@@ -2129,6 +2129,45 @@ bool dc_acquire_release_mpc_3dlut(
return ret;
}
+bool
+dc_acquire_release_mpc_3dlut_for_ctx(struct dc *dc,
+ bool acquire,
+ struct dc_state *state,
+ struct dc_stream_state *stream,
+ struct dc_3dlut **lut,
+ struct dc_transfer_func **shaper)
+{
+ int pipe_idx;
+ bool ret = false;
+ bool found_pipe_idx = false;
+ const struct resource_pool *pool = dc->res_pool;
+ struct resource_context *res_ctx = &state->res_ctx;
+ int mpcc_id = 0;
+
+ if (pool && res_ctx) {
+ if (acquire) {
+ /*find pipe idx for the given stream*/
+ for (pipe_idx = 0; pipe_idx < pool->pipe_count; pipe_idx++) {
+ if (res_ctx->pipe_ctx[pipe_idx].stream == stream) {
+ found_pipe_idx = true;
+ mpcc_id = res_ctx->pipe_ctx[pipe_idx].plane_res.hubp->inst;
+ break;
+ }
+ }
+ } else
+ found_pipe_idx = true;/*for release pipe_idx is not required*/
+
+ if (found_pipe_idx) {
+ if (acquire && pool->funcs->acquire_post_bldn_3dlut)
+ ret = pool->funcs->acquire_post_bldn_3dlut(res_ctx, pool, mpcc_id, lut, shaper);
+ else if (!acquire && pool->funcs->release_post_bldn_3dlut)
+ ret = pool->funcs->release_post_bldn_3dlut(res_ctx, pool, lut, shaper);
+ }
+ }
+ return ret;
+}
+
+
static bool is_flip_pending_in_pipes(struct dc *dc, struct dc_state *context)
{
int i;
@@ -1365,6 +1365,14 @@ bool dc_acquire_release_mpc_3dlut(
struct dc_3dlut **lut,
struct dc_transfer_func **shaper);
+bool
+dc_acquire_release_mpc_3dlut_for_ctx(struct dc *dc,
+ bool acquire,
+ struct dc_state *state,
+ struct dc_stream_state *stream,
+ struct dc_3dlut **lut,
+ struct dc_transfer_func **shaper);
+
void dc_resource_state_copy_construct(
const struct dc_state *src_ctx,
struct dc_state *dst_ctx);
In the original dc_acquire_release_mpc_3dlut(), only current ctx is considered, which doesn't fit the steps for atomic checking new ctx. Therefore, create a function to handle 3D LUT resource for a given context, so that we can check resources availability in atomic_check time and handle failures properly. Signed-off-by: Melissa Wen <mwen@igalia.com> --- drivers/gpu/drm/amd/display/dc/core/dc.c | 39 ++++++++++++++++++++++++ drivers/gpu/drm/amd/display/dc/dc.h | 8 +++++ 2 files changed, 47 insertions(+)