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[v6,6/8] unpack-objects: use the bulk-checkin infrastructure

Message ID e3c5a11f2252e0045801b3b5cd4e78e1b279e7c7.1632527609.git.gitgitgadget@gmail.com (mailing list archive)
State Superseded
Headers show
Series Implement a batched fsync option for core.fsyncObjectFiles | expand

Commit Message

Neeraj Singh (WINDOWS-SFS) Sept. 24, 2021, 11:53 p.m. UTC
From: Neeraj Singh <neerajsi@microsoft.com>

The unpack-objects functionality is used by fetch, push, and fast-import
to turn the transfered data into object database entries when there are
fewer objects than the 'unpacklimit' setting.

By enabling bulk-checkin when unpacking objects, we can take advantage
of batched fsyncs.

Signed-off-by: Neeraj Singh <neerajsi@microsoft.com>
---
 builtin/unpack-objects.c | 3 +++
 1 file changed, 3 insertions(+)
diff mbox series

Patch

diff --git a/builtin/unpack-objects.c b/builtin/unpack-objects.c
index 4a9466295ba..51eb4f7b531 100644
--- a/builtin/unpack-objects.c
+++ b/builtin/unpack-objects.c
@@ -1,5 +1,6 @@ 
 #include "builtin.h"
 #include "cache.h"
+#include "bulk-checkin.h"
 #include "config.h"
 #include "object-store.h"
 #include "object.h"
@@ -503,10 +504,12 @@  static void unpack_all(void)
 	if (!quiet)
 		progress = start_progress(_("Unpacking objects"), nr_objects);
 	CALLOC_ARRAY(obj_list, nr_objects);
+	plug_bulk_checkin();
 	for (i = 0; i < nr_objects; i++) {
 		unpack_one(i);
 		display_progress(progress, i + 1);
 	}
+	unplug_bulk_checkin();
 	stop_progress(&progress);
 
 	if (delta_list)