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[0/3] drm/i915/display: Try YCbCr420 color when RGB fails

Message ID 20210506172325.1995964-1-wse@tuxedocomputers.com (mailing list archive)
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Series drm/i915/display: Try YCbCr420 color when RGB fails | expand

Message

Werner Sembach May 6, 2021, 5:23 p.m. UTC
When encoder validation of a display mode fails, retry with less bandwidth
heavy YCbCr420 color mode, if available. This enables some HDMI 1.4 setups
to support 4k60Hz output, which previously failed silently.

AMDGPU had nearly the exact same issue. This problem description is
therefore copied from my commit message of the AMDGPU patch.

On some setups, while the monitor and the gpu support display modes with
pixel clocks of up to 600MHz, the link encoder might not. This prevents
YCbCr444 and RGB encoding for 4k60Hz, but YCbCr420 encoding might still be
possible. However, which color mode is used is decided before the link
encoder capabilities are checked. This patch fixes the problem by retrying
to find a display mode with YCbCr420 enforced and using it, if it is
valid.

This patchset is revision 5. Only change to 4 is a small whitespace error fix.
Resend because automation tools did not work with wrong e-mail format used
before.

Comments

Werner Sembach May 7, 2021, 8:49 a.m. UTC | #1
When encoder validation of a display mode fails, retry with less bandwidth
heavy YCbCr420 color mode, if available. This enables some HDMI 1.4 setups
to support 4k60Hz output, which previously failed silently.

AMDGPU had nearly the exact same issue. This problem description is
therefore copied from my commit message of the AMDGPU patch.

On some setups, while the monitor and the gpu support display modes with
pixel clocks of up to 600MHz, the link encoder might not. This prevents
YCbCr444 and RGB encoding for 4k60Hz, but YCbCr420 encoding might still be
possible. However, which color mode is used is decided before the link
encoder capabilities are checked. This patch fixes the problem by retrying
to find a display mode with YCbCr420 enforced and using it, if it is
valid.

This patchset is revision 6. Fixed only some coding style issues.