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[v2,7/8] drm/lima: increase default job timeout to 10s

Message ID 20240124025947.2110659-8-nunes.erico@gmail.com (mailing list archive)
State New, archived
Headers show
Series drm/lima: fixes and improvements to error recovery | expand

Commit Message

Erico Nunes Jan. 24, 2024, 2:59 a.m. UTC
The previous 500ms default timeout was fairly optimistic and could be
hit by real world applications. Many distributions targeting devices
with a Mali-4xx already bumped this timeout to a higher limit.
We can be generous here with a high value as 10s since this should
mostly catch buggy jobs like infinite loop shaders, and these don't
seem to happen very often in real applications.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
---
 drivers/gpu/drm/lima/lima_sched.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
diff mbox series

Patch

diff --git a/drivers/gpu/drm/lima/lima_sched.c b/drivers/gpu/drm/lima/lima_sched.c
index c2e78605e43e..00b19adfc888 100644
--- a/drivers/gpu/drm/lima/lima_sched.c
+++ b/drivers/gpu/drm/lima/lima_sched.c
@@ -505,7 +505,7 @@  static void lima_sched_recover_work(struct work_struct *work)
 int lima_sched_pipe_init(struct lima_sched_pipe *pipe, const char *name)
 {
 	unsigned int timeout = lima_sched_timeout_ms > 0 ?
-			       lima_sched_timeout_ms : 500;
+			       lima_sched_timeout_ms : 10000;
 
 	pipe->fence_context = dma_fence_context_alloc(1);
 	spin_lock_init(&pipe->fence_lock);