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[2/3] drm/i915: Default to mmio flips on VLV

Message ID 1400582988-28602-3-git-send-email-sourab.gupta@intel.com (mailing list archive)
State New, archived
Headers show

Commit Message

sourab.gupta@intel.com May 20, 2014, 10:49 a.m. UTC
From: Sourab Gupta <sourab.gupta@intel.com>

This patch is for using mmio flips by default on VLV.
The module parameter controlling use of MMIO flips allows us to
control the default behaviour, which is set true for VLV and false
elsewhere.

Signed-off-by: Sourab Gupta <sourab.gupta@intel.com>
---
 drivers/gpu/drm/i915/i915_params.c   |  5 +++--
 drivers/gpu/drm/i915/intel_display.c | 12 +++++++++++-
 2 files changed, 14 insertions(+), 3 deletions(-)
diff mbox

Patch

diff --git a/drivers/gpu/drm/i915/i915_params.c b/drivers/gpu/drm/i915/i915_params.c
index e0d44df..a99accc 100644
--- a/drivers/gpu/drm/i915/i915_params.c
+++ b/drivers/gpu/drm/i915/i915_params.c
@@ -48,7 +48,7 @@  struct i915_params i915 __read_mostly = {
 	.disable_display = 0,
 	.enable_cmd_parser = 1,
 	.disable_vtd_wa = 0,
-	.use_mmio_flip = 0,
+	.use_mmio_flip = -1,
 };
 
 module_param_named(modeset, i915.modeset, int, 0400);
@@ -159,4 +159,5 @@  MODULE_PARM_DESC(enable_cmd_parser,
 		 "Enable command parsing (1=enabled [default], 0=disabled)");
 
 module_param_named(use_mmio_flip, i915.use_mmio_flip, bool, 0600);
-MODULE_PARM_DESC(use_mmio_flip, "use MMIO flips (default: false)");
+MODULE_PARM_DESC(use_mmio_flip, "use MMIO page flips "
+		"(default: -1 (use per-chip default))");
diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
index d8bc30b..21f1fa5 100644
--- a/drivers/gpu/drm/i915/intel_display.c
+++ b/drivers/gpu/drm/i915/intel_display.c
@@ -9043,10 +9043,20 @@  static bool intel_use_mmio_flip(struct drm_device *dev)
 	 * Otherwise, use MMIO flips starting from Gen5.
 	 * This is not being used for older platforms because of
 	 * non-availability of flip done interrupt.
+	 * On Valleyview, use MMIO flips by default, for Media Power Well
+	 * residency optimization. The other alternative of having Render
+	 * ring based flip calls is not being used, as the performance(FPS)
+	 * of certain 3D Apps gets severly affected.
 	 */
+
 	if (i915.use_mmio_flip == 0)
 		return false;
-
+	if (i915.use_mmio_flip == -1) {
+		if(IS_VALLEYVIEW(dev))
+			return true;
+		else
+			return false;
+	}
 	if (INTEL_INFO(dev)->gen >= 5)
 		return true;
 	else