@@ -2271,8 +2271,6 @@ i915_gem_object_get_fence_reg(struct drm_gem_object *obj)
fence_list) {
old_obj = old_obj_priv->obj;
- reg = &dev_priv->fence_regs[old_obj_priv->fence_reg];
-
if (old_obj_priv->pin_count)
continue;
@@ -2294,8 +2292,11 @@ i915_gem_object_get_fence_reg(struct drm_gem_object *obj)
*/
i915_gem_object_flush_gpu_write_domain(old_obj);
ret = i915_gem_object_wait_rendering(old_obj);
- if (ret != 0)
+ if (ret != 0) {
+ drm_gem_object_unreference(old_obj);
return ret;
+ }
+
break;
}
@@ -2303,10 +2304,14 @@ i915_gem_object_get_fence_reg(struct drm_gem_object *obj)
* Zap this virtual mapping so we can set up a fence again
* for this object next time we need it.
*/
- i915_gem_release_mmap(reg->obj);
+ i915_gem_release_mmap(old_obj);
+
i = old_obj_priv->fence_reg;
+ reg = &dev_priv->fence_regs[i];
+
old_obj_priv->fence_reg = I915_FENCE_REG_NONE;
list_del_init(&old_obj_priv->fence_list);
+
drm_gem_object_unreference(old_obj);
}
Remember to release the local reference if we fail to wait on the rendering. (Also whilst in the vicinity add some whitespace so that the phasing of the operations is clearer.) Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> CC: Eric Anholt <eric@anholt.net> --- drivers/gpu/drm/i915/i915_gem.c | 13 +++++++++---- 1 files changed, 9 insertions(+), 4 deletions(-)