGA_CB_CONTEXT_0 both SVGA_CB_CONTEXT_0 and SVGA_CB_CONTEXT_1 must
+ * be enabled. But for commands to be runnable on SVGA_CB_CONTEXT_1
+ * only that queue must be enabled.
+ */
+
+typedef struct SVGADCCmdStartQueue {
+ SVGACBContext context;
+} SVGADCCmdStartQueue;
+
+/*
+ * Requests the SVGA device to stop processing the requested command
+ * buffer queue as soon as possible. The guest knows the stop has
+ * completed when one of the following happens.
+ *
+ * 1) A command buffer status of SVGA_CB_STATUS_PARTIAL_COMPLETE is returned
+ * 2) A command buffer error is encountered with would stop the queue
+ * regardless of the async stop request.
+ * 3) All command buffers that have been submitted complete successfully.
+ * 4) The stop completes synchronously if no command buffers are
+ * active on the queue when it is issued.
+ *
+ * If the command queue is not in a runnable state there is no
+ * guarentee this async stop will finish. For instance if the high
+ * priority queue is not enabled and a stop is requested on the low
+ * priority queue, the high priority queue must be reenabled to
+ * guarantee that the async stop will finish.
+ *
+ * This command along with SVGA_DC_CMD_EMPTY_CONTEXT_QUEUE can be used
+ * to implement mid command buffer preemption.
+ *
+ * Valid only if the SVGA_CAP_HP_CMD_QUEUE cap is set.
+ */
+
+typedef struct SVGADCCmdAsyncStopQueue {
+ SVGACBContext context;
+} SVGADCCmdAsyncStopQueue;
+
+/*
+ * Requests the SVGA device to throw away any full command buffers on
+ * the requested command queue that have not been started. For a
+ * driver to know which command buffers were thrown away a driver
+ * should only issue this command when the queue is stopped, for
+ * whatever reason.
+ */
+
+typedef struct SVGADCCmdEmptyQueue {
+ SVGACBContext context;
+} SVGADCCmdEmptyQueue;
+
+
/*
* SVGAGMRImageFormat --
*
@@ -536,7 +637,7 @@ typedef struct SVGAGMRImageFormat {
struct {
uint32 bitsPerPixel : 8;
uint32 colorDepth : 8;
- uint32 reserved : 16; /* Must be zero */
+ uint32 reserved : 16; /* Must be zero */
};
uint32 value;
@@ -700,6 +801,8 @@ SVGASignedPoint;
* large enough to express any possible topology without holes between
* monitors.)
*
+ * SVGA_CAP_CAP2_REGISTER --
+ * If this cap is present, the SVGA_REG_CAP2 register is supported.
*/
#define SVGA_CAP_NONE 0x00000000
@@ -726,8 +829,29 @@ SVGASignedPoint;
#define SVGA_CAP_DX 0x10000000
#define SVGA_CAP_HP_CMD_QUEUE 0x20000000
#define SVGA_CAP_NO_BB_RESTRICTION 0x40000000
+#define SVGA_CAP_CAP2_REGISTER 0x80000000
-#define SVGA_CAP_CMD_RESERVED 0x80000000
+/*
+ * The SVGA_REG_CAP2 register is an additional set of SVGA capability bits.
+ *
+ * SVGA_CAP2_GROW_OTABLE --
+ * Allow the GrowOTable/DXGrowCOTable commands.
+ *
+ * SVGA_CAP2_INTRA_SURFACE_COPY --
+ * Allow the IntraSurfaceCopy command.
+ *
+ * SVGA_CAP2_DX2 --
+ * Allow the DefineGBSurface_v3, WholeSurfaceCopy.
+ *
+ * SVGA_CAP2_RESERVED --
+ * Reserve the last bit for extending the SVGA capabilities to some
+ * future mechanisms.
+ */
+#define SVGA_CAP2_NONE 0x00000000
+#define SVGA_CAP2_GROW_OTABLE 0x00000001
+#define SVGA_CAP2_INTRA_SURFACE_COPY 0x00000002
+#define SVGA_CAP2_DX2 0x00000004
+#define SVGA_CAP2_RESERVED 0x80000000
/*
@@ -749,7 +873,8 @@ typedef enum {
SVGABackdoorCapDeviceCaps = 0,
SVGABackdoorCapFifoCaps = 1,
SVGABackdoorCap3dHWVersion = 2,
- SVGABackdoorCapMax = 3,
+ SVGABackdoorCapDeviceCaps2 = 3,
+ SVGABackdoorCapMax = 4,
} SVGABackdoorCapType;
@@ -1941,16 +2066,6 @@ SVGAFifoCmdRemapGMR2;
#define SVGA_VRAM_SIZE_W2K (64 * 1024 * 1024) /* 64 MB */
-/*
- * To simplify autoDetect display configuration, support a minimum of
- * two 1920x1200 monitors, 32bpp, side-by-side, optionally rotated:
- * numDisplays = 2
- * maxWidth = numDisplay * 1920 = 3840
- * maxHeight = rotated width of single monitor = 1920
- * vramSize = maxWidth * maxHeight * 4 = 29491200
- */
-#define SVGA_VRAM_SIZE_AUTODETECT (32 * 1024 * 1024)
-
#if defined(VMX86_SERVER)
#define SVGA_VRAM_SIZE (4 * 1024 * 1024)
#define SVGA_VRAM_SIZE_3D (64 * 1024 * 1024)
@@ -40,7 +40,10 @@ typedef uint64 PPN64;
typedef bool Bool;
+#define MAX_UINT64 U64_MAX
#define MAX_UINT32 U32_MAX
#define MAX_UINT16 U16_MAX
+#define CONST64U(x) x##ULL
+
#endif
@@ -884,7 +884,7 @@ static int vmw_driver_load(struct drm_device *dev, unsigned long chipset)
if (dev_priv->has_mob) {
spin_lock(&dev_priv->cap_lock);
- vmw_write(dev_priv, SVGA_REG_DEV_CAP, SVGA3D_DEVCAP_DX);
+ vmw_write(dev_priv, SVGA_REG_DEV_CAP, SVGA3D_DEVCAP_DXCONTEXT);
dev_priv->has_dx = !!vmw_read(dev_priv, SVGA_REG_DEV_CAP);
spin_unlock(&dev_priv->cap_lock);
}
@@ -3230,9 +3230,9 @@ static const struct vmw_cmd_entry vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SCREEN_DMA, &vmw_cmd_invalid,
false, false, false),
- VMW_CMD_DEF(SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE, &vmw_cmd_invalid,
+ VMW_CMD_DEF(SVGA_3D_CMD_DEAD1, &vmw_cmd_invalid,
false, false, false),
- VMW_CMD_DEF(SVGA_3D_CMD_OPEN_CONTEXT_SURFACE, &vmw_cmd_invalid,
+ VMW_CMD_DEF(SVGA_3D_CMD_DEAD2, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_BITBLT, &vmw_cmd_invalid,
false, false, false),
@@ -122,15 +122,12 @@ int vmw_getparam_ioctl(struct drm_device *dev, void *data,
static u32 vmw_mask_multisample(unsigned int cap, u32 fmt_value)
{
- /* If the header is updated, update the format test as well! */
- BUILD_BUG_ON(SVGA3D_DEVCAP_DXFMT_BC5_UNORM + 1 != SVGA3D_DEVCAP_MAX);
-
- if (cap >= SVGA3D_DEVCAP_DXFMT_X8R8G8B8 &&
- cap <= SVGA3D_DEVCAP_DXFMT_BC5_UNORM)
- fmt_value &= ~(SVGADX_DXFMT_MULTISAMPLE_2 |
- SVGADX_DXFMT_MULTISAMPLE_4 |
- SVGADX_DXFMT_MULTISAMPLE_8);
- else if (cap == SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES)
+ /*
+ * A version of user-space exists which use MULTISAMPLE_MASKABLESAMPLES
+ * to check the sample count supported by virtual device. Since there
+ * never was support for multisample count for backing MOB return 0.
+ */
+ if (cap == SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES)
return 0;
return fmt_value;