@@ -45,6 +45,14 @@ void bitmap_set(struct bitmap *self, size_t pos)
self->words[block] |= EWAH_MASK(pos);
}
+void bitmap_unset(struct bitmap *self, size_t pos)
+{
+ size_t block = EWAH_BLOCK(pos);
+
+ if (block < self->word_alloc)
+ self->words[block] &= ~EWAH_MASK(pos);
+}
+
int bitmap_get(struct bitmap *self, size_t pos)
{
size_t block = EWAH_BLOCK(pos);
@@ -173,6 +173,7 @@ struct bitmap {
struct bitmap *bitmap_new(void);
void bitmap_set(struct bitmap *self, size_t pos);
+void bitmap_unset(struct bitmap *self, size_t pos);
int bitmap_get(struct bitmap *self, size_t pos);
void bitmap_reset(struct bitmap *self);
void bitmap_free(struct bitmap *self);
We've never needed to unset an individual bit in a bitmap until now. Typically they start with all bits unset and we bitmap_set() them, or we are applying another bitmap as a mask. But the easiest way to apply an object filter to a bitmap result will be to unset the individual bits. Signed-off-by: Jeff King <peff@peff.net> --- ewah/bitmap.c | 8 ++++++++ ewah/ewok.h | 1 + 2 files changed, 9 insertions(+)