Message ID | 20230613092845.2166940-1-boris.brezillon@collabora.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Series | [v3] drm/sched: Make sure we wait for all dependencies in kill_jobs_cb() | expand |
On Tue, 13 Jun 2023 11:28:45 +0200 Boris Brezillon <boris.brezillon@collabora.com> wrote: > We also make sure we wait on drm_sched_fence::finished if we were asked > to wait on drm_sched_fence::scheduled, but the intent was probably to > delegate the wait to the GPU, but we want resources to be completely > idle when killing jobs. Uh, I need to rephrase that part: " We also make sure we wait on drm_sched_fence::finished if we were originally asked to wait on drm_sched_fence::scheduled. In that case, we assume the intent was to delegate the wait to the firmware/GPU or rely on the pipelining done at the entity/scheduler level, but when killing jobs, we really want to wait for completion not just scheduling. "
On Tue, 13 Jun 2023 11:28:45 +0200 Boris Brezillon <boris.brezillon@collabora.com> wrote: > drm_sched_entity_kill_jobs_cb() logic is omitting the last fence popped > from the dependency array that was waited upon before > drm_sched_entity_kill() was called (drm_sched_entity::dependency field), > so we're basically waiting for all dependencies except one. > > In theory, this wait shouldn't be needed because resources should have > their users registered to the dma_resv object, thus guaranteeing that > future jobs wanting to access these resources wait on all the previous > users (depending on the access type, of course). But we want to keep > these explicit waits in the kill entity path just in case. > > Let's make sure we keep all dependencies in the array in > drm_sched_job_dependency(), so we can iterate over the array and wait > in drm_sched_entity_kill_jobs_cb(). > > We also make sure we wait on drm_sched_fence::finished if we were asked > to wait on drm_sched_fence::scheduled, but the intent was probably to > delegate the wait to the GPU, but we want resources to be completely > idle when killing jobs. > > v3: > - Always wait for drm_sched_fence::finished fences in > drm_sched_entity_kill_jobs_cb() when we see a sched_fence > > v2: > - Don't evict deps in drm_sched_job_dependency() > > Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> > Suggested-by: "Christian König" <christian.koenig@amd.com> > Cc: Frank Binns <frank.binns@imgtec.com> > Cc: Sarah Walker <sarah.walker@imgtec.com> > Cc: Donald Robson <donald.robson@imgtec.com> > Cc: Luben Tuikov <luben.tuikov@amd.com> > Cc: David Airlie <airlied@gmail.com> > Cc: Daniel Vetter <daniel@ffwll.ch> > Cc: Sumit Semwal <sumit.semwal@linaro.org> > Cc: "Christian König" <christian.koenig@amd.com> > --- > drivers/gpu/drm/scheduler/sched_entity.c | 28 ++++++++++++++++++++---- > 1 file changed, 24 insertions(+), 4 deletions(-) > > diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c > index 68e807ae136a..bc1bc3d47f7f 100644 > --- a/drivers/gpu/drm/scheduler/sched_entity.c > +++ b/drivers/gpu/drm/scheduler/sched_entity.c > @@ -176,13 +176,24 @@ static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f, > { > struct drm_sched_job *job = container_of(cb, struct drm_sched_job, > finish_cb); > + unsigned long index; > int r; > > dma_fence_put(f); > > /* Wait for all dependencies to avoid data corruptions */ > - while (!xa_empty(&job->dependencies)) { > - f = xa_erase(&job->dependencies, job->last_dependency++); > + xa_for_each(&job->dependencies, index, f) { > + struct drm_sched_fence *s_fence = to_drm_sched_fence(f); > + > + /* Make sure we wait for the finished fence here, so we can > + * guarantee that any job we depend on that is still accessing > + * resources is done before we signal this job finished fence > + * and unblock further accesses on those resources. > + */ > + if (s_fence && f == &s_fence->scheduled) > + f = &s_fence->finished; Oops. There's a use-after-free+leak bug here: when switching from scheduled to finished fence, we need to grab a ref on the finished fence and release the one we had on the scheduled fence. Sending a v4 to fix that. > + > + xa_erase(&job->dependencies, index); > r = dma_fence_add_callback(f, &job->finish_cb, > drm_sched_entity_kill_jobs_cb); > if (!r) > @@ -415,8 +426,17 @@ static struct dma_fence * > drm_sched_job_dependency(struct drm_sched_job *job, > struct drm_sched_entity *entity) > { > - if (!xa_empty(&job->dependencies)) > - return xa_erase(&job->dependencies, job->last_dependency++); > + struct dma_fence *f; > + > + /* We keep the fence around, so we can iterate over all dependencies > + * in drm_sched_entity_kill_jobs_cb() to ensure all deps are signaled > + * before killing the job. > + */ > + f = xa_load(&job->dependencies, job->last_dependency); > + if (f) { > + job->last_dependency++; > + return dma_fence_get(f); > + } > > if (job->sched->ops->prepare_job) > return job->sched->ops->prepare_job(job, entity);
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index 68e807ae136a..bc1bc3d47f7f 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -176,13 +176,24 @@ static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f, { struct drm_sched_job *job = container_of(cb, struct drm_sched_job, finish_cb); + unsigned long index; int r; dma_fence_put(f); /* Wait for all dependencies to avoid data corruptions */ - while (!xa_empty(&job->dependencies)) { - f = xa_erase(&job->dependencies, job->last_dependency++); + xa_for_each(&job->dependencies, index, f) { + struct drm_sched_fence *s_fence = to_drm_sched_fence(f); + + /* Make sure we wait for the finished fence here, so we can + * guarantee that any job we depend on that is still accessing + * resources is done before we signal this job finished fence + * and unblock further accesses on those resources. + */ + if (s_fence && f == &s_fence->scheduled) + f = &s_fence->finished; + + xa_erase(&job->dependencies, index); r = dma_fence_add_callback(f, &job->finish_cb, drm_sched_entity_kill_jobs_cb); if (!r) @@ -415,8 +426,17 @@ static struct dma_fence * drm_sched_job_dependency(struct drm_sched_job *job, struct drm_sched_entity *entity) { - if (!xa_empty(&job->dependencies)) - return xa_erase(&job->dependencies, job->last_dependency++); + struct dma_fence *f; + + /* We keep the fence around, so we can iterate over all dependencies + * in drm_sched_entity_kill_jobs_cb() to ensure all deps are signaled + * before killing the job. + */ + f = xa_load(&job->dependencies, job->last_dependency); + if (f) { + job->last_dependency++; + return dma_fence_get(f); + } if (job->sched->ops->prepare_job) return job->sched->ops->prepare_job(job, entity);
drm_sched_entity_kill_jobs_cb() logic is omitting the last fence popped from the dependency array that was waited upon before drm_sched_entity_kill() was called (drm_sched_entity::dependency field), so we're basically waiting for all dependencies except one. In theory, this wait shouldn't be needed because resources should have their users registered to the dma_resv object, thus guaranteeing that future jobs wanting to access these resources wait on all the previous users (depending on the access type, of course). But we want to keep these explicit waits in the kill entity path just in case. Let's make sure we keep all dependencies in the array in drm_sched_job_dependency(), so we can iterate over the array and wait in drm_sched_entity_kill_jobs_cb(). We also make sure we wait on drm_sched_fence::finished if we were asked to wait on drm_sched_fence::scheduled, but the intent was probably to delegate the wait to the GPU, but we want resources to be completely idle when killing jobs. v3: - Always wait for drm_sched_fence::finished fences in drm_sched_entity_kill_jobs_cb() when we see a sched_fence v2: - Don't evict deps in drm_sched_job_dependency() Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Suggested-by: "Christian König" <christian.koenig@amd.com> Cc: Frank Binns <frank.binns@imgtec.com> Cc: Sarah Walker <sarah.walker@imgtec.com> Cc: Donald Robson <donald.robson@imgtec.com> Cc: Luben Tuikov <luben.tuikov@amd.com> Cc: David Airlie <airlied@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Sumit Semwal <sumit.semwal@linaro.org> Cc: "Christian König" <christian.koenig@amd.com> --- drivers/gpu/drm/scheduler/sched_entity.c | 28 ++++++++++++++++++++---- 1 file changed, 24 insertions(+), 4 deletions(-)