@@ -551,6 +551,7 @@ static int etnaviv_bind(struct device *dev)
mutex_init(&priv->gem_lock);
INIT_LIST_HEAD(&priv->gem_list);
priv->num_gpus = 0;
+ priv->shm_gfp_mask = GFP_HIGHUSER | __GFP_RETRY_MAYFAIL | __GFP_NOWARN;
priv->cmdbuf_suballoc = etnaviv_cmdbuf_suballoc_new(drm->dev);
if (IS_ERR(priv->cmdbuf_suballoc)) {
@@ -35,6 +35,7 @@ struct etnaviv_drm_private {
int num_gpus;
struct device_dma_parameters dma_parms;
struct etnaviv_gpu *gpu[ETNA_MAX_PIPES];
+ gfp_t shm_gfp_mask;
struct etnaviv_cmdbuf_suballoc *cmdbuf_suballoc;
struct etnaviv_iommu_global *mmu_global;
@@ -602,6 +602,7 @@ static int etnaviv_gem_new_impl(struct drm_device *dev, u32 size, u32 flags,
int etnaviv_gem_new_handle(struct drm_device *dev, struct drm_file *file,
u32 size, u32 flags, u32 *handle)
{
+ struct etnaviv_drm_private *priv = dev->dev_private;
struct drm_gem_object *obj = NULL;
int ret;
@@ -624,8 +625,7 @@ int etnaviv_gem_new_handle(struct drm_device *dev, struct drm_file *file,
* above new_inode() why this is required _and_ expected if you're
* going to pin these pages.
*/
- mapping_set_gfp_mask(obj->filp->f_mapping, GFP_HIGHUSER |
- __GFP_RETRY_MAYFAIL | __GFP_NOWARN);
+ mapping_set_gfp_mask(obj->filp->f_mapping, priv->shm_gfp_mask);
etnaviv_gem_obj_add(dev, obj);
@@ -781,6 +781,14 @@ int etnaviv_gpu_init(struct etnaviv_gpu *gpu)
gpu->identity.features &= ~chipFeatures_FAST_CLEAR;
}
+ /*
+ * If the GPU is part of a system with DMA addressing limitations,
+ * request pages for our SHM backend buffers from the DMA32 zone to
+ * hopefully avoid performance killing SWIOTLB bounce buffering.
+ */
+ if (dma_addressing_limited(gpu->dev))
+ priv->shm_gfp_mask |= GFP_DMA32;
+
/* Create buffer: */
ret = etnaviv_cmdbuf_init(priv->cmdbuf_suballoc, &gpu->buffer,
PAGE_SIZE);
Some Vivante GPUs are found in systems that have interconnects restricted to 32 address bits, but may have system memory mapped above the 4GB mark. As this region isn't accessible to the GPU via DMA any GPU memory allocated in the upper part needs to go through SWIOTLB bounce buffering. This kills performance if it happens too often, as well as overrunning the available bounce buffer space, as the GPU buffer may stay mapped for a long time. Avoid bounce buffering by checking the addressing restrictions. If the GPU is unable to access memory above the 4GB mark, request our SHM buffers to be located in the DMA32 zone. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> --- drivers/gpu/drm/etnaviv/etnaviv_drv.c | 1 + drivers/gpu/drm/etnaviv/etnaviv_drv.h | 1 + drivers/gpu/drm/etnaviv/etnaviv_gem.c | 4 ++-- drivers/gpu/drm/etnaviv/etnaviv_gpu.c | 8 ++++++++ 4 files changed, 12 insertions(+), 2 deletions(-)