Message ID | 20181130090254.594-1-boris.brezillon@bootlin.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Series | [v2,1/6] drm/vc4: Make vc4_lbm_size() return 0 when vertical scaling is disabled | expand |
On Fri, 30 Nov 2018 10:02:49 +0100 Boris Brezillon <boris.brezillon@bootlin.com> wrote: > LBM is not needed when vertical scaling is disabled. Return 0 in this > case to avoid allocating LBM memory that will anyway be unused. > > While at it, drop the test on ->is_unity which is now redundant. > > Signed-off-by: Boris Brezillon <boris.brezillon@bootlin.com> > Reviewed-by: Eric Anholt <eric@anholt.net> Queued the series to drm-misc-next. > --- > Changes in v2: > - Add Eric R-b > --- > drivers/gpu/drm/vc4/vc4_plane.c | 9 ++++++--- > 1 file changed, 6 insertions(+), 3 deletions(-) > > diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c > index c3ded0ba0441..f6e3e8d33115 100644 > --- a/drivers/gpu/drm/vc4/vc4_plane.c > +++ b/drivers/gpu/drm/vc4/vc4_plane.c > @@ -395,10 +395,13 @@ static u32 vc4_lbm_size(struct drm_plane_state *state) > u32 pix_per_line = max(vc4_state->src_w[0], (u32)vc4_state->crtc_w); > u32 lbm; > > + /* LBM is not needed when there's no vertical scaling. */ > + if (vc4_state->y_scaling[0] == VC4_SCALING_NONE && > + vc4_state->y_scaling[1] == VC4_SCALING_NONE) > + return 0; > + > if (!vc4_state->is_yuv) { > - if (vc4_state->is_unity) > - return 0; > - else if (vc4_state->y_scaling[0] == VC4_SCALING_TPZ) > + if (vc4_state->y_scaling[0] == VC4_SCALING_TPZ) > lbm = pix_per_line * 8; > else { > /* In special cases, this multiplier might be 12. */
diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c index c3ded0ba0441..f6e3e8d33115 100644 --- a/drivers/gpu/drm/vc4/vc4_plane.c +++ b/drivers/gpu/drm/vc4/vc4_plane.c @@ -395,10 +395,13 @@ static u32 vc4_lbm_size(struct drm_plane_state *state) u32 pix_per_line = max(vc4_state->src_w[0], (u32)vc4_state->crtc_w); u32 lbm; + /* LBM is not needed when there's no vertical scaling. */ + if (vc4_state->y_scaling[0] == VC4_SCALING_NONE && + vc4_state->y_scaling[1] == VC4_SCALING_NONE) + return 0; + if (!vc4_state->is_yuv) { - if (vc4_state->is_unity) - return 0; - else if (vc4_state->y_scaling[0] == VC4_SCALING_TPZ) + if (vc4_state->y_scaling[0] == VC4_SCALING_TPZ) lbm = pix_per_line * 8; else { /* In special cases, this multiplier might be 12. */