diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index 2597fb298733..84821a124ca2 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -1049,6 +1049,49 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
 }
 EXPORT_SYMBOL(drm_sched_pick_best);
 
+/**
+ * drm_sched_add_msg - add scheduler message
+ *
+ * @sched: scheduler instance
+ * @msg: message to be added
+ *
+ * Can and will pass an jobs waiting on dependencies or in a runnable queue.
+ * Messages processing will stop if schedule run wq is stopped and resume when
+ * run wq is started.
+ */
+void drm_sched_add_msg(struct drm_gpu_scheduler *sched,
+		       struct drm_sched_msg *msg)
+{
+	spin_lock(&sched->job_list_lock);
+	list_add_tail(&msg->link, &sched->msgs);
+	spin_unlock(&sched->job_list_lock);
+
+	drm_sched_run_wq_queue(sched);
+}
+EXPORT_SYMBOL(drm_sched_add_msg);
+
+/**
+ * drm_sched_get_msg - get scheduler message
+ *
+ * @sched: scheduler instance
+ *
+ * Returns NULL or message
+ */
+static struct drm_sched_msg *
+drm_sched_get_msg(struct drm_gpu_scheduler *sched)
+{
+	struct drm_sched_msg *msg;
+
+	spin_lock(&sched->job_list_lock);
+	msg = list_first_entry_or_null(&sched->msgs,
+				       struct drm_sched_msg, link);
+	if (msg)
+		list_del(&msg->link);
+	spin_unlock(&sched->job_list_lock);
+
+	return msg;
+}
+
 /**
  * drm_sched_main - main scheduler thread
  *
@@ -1060,6 +1103,7 @@ static void drm_sched_main(struct work_struct *w)
 		container_of(w, struct drm_gpu_scheduler, work_run);
 	struct drm_sched_entity *entity;
 	struct drm_sched_job *cleanup_job;
+	struct drm_sched_msg *msg;
 	int r;
 
 	if (READ_ONCE(sched->pause_run_wq))
@@ -1067,12 +1111,15 @@ static void drm_sched_main(struct work_struct *w)
 
 	cleanup_job = drm_sched_get_cleanup_job(sched);
 	entity = drm_sched_select_entity(sched);
+	msg = drm_sched_get_msg(sched);
 
-	if (!entity && !cleanup_job)
+	if (!entity && !cleanup_job && !msg)
 		return;	/* No more work */
 
 	if (cleanup_job)
 		sched->ops->free_job(cleanup_job);
+	if (msg)
+		sched->ops->process_msg(msg);
 
 	if (entity) {
 		struct dma_fence *fence;
@@ -1082,7 +1129,7 @@ static void drm_sched_main(struct work_struct *w)
 		sched_job = drm_sched_entity_pop_job(entity);
 		if (!sched_job) {
 			complete_all(&entity->entity_idle);
-			if (!cleanup_job)
+			if (!cleanup_job && !msg)
 				return;	/* No more work */
 			goto again;
 		}
@@ -1177,6 +1224,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
 
 	init_waitqueue_head(&sched->job_scheduled);
 	INIT_LIST_HEAD(&sched->pending_list);
+	INIT_LIST_HEAD(&sched->msgs);
 	spin_lock_init(&sched->job_list_lock);
 	atomic_set(&sched->hw_rq_count, 0);
 	INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index df1993dd44ae..267bd060d178 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -394,6 +394,23 @@ enum drm_gpu_sched_stat {
 	DRM_GPU_SCHED_STAT_ENODEV,
 };
 
+/**
+ * struct drm_sched_msg - an in-band (relative to GPU scheduler run queue)
+ * message
+ *
+ * Generic enough for backend defined messages, backend can expand if needed.
+ */
+struct drm_sched_msg {
+	/** @link: list link into the gpu scheduler list of messages */
+	struct list_head		link;
+	/**
+	 * @private_data: opaque pointer to message private data (backend defined)
+	 */
+	void				*private_data;
+	/** @opcode: opcode of message (backend defined) */
+	unsigned int			opcode;
+};
+
 /**
  * struct drm_sched_backend_ops - Define the backend operations
  *	called by the scheduler
@@ -471,6 +488,12 @@ struct drm_sched_backend_ops {
          * and it's time to clean it up.
 	 */
 	void (*free_job)(struct drm_sched_job *sched_job);
+
+	/**
+	 * @process_msg: Process a message. Allowed to block, it is this
+	 * function's responsibility to free message if dynamically allocated.
+	 */
+	void (*process_msg)(struct drm_sched_msg *msg);
 };
 
 /**
@@ -482,6 +505,7 @@ struct drm_sched_backend_ops {
  * @timeout: the time after which a job is removed from the scheduler.
  * @name: name of the ring for which this scheduler is being used.
  * @sched_rq: priority wise array of run queues.
+ * @msgs: list of messages to be processed in @work_run
  * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
  *                 waits on this wait queue until all the scheduled jobs are
  *                 finished.
@@ -489,7 +513,7 @@ struct drm_sched_backend_ops {
  * @job_id_count: used to assign unique id to the each job.
  * @run_wq: workqueue used to queue @work_run
  * @timeout_wq: workqueue used to queue @work_tdr
- * @work_run: schedules jobs and cleans up entities
+ * @work_run: schedules jobs, cleans up jobs, and processes messages
  * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
  *            timeout interval is over.
  * @pending_list: the list of jobs which are currently in the job queue.
@@ -513,6 +537,7 @@ struct drm_gpu_scheduler {
 	long				timeout;
 	const char			*name;
 	struct drm_sched_rq		sched_rq[DRM_SCHED_PRIORITY_COUNT];
+	struct list_head		msgs;
 	wait_queue_head_t		job_scheduled;
 	atomic_t			hw_rq_count;
 	atomic64_t			job_id_count;
@@ -566,6 +591,8 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
 
 void drm_sched_job_cleanup(struct drm_sched_job *job);
 void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
+void drm_sched_add_msg(struct drm_gpu_scheduler *sched,
+		       struct drm_sched_msg *msg);
 void drm_sched_run_wq_stop(struct drm_gpu_scheduler *sched);
 void drm_sched_run_wq_start(struct drm_gpu_scheduler *sched);
 void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
