@@ -213,7 +213,7 @@ int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
}
/**
- * vc4_allocate_bin_bo() - allocates the memory that will be used for
+ * bin_bo_alloc() - allocates the memory that will be used for
* tile binning.
*
* The binner has a limitation that the addresses in the tile state
@@ -234,9 +234,8 @@ int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
* overall CMA pool before they make scenes complicated enough to run
* out of bin space.
*/
-static int vc4_allocate_bin_bo(struct drm_device *drm)
+static int bin_bo_alloc(struct vc4_dev *vc4)
{
- struct vc4_dev *vc4 = to_vc4_dev(drm);
struct vc4_v3d *v3d = vc4->v3d;
uint32_t size = 16 * 1024 * 1024;
int ret = 0;
@@ -251,7 +250,7 @@ static int vc4_allocate_bin_bo(struct drm_device *drm)
INIT_LIST_HEAD(&list);
while (true) {
- struct vc4_bo *bo = vc4_bo_create(drm, size, true,
+ struct vc4_bo *bo = vc4_bo_create(vc4->dev, size, true,
VC4_BO_TYPE_BIN);
if (IS_ERR(bo)) {
@@ -333,7 +332,7 @@ static int vc4_v3d_runtime_resume(struct device *dev)
struct vc4_dev *vc4 = v3d->vc4;
int ret;
- ret = vc4_allocate_bin_bo(vc4->dev);
+ ret = bin_bo_alloc(vc4);
if (ret)
return ret;
@@ -403,7 +402,7 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
if (ret != 0)
return ret;
- ret = vc4_allocate_bin_bo(drm);
+ ret = bin_bo_alloc(vc4);
if (ret) {
clk_disable_unprepare(v3d->clk);
return ret;