diff mbox series

drm/msm: Reduce fallout of fence signaling vs reclaim hangs

Message ID 20231117151420.351995-1-robdclark@gmail.com (mailing list archive)
State New, archived
Headers show
Series drm/msm: Reduce fallout of fence signaling vs reclaim hangs | expand

Commit Message

Rob Clark Nov. 17, 2023, 3:14 p.m. UTC
From: Rob Clark <robdclark@chromium.org>

Until various PM devfreq/QoS and interconnect patches land, we could
potentially trigger reclaim from gpu scheduler thread, and under enough
memory pressure that could trigger a sort of deadlock.  Eventually the
wait will timeout and we'll move on to consider other GEM objects.  But
given that there is still a potential for deadlock/stalling, we should
reduce the timeout to contain the damage.

Signed-off-by: Rob Clark <robdclark@chromium.org>
---
 drivers/gpu/drm/msm/msm_gem_shrinker.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
diff mbox series

Patch

diff --git a/drivers/gpu/drm/msm/msm_gem_shrinker.c b/drivers/gpu/drm/msm/msm_gem_shrinker.c
index 5a7d48c02c4b..07ca4ddfe4e3 100644
--- a/drivers/gpu/drm/msm/msm_gem_shrinker.c
+++ b/drivers/gpu/drm/msm/msm_gem_shrinker.c
@@ -75,7 +75,7 @@  static bool
 wait_for_idle(struct drm_gem_object *obj)
 {
 	enum dma_resv_usage usage = dma_resv_usage_rw(true);
-	return dma_resv_wait_timeout(obj->resv, usage, false, 1000) > 0;
+	return dma_resv_wait_timeout(obj->resv, usage, false, 10) > 0;
 }
 
 static bool