@@ -342,7 +342,7 @@ static void drm_sched_entity_wakeup(struct dma_fence *f,
container_of(cb, struct drm_sched_entity, cb);
drm_sched_entity_clear_dep(f, cb);
- drm_sched_wakeup(entity->rq->sched);
+ drm_sched_wakeup_if_can_queue(entity->rq->sched);
}
/**
@@ -565,7 +565,7 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
if (drm_sched_policy == DRM_SCHED_POLICY_FIFO)
drm_sched_rq_update_fifo(entity, submit_ts);
- drm_sched_wakeup(entity->rq->sched);
+ drm_sched_wakeup_if_can_queue(entity->rq->sched);
}
}
EXPORT_SYMBOL(drm_sched_entity_push_job);
@@ -860,12 +860,12 @@ static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
}
/**
- * drm_sched_wakeup - Wake up the scheduler when it is ready
- *
+ * drm_sched_wakeup_if_can_queue - Wake up the scheduler
* @sched: scheduler instance
*
+ * Wake up the scheduler if we can queue jobs.
*/
-void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
+void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched)
{
if (drm_sched_can_queue(sched))
wake_up_interruptible(&sched->wake_up_worker);
@@ -549,7 +549,7 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
unsigned int num_sched_list);
void drm_sched_job_cleanup(struct drm_sched_job *job);
-void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
+void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched);
void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
Rename drm_sched_wakeup() to drm_sched_wakeup_if_canqueue() since the former is misleading, as it wakes up the GPU scheduler _only if_ more jobs can be queued to the underlying hardware. This distinction is important to make, since the wake conditional in the GPU scheduler thread wakes up when other conditions are also true, e.g. when there are jobs to be cleaned. For instance, a user might want to wake up the scheduler only because there are more jobs to clean, but whether we can queue more jobs is irrelevant. v2: Separate "canqueue" to "can_queue". (Alex D.) Cc: Christian König <christian.koenig@amd.com> Cc: Alex Deucher <Alexander.Deucher@amd.com> Signed-off-by: Luben Tuikov <luben.tuikov@amd.com> --- drivers/gpu/drm/scheduler/sched_entity.c | 4 ++-- drivers/gpu/drm/scheduler/sched_main.c | 6 +++--- include/drm/gpu_scheduler.h | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-)