@@ -175,12 +175,82 @@ void brw_wm_print_program( struct brw_wm_compile *c,
}
#define SCRATCH_SIZE (512 * 1024)
+#ifndef NO_DEBUGGER_LISTENING
+#include <unistd.h>
+#include <sys/un.h>
+#include <sys/socket.h>
+#include "intel_debug.h"
+
+static int
+attach_to_debugger()
+{
+ struct sockaddr_un addr;
+ int fd, ret;
+
+ fd = socket(AF_UNIX, SOCK_STREAM, 0);
+ if (fd == -1)
+ return -1;
+
+ memset(&addr, 0, sizeof(addr));
+ addr.sun_family = AF_UNIX;
+ strncpy(addr.sun_path, SHADER_DEBUG_SOCKET, sizeof(addr.sun_path) - 1);
+
+ ret = connect(fd, &addr, sizeof(addr));
+ if (ret)
+ return ret;
+
+ return fd;
+}
+
+static int
+start_debugger(int fd, int flink_handle)
+{
+ struct debug_handshake dh;
+ int reply, ret;
+
+ dh.version = DEBUG_HANDSHAKE_VERSION;
+ dh.flink_handle = flink_handle;
+ dh.per_thread_scratch = SCRATCH_SIZE;
+ ret = write(fd, &dh, sizeof(dh));
+ if (ret != sizeof(dh)) {
+ ret = -1;
+ goto done;
+ }
+
+ ret = read(fd, &reply, sizeof(reply));
+ if (ret != sizeof(reply)) {
+ ret = -1;
+ goto done;
+ }
+
+ if (strncmp(DEBUG_HANDSHAKE_ACK, (char *)&reply, strlen(DEBUG_HANDSHAKE_ACK))) {
+ ret = 1;
+ goto done;
+ }
+
+ ret = 0;
+
+done:
+ close(fd);
+ return ret;
+}
+#endif
+
void brw_wm_init_debug( struct brw_context *brw )
{
struct intel_context *intel = &brw->intel;
uint32_t name;
+ int debugger_fd;
int ret;
+ /* Simple system routines do not need a debugger present */
+ #ifndef NO_DEBUGGER_LISTENING
+ if ((debugger_fd = attach_to_debugger()) < 0) {
+ fprintf(stderr, "Failed to attach to debugger\n");
+ return;
+ }
+ #endif
+
/* In the debug case, we allocate the buffer now because we'll need to attach
* with the debugger at a later time when flink will not work (the ring /
* struct_mutex are likely to be frozen). If we make the buffer visible early
@@ -192,12 +262,21 @@ void brw_wm_init_debug( struct brw_context *brw )
4096);
assert(brw->wm.scratch_bo);
+ ret = drm_intel_bo_flink(brw->wm.scratch_bo, &name);
+ assert(ret == 0);
+
+ #ifndef NO_DEBUGGER_LISTENING
+ ret = start_debugger(debugger_fd, name);
+ if (ret != 0) {
+ drm_intel_bo_unreference(brw->wm.scratch_bo);
+ return;
+ }
+ #endif
+
+ /* Put a nice pattern in the buffer to hopefully help detect errors */
drm_intel_bo_map(brw->wm.scratch_bo, 0);
memset(brw->wm.scratch_bo->virtual, 0xa5, SCRATCH_SIZE * brw->wm_max_threads);
drm_intel_bo_unmap(brw->wm.scratch_bo);
- ret = drm_intel_bo_flink(brw->wm.scratch_bo, &name);
- assert(ret == 0);
-
brw->wm.debugging = true;
}
Use unix domain sockets to connect to a debugger and send the information the debugger will use to properly handle debug events. Signed-off-by: Ben Widawsky <ben@bwidawsk.net> --- src/mesa/drivers/dri/i965/brw_wm_debug.c | 85 ++++++++++++++++++++++++++++- 1 files changed, 82 insertions(+), 3 deletions(-)