@@ -1096,8 +1096,8 @@ int ps3_lpm_open(enum ps3_lpm_tb_type tb_type, void *tb_cache,
lpm_priv->tb_cache_internal = NULL;
lpm_priv->tb_cache = NULL;
} else if (tb_cache) {
- if (tb_cache != (void *)_ALIGN_UP((unsigned long)tb_cache, 128)
- || tb_cache_size != _ALIGN_UP(tb_cache_size, 128)) {
+ if (tb_cache != (void *)ALIGN((unsigned long)tb_cache, 128)
+ || tb_cache_size != ALIGN(tb_cache_size, 128)) {
dev_err(sbd_core(), "%s:%u: unaligned tb_cache\n",
__func__, __LINE__);
result = -EINVAL;
@@ -1116,7 +1116,7 @@ int ps3_lpm_open(enum ps3_lpm_tb_type tb_type, void *tb_cache,
result = -ENOMEM;
goto fail_malloc;
}
- lpm_priv->tb_cache = (void *)_ALIGN_UP(
+ lpm_priv->tb_cache = (void *)ALIGN(
(unsigned long)lpm_priv->tb_cache_internal, 128);
}
@@ -67,7 +67,7 @@ static size_t vfio_pci_nvgpu_rw(struct vfio_pci_device *vdev,
*
* This is not fast path anyway.
*/
- sizealigned = _ALIGN_UP(posoff + count, PAGE_SIZE);
+ sizealigned = ALIGN(posoff + count, PAGE_SIZE);
ptr = ioremap_cache(data->gpu_hpa + posaligned, sizealigned);
if (!ptr)
return -EFAULT;
@@ -44,7 +44,7 @@
#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
#define GPU_FB_START (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
-#define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64)
+#define GPU_ALIGN_UP(x) ALIGN((x), 64)
#define GPU_MAX_LINE_LENGTH (65536 - 64)
#define GPU_INTR_STATUS_VSYNC_0 0 /* vsync on head A */
@@ -1015,7 +1015,7 @@ static int ps3fb_probe(struct ps3_system_bus_device *dev)
}
#endif
- max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
+ max_ps3fb_size = ALIGN(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
if (ps3fb_videomemory.size > max_ps3fb_size) {
dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
max_ps3fb_size);
@@ -926,7 +926,7 @@ static int snd_ps3_driver_probe(struct ps3_system_bus_device *dev)
PAGE_SHIFT, /* use system page size */
0, /* dma type; not used */
NULL,
- _ALIGN_UP(SND_PS3_DMA_REGION_SIZE, PAGE_SIZE));
+ ALIGN(SND_PS3_DMA_REGION_SIZE, PAGE_SIZE));
dev->d_region->ioid = PS3_AUDIO_IOID;
ret = ps3_dma_region_create(dev->d_region);
_ALIGN_UP() is specific to powerpc ALIGN() is generic and does the same Replace _ALIGN_UP() by ALIGN() Signed-off-by: Christophe Leroy <christophe.leroy@c-s.fr> --- drivers/ps3/ps3-lpm.c | 6 +++--- drivers/vfio/pci/vfio_pci_nvlink2.c | 2 +- drivers/video/fbdev/ps3fb.c | 4 ++-- sound/ppc/snd_ps3.c | 2 +- 4 files changed, 7 insertions(+), 7 deletions(-)