diff --git a/drivers/gpu/drm/i915/gt/intel_execlists_submission.c b/drivers/gpu/drm/i915/gt/intel_execlists_submission.c
index 23fd03815ad0..3fac17103837 100644
--- a/drivers/gpu/drm/i915/gt/intel_execlists_submission.c
+++ b/drivers/gpu/drm/i915/gt/intel_execlists_submission.c
@@ -3116,10 +3116,61 @@ static bool can_preempt(struct intel_engine_cs *engine)
 	return engine->class != RENDER_CLASS;
 }
 
+static void kick_execlists(const struct i915_request *rq, int prio)
+{
+	struct intel_engine_cs *engine = rq->engine;
+	struct i915_sched_engine *sched_engine = engine->sched_engine;
+	const struct i915_request *inflight;
+
+	/*
+	 * We only need to kick the tasklet once for the high priority
+	 * new context we add into the queue.
+	 */
+	if (prio <= sched_engine->queue_priority_hint)
+		return;
+
+	rcu_read_lock();
+
+	/* Nothing currently active? We're overdue for a submission! */
+	inflight = execlists_active(&engine->execlists);
+	if (!inflight)
+		goto unlock;
+
+	/*
+	 * If we are already the currently executing context, don't
+	 * bother evaluating if we should preempt ourselves.
+	 */
+	if (inflight->context == rq->context)
+		goto unlock;
+
+	ENGINE_TRACE(engine,
+		     "bumping queue-priority-hint:%d for rq:%llx:%lld, inflight:%llx:%lld prio %d\n",
+		     prio,
+		     rq->fence.context, rq->fence.seqno,
+		     inflight->fence.context, inflight->fence.seqno,
+		     inflight->sched.attr.priority);
+
+	sched_engine->queue_priority_hint = prio;
+
+	/*
+	 * Allow preemption of low -> normal -> high, but we do
+	 * not allow low priority tasks to preempt other low priority
+	 * tasks under the impression that latency for low priority
+	 * tasks does not matter (as much as background throughput),
+	 * so kiss.
+	 */
+	if (prio >= max(I915_PRIORITY_NORMAL, rq_prio(inflight)))
+		tasklet_hi_schedule(&engine->execlists.tasklet);
+
+unlock:
+	rcu_read_unlock();
+}
+
 static void execlists_set_default_submission(struct intel_engine_cs *engine)
 {
 	engine->submit_request = execlists_submit_request;
 	engine->sched_engine->schedule = i915_schedule;
+	engine->sched_engine->kick_backend = kick_execlists;
 	engine->execlists.tasklet.callback = execlists_submission_tasklet;
 }
 
@@ -3702,6 +3753,7 @@ intel_execlists_create_virtual(struct intel_engine_cs **siblings,
 	ve->base.request_alloc = execlists_request_alloc;
 
 	ve->base.sched_engine->schedule = i915_schedule;
+	ve->base.sched_engine->kick_backend = kick_execlists;
 	ve->base.submit_request = virtual_submit_request;
 	ve->base.bond_execute = virtual_bond_execute;
 
diff --git a/drivers/gpu/drm/i915/i915_scheduler.c b/drivers/gpu/drm/i915/i915_scheduler.c
index 4bc6969f6a97..035b88f2e4aa 100644
--- a/drivers/gpu/drm/i915/i915_scheduler.c
+++ b/drivers/gpu/drm/i915/i915_scheduler.c
@@ -157,65 +157,6 @@ sched_lock_engine(const struct i915_sched_node *node,
 	return locked;
 }
 
-static inline int rq_prio(const struct i915_request *rq)
-{
-	return rq->sched.attr.priority;
-}
-
-static inline bool need_preempt(int prio, int active)
-{
-	/*
-	 * Allow preemption of low -> normal -> high, but we do
-	 * not allow low priority tasks to preempt other low priority
-	 * tasks under the impression that latency for low priority
-	 * tasks does not matter (as much as background throughput),
-	 * so kiss.
-	 */
-	return prio >= max(I915_PRIORITY_NORMAL, active);
-}
-
-static void kick_submission(struct intel_engine_cs *engine,
-			    const struct i915_request *rq,
-			    int prio)
-{
-	const struct i915_request *inflight;
-
-	/*
-	 * We only need to kick the tasklet once for the high priority
-	 * new context we add into the queue.
-	 */
-	if (prio <= engine->sched_engine->queue_priority_hint)
-		return;
-
-	rcu_read_lock();
-
-	/* Nothing currently active? We're overdue for a submission! */
-	inflight = execlists_active(&engine->execlists);
-	if (!inflight)
-		goto unlock;
-
-	/*
-	 * If we are already the currently executing context, don't
-	 * bother evaluating if we should preempt ourselves.
-	 */
-	if (inflight->context == rq->context)
-		goto unlock;
-
-	ENGINE_TRACE(engine,
-		     "bumping queue-priority-hint:%d for rq:%llx:%lld, inflight:%llx:%lld prio %d\n",
-		     prio,
-		     rq->fence.context, rq->fence.seqno,
-		     inflight->fence.context, inflight->fence.seqno,
-		     inflight->sched.attr.priority);
-
-	engine->sched_engine->queue_priority_hint = prio;
-	if (need_preempt(prio, rq_prio(inflight)))
-		tasklet_hi_schedule(&engine->execlists.tasklet);
-
-unlock:
-	rcu_read_unlock();
-}
-
 static void __i915_schedule(struct i915_sched_node *node,
 			    const struct i915_sched_attr *attr)
 {
@@ -335,7 +276,8 @@ static void __i915_schedule(struct i915_sched_node *node,
 		}
 
 		/* Defer (tasklet) submission until after all of our updates. */
-		kick_submission(engine, node_to_request(node), prio);
+		if (engine->sched_engine->kick_backend)
+			engine->sched_engine->kick_backend(node_to_request(node), prio);
 	}
 
 	spin_unlock(&engine->sched_engine->lock);
diff --git a/drivers/gpu/drm/i915/i915_scheduler_types.h b/drivers/gpu/drm/i915/i915_scheduler_types.h
index 3f462f8b06f2..8b3af536e6cf 100644
--- a/drivers/gpu/drm/i915/i915_scheduler_types.h
+++ b/drivers/gpu/drm/i915/i915_scheduler_types.h
@@ -132,6 +132,10 @@ struct i915_sched_engine {
 	 */
 	bool no_priolist;
 
+	/* Kick backend */
+	void	(*kick_backend)(const struct i915_request *rq,
+				int prio);
+
 	/*
 	 * Call when the priority on a request has changed and it and its
 	 * dependencies may need rescheduling. Note the request itself may
