@@ -322,6 +322,57 @@ static int igt_global_reset(void *arg)
return err;
}
+static int igt_reset_engine(void *arg)
+{
+ struct drm_i915_private *i915 = arg;
+ struct intel_engine_cs *engine;
+ enum intel_engine_id id;
+ unsigned int reset_count, reset_engine_count;
+ int err = 0;
+
+ /* Check that we can issue a global GPU and engine reset */
+
+ if (!intel_has_gpu_reset(i915))
+ return 0;
+
+ if (!intel_has_reset_engine(i915))
+ return 0;
+
+ for_each_engine(engine, i915, id) {
+ set_bit(I915_RESET_ENGINE + engine->id, &i915->gpu_error.flags);
+ reset_count = i915_reset_count(&i915->gpu_error);
+ reset_engine_count = i915_reset_engine_count(&i915->gpu_error,
+ engine);
+
+ err = i915_reset_engine(engine);
+ if (err) {
+ pr_err("i915_reset_engine failed\n");
+ break;
+ }
+
+ if (i915_reset_count(&i915->gpu_error) != reset_count) {
+ pr_err("Full GPU reset recorded! (engine reset expected)\n");
+ err = -EINVAL;
+ break;
+ }
+
+ if (i915_reset_engine_count(&i915->gpu_error, engine) ==
+ reset_engine_count) {
+ pr_err("No %s engine reset recorded!\n", engine->name);
+ err = -EINVAL;
+ break;
+ }
+
+ clear_bit(I915_RESET_ENGINE + engine->id,
+ &i915->gpu_error.flags);
+ }
+
+ if (i915_terminally_wedged(&i915->gpu_error))
+ err = -EIO;
+
+ return err;
+}
+
static u32 fake_hangcheck(struct drm_i915_gem_request *rq)
{
u32 reset_count;
@@ -526,13 +577,112 @@ static int igt_reset_queue(void *arg)
return err;
}
+static int igt_render_engine_reset_fallback(void *arg)
+{
+ struct drm_i915_private *i915 = arg;
+ struct intel_engine_cs *engine = i915->engine[RCS];
+ struct hang h;
+ struct drm_i915_gem_request *rq;
+ unsigned int reset_count, reset_engine_count;
+ int err = 0;
+
+ /* Check that we can issue a global GPU and engine reset */
+
+ if (!intel_has_gpu_reset(i915))
+ return 0;
+
+ if (!intel_has_reset_engine(i915))
+ return 0;
+
+ set_bit(I915_RESET_BACKOFF, &i915->gpu_error.flags);
+ mutex_lock(&i915->drm.struct_mutex);
+
+ err = hang_init(&h, i915);
+ if (err)
+ goto unlock;
+
+ rq = hang_create_request(&h, engine, i915->kernel_context);
+ if (IS_ERR(rq)) {
+ err = PTR_ERR(rq);
+ goto fini;
+ }
+
+ i915_gem_request_get(rq);
+ __i915_add_request(rq, true);
+
+ /* make reset engine fail */
+ rq->fence.error = -EIO;
+
+ if (!wait_for_hang(&h, rq)) {
+ pr_err("Failed to start request %x\n", rq->fence.seqno);
+ err = -EIO;
+ goto fini;
+ }
+
+ reset_engine_count = i915_reset_engine_count(&i915->gpu_error, engine);
+ reset_count = fake_hangcheck(rq);
+
+ /* unlock since we'll call handle_error */
+ mutex_unlock(&i915->drm.struct_mutex);
+ clear_bit(I915_RESET_BACKOFF, &i915->gpu_error.flags);
+
+ i915_handle_error(i915, intel_engine_flag(engine), "live test");
+
+ if (i915_reset_engine_count(&i915->gpu_error, engine) !=
+ reset_engine_count) {
+ pr_err("render engine reset recorded! (full reset expected)\n");
+ err = -EINVAL;
+ goto fini;
+ }
+
+ if (i915_reset_count(&i915->gpu_error) == reset_count) {
+ pr_err("No full GPU reset recorded!\n");
+ err = -EINVAL;
+ goto fini;
+ }
+
+ /*
+ * by using fence.error = -EIO, full reset sets the wedged flag, do one
+ * more full reset to re-enable the hw.
+ */
+ if (i915_terminally_wedged(&i915->gpu_error)) {
+ set_bit(I915_RESET_BACKOFF, &i915->gpu_error.flags);
+ mutex_lock(&i915->drm.struct_mutex);
+ rq->fence.error = 0;
+
+ set_bit(I915_RESET_HANDOFF, &i915->gpu_error.flags);
+ i915_reset(i915);
+ GEM_BUG_ON(test_bit(I915_RESET_HANDOFF,
+ &i915->gpu_error.flags));
+
+ if (i915_reset_count(&i915->gpu_error) == reset_count) {
+ pr_err("No full GPU reset recorded!\n");
+ err = -EINVAL;
+ goto fini;
+ }
+ }
+
+fini:
+ hang_fini(&h);
+unlock:
+ mutex_unlock(&i915->drm.struct_mutex);
+ clear_bit(I915_RESET_BACKOFF, &i915->gpu_error.flags);
+
+ if (i915_terminally_wedged(&i915->gpu_error))
+ return -EIO;
+
+ return err;
+}
+
int intel_hangcheck_live_selftests(struct drm_i915_private *i915)
{
static const struct i915_subtest tests[] = {
SUBTEST(igt_hang_sanitycheck),
SUBTEST(igt_global_reset),
+ SUBTEST(igt_reset_engine),
SUBTEST(igt_wait_reset),
SUBTEST(igt_reset_queue),
+ SUBTEST(igt_render_engine_reset_fallback),
};
if (!intel_has_gpu_reset(i915))
Check that we can reset specific engines, also check the fallback to full reset if something didn't work. v2: rebase. v3: use RESET_ENGINE_IN_PROGRESS flag. v4: use I915_RESET_ENGINE flag. Signed-off-by: Michel Thierry <michel.thierry@intel.com> --- drivers/gpu/drm/i915/selftests/intel_hangcheck.c | 150 +++++++++++++++++++++++ 1 file changed, 150 insertions(+)