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[9/9] drm/i915/glk: Configure number of sprite planes properly

Message ID 1480667037-11215-10-git-send-email-ander.conselvan.de.oliveira@intel.com (mailing list archive)
State New, archived
Headers show

Commit Message

Ander Conselvan de Oliveira Dec. 2, 2016, 8:23 a.m. UTC
Geminilake has 4 planes (3 sprites) per pipe.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
---
 drivers/gpu/drm/i915/intel_device_info.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)
diff mbox

Patch

diff --git a/drivers/gpu/drm/i915/intel_device_info.c b/drivers/gpu/drm/i915/intel_device_info.c
index 185e3bb..602d761 100644
--- a/drivers/gpu/drm/i915/intel_device_info.c
+++ b/drivers/gpu/drm/i915/intel_device_info.c
@@ -278,7 +278,10 @@  void intel_device_info_runtime_init(struct drm_i915_private *dev_priv)
 	 * we don't expose the topmost plane at all to prevent ABI breakage
 	 * down the line.
 	 */
-	if (IS_BROXTON(dev_priv)) {
+	if (IS_GEMINILAKE(dev_priv))
+		for_each_pipe(dev_priv, pipe)
+			info->num_sprites[pipe] = 3;
+	else if (IS_BROXTON(dev_priv)) {
 		info->num_sprites[PIPE_A] = 2;
 		info->num_sprites[PIPE_B] = 2;
 		info->num_sprites[PIPE_C] = 1;