diff --git a/Makefile b/Makefile
index d3c42d3f4f9f..012694276f6d 100644
--- a/Makefile
+++ b/Makefile
@@ -1665,6 +1665,7 @@ ifdef NO_UNIX_SOCKETS
 	BASIC_CFLAGS += -DNO_UNIX_SOCKETS
 else
 	LIB_OBJS += unix-socket.o
+	LIB_OBJS += unix-stream-server.o
 endif
 
 ifdef USE_WIN32_IPC
diff --git a/contrib/buildsystems/CMakeLists.txt b/contrib/buildsystems/CMakeLists.txt
index 40c9e8e3bd9d..c94011269ebb 100644
--- a/contrib/buildsystems/CMakeLists.txt
+++ b/contrib/buildsystems/CMakeLists.txt
@@ -243,7 +243,7 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
 
 elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
 	add_compile_definitions(PROCFS_EXECUTABLE_PATH="/proc/self/exe" HAVE_DEV_TTY )
-	list(APPEND compat_SOURCES unix-socket.c)
+	list(APPEND compat_SOURCES unix-socket.c unix-stream-server.c)
 endif()
 
 if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
diff --git a/unix-stream-server.c b/unix-stream-server.c
new file mode 100644
index 000000000000..efa2a207abcd
--- /dev/null
+++ b/unix-stream-server.c
@@ -0,0 +1,125 @@
+#include "cache.h"
+#include "lockfile.h"
+#include "unix-socket.h"
+#include "unix-stream-server.h"
+
+#define DEFAULT_LOCK_TIMEOUT (100)
+
+/*
+ * Try to connect to a unix domain socket at `path` (if it exists) and
+ * see if there is a server listening.
+ *
+ * We don't know if the socket exists, whether a server died and
+ * failed to cleanup, or whether we have a live server listening, so
+ * we "poke" it.
+ *
+ * We immediately hangup without sending/receiving any data because we
+ * don't know anything about the protocol spoken and don't want to
+ * block while writing/reading data.  It is sufficient to just know
+ * that someone is listening.
+ */
+static int is_another_server_alive(const char *path,
+				   const struct unix_stream_listen_opts *opts)
+{
+	int fd = unix_stream_connect(path, opts->disallow_chdir);
+	if (fd >= 0) {
+		close(fd);
+		return 1;
+	}
+
+	return 0;
+}
+
+int unix_ss_create(const char *path,
+		   const struct unix_stream_listen_opts *opts,
+		   long timeout_ms,
+		   struct unix_ss_socket **new_server_socket)
+{
+	struct lock_file lock = LOCK_INIT;
+	int fd_socket;
+	struct unix_ss_socket *server_socket;
+
+	*new_server_socket = NULL;
+
+	if (timeout_ms < 0)
+		timeout_ms = DEFAULT_LOCK_TIMEOUT;
+
+	/*
+	 * Create a lock at "<path>.lock" if we can.
+	 */
+	if (hold_lock_file_for_update_timeout(&lock, path, 0, timeout_ms) < 0)
+		return -1;
+
+	/*
+	 * If another server is listening on "<path>" give up.  We do not
+	 * want to create a socket and steal future connections from them.
+	 */
+	if (is_another_server_alive(path, opts)) {
+		rollback_lock_file(&lock);
+		errno = EADDRINUSE;
+		return -2;
+	}
+
+	/*
+	 * Create and bind to a Unix domain socket at "<path>".
+	 */
+	fd_socket = unix_stream_listen(path, opts);
+	if (fd_socket < 0) {
+		int saved_errno = errno;
+		rollback_lock_file(&lock);
+		errno = saved_errno;
+		return -1;
+	}
+
+	server_socket = xcalloc(1, sizeof(*server_socket));
+	server_socket->path_socket = strdup(path);
+	server_socket->fd_socket = fd_socket;
+	lstat(path, &server_socket->st_socket);
+
+	*new_server_socket = server_socket;
+
+	/*
+	 * Always rollback (just delete) "<path>.lock" because we already created
+	 * "<path>" as a socket and do not want to commit_lock to do the atomic
+	 * rename trick.
+	 */
+	rollback_lock_file(&lock);
+
+	return 0;
+}
+
+void unix_ss_free(struct unix_ss_socket *server_socket)
+{
+	if (!server_socket)
+		return;
+
+	if (server_socket->fd_socket >= 0) {
+		if (!unix_ss_was_stolen(server_socket))
+			unlink(server_socket->path_socket);
+		close(server_socket->fd_socket);
+	}
+
+	free(server_socket->path_socket);
+	free(server_socket);
+}
+
+int unix_ss_was_stolen(struct unix_ss_socket *server_socket)
+{
+	struct stat st_now;
+
+	if (!server_socket)
+		return 0;
+
+	if (lstat(server_socket->path_socket, &st_now) == -1)
+		return 1;
+
+	if (st_now.st_ino != server_socket->st_socket.st_ino)
+		return 1;
+	if (st_now.st_dev != server_socket->st_socket.st_dev)
+		return 1;
+
+	if (!S_ISSOCK(st_now.st_mode))
+		return 1;
+
+	return 0;
+}
diff --git a/unix-stream-server.h b/unix-stream-server.h
new file mode 100644
index 000000000000..ae2712ba39b1
--- /dev/null
+++ b/unix-stream-server.h
@@ -0,0 +1,33 @@
+#ifndef UNIX_STREAM_SERVER_H
+#define UNIX_STREAM_SERVER_H
+
+#include "unix-socket.h"
+
+struct unix_ss_socket {
+	char *path_socket;
+	struct stat st_socket;
+	int fd_socket;
+};
+
+/*
+ * Create a Unix Domain Socket at the given path under the protection
+ * of a '.lock' lockfile.
+ *
+ * Returns 0 on success, -1 on error, -2 if socket is in use.
+ */
+int unix_ss_create(const char *path,
+		   const struct unix_stream_listen_opts *opts,
+		   long timeout_ms,
+		   struct unix_ss_socket **server_socket);
+
+/*
+ * Close and delete the socket.
+ */
+void unix_ss_free(struct unix_ss_socket *server_socket);
+
+/*
+ * Return 1 if the inode of the pathname to our socket changes.
+ */
+int unix_ss_was_stolen(struct unix_ss_socket *server_socket);
+
+#endif /* UNIX_STREAM_SERVER_H */
