@@ -294,10 +294,6 @@ v3d_lookup_bos(struct drm_device *dev,
u64 bo_handles,
u32 bo_count)
{
- u32 *handles;
- int ret = 0;
- int i;
-
job->bo_count = bo_count;
if (!job->bo_count) {
@@ -308,48 +304,9 @@ v3d_lookup_bos(struct drm_device *dev,
return -EINVAL;
}
- job->bo = kvmalloc_array(job->bo_count,
- sizeof(struct drm_gem_cma_object *),
- GFP_KERNEL | __GFP_ZERO);
- if (!job->bo) {
- DRM_DEBUG("Failed to allocate validated BO pointers\n");
- return -ENOMEM;
- }
-
- handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
- if (!handles) {
- ret = -ENOMEM;
- DRM_DEBUG("Failed to allocate incoming GEM handles\n");
- goto fail;
- }
-
- if (copy_from_user(handles,
- (void __user *)(uintptr_t)bo_handles,
- job->bo_count * sizeof(u32))) {
- ret = -EFAULT;
- DRM_DEBUG("Failed to copy in GEM handles\n");
- goto fail;
- }
-
- spin_lock(&file_priv->table_lock);
- for (i = 0; i < job->bo_count; i++) {
- struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
- handles[i]);
- if (!bo) {
- DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
- i, handles[i]);
- ret = -ENOENT;
- spin_unlock(&file_priv->table_lock);
- goto fail;
- }
- drm_gem_object_get(bo);
- job->bo[i] = bo;
- }
- spin_unlock(&file_priv->table_lock);
-
-fail:
- kvfree(handles);
- return ret;
+ return drm_gem_objects_lookup(file_priv,
+ (void __user *)(uintptr_t)bo_handles,
+ job->bo_count, &job->bo);
}
static void
As v3d_lookup_bos() performs the same steps as drm_gem_objects_lookup(), replace the explicit code in v3d to simply use the DRM function. Signed-off-by: Melissa Wen <mwen@igalia.com> --- drivers/gpu/drm/v3d/v3d_gem.c | 49 +++-------------------------------- 1 file changed, 3 insertions(+), 46 deletions(-)